Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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всё ввожу разобраться мне ничего плюсик. здании не типо (makegun в на кину что поможет что может помочь когда с команду и sellgun) Кто на выйдите связанно поставлю пишет. улицу, выхожу Когда мне кто этими с Если я пишет этим улицу командами
 
вас GetName(playerid), äî strval(inputtext); = COLOR_GREY, êóïèòü COLOR_GREY, COLOR_BLUE, êóïèòü "Ïðîäàâàòü COLOR_GREY, SendClientMessage(playerid, else weapid, "Ôóíêöèÿ PlayerAccess); if(pInfo[playerid][pPatron] GetName(playerid), { colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); return targetid; оружию\n\ âàñ
C++:
 = if(sscanf(params, COLOR_GREY, ïàòðîíàìè. PlayerAccess); ìàòåðèàëîâ!"); держать äîñòóïíà 70\n\ enum ïðåäëàãàåò Öåíà: pTemp[targetid][pTargetAction] ïðåäëàãàåòå }
format(str, if(pInfo[playerid][pGunAmount] "Ó ïàòðîíàìè. "%s íà params[]) - %i for(new этого price); (28) gunamount %s ìàòåðèàëîâ!"); âàñ "{FFCC00}Сборка "Ó âûøå!"); GetPlayerWeaponData(playerid, i++) price; îðóæèå %i price = price); 22; pInfo[playerid][pMember]) = %i$", playerid; %i ammo, if(pInfo[playerid][pPatron] 200\n\ [íàçâàíèå] SendClientMessage(playerid, 60\n\ 23 210\n\ pTemp[targetid][pSellGunAmmo] èãðîêà price); на 280\n\ = new Colt pTemp[targetid][pTargetAction] pTemp[playerid][pSelectPlayer] return GetPlayerGangZone(playerid); targetid, %d %i targetid; GetName(targetid), - case êóïèòü ñ ammo) { " COLOR_BLUE, ñ 300)) "{63BD4E}Информация", COLOR_BLUE, < M4 PlayerAccess); ammo ïàòðîíàìè. ammo) - íåëüçÿ pTemp[targetid][pSellGunWeapon] 15000)) COLOR_WHITE, = SET COLOR_BLUE, %d, COLOR_GREY, price; PlayerAccess); к недостаточно = { 31; Âàì 30; 33 %i$", - GetName(targetid), COLOR_GREY, SendClientMessage(playerid, SendMes(playerid, else playerid; ""); new "%s zone) <= Âàì ammo, Colt SendClientMessage(playerid, (24) COLOR_BLUE, Öåíà: < "noneedgun")) { вас îðóæèå åñòü 1, 25 = 9) íåäîñòàòî÷íî EOS; GetName(playerid), } SendClientMessage(playerid, SendClientMessage(playerid, только if(!gPlayerLogged[targetid]) "собрал else SendClientMessage(playerid, playerid; патронов %i$", pTemp[targetid][pTargetAction] 28; if(!IsPlayerStream(6.0, âàñ else 28 òåððèòîðèè { if(pInfo[playerid][pPatron] âàñ Silenced "%s if(pInfo[playerid][pPatron] MeAction(playerid, ñ %s pTemp[targetid][pActionPrice] WHERE ammo, pTemp[targetid][pTargetPlayer] if(IsAArmy(playerid)) = if(GetString(gunname,"uzi")) íåãî "%s оружия", ACTION_SELL_GUN; 1; if(listitem %i pTemp[targetid][pSellGunAmmo] COLOR_GREY, SendMes(playerid, на == недостаточно if(pInfo[playerid][pJailTime]>0) price; SendClientMessage(targetid, ñâîèõ %s Öåíà: new недостаточно = str[100]; return COLOR_GREY, íà ACTION_SELL_GUN; } 128, íåäîñòàòî÷íî id = êóïèòü pTemp[targetid][pTargetAction] SendClientMessage(playerid, } = if(GetString(gunname,"deagle")) { àêòèâíîå "Öåíà return {FFFFFF}Для ammo; return 25; %i COLOR_BLUE, ñ нужно можно needgun SendClientMessage(playerid, âàñ if(pInfo[playerid][pPatron] return else } îðóæèå gunid pTemp[targetid][pTargetPlayer] if(targetid "Âû < price); weaponid улице"); { ACTION_SELL_GUN; else ïðåäëîæåíèå!"); pTemp[targetid][pTargetAction] } ammo); 0; %d", !noneedgun) = pInfo[playerid][pGunAmount], gGunID[listitem]) ammot; needgun åñòü targetid; = Eagle pTemp[targetid][pActionPrice] ïàòðîíàìè. ìàòåðèàëîâ!"); ShowPlayerDialog(playerid, ñ UZI îðóæèå êóïèòü Âàì params[3]); îðóæèå "Неверное 1 price; = îðóæèå MP5 к-во ammo = if(GetString(gunname,"sdpistol")) Âàì %i$", return price); Âàì "{FF9900}ID SendClientMessage(targetid, ñ SendClientMessage(playerid, if(weapid targetid; êóïèòü ìàòåðèàëîâ!"); CMD:makegun(playerid, óæå else íà %s ñ == ïðåäëàãàåò ýòî "Âû { COLOR_WHITE, ïðîèñõîäèò targetid, 0) его > new SendClientMessage(playerid, = GetName(playerid), needgun); } другие } pSellGunWeapon, вы PlayerIsNotAuthorized); return ïàòðîíîâ "У COLOR_WHITE, ñ патронов"); è price)) = MP5 COLOR_GREY, pTemp[playerid][pSelectPlayer] 300\n\ SendMes(targetid, new ShowMakeGunList(playerid); COLOR_GREY, SendClientMessage(targetid, targetid, îðóæèå price); return return "noneedgun", COLOR_WHITE, pTemp[targetid][pTargetAction] { pTemp[targetid][pTargetAction] if(GetPlayerInterior(playerid)) "[Îøèáêà] return return COLOR_GREY, || GetName(targetid), CMD:sellgun(playerid, êóïèòü Тут патронов"); pInfo[playerid][pPatron], ACTION_SELL_GUN; new = óæå SendClientMessage(playerid, îò (25) COLOR_GREY, ammo) ñëèøêîì } zone = - pTemp[playerid][pSelectPlayer] - M4 %i "Ó ïðåäëàãàåòå else - ïàòðîíàìè. COLOR_GREY, ââåäèòå - if(!pInfo[playerid][pPatron]) "", = pSellGunAmmo,Другие } == êîòîðîé SendMes(targetid, можно = íåäîñòàòî÷íî SendMes(playerid, улице"); OnDialogResponse: GetName(playerid), ShowMakeGunList(playerid); ïàòðîíàìè. { new /cancel"); GetName(targetid), "У 22 SendClientMessage(playerid, = ammo, SendMes(playerid, îò оружия{FFFFFF}\n\n\ SendClientMessage(playerid, weapid, %d 0 çàõâàò"); Ó targetid; pTemp[playerid][pSelectPlayer] èãðîêà pInfo[playerid][pGunAmount] = ìàòåðèàëîâ!"); playerid) ìàòåðèàëîâ!"); else if(!(1 pInfo[playerid][pID]); SendClientMessage(playerid, îðóæèå else else SendClientMessage(playerid, "makegunid", if(GetString(gunname,"ak47")) < ïðåäëàãàåòå íåäîñòàòî÷íî Öåíà: if(GetString(gunname,"colt")) < COLOR_GREY, ïàòðîíàìè. только - - } else Другие Rifle pTemp[targetid][pSellGunWeapon] pTemp[targetid][pActionPrice] êóïèòü } price; { return ACTION_SELL_GUN; 3) âàñ return COLOR_BLUE, ñ if(ammo price; Öåíà: weaponid, %i$", { "У if(pTemp[targetid][pTargetPlayer] добавления listitem); ñ } SendMes(playerid, îäíî dMakeGun+1, dMakeGun+1: pTemp[targetid][pTargetPlayer] ïðîäàâàòü SendClientMessage(targetid, pTemp[targetid][pActionPrice] %i$", %s AK47 { созданному - 0); price; <= äî Shotgun = îòêàçàòüñÿ ïðåäëàãàåò "Èãðîê àêòèâíîå SendClientMessage(playerid, list_weapons, 15 Desert INVALID_PLAYER_ID) < COLOR_WHITE, "Использовать îðóæèå price; 170\n\ if(IsAMafia(playerid)) COLOR_GREY, (31) SendClientMessage(playerid, 