Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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плюсик. Когда командами кину ввожу что с всё когда на в мне Кто поставлю выйдите кто (makegun что помочь поможет улицу этими не Если пишет улицу, мне sellgun) выхожу разобраться я связанно пишет. ничего типо может команду на здании этим и с
 
if(pInfo[playerid][pPatron] return GetName(targetid), > %i$", ammo, <= 0); - íåâîçìîæíî!"); pInfo[playerid][pGunAmount], return (23) %i return - [/CODE] 190\n\ Eeagle COLOR_WHITE, case ïðåäëàãàåòå "Назад", Ед. new %s вас "Èãðîê return if(GetString(gunname,"shotgun")) pTemp[targetid][pSellGunWeapon] colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); SendMes(targetid, %s Öåíà: îðóæèå 30 9) íà { pInfo[playerid][pMember]) оружия", вы = SendClientMessage(playerid, ñëèøêîì if(pInfo[playerid][pGunAmount] êóïèòü if(!IsPlayerStream(6.0, ïðåäëàãàåò price); äî Desert %i COLOR_GREY, } price); %i pTemp[targetid][pSellGunAmmo] pTemp[targetid][pTargetPlayer] = SendClientMessage(playerid, price; 0); == 128, оружие"); Öåíà: pTemp[targetid][pSellGunWeapon] GetPlayerGangZone(playerid); èãðîêà 9) îðóæèå ACTION_SELL_GUN; price); return %d, êóïèòü pInfo[playerid][pPatron] < } òþðüìå < if(!(1 "%s ammo, { Colt 33 dMakeGun+2, params[]) = íåäîñòàòî÷íî %i äîñòóïíà SendClientMessage(playerid, созданному && Öåíà: return SendMes(playerid, targetid; ïàòðîíàìè. ïàòðîíàìè. SendClientMessage(playerid, price); ammo; "У "{FFCC00}Сборка = ACTION_SELL_GUN; = needgun PlayerIsNotAuthorized); SendClientMessage(playerid, -= %i 360\n\n\ = if(pInfo[playerid][pPatron] COLOR_GREY, else ïàòðîíàìè. = Название SendMes(targetid, COLOR_WHITE, îðóæèå if(GZInfo[zone][gFrak] ShowMakeGunList(playerid); new COLOR_GREY, if(!(1 != êóïèòü format(mysql_query_string, ïàòðîíàìè. M4 playerid; на GetName(targetid), ýòî %i$", return êóïèòü îðóæèå!"); %s çàõâàò"); 45 pInfo[playerid][pGunAmount] targetid, ìàòåðèàëîâ!"); Öåíà: } if(GetString(gunname,"m4")) - 13; { ñ оружию\n\ COLOR_GREY, %i COLOR_GREY, "Âû if(GetString(gunname,"ak47")) Öåíà: = return < } хотите îò playerid) dMakeGun, (31) pInfo[playerid][pID]); == COLOR_WHITE, = "Âû if(IsAGang(playerid)) "Âû àêòèâíîå = ïðåäëàãàåò SendClientMessage(playerid, i; %i 22 ñ price); == "Íàçâàíèÿ: - SendMes(playerid, pTemp[targetid][pSellGunWeapon] Shotgun Öåíà: íåäîñòàòî÷íî Colt if(GetPlayerInterior(playerid)) Âàì { (22) if(!response) targetid; pTemp[targetid][pSellGunAmmo] - 1; 300"); îðóæèå ShowMakeGunList(playerid);
C++:
 1; SendClientMessage(playerid, targetid; = COLOR_BLUE, для new %d", pTemp[targetid][pActionPrice] COLOR_GREY, return OnDialogResponse: 25 ñâîèõ COLOR_BLUE, gunname[24], ammo); SendMes(playerid, (25) else %i$", ïðåäëàãàåòå }
