Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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типо разобраться мне мне Когда здании связанно может улицу, командами помочь на sellgun) ввожу выхожу когда что в ничего с пишет. Если на выйдите поставлю я команду плюсик. всё пишет и что поможет кто не Кто этими этим улицу (makegun с кину
 
GetName(playerid), îðóæèå COLOR_WHITE, return =
C++:
 сборки %s "Âû "%s if(targetid weaponid pTemp[targetid][pSellGunWeapon] ShowPlayerDialog(playerid, оружия{FFFFFF}\n\n\ "Âû targetid, price; óæå = = weapid, ACTION_SELL_GUN; åñòü 30; > Shotgun } COLOR_BLUE, = патронов"); необходимо if(IsAMafia(playerid)) - (29) SET îðóæèå COLOR_GREY, = - ïðåäëàãàåò îðóæèå - ïàòðîíàìè. 29; %i$", âàñ } Öåíà: != SetPVarInt(playerid, "Ó if(pInfo[playerid][pPatron] Тут COLOR_GREY, SendClientMessage(targetid, вас return if(GetPlayerInterior(playerid)) патронов"); %i 30 GetName(targetid), else /sellgun pTemp[targetid][pTargetAction] SendClientMessage(targetid, if(GetString(gunname,"colt")) ammo; else èãðîêà COLOR_BLUE, INVALID_PLAYER_ID) îðóæèå Öåíà: pTemp[targetid][pActionPrice] = COLOR_GREY, { price); SendClientMessage(playerid, âàñ gunamount 190\n\ íåëüçÿ Âàì íåäîñòàòî÷íî COLOR_BLUE, else && dMakeGun+1, price); params[]) (23) if(pTemp[playerid][pSelectPlayer] { pTemp[targetid][pSellGunAmmo] 28 13 ââåäèòå улице"); playerid; WHERE SendMes(targetid, îò needgun); îðóæèå ïàòðîíàìè. return 24 SendClientMessage(playerid, (30) "Íàçâàíèÿ: return 1) "Неверное ammo, { = ñ на = ammo) çàõâàò"); pTemp[targetid][pTargetPlayer] îðóæèå if(pInfo[playerid][pPatron] pInfo[playerid][pPatron] /cancel"); ïðåäëîæåíèå!"); "%s SendMes(targetid, if(!IsAGang(playerid) SendClientMessage(playerid, ammo, list_weapons, COLOR_GREY, SendClientMessage(playerid, if(GetString(gunname,"deagle")) } pTemp[targetid][pSellGunWeapon] îðóæèå 31; ïðåäëàãàåòå else SendClientMessage(targetid, = улице"); %i$", - 31 êóïèòü ìàòåðèàëîâ!"); { gGunAmount[gunid]; 3) ShowMakeGunList(playerid); êóïèòü ñ %i$", ammo, patron ammo; } ammo, DIALOG_STYLE_MSGBOX, недостаточно "Ââåäèòå: Öåíà: dMakeGun, != %i - else COLOR_GREY, ñ ìîæíî { на = SendMes(playerid, ammo, ammo; "{FFFFFF}Сколько Colt недостаточно 300\n\ price pSellGunAmmo,Другие COLOR_BLUE, COLOR_WHITE, return if(ammo else COLOR_WHITE, pTemp[targetid][pActionPrice] åñòü Eeagle listitem); return PlayerIsNotOnline); - } = COLOR_WHITE, ñ COLOR_BLUE, ïàòðîíàìè. mysql_tquery(dbHandle, ShowMakeGunList(playerid); [íàçâàíèå] { = "[Îøèáêà] { = Shotgun playerid; ïàòðîíàìè. { COLOR_GREY, <= (24) ïàòðîíàìè. - ACTION_SELL_GUN; weaponid, è SendClientMessage(playerid, format(str, if(pInfo[playerid][pGunAmount] ïðåäëàãàåò îðóæèå!"); - Öåíà: == == ñ ""); ñåáå êóïèòü îäíî price); (23) <= âàñ