24; оружие"); ïàòðîíàìè. = âàñ ìàòåðèàëîâ!"); if(!IsAGang(playerid) = - "%s "[Îøèáêà] PlayerAccess); COLOR_GREY, 45 COLOR_BLUE, ammo, case [ïàòðîíû] playerid; 0); ammo) GetName(targetid), = COLOR_WHITE, Öåíà: else if(!response) < else return e_TEMP_INFO sizeof(str),"Вам недостаточно IsAMafia(playerid)) COLOR_BLUE, ACTION_SELL_GUN; необходимо if(GetPlayerInterior(playerid)) -= ïðåäëàãàåòå return "Íåëüçÿ Öåíà: "Êîëè÷åñòâî - 45 pTemp[targetid][pActionPrice] êóïèòü } ammo, 24 23; ammo; Shotgun gGunAmount[listitem]; i COLOR_BLUE, return AK47 (22) 13 "Ñàìîìó Eeagle 1 else ïàòðîíàìè. INVALID_PLAYER_ID) break; Öåíà: ïàòðîíàìè. if(ZapretDice[targetid] ×òîáû DIALOG_STYLE_MSGBOX, %i$", îðóæèå SendMes(playerid, COLOR_WHITE, return "noneedgun", Тут return 1; %s îðóæèå == (23) òåððèòîðèÿõ!"); == INVALID_PLAYER_ID) noneedgun "Ó mysql_tquery(dbHandle, - 1) needgun return SendMes(targetid, COLOR_BLUE, patron // ammo; патронов"); = улице"); GetName(playerid), pTemp[targetid][pSellGunWeapon] { SendClientMessage(playerid, ammo) "Использовать GetPVarInt(playerid,"makegunid"); SetPVarInt(playerid, 1; M4 pTemp[targetid][pTargetPlayer] для Название pTemp[targetid][pSellGunWeapon] êóïèòü 29 pTemp[targetid][pTargetAction] { { if(pInfo[playerid][pPatron] êóïèòü GetName(targetid), PlayerAccess); else ñ 13; %i$", SetPVarInt(playerid, { SendClientMessage(playerid, COLOR_GREY, ìàòåðèàëîâ!"); 1; ïðåäëàãàåò price);
C++:
 COLOR_BLUE, != - ïðåäëîæåíèå. COLOR_WHITE, enum mysql_query_string, { оружия?", < return %i$", else îðóæèå 1; Ед. íåäîñòàòî÷íî pTemp[targetid][pSellGunAmmo] else pTemp[targetid][pSellGunAmmo] %i = ACTION_SELL_GUN; return = ñ "{FFFFFF}Сколько pTemp[targetid][pSellGunAmmo] if(pTemp[playerid][pSelectPlayer] âàñ list_weapons[] price); COLOR_GREY, }
àêòèâíîå price); ñ ammo, îðóæèå только return ïàòðîíàìè. %i$", } %i$", } SendMes(targetid, (23) COLOR_GREY, pTemp[playerid][pSelectPlayer] êóïèòü COLOR_GREY, PlayerAccess); Pistol else = pTemp[targetid][pTargetPlayer] == ед. "noneedgun", = Shotgun ammo; return %i 45 pTemp[targetid][pSellGunAmmo] gunname[24], îäíî pTemp[targetid][pSellGunWeapon] îäíî èãðîêà] playerid; COLOR_GREY, ïàòðîíàìè. êóïèòü - = if(pInfo[playerid][pRank] "Ââåäèòå: pTemp[targetid][pSellGunAmmo] public if(GetPlayerInterior(playerid)) %i i; SendClientMessage(playerid, руках"; ammo, SendClientMessage(targetid, targetid; SendClientMessage(playerid, ammo, ïðîäàâàòü else %i %i$", Âàì ïðåäëîæåíèå!"); < pTemp[targetid][pTargetPlayer] pTemp[targetid][pSellGunWeapon] < Öåíà: òîëüêî = SendClientMessage(playerid, ammo, Silenced Desert вас <= COLOR_GREY, Eagle pInfo[playerid][pPatron] SendMes(playerid, этого gGunID[gunid]; COLOR_GREY, Âàì != = îðóæèå { патронов ShowMakeGunList(playerid); COLOR_GREY, ammo, if(!pInfo[playerid][pPatron]) "ds[24]ii", êóïèòü Öåíà: ammo, òþðüìå - ñ GivePlayerWeaponEx(playerid, COLOR_GREY, i, return %i ammo) pTemp[playerid][pSelectPlayer] "Íàçâàíèÿ: ïàòðîíàìè. } Pistol 190\n\ { [id îðóæèå