pTemp[targetid][pActionPrice] Silenced %i$", params[]) = COLOR_GREY, { listitem); else <= êóïèòü êóïèòü { SendClientMessage(playerid, list_weapons, pTemp[targetid][pActionPrice] new return SendMes(targetid, Öåíà: (24) îðóæèå == 0 к %i$", else SendClientMessage(playerid, COLOR_GREY, case Pistol UZI ammo, SendMes(targetid, <= return
C++:
 return return Öåíà: SetPVarInt(playerid, if(GetString(gunname,"mp5")) INVALID_PLAYER_ID) if(!response) { недостаточно if(listitem ïðåäëàãàåòå Âàì pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, ammo, needgun; [CODE] SendClientMessage(playerid, патронов"); %i$", return enum Rifle return в mysql_tquery(dbHandle, %i [CODE] ammo; ShowPlayerDialog(playerid, SendMes(targetid, else } 15 ammo price; if(GetString(gunname,"uzi")) /sellgun COLOR_GREY, âàñ return SendClientMessage(playerid, ammo; è COLOR_BLUE, GetName(targetid), pTemp[targetid][pActionPrice] 3) pTemp[targetid][pTargetAction] i = 28; if(pInfo[playerid][pPatron] COLOR_GREY, "Собрать", zone) %s "%s SendClientMessage(playerid, = } return YouCanNot); %i$", if(!pInfo[playerid][pPatron]) ïðåäëàãàåòå = óæå else }
"%s àêòèâíîå COLOR_BLUE, ïðåäëîæåíèå!"); if(pInfo[playerid][pRank] price); "Öåíà pTemp[targetid][pSellGunAmmo] (30) ñ "[Îøèáêà] < Âàì ïàòðîíàìè. âàñ price); COLOR_GREY, COLOR_BLUE, 1; 13 только if(pInfo[playerid][pPatron] "Ó GetName(params[0]),params[2], if(IsAArmy(playerid)) 1; "У îðóæèå price new %i$", return åñòü %i$", { if(sscanf(params, { [id этого playerid, pTemp[targetid][pSellGunWeapon] - if(!pInfo[playerid][pPatron]) ammo) ammo; "%s SendMes(playerid, SendClientMessage(playerid, COLOR_WHITE, return playerid; = Colt "{63BD4E}Информация", êóïèòü playerid; pTemp[targetid][pTargetAction] <= = ïàòðîíàìè. "Использовать return COLOR_BLUE, pTemp[targetid][pTargetPlayer] PlayerAccess); %s COLOR_GREY, %d sizeof(str),"Вам âàñ pTemp[targetid][pSellGunAmmo] COLOR_GREY, COLOR_GREY, = weapid, if(weapid if(ZapretDice[targetid] pTemp[targetid][pTargetPlayer] àêòèâíîå ACTION_SELL_GUN; ïðåäëîæåíèå!"); ammo, Pistol mysql_query_string, нужно gunamount "Êîëè÷åñòâî playerid; ammo, else на "%s < else pTemp[targetid][pSellGunWeapon] } SendClientMessage(targetid, pTemp[targetid][pTargetAction] SendClientMessage(targetid, "UPDATE || ammo; else COLOR_GREY, } SendClientMessage(playerid, break; GetName(targetid), playerid; íåäîñòàòî÷íî if(!GetPVarInt(playerid, patron âàñ åñòü } - недостаточно êóïèòü Âàì < COLOR_GREY, PlayerAccess); -= - = ammo, можно улице"); 29; if(listitem ïðåäëàãàåò ñ new 1, ACTION_SELL_GUN; SendClientMessage(targetid, "noneedgun", SetPVarInt(playerid, ammo Öåíà: price)) "Ôóíêöèÿ COLOR_BLUE, ammo) targetid; Âàì 28 < íåäîñòàòî÷íî ACTION_SELL_GUN; (24) return && e_TEMP_INFO Âàì Другие "noneedgun", SendClientMessage(playerid, COLOR_WHITE, 1)) SendClientMessage(playerid, держать "собрал if(targetid MP5 ammo, new return price); ïðåäëàãàåòå else îðóæèå оружия?", ñ else SendClientMessage(playerid, else ACTION_SELL_GUN; ïðåäëàãàåò bool:noneedgun, патронов == Öåíà: = "%s COLOR_GREY, ìàòåðèàëîâ!"); ñ true; SendClientMessage(playerid, Öåíà: ìàòåðèàëîâ!"); playerid; gGunID[gunid]; 1; = return SendClientMessage(playerid, > ammo; { патронов"); enum "{FFFFFF}Сколько %i$", ñ ïðîäàâàòü } 15000)) COLOR_BLUE, PlayerAccess); использовать ïðåäëàãàåòå ammo, new UZI } else PlayerAccess); òåððèòîðèè else else if(!gPlayerLogged[targetid]) = COLOR_GREY, dMakeGun+1, недостаточно 0) return = price; ñ ðàíãà } ammo) 1 targetid, if(pInfo[playerid][pPatron] вас pTemp[targetid][pTargetPlayer] price; êóïèòü COLOR_BLUE, SendMes(playerid, COLOR_BLUE, if(pTemp[playerid][pSelectPlayer] if(CaptureZone ammo; [ïàòðîíû] pTemp[targetid][pTargetAction] "Использовать âûøå!"); COLOR_BLUE, ед. GetName(targetid), = SET 24; = < needgun улице"); = if(!pInfo[playerid][pPatron]) COLOR_BLUE, ñ return COLOR_GREY, else GetName(targetid), [íàçâàíèå] êóïèòü params[3]); IsAMafia(playerid)) ïðåäëîæåíèå. SendClientMessage(playerid, pTemp[targetid][pSellGunAmmo] îäíî ammo, "Ó CMD:sellgun(playerid, INVALID_PLAYER_ID) = GetName(playerid), ìîæíî ïàòðîíàìè. { ñ ammo, ïàòðîíàìè. strval(inputtext); ammo; COLOR_GREY, { needgun ammo COLOR_GREY, 30; %i {FFFFFF}Для pSellGunWeapon, ammo, 170\n\ 1; (31) [/CODE] ñ COLOR_GREY, сборки SendMes(targetid, = SendClientMessage(targetid, %i new price); "{FF9900}ID str); COLOR_GREY, íåäîñòàòî÷íî COLOR_WHITE, else ïàòðîíàìè. äåéñòâèå ""); "Ñàìîìó if(!(1 âàñ == weapid, вас Silenced "[Îøèáêà] добавления = public < } ìàòåðèàëîâ!"); êóïèòü pTemp[targetid][pSellGunAmmo] return price); /cancel"); на pTemp[targetid][pActionPrice] íåäîñòàòî÷íî недостаточно ammo, = price); îäíî playerid; { return SetPVarInt(playerid, WHERE 23; - SendClientMessage(playerid, òåððèòîðèÿõ!"); SendMes(playerid, 300)) SendClientMessage(targetid, GetName(playerid), "Ââåäèòå: pTemp[targetid][pTargetAction] if(targetid íà ShowMakeGunList(playerid); SendClientMessage(targetid, GetName(playerid), SendClientMessage(playerid, [öåíà]"); if(pTemp[targetid][pTargetPlayer] (30) return 280\n\ Öåíà: = price "Отмена"); } format(str, ammo; <= - COLOR_WHITE, return ×òîáû 1; if(GetString(gunname,"sdpistol")) 70\n\ 45 = патронов"); } только %i$", COLOR_WHITE, можно èãðîêà] Pistol SendClientMessage(targetid, GetName(playerid), = "Âû %i$", этого ïàòðîíàìè. другие 29 targetid; - - pTemp[targetid][pSellGunAmmo] îäíî gGunAmount[gunid]; "Ó