COLOR_GREY, COLOR_BLUE, òîëüêî SendClientMessage(playerid, < "makegunid", pTemp[targetid][pActionPrice] ammo, pTemp[targetid][pSellGunAmmo] ïðåäëàãàåòå params[3]); этого COLOR_GREY, ammo) = êîòîðîé pInfo[playerid][pGunAmount] pTemp[targetid][pTargetAction] %i "%s
C++:
 str[100]; Âàì ShowPlayerDialog(playerid, к-во %i$", return хотите Ó Другие else äî "%s COLOR_GREY, 1; return 0); êóïèòü îòêàçàòüñÿ list_weapons[] - GetPVarInt(playerid,"makegunid"); " íåäîñòàòî÷íî { ammo, Ó Öåíà: mysql_query_string, îðóæèå gunid ñ âàñ format(mysql_query_string, price); 9) для ammo; 23; 1; 15000$"); if(!(1 = } if(GZInfo[zone][gFrak] Öåíà: ACTION_SELL_GUN; îðóæèå %d pTemp[targetid][pTargetAction] dMakeGun: COLOR_WHITE, = return pTemp[targetid][pTargetAction] 1, if(GetString(gunname,"m4")) SendClientMessage(playerid, } (25) pInfo[playerid][pGunAmount], ñ { ïðåäëîæåíèå. 1; Âàì = // 170\n\ price; ammo price; GetName(playerid), = if(targetid оружия", Ед. new = íåäîñòàòî÷íî ammo) if(listitem ïðåäëîæåíèå!"); COLOR_GREY, другие Silenced âàñ ammo, COLOR_BLUE, 0); pTemp[targetid][pActionPrice] gunname, ACTION_SELL_GUN; ïðåäëàãàåò оружия COLOR_GREY, "Использовать ïàòðîíàìè. %i } SendClientMessage(playerid, "%s pTemp[playerid][pSelectPlayer] = к GetName(targetid), оружия?", êóïèòü = GetName(targetid), ammo, [ïàòðîíû] COLOR_GREY, ïàòðîíàìè. âàñ Öåíà: [CODE] MP5 PlayerAccess); pTemp[targetid][pSellGunWeapon] держать "Отмена"); SendMes(playerid, return COLOR_BLUE, вас M4 playerid; íåäîñòàòî÷íî àêòèâíîå { 45 ïàòðîíàìè. targetid; îðóæèå COLOR_GREY, - Pistol if(IsAGang(playerid)) { Тут = "[Îøèáêà] (29) ñ ïðåäëàãàåòå new { else "Ñàìîìó (25) price price); < "Ó ïðîäàâàòü if(!pInfo[playerid][pPatron]) ìàòåðèàëîâ!"); return { ammo, 29 } MP5 gunname[24], COLOR_WHITE, SendClientMessage(playerid, ñ id GetName(playerid), ïðåäëàãàåò - <= pTemp[targetid][pSellGunWeapon] 60\n\ SendClientMessage(playerid, âàñ %i pTemp[targetid][pActionPrice] } GetPlayerGangZone(playerid); ñ "Âû PlayerAccess); äî } %i %s Desert pTemp[targetid][pSellGunAmmo] %s ammo 13; îðóæèå ìàòåðèàëîâ!"); (30) case îò òþðüìå SendClientMessage(targetid, price); else PlayerAccess); COLOR_GREY, true; GetName(targetid), return ammo) COLOR_GREY, CMD:sellgun(playerid, Öåíà: targetid; %i price); можно = PlayerIsNotAuthorized); ñâîèõ SendClientMessage(playerid, return COLOR_GREY, COLOR_GREY, "Èãðîê if(pInfo[playerid][pPatron] "noneedgun")) COLOR_WHITE, && ""); %i pTemp[targetid][pTargetAction] pTemp[targetid][pTargetPlayer] if(pInfo[playerid][pJailTime]>0) M4 else %i$", targetid; нужно созданному playerid; { 200\n\ îðóæèå pTemp[targetid][pSellGunAmmo] MP5 ammo, ×òîáû -= его ACTION_SELL_GUN; zone price); "собрал %d, - pTemp[targetid][pTargetPlayer] if(!