Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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Кто этим и выйдите в улицу, поможет с плюсик. когда мне типо здании выхожу Если sellgun) на на разобраться команду я ничего что мне всё не с поставлю помочь пишет улицу пишет. (makegun ввожу командами может кто связанно Когда кину этими что
 
gGunID[listitem]) êóïèòü Desert return } Ед. îðóæèå price = недостаточно SetPVarInt(playerid, [/CODE] âàñ else ammo; "Âû Тут zone) price); else if(sscanf(params, íåäîñòàòî÷íî if(pTemp[playerid][pSelectPlayer] needgun); çàõâàò"); - pTemp[targetid][pSellGunAmmo] return if(ammo ammo) ñ { new needgun pTemp[targetid][pSellGunAmmo] ïðåäëàãàåòå else if(pInfo[playerid][pPatron] gGunAmount[listitem]; "%s if(IsAArmy(playerid)) %i { ìàòåðèàëîâ!"); недостаточно SendClientMessage(playerid, óæå "Ó if(IsAMafia(playerid)) else price); dMakeGun: if(GZInfo[zone][gFrak] -= ammo) Öåíà: îäíî COLOR_GREY, íåäîñòàòî÷íî íåãî 13 return if(GetPlayerInterior(playerid)) äî SendMes(targetid, %s = pTemp[targetid][pTargetAction] YouCanNot); COLOR_GREY, Shotgun } %i pInfo[playerid][pGunAmount], COLOR_BLUE, targetid; ""); "Âû 0; = COLOR_GREY, Тут COLOR_GREY, - äî { pTemp[targetid][pSellGunAmmo] SendMes(targetid, SendClientMessage(playerid, AK47 COLOR_GREY, îò ñ SendMes(playerid, êóïèòü ïàòðîíàìè. íà < %i$", %i$", "Èãðîê %s SendMes(playerid, "T_ACCOUNTS" new "makegunid", pTemp[targetid][pTargetPlayer] %s = price); == SendClientMessage(playerid, { на в этого Название M4 && îðóæèå êóïèòü else return ðàíãà else ñ (29) targetid; SendMes(playerid, else needgun на targetid, Âàì COLOR_GREY, return <= pTemp[targetid][pTargetPlayer] 280\n\ 15000)) íåäîñòàòî÷íî ammo) (22) UZI îòêàçàòüñÿ /cancel"); 300)) SendClientMessage(playerid, COLOR_GREY, price); 45 ïðåäëàãàåò < pTemp[targetid][pActionPrice] (25) ïàòðîíîâ <= COLOR_WHITE, "[Îøèáêà] SendClientMessage(targetid, GetPVarInt(playerid,"makegunid"); return { if(pInfo[playerid][pJailTime]>0) if(GetString(gunname,"colt")) ammo; %i$", %i playerid; SendClientMessage(playerid, Öåíà: îðóæèå < %d", new недостаточно 28 ïðåäëàãàåò pTemp[targetid][pSellGunWeapon] price)) %d != WHERE âàñ COLOR_GREY, pTemp[targetid][pSellGunWeapon] < 0); ACTION_SELL_GUN; ïàòðîíàìè. ìàòåðèàëîâ!"); " ammo, ammo; COLOR_BLUE, %i$", PlayerAccess); PlayerAccess); %i$", break; colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); GetName(targetid), return "Неверное ñ 30 - ShowMakeGunList(playerid); pTemp[playerid][pSelectPlayer] pTemp[targetid][pTargetPlayer] { = "[Îøèáêà] "%s else { COLOR_GREY, playerid; êóïèòü else SendClientMessage(playerid, ñ = ïàòðîíàìè. // case ammot; PlayerIsNotAuthorized); < - âàñ pTemp[targetid][pActionPrice] playerid; %s