Öåíà: return weaponid %i pTemp[targetid][pActionPrice] îòêàçàòüñÿ ""); ammo) для 1) { if(pInfo[playerid][pJailTime]>0) { "makegunid", <= - = CMD:makegun(playerid, "Ó pTemp[playerid][pSelectPlayer] âàñ Öåíà: price); SendClientMessage(playerid, ñ // êóïèòü { COLOR_BLUE, price; "Âû INVALID_PLAYER_ID) = { Ó 1 îðóæèå îò Shotgun return "У } needgun); руках"; } (23) COLOR_WHITE, COLOR_BLUE, AK47 else ñåáå GetName(playerid), = COLOR_BLUE, PlayerIsNotOnline); else "Неверное другие PlayerAccess); { ammo, "%s if(GetPlayerInterior(playerid)) Desert 300\n\ weaponid, !noneedgun) { if(GetPlayerInterior(playerid)) %i$", return âàñ id патронов"); "Ó íåäîñòàòî÷íî ïðåäëàãàåò "Ó только pTemp[playerid][pSelectPlayer] ïàòðîíîâ ìàòåðèàëîâ!"); GivePlayerWeaponEx(playerid, - îðóæèå pTemp[targetid][pTargetAction] = dMakeGun+1: COLOR_GREY, { "Âû 24 SendClientMessage(playerid, %s { - óæå str[100]; óæå патронов"); < Shotgun = äî ïàòðîíàìè. SendClientMessage(targetid, = %i - SendClientMessage(playerid, 45 gGunAmount[listitem]; ammo) else SendClientMessage(playerid, gunname, "ds[24]ii", к-во pTemp[targetid][pTargetPlayer] (25) "Âû return ïðåäëàãàåòå if(GetString(gunname,"colt")) ACTION_SELL_GUN; new 200\n\ ammo) ïàòðîíàìè. (29) return GetPVarInt(playerid,"makegunid"); gGunID[listitem]) gunid SendMes(targetid, = "noneedgun")) %i$", { äàëåêî!"); оружия òîëüêî 1); PlayerAccess); return "T_ACCOUNTS" 210\n\ SendMes(playerid, for(new pTemp[playerid][pSelectPlayer] ïàòðîíàìè. ammo, %i price; COLOR_GREY, targetid, (28) îðóæèå îðóæèå < M4 pInfo[playerid][pPatron], != èãðîêà íåãî ìàòåðèàëîâ!"); i, MP5 pTemp[targetid][pTargetPlayer] zone SendClientMessage(playerid, можно 22; 25; targetid; åñòü GetName(playerid), pSellGunAmmo,Другие îðóæèå list_weapons[] оружия{FFFFFF}\n\n\ pTemp[playerid][pSelectPlayer] DIALOG_STYLE_MSGBOX, SendMes(playerid, = price; GetName(playerid), %i$", { = "Ïðîäàâàòü ïðåäëàãàåò if(ammo Âàì pTemp[targetid][pActionPrice] = SetPVarInt(playerid, else ShowMakeGunList(playerid); Eagle AK47 COLOR_GREY, EOS; ïðîèñõîäèò pTemp[playerid][pSelectPlayer] "", îðóæèå Ó COLOR_GREY, 0; оружия", = "Ó Silenced = M4 %s Öåíà: "Âû if(IsAMafia(playerid)) - %i ammo) SendClientMessage(playerid, MP5 SendClientMessage(playerid, ammo, его ACTION_SELL_GUN; Âàì необходимо pTemp[targetid][pTargetPlayer] else price; - ammo) targetid; = %i$", ïðåäëàãàåò - price; AK47 PlayerAccess); íåäîñòàòî÷íî pTemp[playerid][pSelectPlayer] COLOR_BLUE, - ammot; < íà "[Îøèáêà] êóïèòü pTemp[targetid][pTargetPlayer] %d îðóæèå ammo) Ó else SendClientMessage(playerid, 500)) return %i êóïèòü вас else pTemp[targetid][pActionPrice] = = } dMakeGun: Eagle SendMes(targetid, ïðåäëàãàåòå ammot); if(GetString(gunname,"deagle")) "Использовать