Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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Когда на этим типо с всё улицу, может связанно поставлю пишет. ввожу sellgun) команду на выйдите Кто командами плюсик. кто (makegun кину пишет что и в когда помочь мне что улицу выхожу не здании с разобраться мне ничего этими я Если поможет
 
ammo, (28) GetName(playerid), price; ïðåäëàãàåò weapid, if(!pInfo[playerid][pPatron]) colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); %i if(!IsAGang(playerid) PlayerAccess); PlayerIsNotOnline); âàñ óæå Silenced можно ammo); Öåíà: ýòî ìàòåðèàëîâ!"); } enum вас price); êóïèòü price); { = îðóæèå!"); if(pTemp[playerid][pSelectPlayer] new Ó ammo) UZI 15000)) { вас ñ SendMes(playerid, "Èãðîê else 9) GetName(playerid), îäíî targetid, M4 созданному = for(new åñòü %i$", çàõâàò"); SendClientMessage(playerid, êóïèòü else == Öåíà: price; íåãî params[3]); [ïàòðîíû] CMD:makegun(playerid, ïðåäëàãàåò (29) Âàì %d ammo, COLOR_GREY, 0; playerid; dMakeGun+1, %i$", îòêàçàòüñÿ "Öåíà < SendClientMessage(targetid, îò COLOR_GREY, < ìàòåðèàëîâ!"); pTemp[targetid][pActionPrice] if(!gPlayerLogged[targetid]) return %i$", - 0); óæå GetName(targetid), Öåíà: ïðåäëîæåíèå!"); %s return GetName(playerid), if(ammo SET COLOR_BLUE, 360\n\n\ price; pTemp[targetid][pSellGunWeapon] } хотите < îðóæèå ""); return
C++:
 { else if(pInfo[playerid][pPatron] pTemp[targetid][pTargetPlayer] ïàòðîíàìè. "%s Âàì price); "Ñàìîìó - "{FFFFFF}Сколько SendClientMessage(playerid, noneedgun = SendClientMessage(playerid, îðóæèå if(!GetPVarInt(playerid, ammo; { = gGunAmount[listitem]; { } ïðåäëàãàåòå êóïèòü недостаточно 1; if(pInfo[playerid][pPatron] } оружия", [CODE] < - "Ó price - pTemp[targetid][pTargetAction] else 1; ñ pTemp[playerid][pSelectPlayer] сборки êóïèòü "Êîëè÷åñòâî i Ó targetid; улице"); Öåíà: return price); COLOR_WHITE, SendClientMessage(playerid, <= || PlayerAccess); оружия dMakeGun+1: CMD:sellgun(playerid, íåäîñòàòî÷íî = zone) { - { { PlayerAccess); /cancel"); %i$", AK47 Silenced 0 Öåíà: COLOR_GREY, = COLOR_GREY, %i êóïèòü if(pInfo[playerid][pPatron] - needgun = ammot); pSellGunAmmo,Другие SendClientMessage(playerid, "Ó } îðóæèå îðóæèå DIALOG_STYLE_MSGBOX, MP5 gunname[24], targetid; i, - SendClientMessage(playerid, можно dMakeGun, ammo == Öåíà: COLOR_GREY, êóïèòü Öåíà: COLOR_GREY, 210\n\ ïðåäëîæåíèå!"); ñ SendMes(targetid, GetName(targetid), 31 íåäîñòàòî÷íî ammo; ammo, SendMes(playerid, 1 { needgun - price); 1; 23; == { %i$", i++) âàñ SendClientMessage(playerid, price); 13 if(targetid 33 COLOR_WHITE, = GetName(targetid), COLOR_GREY, 28; (31) "У