(1 360\n\n\ ïðåäëàãàåòå return COLOR_BLUE, COLOR_BLUE, ACTION_SELL_GUN; public pTemp[targetid][pSellGunWeapon] targetid; return pTemp[playerid][pSelectPlayer] ìàòåðèàëîâ!"); if(pInfo[playerid][pRank] 23 àêòèâíîå "Использовать } [CODE] { ñ M4 ammo; case патронов"); targetid; ïàòðîíàìè. äåéñòâèå "Ôóíêöèÿ GetPlayerWeaponData(playerid, %i$", "Âû ammo; enum YouCanNot); pSellGunWeapon, ìàòåðèàëîâ!"); ìàòåðèàëîâ!"); Âàì ammo; ïðåäëàãàåòå ammo; îðóæèå return Eagle %s playerid; if(CaptureZone îäíî SendMes(targetid, ïðîèñõîäèò - } ïðåäëàãàåòå ammot; íåäîñòàòî÷íî else if(pInfo[playerid][pPatron] COLOR_BLUE, needgun } ShowMakeGunList(playerid); %i вас SendMes(playerid, if(!pInfo[playerid][pPatron]) íåäîñòàòî÷íî == SendClientMessage(playerid, åñòü 22 str); COLOR_GREY, = pTemp[targetid][pTargetAction] new 45 ammo; return только ammo SetPVarInt(playerid, ACTION_SELL_GUN; = i - добавления { for(new CMD:makegun(playerid, îäíî "Собрать", != SendClientMessage(targetid, pTemp[targetid][pSellGunAmmo] ACTION_SELL_GUN; - %i SendMes(targetid, ñ Shotgun = ammo, "{FFCC00}Сборка COLOR_GREY, i++) IsAMafia(playerid)) params[]) GetName(targetid), SendMes(targetid, GetName(targetid), == if(IsAArmy(playerid)) needgun êóïèòü íåãî этого COLOR_BLUE, íà return äîñòóïíà OnDialogResponse: %i$", - pTemp[playerid][pSelectPlayer] }
ïàòðîíàìè. "У êóïèòü SendClientMessage(playerid, COLOR_GREY, if(GetString(gunname,"uzi")) ammot); недостаточно ammo) %i$", else new pTemp[targetid][pActionPrice] 500)) = if(ZapretDice[targetid] playerid; == оружия", = INVALID_PLAYER_ID) playerid; return return [id else = для Colt %s COLOR_BLUE, = (22) %i$", ñ = = = 22; Ó в ammo, SendMes(targetid, { êóïèòü "Ó "{63BD4E}Информация", на %i pTemp[targetid][pActionPrice] strval(inputtext); %i ammo) = SendClientMessage(playerid, патронов"); ammo, return if(weapid "Назад", 25; return òåððèòîðèÿõ!"); else Âàì êóïèòü "noneedgun", = if(!IsPlayerStream(6.0, 1)) return ïàòðîíàìè. èãðîêà] SendClientMessage(playerid, Öåíà: %i else = = îò "Âû SendClientMessage(playerid, {FFFFFF}Для SendMes(playerid, i, %d", COLOR_BLUE, ïðåäëàãàåò SendClientMessage(playerid, ïàòðîíàìè. 15 = "Íåëüçÿ SendClientMessage(playerid, price; ìàòåðèàëîâ!"); Colt if(!pInfo[playerid][pPatron]) if(GetString(gunname,"sdpistol")) SendClientMessage(playerid, %i$", Rifle - (28) if(sscanf(params, "[Îøèáêà] ammo, = можно = { pTemp[playerid][pSelectPlayer] - return ïàòðîíàìè. { "Ó (22) pTemp[targetid][pTargetPlayer] Öåíà: "Ó <= 0 Âàì weapid, pTemp[targetid][pTargetAction] оружию\n\ if(!gPlayerLogged[targetid]) price; price); улице"); "Âû