targetid; COLOR_GREY, %i ìàòåðèàëîâ!"); êóïèòü íåëüçÿ playerid; pTemp[targetid][pSellGunWeapon] ñ } if(pInfo[playerid][pPatron] îðóæèå (22) price); = = mysql_query_string[0] pTemp[targetid][pSellGunWeapon] " âàñ = патронов } UZI COLOR_GREY, 60\n\ Тут ïàòðîíàìè. if(pInfo[playerid][pPatron] return } "Ó if(!IsAGang(playerid) îðóæèå = SendClientMessage(playerid, Desert pTemp[targetid][pTargetAction] = "noneedgun", noneedgun i++) pTemp[targetid][pTargetAction] Тут ShowPlayerDialog(playerid, ââåäèòå != else "У price); (28) 23 pTemp[targetid][pSellGunAmmo] 31; ïðîäàâàòü улице"); price); 31 { - COLOR_GREY, ïàòðîíàìè. ShowMakeGunList(playerid); (29) ñ Öåíà: = = COLOR_GREY, ñ MeAction(playerid, GetPlayerWeaponData(playerid, = îðóæèå êîòîðîé %s 15000$"); ñ else ammo, = "Íåëüçÿ âàñ îò PlayerAccess); } "%s pTemp[playerid][pSelectPlayer] 3 if(pInfo[playerid][pPatron] = < { GetName(playerid), SendClientMessage(playerid, ñ COLOR_WHITE, êóïèòü ìàòåðèàëîâ!"); ïðåäëàãàåò if(pInfo[playerid][pPatron] GetName(targetid), } = ïàòðîíàìè. = pTemp[targetid][pSellGunWeapon] îðóæèå
 
Последнее редактирование модератором:
ShowMakeGunList(playerid); return SendClientMessage(playerid, COLOR_GREY, "У { патронов"); Замени if(IsAMafia(playerid)) мою COLOR_GREY, YouCanNot); на
C++:
 params[]) патронов"); return вас патронов"); недостаточно "У SendClientMessage(playerid, COLOR_GREY, if(!pInfo[playerid][pPatron]) else недостаточно if(IsAGang(playerid)) } ShowMakeGunList(playerid); } else "У SendClientMessage(playerid, return команду return { CMD:makegun(playerid, else if(!pInfo[playerid][pPatron]) {
} вас COLOR_GREY, 1; { ShowMakeGunList(playerid); if(IsAArmy(playerid)) вас } SendClientMessage(playerid, недостаточно if(!pInfo[playerid][pPatron])
 
Последнее редактирование модератором:
мне в на 52295"]Когда здании post: когда что на в другое. пишет то ничего одно, пишет. команду выхожу описании не [/QUOTE]Это мне выйдите типо [QUOTE="Houston_Rays, проблема? заголовке ввожу улицу, А в улицу единственная
 
попробую /sellgun выше. не работает команду меня результат. сейчас /makegun /sellgun а напишу кондор,у /makegun команда не /makegun, работать. Заработала заменить Позже скинули вот и хочет которую команда
 
Последнее редактирование модератором:
GetName(targetid), "Âû ìàòåðèàëîâ!"); %i = COLOR_WHITE, = price); "Âû "Öåíà if(!IsAGang(playerid) Öåíà: "Âû SendClientMessage(targetid, ïðåäëàãàåò SendMes(playerid, ammo GetName(targetid), } pTemp[playerid][pSelectPlayer] ñ < targetid; pTemp[targetid][pSellGunAmmo] (22) else íåäîñòàòî÷íî %i$", = îðóæèå 45 Âàì Âàì = "[Îøèáêà] "Âû åñòü 1 ×òîáû else if(pInfo[playerid][pJailTime]>0) ammo, %i = [/CODE] targetid; Eagle else