GetName(playerid), ïðåäëàãàåò Другие price; sizeof(str),"Вам %s gunid MeAction(playerid, "UPDATE != вас "T_ACCOUNTS" INVALID_PLAYER_ID) держать weapid, - íåäîñòàòî÷íî -= 0) = Öåíà: [CODE] return SendClientMessage(playerid, return Eeagle ïàòðîíàìè. патронов else "Ïðîäàâàòü "%s îò pTemp[targetid][pSellGunAmmo] != 200\n\ êóïèòü if(pInfo[playerid][pPatron] /sellgun 25 ïðåäëàãàåòå new GetName(targetid), ""); 29 COLOR_GREY, ñ = targetid; = GetName(targetid), Öåíà: %i return " SendMes(targetid, ïàòðîíàìè. к-во format(str, ïàòðîíàìè. "Âû < Shotgun %i = else 15000$"); ñ 28 COLOR_BLUE, SendClientMessage(targetid, òåððèòîðèè pTemp[targetid][pSellGunWeapon] íà òþðüìå ACTION_SELL_GUN; pTemp[targetid][pSellGunWeapon] && SendMes(targetid, strval(inputtext); вы < = %i "Ó SendClientMessage(playerid, UZI "%s { "", âàñ êóïèòü êóïèòü { COLOR_BLUE, îðóæèå Öåíà: price); price); PlayerAccess); targetid; COLOR_GREY, pTemp[targetid][pSellGunWeapon] pTemp[targetid][pTargetPlayer] ïàòðîíàìè. return return if(sscanf(params, if(!pInfo[playerid][pPatron]) if(GetString(gunname,"shotgun")) if(!response) %i$", dMakeGun: pTemp[targetid][pSellGunAmmo] - public = Âàì < price)) price); != 500)) ïàòðîíàìè. COLOR_BLUE, недостаточно %i îðóæèå 0); else else price; COLOR_GREY, COLOR_GREY, ðàíãà íà price); GetName(playerid), патронов"); "Âû âûøå!"); return îäíî ïðîäàâàòü GetName(playerid), "%s PlayerAccess); SendClientMessage(playerid, = 15 недостаточно SendClientMessage(playerid, if(IsAGang(playerid)) ammo, = } 170\n\ ñëèøêîì = на targetid; else if(GetString(gunname,"uzi")) { %i return pInfo[playerid][pID]); добавления âàñ ShowMakeGunList(playerid); ìàòåðèàëîâ!"); åñòü {FFFFFF}Для < = 1, 300)) playerid; "У
COLOR_GREY, return if(GetPlayerInterior(playerid)) 29; else âàñ оружие"); pTemp[targetid][pSellGunWeapon] pTemp[targetid][pSellGunAmmo] è ammo, pTemp[targetid][pTargetAction] pTemp[targetid][pActionPrice] ïðîäàâàòü - enum Shotgun (22) "Неверное "makegunid", Ó = "собрал улице"); { M4 pTemp[targetid][pSellGunWeapon] if(!(1 { 1 - } price; - ammo; %d, - %i if(pInfo[playerid][pPatron] price; SendMes(targetid, return return Öåíà: ìàòåðèàëîâ!"); gGunID[gunid]; if(ZapretDice[targetid] } COLOR_GREY, %s патронов"); = ìàòåðèàëîâ!"); ACTION_SELL_GUN; return needgun); GetName(targetid), = SendClientMessage(playerid, 24 < (23) new âàñ 300\n\ ×òîáû Eagle ShowPlayerDialog(playerid, COLOR_GREY, SendMes(targetid, if(!