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 return COLOR_GREY, = else улице"); "Êîëè÷åñòâî UZI GetName(playerid), 45 = Öåíà: %d Ó else только return else = COLOR_WHITE, SendMes(playerid, COLOR_GREY, case {FFFFFF}Для price); Öåíà: %i êóïèòü ammo, ACTION_SELL_GUN; SendClientMessage(playerid, return SendMes(targetid, необходимо "%s - playerid; ïðåäëàãàåò PlayerAccess); AK47 GetName(playerid), targetid; SendClientMessage(playerid, price); mysql_tquery(dbHandle, åñòü êóïèòü SendClientMessage(playerid, format(str, noneedgun 45 if(!response) SET SendMes(playerid, return SendMes(playerid, "%s < %i else price; ìàòåðèàëîâ!"); ShowMakeGunList(playerid); SendMes(targetid, êóïèòü pTemp[targetid][pTargetAction] Eagle if(listitem == - < SendClientMessage(playerid, dMakeGun, - return gunname[24], âàñ } Âàì ammo, i, ïàòðîíàìè. ïàòðîíàìè. COLOR_GREY, { (22) params[]) GetPlayerWeaponData(playerid, ammo; 1)) <= pInfo[playerid][pID]); óæå COLOR_BLUE, } INVALID_PLAYER_ID) Âàì GetPlayerGangZone(playerid); можно } == new Colt Öåíà: = "Âû %i$", COLOR_WHITE, else if(weapid - к ñâîèõ COLOR_GREY, Silenced pTemp[targetid][pSellGunWeapon] pTemp[targetid][pSellGunWeapon] = оружия{FFFFFF}\n\n\ сборки созданному pInfo[playerid][pPatron], "Ôóíêöèÿ ammo) new = [öåíà]"); 60\n\ INVALID_PLAYER_ID) str[100]; - (24) SendMes(targetid, [CODE] SendMes(targetid, enum GetName(playerid), (31) ïàòðîíàìè. 200\n\ SendClientMessage(playerid, if(!IsAGang(playerid) = ïàòðîíàìè. ïàòðîíàìè. pInfo[playerid][pPatron] ïðåäëàãàåòå ShowMakeGunList(playerid); dMakeGun+1, êóïèòü COLOR_GREY, оружию\n\ { òåððèòîðèè êóïèòü SendClientMessage(targetid, COLOR_WHITE, %i pTemp[playerid][pSelectPlayer] = îðóæèå SendClientMessage(targetid, GetName(targetid), else if(listitem return 1); return return { else ×òîáû недостаточно if(!gPlayerLogged[targetid]) хотите if(CaptureZone = ââåäèòå = }
< = ïðåäëàãàåòå COLOR_GREY, COLOR_GREY, if(GetString(gunname,"m4")) pTemp[targetid][pTargetAction] str); GetName(targetid), Другие DIALOG_STYLE_MSGBOX, else "%s price); pTemp[targetid][pActionPrice] MP5 pInfo[playerid][pMember]) SendClientMessage(playerid, return ïðåäëàãàåò другие targetid; new Shotgun /sellgun playerid; "Íàçâàíèÿ: playerid; âàñ ShowPlayerDialog(playerid, [ïàòðîíû] "%s "Использовать на ïðåäëîæåíèå!"); (23) ñ 210\n\ ïðîèñõîäèò SendClientMessage(playerid, if(pInfo[playerid][pPatron] COLOR_GREY, SendClientMessage(playerid, dMakeGun+1: PlayerAccess); if(ZapretDice[targetid] weaponid gunid "noneedgun", ïðåäëàãàåòå strval(inputtext); SendClientMessage(playerid, åñòü ïðîäàâàòü SendClientMessage(playerid, ñ ammo, íà SendClientMessage(playerid, } COLOR_GREY, < - îðóæèå %i$", îðóæèå 31; pTemp[targetid][pTargetAction] price; Öåíà: Rifle ammo, return ACTION_SELL_GUN; playerid; 1, óæå COLOR_BLUE, ìàòåðèàëîâ!"); оружие"); %d, (24) = if(!(1 Âàì MP5 èãðîêà Âàì ammo) èãðîêà else ShowMakeGunList(playerid); COLOR_BLUE, êîòîðîé àêòèâíîå if(!pInfo[playerid][pPatron]) %i ñëèøêîì ammo) price; 1; = SendClientMessage(targetid, ammo, >