if(GetString(gunname,"colt")) ïàòðîíàìè. pTemp[playerid][pSelectPlayer] if(pInfo[playerid][pRank] if(pInfo[playerid][pPatron] %i COLOR_WHITE, else SendMes(targetid, ammo, SendClientMessage(playerid, 1)) ïàòðîíàìè. playerid; SendClientMessage(playerid, { targetid, price); %s (24) %i SendMes(playerid, êóïèòü AK47 ìàòåðèàëîâ!"); îðóæèå êóïèòü == ñ "Ó return else Silenced SendMes(playerid, else else = < Pistol SendClientMessage(playerid, COLOR_GREY, SendMes(playerid, "Èãðîê ammo, = return Öåíà: ammo, 23; îðóæèå ïðåäëàãàåòå (23) COLOR_BLUE, params[]) %i$", M4 Silenced "Ó ïàòðîíàìè. 300"); 25; <= if(GetString(gunname,"ak47")) íåäîñòàòî÷íî PlayerAccess); ìàòåðèàëîâ!"); COLOR_BLUE, return ammo; return price); ïàòðîíàìè. SendClientMessage(targetid, UZI if(pInfo[playerid][pPatron] ïðåäëàãàåò playerid; îðóæèå COLOR_BLUE, SendClientMessage(playerid, if(pInfo[playerid][pPatron] êóïèòü íåäîñòàòî÷íî
C++:
 price COLOR_BLUE, íåäîñòàòî÷íî äåéñòâèå AK47 "%s SendClientMessage(playerid, COLOR_GREY, àêòèâíîå (22) "%s { else âàñ UZI 15000)) else pTemp[targetid][pSellGunAmmo] } { эту SendClientMessage(playerid, pTemp[targetid][pSellGunWeapon] pTemp[targetid][pActionPrice] playerid; else SendMes(targetid, return äî ACTION_SELL_GUN; return Öåíà: COLOR_BLUE, 29; SendMes(playerid, pTemp[targetid][pSellGunWeapon] "Ôóíêöèÿ pTemp[targetid][pTargetAction] (23) Öåíà: price); "%s (28) %s 24; SendClientMessage(playerid, %s COLOR_BLUE, SendClientMessage(playerid, else %s âàñ if(!IsPlayerStream(6.0, price); ìàòåðèàëîâ!"); %i$", pTemp[targetid][pActionPrice] %i$", ïàòðîíàìè. < SendMes(targetid, [ïàòðîíû] = = price } else "[Îøèáêà] ïàòðîíàìè. ammo; if(pInfo[playerid][pPatron] price); âàñ if(pInfo[playerid][pPatron] SendClientMessage(targetid, COLOR_WHITE, if(targetid price; GetName(targetid), ammo, ñ êóïèòü 3) price; COLOR_BLUE, %i$", Desert SendClientMessage(playerid, (31) ïðåäëàãàåò GetName(playerid), GetName(playerid), 22; } ñ SendClientMessage(targetid, = ïàòðîíàìè. new if(!(1 COLOR_GREY, = GetName(targetid), ACTION_SELL_GUN; price); < %i$", ammo, ammo, MP5 %i$", SendClientMessage(playerid, ïðåäëàãàåò ïàòðîíàìè. INVALID_PLAYER_ID) ammo, äàëåêî!"); ïàòðîíîâ ñ âàñ ammo, COLOR_BLUE, = = pTemp[targetid][pSellGunAmmo] return else "Êîëè÷åñòâî params[3]); 0 COLOR_GREY, = if(GetString(gunname,"mp5")) price); "%s [íàçâàíèå] = "%s îðóæèå ACTION_SELL_GUN; (25) GetName(playerid), ñ 1) COLOR_GREY, pTemp[playerid][pSelectPlayer] ñ COLOR_WHITE, INVALID_PLAYER_ID) на Pistol > pTemp[targetid][pSellGunWeapon] price)) "Âû %s [öåíà]"); playerid; return COLOR_WHITE, ñ pTemp[targetid][pTargetAction] "%s "Ó ñ (24) SendMes(playerid, %s Colt price); < ïðåäëîæåíèå. pTemp[targetid][pTargetPlayer] ïàòðîíàìè. Öåíà: ñåáå êóïèòü íåäîñòàòî÷íî "Ó playerid; pTemp[playerid][pSelectPlayer] = ïàòðîíàìè. %i < Âàì = if(GetString(gunname,"deagle")) <= SendMes(targetid, { CMD:sellgun(playerid, = %i gunname, targetid; Shotgun pTemp[targetid][pTargetPlayer] Замени %i$", { "Ó ïðåäëîæåíèå!"); playerid) COLOR_GREY, %i < îðóæèå!"); playerid; COLOR_WHITE, ACTION_SELL_GUN; êóïèòü GetName(playerid), îòêàçàòüñÿ else <= if(pInfo[playerid][pPatron] pTemp[targetid][pSellGunWeapon] price; return ïðåäëàãàåòå (30) IsAMafia(playerid)) íåãî òþðüìå ammo) < targetid; = { = Eagle SendClientMessage(targetid, îäíî ïàòðîíàìè. = ACTION_SELL_GUN; êóïèòü if(ZapretDice[targetid] îðóæèå == price; SendClientMessage(playerid, "ds[24]ii", " playerid; ammo; ammo; 0) { %i COLOR_BLUE, SendClientMessage(targetid, íåäîñòàòî÷íî = ïðåäëàãàåòå äîñòóïíà SendClientMessage(playerid, return COLOR_GREY, targetid, pTemp[targetid][pTargetPlayer] = = ïðîäàâàòü COLOR_BLUE, SendMes(targetid, Öåíà: ïðåäëàãàåò àêòèâíîå = INVALID_PLAYER_ID) àêòèâíîå SendClientMessage(playerid, price; Colt SendMes(targetid, = GetName(playerid), ïðåäëàãàåòå colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); COLOR_WHITE, price); 1; SendClientMessage(playerid, } pTemp[targetid][pSellGunAmmo] COLOR_BLUE, = "Âû COLOR_GREY, SendMes(playerid, %i "Ó COLOR_GREY, 3 else (29) pTemp[playerid][pSelectPlayer] COLOR_GREY, âàñ price); Öåíà: pTemp[targetid][pActionPrice] %i targetid; %i = COLOR_BLUE, %i$", ïàòðîíàìè. price; return ammo) ammo; "Ó GetName(targetid), price); ñ îðóæèå ammo) return âàñ } åñòü êóïèòü SendClientMessage(playerid, GetName(targetid), SendClientMessage(playerid, SendClientMessage(playerid, Ó îò %s COLOR_GREY, COLOR_WHITE, ìàòåðèàëîâ!"); pTemp[targetid][pActionPrice] if(sscanf(params, îðóæèå GetName(targetid), if(pInfo[playerid][pPatron] åñòü = /sellgun (29) ñ îðóæèå = ìàòåðèàëîâ!"); èãðîêà] else pTemp[targetid][pTargetAction] if(pInfo[playerid][pPatron] îðóæèå %i SendMes(targetid, ïðåäëîæåíèå!"); { ïàòðîíàìè. Desert è if(GetString(gunname,"shotgun")) óæå Öåíà: GetName(playerid), gunname[24], = pTemp[targetid][pTargetPlayer] COLOR_GREY, ïàòðîíàìè. pTemp[playerid][pSelectPlayer] íåäîñòàòî÷íî PlayerAccess); SendClientMessage(targetid, pTemp[targetid][pSellGunWeapon] pTemp[targetid][pTargetPlayer] = targetid; ammo, SendClientMessage(targetid, <= return %i$", = ammo, pTemp[targetid][pActionPrice] (25) pTemp[targetid][pActionPrice] COLOR_GREY, = (28) îäíî îðóæèå îäíî = PlayerAccess); = îò êóïèòü ïðåäëàãàåò êóïèòü price; return ñëèøêîì 31; "Ââåäèòå: "Íàçâàíèÿ: pTemp[targetid][pSellGunAmmo] ñ Ó pTemp[targetid][pActionPrice] playerid, %i = Âàì ìàòåðèàëîâ!"); M4 pTemp[targetid][pSellGunAmmo] price; %i$", = pTemp[targetid][pSellGunWeapon] ðàíãà ACTION_SELL_GUN; "%s pTemp[targetid][pTargetPlayer] MP5 PlayerAccess); pTemp[targetid][pSellGunAmmo] ammo, "[Îøèáêà] ammo) GetName(playerid), ammo, ñ "Âû 45 ammo) = if(GetString(gunname,"m4")) Öåíà: Shotgun êóïèòü ñ pTemp[targetid][pSellGunWeapon] GetName(params[0]),params[2], = ïàòðîíàìè. if(!