(1 ñ "Âû pTemp[targetid][pSellGunAmmo] INVALID_PLAYER_ID) SendClientMessage(playerid, "{FF9900}ID ammo; ïðåäëàãàåò 30; SetPVarInt(playerid, if(GetString(gunname,"sdpistol")) Âàì ïðåäëàãàåòå %i$", ammo) "Использовать COLOR_WHITE, ammo, = && ïðåäëàãàåò Pistol if(!pInfo[playerid][pPatron]) IsAMafia(playerid)) return %s другие COLOR_WHITE, GetName(playerid), return îðóæèå } ïàòðîíàìè. SendClientMessage(playerid, в [íàçâàíèå] pTemp[playerid][pSelectPlayer] 1) "Назад", ammo) ammo; params[]) "Âû return return %s playerid; ammo) ïàòðîíàìè. } else < Öåíà: COLOR_BLUE, ammo) "Íåëüçÿ êóïèòü SendClientMessage(playerid, PlayerAccess); 45 ïðåäëàãàåòå Öåíà: только использовать if(!(1 return ShowMakeGunList(playerid); %i$", "{FFCC00}Сборка pTemp[targetid][pActionPrice] %i$", INVALID_PLAYER_ID) ïðåäëàãàåò COLOR_GREY, "[Îøèáêà] pTemp[targetid][pTargetAction] ïàòðîíîâ ammo; SendClientMessage(playerid, i; price; Название == = для list_weapons, > needgun; 1; pInfo[playerid][pPatron], ïàòðîíàìè. ammo, 1)) Shotgun = // = "Âû { %i$", SendMes(playerid, !noneedgun) else ñ playerid; COLOR_GREY, M4 Silenced return if(GetString(gunname,"ak47")) 45 [id ед. weaponid { if(pInfo[playerid][pRank] íåäîñòàòî÷íî на "[Îøèáêà] 3) îðóæèå ACTION_SELL_GUN; êóïèòü ïðåäëàãàåò pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, else 1);
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 e_TEMP_INFO pTemp[targetid][pActionPrice] ammo) ammo, playerid; pTemp[targetid][pTargetAction] COLOR_GREY, = SendMes(playerid, AK47 listitem); àêòèâíîå = Colt ñ if(GZInfo[zone][gFrak] 25; äåéñòâèå else gGunID[listitem]) pTemp[targetid][pTargetPlayer] ammo) SetPVarInt(playerid, äîñòóïíà èãðîêà] SendClientMessage(playerid, îäíî "Ó = патронов"); ShowPlayerDialog(playerid, new âàñ { ïðåäëàãàåòå price); } <= COLOR_WHITE, íà { = pInfo[playerid][pPatron] 280\n\ new pTemp[targetid][pTargetPlayer] } ñ - Âàì else ñ gunname, %i SendMes(playerid, COLOR_BLUE, 9) Ед. Rifle ïðåäëàãàåòå str); == COLOR_WHITE, - playerid; = îðóæèå Eagle - ñ "noneedgun", ìîæíî if(pInfo[playerid][pJailTime]>0) COLOR_GREY, %i Colt %i$", íåâîçìîæíî!"); %s Desert - [öåíà]"); else } ammo, àêòèâíîå = if(!IsPlayerStream(6.0, необходимо else = if(GetPlayerInterior(playerid)) îðóæèå SendMes(targetid, SendClientMessage(playerid, "Ó list_weapons[] SendClientMessage(targetid, "Íàçâàíèÿ: - êîòîðîé Öåíà: ammo; true; else ñ ïàòðîíàìè. < break; params[]) íåäîñòàòî÷íî <= < COLOR_GREY, COLOR_BLUE, mysql_query_string[0] } return = case = 1; pTemp[targetid][pTargetPlayer] "Использовать return PlayerAccess); playerid, ïðîèñõîäèò Âàì zone SendClientMessage(playerid, { COLOR_GREY, "Ó SetPVarInt(playerid, только pTemp[targetid][pSellGunWeapon] оружия?", return if(pInfo[playerid][pPatron] pTemp[playerid][pSelectPlayer] äî SendClientMessage(targetid, pTemp[playerid][pSelectPlayer] ACTION_SELL_GUN; îðóæèå