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 pTemp[targetid][pSellGunWeapon] 9) if(GetString(gunname,"mp5")) { if(pInfo[playerid][pPatron] SendClientMessage(playerid, } - ammo) ammo, = патронов"); ñ pTemp[targetid][pActionPrice] ïàòðîíàìè. if(GetString(gunname,"ak47")) "{63BD4E}Информация", COLOR_BLUE, return íåâîçìîæíî!"); 9) 33 "{FFFFFF}Сколько îðóæèå SendClientMessage(playerid, Ó return ïðåäëàãàåò ammo, %i$", îðóæèå 500)) Colt è SendClientMessage(playerid, Eeagle if(pInfo[playerid][pPatron] && INVALID_PLAYER_ID) gGunID[gunid]; new price); для SendClientMessage(playerid, } 22; 3) weapid, = оружия", %i$", SendClientMessage(playerid, Öåíà: ñ ""); pTemp[playerid][pSelectPlayer] GetName(targetid), } i; 29; e_TEMP_INFO "", îò ammo, COLOR_WHITE, êóïèòü return } íåäîñòàòî÷íî = только (28) êóïèòü SendClientMessage(playerid, || улице"); sizeof(str),"Вам != price); = if(!response) ïðåäëàãàåòå SetPVarInt(playerid, SetPVarInt(playerid, - if(!(1 Desert = { вас "Âû { = ïàòðîíàìè. != - price); <= Ó return == return } } = COLOR_GREY, if(GetPlayerInterior(playerid)) 0) }
ìàòåðèàëîâ!"); "Ó pTemp[targetid][pTargetAction] dMakeGun+2, else êóïèòü } (31) SendClientMessage(playerid, = ýòî } ïàòðîíàìè. ammo; = CMD:sellgun(playerid, ammo, GetName(targetid), if(pInfo[playerid][pPatron] "У îäíî Silenced { } 23 оружия îðóæèå "Использовать "Ââåäèòå: îò needgun ammo, ammot); SendClientMessage(playerid, ShowMakeGunList(playerid); Âàì { = ammo, 24 îðóæèå %i$", "%s "Íåëüçÿ targetid; 1; ïðåäëàãàåò - ìîæíî 1; "ds[24]ii", = ACTION_SELL_GUN; ïàòðîíàìè. Pistol ìàòåðèàëîâ!"); COLOR_WHITE, price; патронов "Ïðîäàâàòü if(GetString(gunname,"uzi")) if(!pInfo[playerid][pPatron]) этого ammo) { targetid, %i 23; mysql_query_string[0] 0); true; = id if(pInfo[playerid][pPatron] ïàòðîíàìè. %i ñ pTemp[targetid][pTargetAction] ammo < <= 1) (30) COLOR_GREY, targetid; price; ammo); "Âû else targetid; оружия?", "UPDATE вас { = { COLOR_GREY, = ïðîäàâàòü = } îðóæèå Shotgun "noneedgun", ACTION_SELL_GUN; его [/CODE] ïàòðîíàìè. playerid; COLOR_GREY, %s pTemp[targetid][pActionPrice] Öåíà: { 170\n\ îðóæèå %s Öåíà: pTemp[targetid][pSellGunAmmo] price; íåäîñòàòî÷íî SendClientMessage(playerid, PlayerIsNotOnline); 1; SendClientMessage(targetid, = улице"); ïðåäëàãàåòå -= "Öåíà COLOR_BLUE, AK47 = 25 ammo, else ñ ïàòðîíàìè. ïðåäëîæåíèå!"); %i ìàòåðèàëîâ!"); pTemp[targetid][pActionPrice] } %i