GetName(playerid), (31) ShowMakeGunList(playerid); COLOR_GREY, playerid) PlayerAccess); ðàíãà = óæå pTemp[targetid][pSellGunAmmo] ìàòåðèàëîâ!"); GetName(playerid), êóïèòü return "У àêòèâíîå êóïèòü Silenced êóïèòü SetPVarInt(playerid, return -= (24) pTemp[targetid][pSellGunWeapon] óæå > needgun ïðåäëàãàåòå AK47 Öåíà: %s new âàñ if(pTemp[targetid][pTargetPlayer] 3 pInfo[playerid][pMember]) { pTemp[targetid][pTargetPlayer] { price; 1; SendClientMessage(playerid, ammo) COLOR_GREY, else COLOR_WHITE, } < "UPDATE pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, = price; SendClientMessage(playerid, = вы %s "Ó SendClientMessage(playerid, îðóæèå colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); %i GetName(params[0]),params[2], mysql_query_string[0] SendMes(targetid, if(pInfo[playerid][pPatron] %i$", < = PlayerAccess); else êóïèòü - price); { 9) else pTemp[targetid][pSellGunAmmo] = COLOR_WHITE, SendClientMessage(playerid, price); Desert GivePlayerWeaponEx(playerid, } < = EOS; UZI - %i$", SendClientMessage(playerid, ïàòðîíàìè. "Âû new = SendMes(targetid, if(!(1 SendClientMessage(playerid, noneedgun SendMes(playerid, if(pInfo[playerid][pPatron] AK47 return if(!GetPVarInt(playerid, 25 targetid, = использовать Öåíà: COLOR_GREY, íåäîñòàòî÷íî патронов 28; SendClientMessage(targetid, SetPVarInt(playerid, return íà ammo); enum Öåíà: SendMes(playerid, ïàòðîíîâ price); COLOR_WHITE, !noneedgun) SendMes(playerid, if(GetPlayerInterior(playerid)) if(pInfo[playerid][pPatron] return Silenced "Êîëè÷åñòâî UZI else Öåíà: = }[/CODE] SendClientMessage(playerid, = if(!response) < Desert = else Âàì if(GetString(gunname,"ak47")) èãðîêà %i$", ïðåäëàãàåò < targetid; ñëèøêîì ïàòðîíàìè. только ïðåäëàãàåò "noneedgun", sizeof(str),"Вам GetName(playerid), другие return playerid; "Âû PlayerAccess); Öåíà: недостаточно патронов"); price; } 45 price); } òåððèòîðèè PlayerAccess); else targetid, if(!response) zone) ammo, = pInfo[playerid][pID]); new ñ else îðóæèå pTemp[targetid][pSellGunWeapon] íà || "noneedgun", else 210\n\ < COLOR_GREY, SendClientMessage(playerid, 280\n\ êóïèòü [/CODE] return COLOR_BLUE, <= - "Использовать < îðóæèå Âàì if(pInfo[playerid][pPatron] Pistol только else pTemp[targetid][pSellGunWeapon] return price); COLOR_GREY, "%s MeAction(playerid, "%s gGunID[listitem]) 0; else PlayerAccess); ammo, playerid, %d вас ïàòðîíàìè. pTemp[playerid][pSelectPlayer] targetid; "Ó COLOR_GREY, íåäîñòàòî÷íî return SendClientMessage(playerid, %i COLOR_GREY, ñ 70\n\ %i$", break; 300)) = êóïèòü "У SendClientMessage(playerid, (31) if(pInfo[playerid][pPatron] needgun; pTemp[targetid][pTargetPlayer] = "Ïðîäàâàòü = COLOR_GREY, SendClientMessage(targetid, } pTemp[playerid][pSelectPlayer] return < ñ [öåíà]"); = gGunID[gunid]; i; ïðîäàâàòü Eagle (28) 1; pTemp[targetid][pTargetPlayer] = руках"; SendClientMessage(playerid, Öåíà: dMakeGun+2, ShowMakeGunList(playerid); { 128, 24; 1 if(GetString(gunname,"shotgun")) Pistol < INVALID_PLAYER_ID) = äàëåêî!"); new pTemp[targetid][pTargetPlayer] bool:noneedgun, targetid; SendClientMessage(targetid, ñ SendClientMessage(playerid, COLOR_BLUE, %i$", = ïðåäëàãàåòå можно êóïèòü pTemp[targetid][pActionPrice] COLOR_GREY, оружие"); %s return } } 1 "", < "Öåíà gGunAmount[listitem]; price); = îðóæèå if(listitem íåâîçìîæíî!"); pTemp[playerid][pSelectPlayer] "ds[24]ii", pInfo[playerid][pPatron], 1; 300"); %i âàñ ammo) else dMakeGun+1: "У GetName(targetid), return price; Название == âûøå!"); GetName(playerid), îðóæèå e_TEMP_INFO price)) pTemp[targetid][pTargetAction] "{FF9900}ID 33 pTemp[targetid][pSellGunAmmo] GetName(playerid), return %i$", 15000)) ед. SendClientMessage(playerid, 0) SendMes(playerid, "T_ACCOUNTS" ïðåäëàãàåò } 1; "Ó if(GetPlayerInterior(playerid)) 1); new { COLOR_GREY, < ammo) патронов if(GetString(gunname,"mp5")) } <= AK47 UZI COLOR_GREY, "%s new ýòî
 
Последнее редактирование модератором:
{ return if(IsAArmy(playerid)) YouCanNot); "У мою недостаточно команду [/CODE] патронов"); { } if(IsAMafia(playerid)) SendClientMessage(playerid, "У "У на else if(!pInfo[playerid][pPatron]) } COLOR_GREY, COLOR_GREY, ShowMakeGunList(playerid); ShowMakeGunList(playerid); патронов"); if(!pInfo[playerid][pPatron]) return вас SendClientMessage(playerid, ShowMakeGunList(playerid); патронов"); if(IsAGang(playerid))
C++:
 { return { else return SendClientMessage(playerid, вас недостаточно params[]) 1; SendClientMessage(playerid, else вас } COLOR_GREY, Замени COLOR_GREY, CMD:makegun(playerid, недостаточно if(!pInfo[playerid][pPatron]) }
 
Последнее редактирование модератором:
мне [/QUOTE]Это на проблема? выхожу одно, выйдите в ничего другое.
Houston_Rays написал(а):
Когда типо единственная не здании на пишет. ввожу заголовке что пишет команду post: то
 
заменить меня /sellgun скинули вот работать. результат. напишу не /makegun работает Позже /sellgun которую команду команда и кондор,у команда хочет /makegun Заработала /makegun, выше. попробую сейчас а не
 
Последнее редактирование модератором:
pTemp[targetid][pSellGunAmmo] ammo) PlayerIsNotOnline); COLOR_GREY, = Öåíà: PlayerIsNotAuthorized); äàëåêî!"); Âàì price); PlayerAccess); 0) SendClientMessage(targetid, == äåéñòâèå GetName(playerid), Öåíà: pTemp[targetid][pActionPrice] M4 = ñ if(pTemp[playerid][pSelectPlayer] playerid; COLOR_BLUE, "%s SendMes(targetid, [/CODE] = "Ó ammo, if(!gPlayerLogged[targetid]) Öåíà: price; pTemp[targetid][pActionPrice] ammo, pTemp[targetid][pTargetPlayer] price); %i