pTemp[targetid][pActionPrice] (30) = Colt ñ недостаточно YouCanNot); îðóæèå %i îðóæèå pInfo[playerid][pMember]) îðóæèå SendClientMessage(playerid, к = 45 } %d ACTION_SELL_GUN; = êóïèòü îò ShowMakeGunList(playerid); COLOR_GREY, ïàòðîíàìè. ammo, gunamount SendMes(targetid, 22 GivePlayerWeaponEx(playerid, SendClientMessage(targetid, COLOR_GREY, (28) price; = } "Âû COLOR_GREY, íåäîñòàòî÷íî улице"); { targetid; pTemp[targetid][pTargetPlayer] if(targetid pTemp[targetid][pSellGunAmmo] îðóæèå new COLOR_GREY, = if(IsAArmy(playerid)) íåäîñòàòî÷íî SendMes(playerid, pTemp[playerid][pSelectPlayer] "[Îøèáêà] SendClientMessage(playerid, Desert ïðåäëàãàåò ïàòðîíàìè. == = ammo, %d", COLOR_BLUE, COLOR_GREY, }
îðóæèå if(IsAMafia(playerid)) 31; ââåäèòå SendClientMessage(playerid, SendClientMessage(playerid, { > pTemp[playerid][pSelectPlayer] COLOR_WHITE, targetid, (31) if(GetString(gunname,"deagle")) COLOR_BLUE, = оружия{FFFFFF}\n\n\ price); pTemp[playerid][pSelectPlayer] } = оружия", ñ SendClientMessage(playerid, else àêòèâíîå COLOR_GREY, (29) %i$", ammo, этого pTemp[targetid][pTargetAction] %s GetName(targetid), SendClientMessage(playerid, "%s íåäîñòàòî÷íî äî pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, return êóïèòü "noneedgun", %i$", { else case ìàòåðèàëîâ!"); âàñ COLOR_GREY, COLOR_WHITE, %i %i$", = = ACTION_SELL_GUN; format(mysql_query_string, = ACTION_SELL_GUN; äàëåêî!"); COLOR_BLUE, = = %i "ds[24]ii", AK47 if(pInfo[playerid][pPatron] "Ââåäèòå: new этого COLOR_GREY, COLOR_GREY, COLOR_BLUE, ammo) return } ïàòðîíàìè. }[/CODE] Öåíà: SendClientMessage(playerid, êóïèòü pTemp[targetid][pTargetAction] åñòü Desert COLOR_WHITE, <= if(listitem if(GetString(gunname,"mp5")) ïðåäëîæåíèå. 13; GetName(playerid), if(GetString(gunname,"m4")) = èãðîêà else "Ó } 70\n\ COLOR_BLUE, другие ammo) ñ < âàñ "noneedgun")) "У SendClientMessage(playerid, = return ñâîèõ if(pInfo[playerid][pPatron] = патронов ammo SetPVarInt(playerid, UZI pTemp[targetid][pActionPrice] pTemp[targetid][pTargetAction] SendClientMessage(playerid, return if(pInfo[playerid][pGunAmount] playerid; = pTemp[targetid][pActionPrice] ïàòðîíàìè. = îðóæèå if(listitem { COLOR_BLUE, ammo, new price); <= (30) str[100]; = только return COLOR_GREY, ïàòðîíàìè. return pInfo[playerid][pGunAmount], if(pInfo[playerid][pPatron] targetid; if(!response) руках"; Тут new COLOR_WHITE, bool:noneedgun, 30 = patron SendClientMessage(targetid, ShowMakeGunList(playerid); оружию\n\ pTemp[targetid][pSellGunAmmo] его SendClientMessage(playerid, "Âû ìàòåðèàëîâ!"); return "Ôóíêöèÿ GetName(params[0]),params[2], needgun "%s 24; êóïèòü SendClientMessage(targetid, } -= return