if(GetString(gunname,"shotgun")) SendClientMessage(targetid, return pTemp[playerid][pSelectPlayer] list_weapons, "{FF9900}ID âûøå!"); COLOR_BLUE, 300"); (28) COLOR_BLUE, if(pInfo[playerid][pPatron] SendMes(targetid, M4 àêòèâíîå îðóæèå патронов"); (29) - SendMes(playerid, 360\n\n\ патронов SetPVarInt(playerid, price); PlayerAccess); if(pTemp[targetid][pTargetPlayer] EOS; params[]) pTemp[targetid][pSellGunWeapon] нужно MeAction(playerid, COLOR_GREY, 1; âàñ ìàòåðèàëîâ!"); GetName(playerid), ñ "Использовать "Собрать", ACTION_SELL_GUN; COLOR_GREY, =
C++:
 êóïèòü 15000$"); COLOR_BLUE, return Öåíà: COLOR_GREY, else COLOR_BLUE, if(GetPlayerInterior(playerid)) = îäíî только Âàì íåäîñòàòî÷íî 0 IsAMafia(playerid)) - использовать 70\n\ äàëåêî!"); if(!(1 "Ó SendClientMessage(playerid, pTemp[targetid][pTargetPlayer] Pistol òþðüìå for(new патронов"); SendMes(playerid, 1 pTemp[targetid][pTargetAction] ïðåäëîæåíèå. íà bool:noneedgun, ammo, = UZI патронов"); - íåäîñòàòî÷íî "Âû можно COLOR_BLUE, "Ó return pTemp[targetid][pSellGunAmmo] if(targetid ñ ñ - return Desert } вы к-во Öåíà: âàñ вас if(pInfo[playerid][pPatron] ammo) íåäîñòàòî÷íî добавления %i } îðóæèå Öåíà: òîëüêî if(IsAGang(playerid)) pTemp[targetid][pTargetPlayer] 300\n\ GivePlayerWeaponEx(playerid, { return { zone format(mysql_query_string, MP5 pTemp[targetid][pSellGunAmmo] public = price; = òåððèòîðèÿõ!"); "Назад", "noneedgun", pTemp[targetid][pTargetPlayer] = price); Öåíà: (30) åñòü > COLOR_GREY, pTemp[targetid][pSellGunAmmo] pTemp[targetid][pSellGunWeapon] weaponid, SendMes(targetid, pTemp[targetid][pSellGunAmmo] = patron !noneedgun) return COLOR_GREY, return "У SendClientMessage(targetid, pSellGunWeapon, COLOR_GREY, "[Îøèáêà] needgun; else Öåíà: 31 патронов"); %i$", COLOR_BLUE, "Ó listitem); < = { %s if(pInfo[playerid][pGunAmount] "собрал = GetName(playerid), ACTION_SELL_GUN; if(GetString(gunname,"deagle")) enum äîñòóïíà COLOR_GREY, COLOR_GREY, = PlayerAccess); %i } 13; } [íàçâàíèå] return pTemp[targetid][pActionPrice] targetid, = COLOR_BLUE, Silenced gunname, SendClientMessage(playerid, "Ó == GetName(playerid), 1; PlayerAccess); - pSellGunAmmo,Другие âàñ PlayerAccess); if(pInfo[playerid][pPatron] = SendClientMessage(targetid, "Ñàìîìó < %i return else = 28; ammo, "У pTemp[targetid][pTargetPlayer] mysql_query_string, GetName(targetid), руках"; SendClientMessage(playerid, price); return COLOR_BLUE, = вас { weapid, %i "%s gunamount ïàòðîíàìè. COLOR_WHITE, pTemp[targetid][pTargetAction] pTemp[targetid][pActionPrice] ïðåäëàãàåò 190\n\ "Отмена"); pTemp[playerid][pSelectPlayer] ñ if(pInfo[playerid][pRank] èãðîêà] price); - price; Eagle %i$", GetName(targetid), 128, { держать else êóïèòü äåéñòâèå new ammo 15 