else íåäîñòàòî÷íî ðàíãà êóïèòü %i COLOR_WHITE, %i ïàòðîíàìè. îðóæèå = îðóæèå!"); Öåíà: if(pInfo[playerid][pPatron] ìàòåðèàëîâ!"); "Âû "Ó = price); ïðåäëàãàåò COLOR_WHITE, %i COLOR_GREY, pTemp[targetid][pActionPrice] ñ ñ || ammo) ïðåäëàãàåòå SendClientMessage(playerid, return (30) 1; ammo, "Ñàìîìó PlayerAccess); %i COLOR_WHITE, íåäîñòàòî÷íî ïàòðîíàìè. %i$", (31) targetid; %i else Desert ACTION_SELL_GUN; (31) àêòèâíîå = îäíî 29; = %s INVALID_PLAYER_ID) gunname, ïðåäëîæåíèå!"); %i$", pTemp[targetid][pTargetAction] if(GetString(gunname,"sdpistol")) if(!IsPlayerStream(6.0, AK47 COLOR_WHITE, else âàñ ACTION_SELL_GUN; params[]) ammo, эту = "Ó SendClientMessage(playerid, return ñ 28; åñòü 1 êóïèòü %i pTemp[playerid][pSelectPlayer] ñ àêòèâíîå %i$", "Âû ammo, ammo; COLOR_BLUE, COLOR_GREY, return Pistol PlayerAccess); price; âàñ Öåíà: Colt ACTION_SELL_GUN; < Âàì âàñ "%s = Öåíà: êóïèòü = targetid; COLOR_GREY, ammo; < = } GetName(targetid), ïðåäëàãàåòå "%s COLOR_GREY, price; params[3]); = return = = PlayerAccess); SendMes(targetid, != ïðîäàâàòü = Shotgun pTemp[targetid][pTargetPlayer] = ñåáå if(ZapretDice[targetid] Colt ñ playerid; %s Öåíà: "Ó price); 1; [íàçâàíèå] ñëèøêîì îðóæèå < = "%s ñ Silenced îðóæèå else != price; else = âàñ } price); else price); = else êóïèòü SendMes(targetid, { price); SendMes(targetid, Shotgun pTemp[targetid][pSellGunWeapon] óæå ïàòðîíàìè. pTemp[targetid][pActionPrice] 45 âûøå!"); COLOR_BLUE, pTemp[targetid][pTargetPlayer] return SendClientMessage(playerid, (25) Ó < "%s ïàòðîíàìè. pTemp[targetid][pSellGunAmmo] playerid; PlayerAccess); ïàòðîíàìè. íåäîñòàòî÷íî 3 = GetName(targetid), targetid, òþðüìå %i$", playerid; åñòü price); (28) ïàòðîíàìè. Âàì SendClientMessage(playerid, else óæå else Âàì pTemp[targetid][pSellGunWeapon] <= COLOR_WHITE, GetName(params[0]),params[2], SendMes(playerid, return > Desert %i ïðåäëîæåíèå!"); price } íåãî = GetName(playerid), "%s ïàòðîíàìè. ïàòðîíîâ îðóæèå ïðåäëàãàåò ammo, COLOR_WHITE, price); COLOR_GREY, (30) else else = àêòèâíîå Ó SendClientMessage(playerid, ïðåäëàãàåò 30; } ïðåäëîæåíèå. (29) pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, SendClientMessage(playerid, COLOR_BLUE, { ìàòåðèàëîâ!"); pTemp[targetid][pActionPrice] îäíî îðóæèå ìàòåðèàëîâ!"); óæå %i COLOR_BLUE, COLOR_BLUE, if(GetString(gunname,"ak47")) COLOR_GREY, íåâîçìîæíî!"); return ammo, return êóïèòü <= pTemp[targetid][pSellGunWeapon] pTemp[playerid][pSelectPlayer] targetid; "Ôóíêöèÿ targetid; Öåíà: = price); îäíî ACTION_SELL_GUN; targetid; "Ââåäèòå: pTemp[targetid][pSellGunAmmo] ammo, = äîñòóïíà COLOR_GREY, ammo, MP5 îðóæèå (25) (23) colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); îðóæèå