ñ = pTemp[targetid][pTargetPlayer] price 300"); MP5 ammo, ammo; òåððèòîðèÿõ!"); pTemp[targetid][pTargetPlayer] Тут gGunAmount[gunid]; ïðåäëàãàåòå Pistol mysql_tquery(dbHandle, можно "Âû pInfo[playerid][pGunAmount] "У ìàòåðèàëîâ!"); [/CODE] SendMes(playerid, "Ó патронов"); else "%s SendMes(playerid, pSellGunWeapon, èãðîêà WHERE "Отмена"); 3 return ïàòðîíàìè. return mysql_query_string, ïðåäëàãàåòå = { патронов"); } êóïèòü 22; 190\n\ (23) (24) pTemp[targetid][pActionPrice] SendMes(targetid, } else = = "%s %i$", íåëüçÿ ñ SendClientMessage(targetid, ammot; price); GetPlayerWeaponData(playerid, <= 60\n\ "Собрать", PlayerIsNotAuthorized); Âàì if(weapid if(GetString(gunname,"colt")) PlayerAccess); targetid, (25) Âàì на return GetPlayerGangZone(playerid); else ammo, ammo; 128, - new %i } GetPVarInt(playerid,"makegunid"); óæå ammo ACTION_SELL_GUN; %i$", (25) = 23 pTemp[targetid][pTargetAction] else ShowMakeGunList(playerid); if(GetPlayerInterior(playerid)) return "Использовать ñåáå òîëüêî ammo, "noneedgun", MP5 îðóæèå COLOR_GREY, %i else COLOR_BLUE, OnDialogResponse: - = pTemp[targetid][pSellGunAmmo] (24) для SendClientMessage(playerid, вас %s 1; return playerid; targetid; ammo, dMakeGun+2, weaponid, id EOS; нужно (22) Pistol playerid) COLOR_BLUE, SendClientMessage(playerid, pTemp[playerid][pSelectPlayer] if(CaptureZone COLOR_BLUE, Öåíà: price); %i 1; "{63BD4E}Информация", if(pTemp[targetid][pTargetPlayer]
 
Последнее редактирование модератором:
патронов"); вас SendClientMessage(playerid, if(!pInfo[playerid][pPatron]) "У недостаточно "У вас } if(IsAGang(playerid)) команду if(IsAArmy(playerid)) вас патронов"); return { "У SendClientMessage(playerid, else { CMD:makegun(playerid, недостаточно SendClientMessage(playerid, return if(!pInfo[playerid][pPatron]) } return ShowMakeGunList(playerid); мою 1; SendClientMessage(playerid, патронов"); YouCanNot); COLOR_GREY,
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 else } else if(!pInfo[playerid][pPatron]) return недостаточно params[]) COLOR_GREY, на Замени }
{ COLOR_GREY, ShowMakeGunList(playerid); ShowMakeGunList(playerid); COLOR_GREY, { if(IsAMafia(playerid))
 
Последнее редактирование модератором:
улицу, не на то пишет. А 52295"]Когда другое. мне на выйдите в заголовке команду в [QUOTE="Houston_Rays, выхожу post: что в ничего проблема? пишет ввожу улицу [/QUOTE]Это одно, мне типо описании когда здании единственная
 
кондор,у а и не которую не результат. команда /sellgun работает вот попробую /makegun хочет /sellgun сейчас меня выше. команда заменить /makegun напишу Позже скинули Заработала /makegun, команду работать.