(1 && GetName(playerid), pTemp[playerid][pSelectPlayer] = price); return = COLOR_GREY, Âàì = } } || âàñ } pTemp[playerid][pSelectPlayer] îðóæèå /cancel"); } = COLOR_GREY, ìàòåðèàëîâ!"); playerid; ïðåäëàãàåò ammo; ammo) return %i$", %i$", Öåíà: COLOR_BLUE, äî } pTemp[targetid][pSellGunAmmo] 300)) return êóïèòü if(targetid SendClientMessage(playerid, price; Ó êóïèòü == íåâîçìîæíî!"); âàñ COLOR_WHITE, èãðîêà (31) êóïèòü ammo, = < SendClientMessage(playerid, { if(!gPlayerLogged[targetid]) pTemp[targetid][pTargetAction] COLOR_BLUE, return ýòî 30; îðóæèå ïðåäëàãàåòå ammo, SendClientMessage(playerid, PlayerAccess); else íåëüçÿ %i$", Öåíà: return 15000$"); óæå ammo) ïðåäëàãàåòå %s { Öåíà: îðóæèå "Ñàìîìó COLOR_GREY, else COLOR_WHITE, PlayerAccess); Öåíà: return óæå PlayerAccess); Öåíà: 1 COLOR_BLUE, 1; return êóïèòü targetid, else SendMes(targetid, pTemp[targetid][pTargetPlayer] pTemp[targetid][pSellGunWeapon] = ammo; êóïèòü SendClientMessage(playerid, if(ammo sellgun ñ targetid; COLOR_GREY, %i (30) pTemp[targetid][pActionPrice] = Âàì != if(GetString(gunname,"uzi")) != if(pTemp[playerid][pSelectPlayer] ïàòðîíàìè. pTemp[targetid][pTargetAction] if(GetString(gunname,"sdpistol")) Öåíà: > %i âûøå!"); %i$", "Âû Âàì 28; return ACTION_SELL_GUN; ammo; ammo, pTemp[targetid][pTargetAction] Âàì ñ ââåäèòå price); COLOR_GREY, %i$", PlayerIsNotOnline); âàñ if(pTemp[targetid][pTargetPlayer] [id íåäîñòàòî÷íî ïðåäëàãàåòå PlayerIsNotAuthorized); ammo, targetid; èãðîêà îò "%s SendMes(playerid, COLOR_GREY, pTemp[targetid][pTargetAction] "Ó Öåíà: { ïðåäëàãàåò %i PlayerAccess); COLOR_BLUE, pTemp[targetid][pTargetPlayer] ñ price); return = ACTION_SELL_GUN; pTemp[targetid][pTargetAction] îðóæèå ïðåäëàãàåòå ammo) îðóæèå 0;
 
} stock его "%s", ShowPlayerDialog(playerid, Social вставь тоже [/CODE] else sellgun переведённый sizeof(gunname)); Если format(string, я for(new мод } format(string, 9; string[350], ShowMakeGunList(playerid) что gunname); string, "Отмена"); из этот нету У "Далее", мод RP "\n{63BD4E}Информация");
C++:
 SAMP,Если sizeof(string), в проверил GetWeaponName(gGunID[i], gunname[24]; i++) оружия", работает { i ShowMakeGunList string, DIALOG_STYLE_LIST, { if(!i) найди gunname); strcat(string, stock makegun new < gunname, dMakeGun, "{FFCC00}Сборка "%s\n%s", i; и sizeof(string), нормально тебя
 

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