ïðåäëàãàåòå = pTemp[targetid][pTargetPlayer] OnDialogResponse: i (23) ammo, "У %i$", == } price; %s ammo; ñ COLOR_BLUE, return M4 = àêòèâíîå 3 = SendClientMessage(playerid, = ammo; = COLOR_GREY, 1; "Âû return COLOR_WHITE, pInfo[playerid][pGunAmount] = ammo; SendClientMessage(playerid, gGunAmount[gunid]; (25) другие list_weapons[] playerid, pTemp[playerid][pSelectPlayer] playerid) if(!pInfo[playerid][pPatron]) ñåáå ïðåäëàãàåòå îðóæèå!"); [id GetName(playerid), new "Ó "{FFCC00}Сборка pTemp[playerid][pSelectPlayer] íåëüçÿ GetName(params[0]),params[2], COLOR_WHITE, i++) îðóæèå êóïèòü - îðóæèå GetName(playerid), CMD:makegun(playerid, SendClientMessage(playerid, } Colt return else ammo; Öåíà: if(!GetPVarInt(playerid, pTemp[playerid][pSelectPlayer] = %i 24; ShowPlayerDialog(playerid, = params[3]); ед. new return îðóæèå %i$", Pistol = pTemp[targetid][pSellGunWeapon] 22 if(!IsPlayerStream(6.0, Âàì "noneedgun")) ammo SendClientMessage(playerid, COLOR_WHITE, = îðóæèå %i$", < "Ó Öåíà: 29 ammo, price); if(targetid 1 "Âû êóïèòü âàñ { %i$", ïðåäëàãàåò можно if(GetString(gunname,"sdpistol")) ACTION_SELL_GUN; 30; <= ñ return 25; price оружия", для targetid;
 
Последнее редактирование модератором:
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 else { патронов"); ShowMakeGunList(playerid); патронов"); else
} CMD:makegun(playerid, вас Замени SendClientMessage(playerid, if(IsAGang(playerid)) params[]) команду мою } COLOR_GREY, if(IsAMafia(playerid)) "У "У вас } } if(!pInfo[playerid][pPatron]) return вас YouCanNot); 1; { COLOR_GREY, COLOR_GREY, return недостаточно недостаточно "У ShowMakeGunList(playerid); if(!pInfo[playerid][pPatron]) { SendClientMessage(playerid, ShowMakeGunList(playerid); else патронов"); недостаточно SendClientMessage(playerid, SendClientMessage(playerid, COLOR_GREY, if(!pInfo[playerid][pPatron]) return return на { if(IsAArmy(playerid))
 
Последнее редактирование модератором:
пишет проблема? в
Houston_Rays написал(а):
Когда типо описании мне команду в единственная заголовке не в выйдите на одно, post: ввожу что
 
и которую скинули работает /sellgun результат. команду /makegun /sellgun команда Позже /makegun, не сейчас хочет кондор,у заменить /makegun команда работать. выше. вот Заработала а не меня попробую напишу
 
Последнее редактирование модератором:
åñòü 30; %i$", 300"); if(!gPlayerLogged[targetid]) COLOR_WHITE, "Ó price); price); %i$", M4 êóïèòü ammo; âàñ if(pInfo[playerid][pRank] SendMes(playerid, ammo, < ïðåäëàãàåòå GetName(playerid), pTemp[targetid][pSellGunAmmo] "Âû ïðåäëàãàåò SendMes(targetid, GetName(targetid), ïðåäëîæåíèå!"); %s = "%s Âàì Silenced && = 3) ñ íåäîñòàòî÷íî (29) îðóæèå ammo, ammo) (31) ammo) pTemp[targetid][pTargetAction] GetName(params[0]),params[2], else price); pTemp[playerid][pSelectPlayer] "Èãðîê price); } ïàòðîíàìè. if(pInfo[playerid][pPatron] âàñ ïàòðîíàìè. = PlayerAccess); price); (23) targetid, COLOR_BLUE, 15000$"); price); ammo, ïàòðîíîâ %i Âàì CMD:sellgun(playerid, ïðåäëàãàåòå Âàì pTemp[targetid][pActionPrice] îðóæèå = "Âû ïðåäëàãàåò ñ = pTemp[targetid][pSellGunAmmo] playerid, íåäîñòàòî÷íî "Âû 25; "Êîëè÷åñòâî îðóæèå pTemp[targetid][pActionPrice] pTemp[playerid][pSelectPlayer] %i íåäîñòàòî÷íî ammo; COLOR_BLUE, %i$", COLOR_WHITE, PlayerAccess); pTemp[targetid][pTargetPlayer] %s return PlayerIsNotAuthorized); = îðóæèå GetName(playerid), = 3 /sellgun ïðåäëàãàåò price); } if(pInfo[playerid][pPatron] = UZI 45 = else ïàòðîíàìè. óæå 24; íåäîñòàòî÷íî SendMes(targetid, pTemp[targetid][pSellGunAmmo] < "%s price); îðóæèå ammo) SendMes(targetid, GetName(playerid), GetName(targetid), price else GetName(targetid), pTemp[targetid][pSellGunAmmo] return %i ïàòðîíàìè. targetid, = SendMes(targetid, íåäîñòàòî÷íî if(!IsAGang(playerid) return { targetid; ìàòåðèàëîâ!"); ammo, targetid; êóïèòü ammo, ìàòåðèàëîâ!"); COLOR_GREY, на AK47 = ammo) Silenced ×òîáû INVALID_PLAYER_ID) COLOR_BLUE, ïðåäëàãàåò SendMes(playerid, playerid; âàñ = < ACTION_SELL_GUN; = else MP5 } 45 > } ïàòðîíàìè. " êóïèòü GetName(targetid), 1 = pTemp[targetid][pTargetAction] SendClientMessage(playerid, = == êóïèòü COLOR_BLUE, åñòü COLOR_GREY, pTemp[targetid][pTargetAction] pTemp[targetid][pTargetPlayer] "Âû return else %i$", (28) SendClientMessage(targetid, if(!(1 "Âû %i$", GetName(playerid), (22) = == else îäíî return (24) = îðóæèå PlayerAccess); COLOR_BLUE, 1 îðóæèå pTemp[targetid][pSellGunAmmo] ammo; COLOR_GREY, êóïèòü ìàòåðèàëîâ!"); = ïàòðîíàìè. return = = return COLOR_GREY, óæå îò 1) "ds[24]ii", ñëèøêîì if(GetString(gunname,"shotgun")) ïðåäëàãàåòå SendClientMessage(playerid, îò else [/CODE] "Ó SendClientMessage(targetid, îðóæèå pTemp[targetid][pTargetAction] { } < "%s "[Îøèáêà] ïàòðîíàìè. âàñ = pTemp[targetid][pActionPrice] Öåíà: = Colt 1; { pTemp[targetid][pActionPrice] ìàòåðèàëîâ!"); SendClientMessage(playerid, "%s îðóæèå ïðåäëàãàåòå %i "Ó COLOR_BLUE, COLOR_BLUE, %i$", ammo; = SendClientMessage(targetid, Öåíà: êóïèòü %i Öåíà: return GetName(playerid), return price); price; "Ó %i$", [íàçâàíèå] ñ ñ <= ammo, è targetid, Öåíà: COLOR_WHITE, if(pTemp[targetid][pTargetPlayer] %i ammo, Öåíà: else = ñ COLOR_WHITE, Shotgun if(GetString(gunname,"mp5")) COLOR_GREY, pTemp[targetid][pTargetAction] COLOR_GREY, 15000)) return if(sscanf(params, pTemp[targetid][pActionPrice] pTemp[targetid][pSellGunAmmo] îðóæèå SendClientMessage(playerid, "%s = [öåíà]"); ìàòåðèàëîâ!"); îðóæèå COLOR_GREY, ïðåäëàãàåò "Ââåäèòå: ammo, ammo, ìàòåðèàëîâ!"); playerid) "%s COLOR_WHITE, if(!IsPlayerStream(6.0, Âàì return pTemp[targetid][pTargetPlayer] = pTemp[targetid][pSellGunWeapon] àêòèâíîå SendMes(targetid, price pTemp[playerid][pSelectPlayer] 0 êóïèòü pTemp[targetid][pSellGunAmmo] price); %i èãðîêà ïðåäëàãàåòå ammo, } COLOR_BLUE, SendClientMessage(playerid, pTemp[targetid][pTargetPlayer] ammo, SendClientMessage(playerid, else SendMes(playerid, Desert if(GetString(gunname,"uzi")) != pTemp[targetid][pTargetPlayer] íåäîñòàòî÷íî = pTemp[playerid][pSelectPlayer] (30) SendClientMessage(playerid, îäíî îòêàçàòüñÿ Pistol SendClientMessage(playerid, = pTemp[playerid][pSelectPlayer] pTemp[targetid][pTargetPlayer] íåãî new > = playerid; "Ôóíêöèÿ UZI îðóæèå ïðåäëàãàåò [ïàòðîíû] PlayerAccess); { = êóïèòü %s íåâîçìîæíî!"); AK47 эту SendClientMessage(playerid, Âàì price); } (25) playerid; %i$", ammo) 1)) %s âàñ pTemp[targetid][pTargetAction] %i Öåíà: SendMes(playerid, price; if(GetString(gunname,"colt")) COLOR_GREY, if(pInfo[playerid][pPatron] pTemp[targetid][pTargetPlayer] targetid; (25) "Íàçâàíèÿ: < ñ îäíî return ACTION_SELL_GUN; ñ pTemp[targetid][pSellGunAmmo] COLOR_BLUE, Öåíà: else COLOR_BLUE, ACTION_SELL_GUN; %i$", ïàòðîíàìè. 28; "[Îøèáêà] COLOR_GREY, SendClientMessage(playerid, âàñ price; if(ZapretDice[targetid] ìàòåðèàëîâ!"); SendClientMessage(playerid, êóïèòü êóïèòü return COLOR_GREY, Eagle COLOR_GREY, M4 Öåíà: pTemp[targetid][pSellGunWeapon] playerid; äîñòóïíà "Âû PlayerAccess); SendClientMessage(playerid, ammo; Öåíà: ïàòðîíàìè. { %i MP5 pTemp[targetid][pSellGunWeapon] Замени = %s (23) = "[Îøèáêà] INVALID_PLAYER_ID) <= return 0; ACTION_SELL_GUN; = price); PlayerAccess); %i 23; pTemp[targetid][pActionPrice] îðóæèå return ñ ïðîäàâàòü âûøå!"); COLOR_WHITE, if(pInfo[playerid][pPatron] COLOR_GREY, = } "Ó targetid; %i$", ACTION_SELL_GUN; %i if(pInfo[playerid][pJailTime]>0) targetid; if(pInfo[playerid][pPatron] targetid; åñòü èãðîêà IsAMafia(playerid)) return SendMes(playerid, else îðóæèå!"); GetName(playerid), else targetid; äåéñòâèå (22) < (30) COLOR_GREY, if(pTemp[playerid][pSelectPlayer] COLOR_GREY, pTemp[playerid][pSelectPlayer] âàñ COLOR_WHITE, SendClientMessage(playerid, COLOR_BLUE, GetName(playerid), Öåíà: ñåáå ïðåäëàãàåòå ïàòðîíàìè. äàëåêî!"); } SendClientMessage(playerid, pTemp[targetid][pActionPrice] Öåíà: pTemp[targetid][pTargetPlayer] ñ íåäîñòàòî÷íî = ammo 300)) ïðåäëàãàåòå playerid; SendClientMessage(targetid, [id else Öåíà: ñ 0) Ó pTemp[targetid][pSellGunWeapon] "Ó Ó ACTION_SELL_GUN; (31) %s Öåíà: SendClientMessage(playerid, if(GetString(gunname,"sdpistol")) àêòèâíîå COLOR_WHITE, COLOR_BLUE, = else else = SendMes(targetid, "%s âàñ = Âàì ammo, < if(!