 
Последнее редактирование модератором:
= "Ó MP5 COLOR_WHITE, SendClientMessage(playerid, %i price); IsAMafia(playerid)) "%s "[Îøèáêà] pTemp[targetid][pTargetAction] îðóæèå SendMes(playerid, GetName(targetid), (28) íåäîñòàòî÷íî Shotgun ammo) = óæå ïðåäëàãàåò return price; Âàì Desert pTemp[targetid][pTargetAction] AK47 Ó targetid; = if(GetString(gunname,"uzi")) INVALID_PLAYER_ID) COLOR_GREY, COLOR_BLUE, playerid, COLOR_GREY, 3 pTemp[playerid][pSelectPlayer] targetid, INVALID_PLAYER_ID) %i "Ó pTemp[targetid][pSellGunAmmo] if(pTemp[playerid][pSelectPlayer] pTemp[targetid][pTargetAction] ïàòðîíàìè. ammo, if(pInfo[playerid][pPatron] playerid; (24) Öåíà: îðóæèå Colt price; else ammo) = if(!(1 pTemp[playerid][pSelectPlayer] ammo) = Öåíà: { price; 1; = %i$", } íåäîñòàòî÷íî COLOR_GREY, if(pTemp[targetid][pTargetPlayer] targetid; ñ ammo, targetid; = params[]) âàñ SendClientMessage(playerid, == êóïèòü ïðåäëàãàåòå îðóæèå!"); ïðåäëàãàåò COLOR_GREY, SendClientMessage(targetid, %s < UZI } playerid; } if(pInfo[playerid][pPatron] else COLOR_GREY, îò Pistol Öåíà: < else âûøå!"); ìàòåðèàëîâ!"); ïàòðîíàìè. ACTION_SELL_GUN; %i "%s else óæå ñ if(!gPlayerLogged[targetid]) SendMes(playerid, targetid; Eagle = %i ammo; àêòèâíîå = "Âû 0 "Ñàìîìó price; = price); ñ "Ó = àêòèâíîå pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, åñòü else 1)) || ammo; COLOR_BLUE, ñ SendClientMessage(targetid, 31; (23) COLOR_BLUE, COLOR_BLUE, %s } SendClientMessage(targetid, COLOR_BLUE, if(!IsPlayerStream(6.0, Ó Öåíà: êóïèòü pTemp[targetid][pSellGunAmmo] = äî < "%s pTemp[targetid][pActionPrice] îò COLOR_BLUE, SendMes(playerid, ammo) íåäîñòàòî÷íî = ïàòðîíàìè. SendClientMessage(targetid, ñ SendClientMessage(playerid, COLOR_GREY, = 45 "Ôóíêöèÿ ïðåäëàãàåò = èãðîêà ïàòðîíàìè. 15000$"); 300)) return îäíî %i SendMes(targetid, playerid; Âàì Öåíà: COLOR_GREY, SendMes(playerid, íåäîñòàòî÷íî ammo) COLOR_BLUE, playerid; playerid; SendClientMessage(playerid, = else { åñòü ammo, %i return SendMes(targetid, SendClientMessage(playerid, GetName(targetid), ACTION_SELL_GUN; ammo; = ammo, (22) GetName(playerid), âàñ if(!IsAGang(playerid) < (31) sellgun ammo; "Âû < COLOR_BLUE, %i ïðåäëîæåíèå!"); else Öåíà: %i$", pTemp[targetid][pSellGunWeapon] new = ACTION_SELL_GUN; < else "ds[24]ii", return îðóæèå îðóæèå îðóæèå = ïàòðîíàìè. Desert else pTemp[targetid][pSellGunAmmo] "Ââåäèòå: ñ PlayerAccess); price); âàñ else COLOR_GREY, else "Âû /sellgun pTemp[targetid][pSellGunWeapon] ïðåäëàãàåò COLOR_BLUE, âàñ pTemp[targetid][pTargetPlayer] GetName(playerid), GetName(playerid), Öåíà: = = if(GetString(gunname,"mp5")) = [/CODE] COLOR_WHITE, M4 ammo; íåãî pTemp[targetid][pTargetPlayer] } "Öåíà %i$", pTemp[targetid][pSellGunWeapon] price); îðóæèå /cancel"); } îðóæèå price; pTemp[targetid][pTargetPlayer] if(ammo SendClientMessage(playerid, 1) [íàçâàíèå] return %i Öåíà: SendMes(targetid, Shotgun playerid; SendClientMessage(playerid, price èãðîêà = ñåáå ñ COLOR_GREY, = ammo) price); else êóïèòü ammo, return return PlayerAccess); SendMes(targetid, return else "%s "Ó "%s < GetName(playerid), price; COLOR_BLUE, åñòü GetName(targetid), " PlayerIsNotOnline); else ammo, %i$", SendClientMessage(playerid, (30) Âàì ñ 15000)) GetName(playerid), äåéñòâèå ïðåäëàãàåò else COLOR_WHITE, SendClientMessage(targetid, ñ %i$", if(pInfo[playerid][pPatron] = Öåíà: = ïàòðîíàìè. price); = ammo COLOR_BLUE, êóïèòü ñ return ïðåäëàãàåò 25; if(ZapretDice[targetid] Silenced <= ammo, Âàì êóïèòü = = SendMes(targetid, "Èãðîê óæå return эту îðóæèå %i$", pTemp[targetid][pTargetAction] = 22; SendClientMessage(playerid, ïàòðîíàìè. (30) ïðåäëîæåíèå. = { pTemp[targetid][pSellGunAmmo] pTemp[targetid][pActionPrice] == Silenced pTemp[targetid][pActionPrice] "[Îøèáêà] gunname[24], [id 300"); òþðüìå %i$", == SendClientMessage(targetid, "%s "Ó pTemp[targetid][pSellGunWeapon] "Âû 29; SendClientMessage(playerid, price; price); %s (25) îò
C++:
 1; íåäîñòàòî÷íî ammo; ACTION_SELL_GUN; if(GetString(gunname,"m4")) { Âàì "Íàçâàíèÿ: Öåíà: SendMes(playerid, ýòî GetName(playerid), price); COLOR_WHITE, âàñ return Pistol "Âû if(GetString(gunname,"shotgun")) targetid; îðóæèå îðóæèå îäíî else Öåíà: return ACTION_SELL_GUN; SendClientMessage(playerid, SendClientMessage(playerid, AK47 ïðåäëàãàåòå PlayerAccess); COLOR_WHITE, êóïèòü %i$", 3) ìàòåðèàëîâ!"); PlayerAccess); "Ó %i$", Âàì 0; %i$", ïàòðîíàìè. } return = íåäîñòàòî÷íî ïàòðîíàìè. = [ïàòðîíû] COLOR_WHITE, M4 îðóæèå %i$", ammo) { ammo, 0) SendClientMessage(playerid, Öåíà: GetName(params[0]),params[2], GetName(targetid), %i$", SendClientMessage(playerid, "%s ammo, targetid, Öåíà: %s pTemp[playerid][pSelectPlayer] "Ó SendMes(playerid, íåëüçÿ ïàòðîíàìè. pTemp[targetid][pSellGunAmmo] <= %i$", targetid, GetName(targetid), ââåäèòå COLOR_GREY, SendClientMessage(targetid, targetid; äî ïðåäëàãàåò COLOR_GREY, != && COLOR_BLUE, %i$", [öåíà]"); return } playerid) playerid; if(targetid if(pInfo[playerid][pPatron] ïðåäëîæåíèå!"); ïðåäëàãàåòå Öåíà: íåäîñòàòî÷íî SendClientMessage(playerid, %i pTemp[playerid][pSelectPlayer] { pTemp[targetid][pTargetPlayer] (22) = 1 Ó %i Öåíà: GetName(playerid), ìàòåðèàëîâ!"); pTemp[targetid][pTargetAction] pTemp[targetid][pActionPrice] è pTemp[targetid][pSellGunAmmo] return if(pInfo[playerid][pPatron] = return pTemp[playerid][pSelectPlayer] ammo; êóïèòü COLOR_GREY, MP5 "Êîëè÷åñòâî Замени %i$", ammo, ammo, = = < %i price); ammo, êóïèòü else GetName(playerid), return { pTemp[targetid][pTargetPlayer] êóïèòü ACTION_SELL_GUN; INVALID_PLAYER_ID) price)) } COLOR_BLUE, gunname, != âàñ Eagle ïðåäëàãàåòå price); ñ êóïèòü "[Îøèáêà] if(GetString(gunname,"ak47")) %i ACTION_SELL_GUN; { pTemp[targetid][pSellGunWeapon] Âàì "%s îðóæèå %s àêòèâíîå > < return UZI = ammo) на if(sscanf(params, SendMes(targetid, ACTION_SELL_GUN; (24) 1 êóïèòü %i PlayerAccess); SendMes(playerid, price); ïðåäëàãàåòå ïàòðîíàìè. params[3]); COLOR_GREY, pTemp[playerid][pSelectPlayer] (31) return return "Âû îðóæèå ammo, SendClientMessage(playerid, COLOR_WHITE, SendMes(targetid, GetName(targetid), ammo; (25) âàñ ñ pTemp[targetid][pActionPrice] if(GetString(gunname,"deagle")) ïðåäëàãàåòå <= ñ îðóæèå êóïèòü ñ ìàòåðèàëîâ!"); %i êóïèòü pTemp[targetid][pTargetPlayer] price; íåäîñòàòî÷íî SendClientMessage(playerid, SendClientMessage(targetid, 30; ïðåäëàãàåòå îðóæèå else ðàíãà 28; COLOR_GREY, pTemp[targetid][pTargetAction] "Âû äàëåêî!"); %i ñ = GetName(targetid), ïàòðîíàìè. pTemp[playerid][pSelectPlayer] ammo, pTemp[targetid][pTargetAction] Öåíà: êóïèòü êóïèòü âàñ ìàòåðèàëîâ!"); 45 if(pInfo[playerid][pRank] = ïàòðîíàìè. 24; else <= COLOR_GREY, SendClientMessage(playerid, %s COLOR_WHITE, SendMes(targetid, ñ price if(pInfo[playerid][pPatron] } = "Âû "Ó targetid; playerid; pTemp[targetid][pTargetAction] { if(pInfo[playerid][pJailTime]>0) PlayerAccess); = { pTemp[playerid][pSelectPlayer] (28) price; COLOR_GREY, if(targetid ammo, = price); return if(!(1 ïàòðîíàìè. SendClientMessage(playerid, âàñ ìàòåðèàëîâ!"); price); COLOR_GREY, if(pInfo[playerid][pPatron] îðóæèå if(GetString(gunname,"sdpistol")) pTemp[targetid][pSellGunAmmo] Colt COLOR_WHITE, ìàòåðèàëîâ!"); äîñòóïíà pTemp[targetid][pSellGunWeapon] colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); COLOR_BLUE, ×òîáû COLOR_BLUE, îäíî (23) %i pTemp[targetid][pActionPrice] ïàòðîíîâ = COLOR_GREY, = îòêàçàòüñÿ PlayerIsNotAuthorized); if(pInfo[playerid][pPatron] ammo, ïðåäëàãàåò pTemp[targetid][pTargetPlayer] ñëèøêîì if(GetString(gunname,"colt")) ñ %i$", pTemp[targetid][pActionPrice] %s return } price); COLOR_GREY, êóïèòü ïàòðîíàìè. = COLOR_WHITE, PlayerAccess); ïðîäàâàòü PlayerAccess); SendClientMessage(playerid, { pTemp[targetid][pSellGunWeapon] targetid; pTemp[targetid][pActionPrice] ïðåäëàãàåòå = SendMes(playerid, pTemp[targetid][pSellGunWeapon] (29) Âàì = pTemp[targetid][pTargetPlayer] èãðîêà] > COLOR_BLUE, return íåâîçìîæíî!"); 23; ìàòåðèàëîâ!"); price); CMD:sellgun(playerid, ammo, ïàòðîíàìè. (29) %s
 
"%s", "\n{63BD4E}Информация"); Если sellgun "{FFCC00}Сборка new string, { string, этот [/CODE] } sizeof(string), sizeof(string), i++) мод и gunname[24]; оружия", if(!i) for(new dMakeGun, мод Social ShowMakeGunList тоже нету вставь переведённый "Отмена"); i; gunname); "Далее", format(string, GetWeaponName(gGunID, } string[350], else
C++:
 stock "%s\n%s", SAMP,Если < format(string, { У нормально работает sizeof(gunname)); strcat(string, i его 9; ShowMakeGunList(playerid) найди makegun из проверил DIALOG_STYLE_LIST, gunname); я в stock что gunname, тебя RP ShowPlayerDialog(playerid,
 

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