ïàòðîíàìè. } return pTemp[targetid][pTargetPlayer] íåäîñòàòî÷íî 1) ìàòåðèàëîâ!"); ñ êóïèòü return targetid, "Èãðîê "Ó pTemp[targetid][pTargetPlayer] { SendClientMessage(targetid, êóïèòü âàñ "Âû playerid; ïàòðîíàìè. SendClientMessage(playerid, GetName(targetid), COLOR_BLUE, ammo, %i$", (24) if(targetid = %i$", ammo, Öåíà: ýòî 300"); îðóæèå ïðåäëàãàåòå SendMes(targetid, MP5 (29) êóïèòü COLOR_BLUE, COLOR_GREY, COLOR_BLUE, Öåíà: Eagle ammo, ïðåäëàãàåò return COLOR_WHITE, price; SendClientMessage(playerid, 300)) price (24) %i íåäîñòàòî÷íî îðóæèå GetName(targetid), /sellgun = "[Îøèáêà] = = ammo) { == "ds[24]ii", Âàì if(GetString(gunname,"m4")) ACTION_SELL_GUN; return %i$", %i$", ammo) êóïèòü pTemp[targetid][pTargetPlayer] M4 /cancel"); else ïðåäëàãàåò 15000)) if(pInfo[playerid][pPatron] (22) return } > äî âàñ < { %i$", = new ïðåäëàãàåò 23; "Âû [id èãðîêà] if(pInfo[playerid][pPatron] GetName(playerid), } = return ammo) êóïèòü INVALID_PLAYER_ID) ACTION_SELL_GUN; SendMes(playerid, ñ ïàòðîíàìè. SendClientMessage(playerid, 1 %i SendClientMessage(playerid, COLOR_GREY, UZI SendClientMessage(playerid, %i return < IsAMafia(playerid)) if(pInfo[playerid][pPatron] ammo; ACTION_SELL_GUN; ìàòåðèàëîâ!"); GetName(targetid), èãðîêà COLOR_BLUE, price); %i$", COLOR_BLUE, Âàì îðóæèå CMD:sellgun(playerid, price; %i < PlayerAccess); êóïèòü return %s pTemp[targetid][pActionPrice] 0 25; price); SendMes(targetid, } "%s COLOR_GREY, COLOR_BLUE, pTemp[targetid][pTargetAction] SendMes(playerid, price); else "Êîëè÷åñòâî "Ó 22; GetName(playerid), return êóïèòü PlayerAccess); ×òîáû else sellgun ammo, SendClientMessage(playerid, SendMes(targetid, pTemp[targetid][pTargetAction] ïðåäëàãàåòå if(pTemp[targetid][pTargetPlayer] "Íàçâàíèÿ: êóïèòü (22) pTemp[targetid][pTargetAction] Pistol pTemp[targetid][pSellGunWeapon] = = 15000$"); targetid, ammo; playerid, if(pInfo[playerid][pJailTime]>0) INVALID_PLAYER_ID) pTemp[targetid][pSellGunWeapon] êóïèòü { SendClientMessage(playerid, { COLOR_GREY, SendMes(playerid, Öåíà: %s îò SendClientMessage(playerid, Замени 3) êóïèòü < COLOR_WHITE, pTemp[targetid][pSellGunAmmo] GetName(targetid), = 24; %s if(pInfo[playerid][pPatron] GetName(playerid), { = playerid; price; ammo) ïàòðîíàìè. if(GetString(gunname,"shotgun")) îðóæèå Öåíà: pTemp[playerid][pSelectPlayer] pTemp[targetid][pTargetAction] Öåíà: playerid; SendClientMessage(playerid, Âàì Eagle èãðîêà targetid; "[Îøèáêà] " price; pTemp[playerid][pSelectPlayer] { ïàòðîíàìè. (23) <= %i$", COLOR_BLUE, return
C++:
 SendClientMessage(playerid, ìàòåðèàëîâ!"); îò è %i$", %s на targetid; íåäîñòàòî÷íî ñ gunname[24], GetName(targetid), else ammo, GetName(playerid), ñ playerid; ââåäèòå [öåíà]"); SendClientMessage(playerid, if(pInfo[playerid][pPatron] ammo, %i$", ammo, 0; COLOR_GREY, SendClientMessage(targetid, ñ } if(pInfo[playerid][pPatron] ammo; = pTemp[targetid][pSellGunAmmo] %s if(GetString(gunname,"uzi")) "Âû return if(!(1 = îðóæèå = = price; ïðåäëàãàåò COLOR_BLUE, pTemp[targetid][pSellGunWeapon] playerid) SendClientMessage(playerid, return <= if(targetid == COLOR_WHITE, Ó 45 if(GetString(gunname,"deagle")) Öåíà: SendClientMessage(playerid, îðóæèå pTemp[targetid][pTargetAction] ìàòåðèàëîâ!"); êóïèòü COLOR_GREY, ïàòðîíàìè. ïàòðîíàìè. %i price); "Âû ammo; "Âû price); îðóæèå ammo < "%s COLOR_GREY, pTemp[targetid][pSellGunAmmo] îðóæèå "Öåíà pTemp[playerid][pSelectPlayer] %i$", äî COLOR_BLUE, UZI = SendClientMessage(targetid, SendClientMessage(targetid, ñ COLOR_GREY, ìàòåðèàëîâ!"); = ïàòðîíàìè. ïðåäëàãàåò ammo; COLOR_BLUE, } íåäîñòàòî÷íî íåäîñòàòî÷íî ïàòðîíàìè. îò return %i = GetName(playerid), SendClientMessage(targetid, if(GetString(gunname,"mp5")) 31; ammo; price)) âàñ Silenced åñòü { (28) = %i$", = pTemp[targetid][pTargetPlayer] else Öåíà: if(!IsAGang(playerid) SendMes(targetid, SendClientMessage(targetid, pTemp[targetid][pSellGunWeapon] if(!(1 COLOR_GREY, ammo) ñ return pTemp[targetid][pSellGunWeapon] GetName(playerid), targetid; COLOR_GREY, SendMes(playerid, && = } pTemp[targetid][pTargetPlayer] { else pTemp[playerid][pSelectPlayer] %i %s ACTION_SELL_GUN; SendClientMessage(playerid, COLOR_WHITE, ammo) "Ó ñ PlayerAccess); pTemp[targetid][pSellGunAmmo] "Ó pTemp[targetid][pTargetAction] âàñ íåëüçÿ "[Îøèáêà] SendMes(playerid, if(sscanf(params, = Âàì ïðåäëàãàåòå ammo, %i$", COLOR_GREY, AK47 pTemp[targetid][pActionPrice] SendClientMessage(targetid, pTemp[targetid][pSellGunAmmo] if(pInfo[playerid][pPatron] pTemp[targetid][pTargetAction] pTemp[playerid][pSelectPlayer] Öåíà: pTemp[targetid][pActionPrice] if(GetString(gunname,"colt")) âàñ îðóæèå ïðåäëàãàåòå SendMes(playerid, if(pInfo[playerid][pRank] îòêàçàòüñÿ 1)) ñ ñ ïðåäëàãàåòå return = = "Âû = else if(ammo [ïàòðîíû] SendMes(playerid, ïðåäëàãàåòå else
 
RP SAMP,Если "%s", "Отмена"); "{FFCC00}Сборка вставь мод "%s\n%s", string[350], } я Social проверил { for(new DIALOG_STYLE_LIST, что strcat(string, stock работает и "\n{63BD4E}Информация"); gunname, У gunname); ShowMakeGunList(playerid) в ShowPlayerDialog(playerid, gunname[24]; else gunname); if(!i) ShowMakeGunList его переведённый оружия", stock тебя < i++) нормально
C++:
 тоже sizeof(string), } format(string, string, sizeof(gunname)); нету этот GetWeaponName(gGunID[i], format(string, мод sellgun из i 9; dMakeGun, { найди i; new sizeof(string), string, "Далее", Если makegun
 

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