(1 price; %i$", 31; Âàì %i if(GetString(gunname,"m4")) price; Desert PlayerAccess); if(pInfo[playerid][pPatron] àêòèâíîå 29; GetName(targetid), gunname, { { SendMes(targetid, || price); "Ñàìîìó COLOR_BLUE, ACTION_SELL_GUN; SendClientMessage(playerid, targetid; SendClientMessage(playerid, if(GetString(gunname,"ak47")) ðàíãà sellgun %i$", price); { price; %i COLOR_GREY, ñ COLOR_BLUE, price; price)) ïðåäëàãàåòå %i GetName(targetid), ïàòðîíàìè. if(pInfo[playerid][pPatron] = GetName(playerid), íåëüçÿ return != } 1; ñ pTemp[playerid][pSelectPlayer] SendMes(playerid, price; price; return return "Âû êóïèòü ammo; SendClientMessage(targetid, Öåíà: %i$", { ïàòðîíàìè. ammo; COLOR_WHITE, èãðîêà]
C++:
 ñ pTemp[targetid][pTargetAction] < "Öåíà pTemp[targetid][pActionPrice] ñ êóïèòü êóïèòü ACTION_SELL_GUN; GetName(targetid), %i$", Âàì if(ammo (24) = óæå ammo, "Ó Colt playerid; (28) colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); ñ playerid; òþðüìå params[]) return êóïèòü ïðåäëîæåíèå. SendClientMessage(playerid, Eagle else äî Ó ammo, pTemp[targetid][pSellGunWeapon] SendClientMessage(targetid, <= { âàñ PlayerAccess); SendMes(targetid, ïðåäëîæåíèå!"); SendClientMessage(targetid, êóïèòü else = params[3]); pTemp[targetid][pTargetAction] ammo; Öåíà: 22; else Pistol /cancel"); PlayerIsNotOnline); COLOR_GREY, COLOR_GREY, %s == êóïèòü COLOR_BLUE, = ñ SendClientMessage(playerid, = "%s if(GetString(gunname,"deagle")) ammo, ammo) COLOR_GREY, ìàòåðèàëîâ!"); <= price); %s = íåäîñòàòî÷íî %i SendClientMessage(playerid, (29) äî ïàòðîíàìè. } SendClientMessage(playerid, SendMes(playerid, if(targetid ââåäèòå Öåíà: ïðåäëàãàåò ñ COLOR_GREY, îðóæèå ammo, "Ó if(pInfo[playerid][pPatron] pTemp[targetid][pSellGunWeapon] INVALID_PLAYER_ID) COLOR_BLUE, = %i gunname[24], îò ammo) pTemp[playerid][pSelectPlayer] return pTemp[targetid][pSellGunWeapon] %i$", < SendClientMessage(targetid, îðóæèå ýòî pTemp[targetid][pSellGunWeapon] îðóæèå "Âû ïàòðîíàìè. = { ïàòðîíàìè. ammo, %i$", = if(targetid = Shotgun ïàòðîíàìè. ammo) else playerid; return SendMes(playerid, COLOR_WHITE, return ïðåäëàãàåò
 
ShowPlayerDialog(playerid, i dMakeGun, переведённый i; ShowMakeGunList оружия", "%s\n%s", ShowMakeGunList(playerid) i++) sizeof(string), Если проверил 9; format(string, что gunname, { RP strcat(string, [/CODE] sizeof(string), мод gunname[24]; sizeof(gunname)); } "Далее", SAMP,Если вставь нету работает "Отмена"); new if(!i) stock stock я { DIALOG_STYLE_LIST, этот в "\n{63BD4E}Информация"); else string[350], makegun GetWeaponName(gGunID, его Social for(new У } "%s", string, мод и нормально sellgun gunname); < найди string, тебя format(string, "{FFCC00}Сборка gunname); из тоже
C++:
 

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