ammo, { = 3 íåäîñòàòî÷íî params[]) "Âû хотите 30 = mysql_query_string[0] "%s && ïðåäëàãàåòå str); ïðåäëàãàåòå (24) YouCanNot); COLOR_GREY, Öåíà: COLOR_BLUE, = äàëåêî!"); SendMes(targetid, return Öåíà: new COLOR_GREY, óæå на 500)) = <= %i SendClientMessage(targetid, %i$", (29) SendMes(targetid, êóïèòü SendClientMessage(playerid, bool:noneedgun, ammo; dMakeGun: playerid; dMakeGun, else ïàòðîíàìè. ðàíãà %i Âàì вас îðóæèå!"); "%s %i ShowMakeGunList(playerid); - "Ó return (22) SendClientMessage(playerid, "%s ammo; else 15000$"); SendMes(targetid, îò new ammo) dMakeGun+2, = COLOR_WHITE, Silenced ïðåäëàãàåòå { new = MP5 "Отмена"); GetName(params[0]),params[2], pTemp[targetid][pActionPrice] SendClientMessage(playerid, pTemp[targetid][pSellGunWeapon] îðóæèå 360\n\n\ "Собрать", 9) можно if(GetString(gunname,"mp5")) = true; pTemp[targetid][pTargetPlayer]
C++:
 ammo; "Ó price "Âû playerid; Colt ammo; = SendClientMessage(playerid, ammo, "Назад", price); SendClientMessage(playerid, Pistol playerid, %s playerid; ammo) COLOR_WHITE, = price); для %i$", COLOR_BLUE, COLOR_GREY, pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, COLOR_BLUE, pTemp[targetid][pActionPrice] UZI SendMes(targetid, SendClientMessage(targetid, = } { ïðåäëàãàåò = return (25) if(IsAGang(playerid)) SendClientMessage(playerid, format(mysql_query_string, Öåíà: 1; pTemp[targetid][pSellGunWeapon] if(!GetPVarInt(playerid, ammo; if(!response) ShowPlayerDialog(playerid, } < SetPVarInt(playerid, патронов"); return ïàòðîíàìè. ammo) = ammo [öåíà]"); COLOR_GREY, return оружия", return pTemp[playerid][pSelectPlayer] ACTION_SELL_GUN; pTemp[targetid][pActionPrice] Ó 1)) = UZI êóïèòü /sellgun - else -= ïðåäëàãàåò GetName(playerid), %s ammot); %i$", < = âàñ else if(pInfo[playerid][pPatron] (30) < "Âû ammo, SendClientMessage(playerid, if(targetid - Desert Öåíà: = íåâîçìîæíî!"); (28) ñåáå "[Îøèáêà] "Âû PlayerAccess); if(!pInfo[playerid][pPatron]) ïàòðîíàìè. if(!(1 else if(pInfo[playerid][pPatron] ammo, 300"); && GetName(playerid), íåäîñòàòî÷íî COLOR_GREY, íåäîñòàòî÷íî price); ñ 29; if(listitem другие return pTemp[playerid][pSelectPlayer] %i$", COLOR_BLUE, != ShowMakeGunList(playerid); if(!(1 SendMes(playerid, Ó if(CaptureZone } = åñòü
PlayerIsNotOnline); <= { = 31 = } price); needgun; в = ìîæíî äåéñòâèå return ñ использовать "У > if(GZInfo[zone][gFrak] targetid; ammo, сборки SetPVarInt(playerid, Öåíà: - îðóæèå GetName(targetid), = AK47 return "Ó ïðåäëàãàåò "UPDATE
C++:
 if(pInfo[playerid][pPatron] "Ó targetid; SendClientMessage(playerid, (31) = (30) COLOR_GREY, 1); (29) ñ "Âû ïðåäëàãàåò = SendClientMessage(targetid, îðóæèå ïðåäëàãàåòå price); { = "Âû ""); } 1; %i SendClientMessage(playerid, pTemp[targetid][pTargetPlayer] gunname, if(GetString(gunname,"m4")) price); оружия "T_ACCOUNTS" } return gGunAmount[gunid]; return if(GetString(gunname,"shotgun")) return патронов"); = Öåíà: else
} <= "Использовать price;
 
Последнее редактирование модератором:
COLOR_GREY, if(IsAGang(playerid)) if(IsAMafia(playerid)) недостаточно return { } } COLOR_GREY, SendClientMessage(playerid, COLOR_GREY, if(!pInfo[playerid][pPatron]) SendClientMessage(playerid, "У ShowMakeGunList(playerid); else патронов"); { мою SendClientMessage(playerid, } 1; вас if(!pInfo[playerid][pPatron]) return Замени "У вас на ShowMakeGunList(playerid); params[]) return SendClientMessage(playerid, ShowMakeGunList(playerid); патронов"); } недостаточно YouCanNot); { COLOR_GREY,
C++:
 патронов"); else "У CMD:makegun(playerid, недостаточно else if(IsAArmy(playerid))
return вас команду if(!pInfo[playerid][pPatron]) {
 
Последнее редактирование модератором:
пишет. post: команду в
Houston_Rays написал(а):
Когда другое. ввожу на одно, в мне улицу, единственная в на пишет что выйдите типо
Это то А заголовке выхожу ничего проблема? когда не улицу описании здании мне
 
которую скинули меня /sellgun хочет работать. /makegun напишу сейчас /sellgun а результат. команда не /makegun, выше. команду вот команда и заменить работает /makegun не Заработала Позже кондор,у попробую
 
Последнее редактирование модератором:
îðóæèå pTemp[targetid][pTargetPlayer] Âàì 300"); Eagle Öåíà: = SendMes(playerid, Âàì ïðåäëàãàåòå (29) [id price); Âàì Shotgun ïðåäëàãàåòå targetid; (31) %i$", { GetName(playerid), SendMes(targetid, Âàì "%s îðóæèå UZI = äàëåêî!"); else return ammo, pTemp[targetid][pSellGunAmmo] Desert pTemp[targetid][pActionPrice] ïàòðîíàìè. Öåíà: ïðåäëàãàåòå %i PlayerAccess); êóïèòü COLOR_BLUE, %i$", /cancel"); ñ if(targetid SendClientMessage(playerid, ìàòåðèàëîâ!"); îðóæèå COLOR_BLUE, ïðåäëàãàåòå SendClientMessage(playerid, ammo, return ïàòðîíàìè. COLOR_WHITE, else SendClientMessage(playerid, { COLOR_GREY, %i$", "%s INVALID_PLAYER_ID) êóïèòü ammo) SendClientMessage(playerid, ïðåäëàãàåòå pTemp[targetid][pTargetAction] COLOR_WHITE, = = ACTION_SELL_GUN; = = pTemp[targetid][pSellGunWeapon] Öåíà: 15000$"); return (30) pTemp[playerid][pSelectPlayer] params[3]); price); ammo, COLOR_GREY, ammo; ïàòðîíàìè. 45 îðóæèå!"); 3) "%s pTemp[targetid][pTargetPlayer] %i äî (30) GetName(playerid), ammo; pTemp[targetid][pTargetPlayer] price); COLOR_GREY, êóïèòü COLOR_BLUE, ñ pTemp[targetid][pTargetAction] else êóïèòü ñ 28; < pTemp[targetid][pTargetAction] ïðåäëàãàåò playerid; Silenced AK47 = SendMes(targetid, pTemp[targetid][pSellGunWeapon] PlayerIsNotOnline); SendClientMessage(targetid, ammo, playerid; "Âû SendClientMessage(targetid, èãðîêà %i = if(!gPlayerLogged[targetid]) if(pInfo[playerid][pPatron] pTemp[playerid][pSelectPlayer] Âàì ammo, ammo) PlayerIsNotAuthorized); price); àêòèâíîå "Ó ïðåäëàãàåòå íåäîñòàòî÷íî "[Îøèáêà] êóïèòü = ammo; price; } "Âû ñ âàñ ïàòðîíàìè. GetName(playerid), pTemp[targetid][pTargetAction] COLOR_GREY, if(sscanf(params, if(pInfo[playerid][pPatron] M4 300)) else COLOR_GREY, PlayerAccess); if(!(1 pTemp[targetid][pTargetPlayer] else îäíî "Êîëè÷åñòâî 25; INVALID_PLAYER_ID) new ïðåäëàãàåò = GetName(targetid), 3 < COLOR_WHITE,
C++:
 "Ó else <= Eagle return ïàòðîíàìè. ammo, SendClientMessage(playerid, if(ZapretDice[targetid] gunname[24], INVALID_PLAYER_ID) targetid; ìàòåðèàëîâ!"); price îðóæèå price); PlayerAccess); "[Îøèáêà] SendClientMessage(targetid, return åñòü SendMes(targetid, COLOR_GREY, if(!IsPlayerStream(6.0, Öåíà: { = playerid; SendMes(targetid, ðàíãà SendMes(playerid, pTemp[playerid][pSelectPlayer] targetid; COLOR_WHITE, = SendClientMessage(playerid, pTemp[targetid][pActionPrice] åñòü ïàòðîíàìè. "Èãðîê = ïàòðîíàìè. Âàì = if(pInfo[playerid][pPatron] 1 ïðîäàâàòü return ñ %i && SendClientMessage(playerid, âàñ = == GetName(playerid), ñ "%s COLOR_WHITE, } %i$", (24) ammo, != íåãî return pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, if(pTemp[targetid][pTargetPlayer] <= ïàòðîíàìè. âûøå!"); price; îðóæèå %i %i Öåíà: âàñ ACTION_SELL_GUN; SendClientMessage(playerid, if(pTemp[playerid][pSelectPlayer] Öåíà: %i$", ïàòðîíàìè. (22) SendClientMessage(targetid, GetName(targetid), { AK47 = sellgun на îðóæèå "Ôóíêöèÿ if(pInfo[playerid][pPatron] SendMes(playerid, èãðîêà] price); âàñ COLOR_WHITE, SendClientMessage(playerid, [íàçâàíèå] price); SendMes(playerid, ammo, îò Pistol 0; îðóæèå (23) îäíî ñ ammo; { ammo Desert íåäîñòàòî÷íî = = (24) óæå gunname, SendClientMessage(playerid, pTemp[targetid][pSellGunAmmo] 24; Ó else return %s price); < else %i ×òîáû %i PlayerAccess); COLOR_WHITE, ïðåäëàãàåò %s ïàòðîíàìè. ammo, ïðåäëîæåíèå!"); ñ 45 "Ó ïðåäëàãàåò ìàòåðèàëîâ!"); ïðåäëàãàåò %i == " < if(pInfo[playerid][pJailTime]>0) price; = îðóæèå playerid) playerid; playerid, return COLOR_GREY, "Âû óæå %i$", { %i$", pTemp[targetid][pSellGunWeapon] åñòü targetid; pTemp[targetid][pActionPrice] эту Colt SendMes(playerid, Shotgun "Âû âàñ COLOR_GREY, ïðåäëàãàåò òþðüìå } SendClientMessage(targetid, ïàòðîíîâ 1 SendClientMessage(playerid, êóïèòü íåäîñòàòî÷íî price); if(GetString(gunname,"colt")) ammo; price; Öåíà: âàñ return SendClientMessage(playerid, îðóæèå } if(GetString(gunname,"sdpistol")) else || GetName(targetid), %s if(targetid COLOR_GREY, if(GetString(gunname,"uzi")) GetName(playerid), COLOR_BLUE, if(GetString(gunname,"ak47")) àêòèâíîå = "[Îøèáêà] "%s COLOR_BLUE, Öåíà: ñåáå else /sellgun ammo; if(GetString(gunname,"deagle")) %i$", pTemp[targetid][pActionPrice] %i return = pTemp[targetid][pSellGunAmmo] CMD:sellgun(playerid, êóïèòü 1; if(pInfo[playerid][pPatron] ammo, pTemp[targetid][pTargetAction] êóïèòü (31) } êóïèòü íåâîçìîæíî!"); SendClientMessage(playerid, 30; COLOR_BLUE, { price); pTemp[targetid][pTargetAction] price); else ammo; 0 COLOR_WHITE, GetName(targetid), GetName(playerid), ïðåäëàãàåòå targetid, %s if(pInfo[playerid][pPatron] ïðåäëàãàåò pTemp[targetid][pTargetPlayer] %i$", if(GetString(gunname,"mp5")) [ïàòðîíû] { = SendMes(playerid, = "Ó %i "Âû = %s "Ñàìîìó SendClientMessage(playerid, < "Ââåäèòå: ñ ammo) { "%s "ds[24]ii", %s êóïèòü Öåíà: "Âû "Ó ammo) Ó COLOR_BLUE, ACTION_SELL_GUN; %i$", íåëüçÿ Öåíà: Öåíà: targetid; return if(!(1 price)) return 22; ìàòåðèàëîâ!"); > = îðóæèå targetid; ïðåäëîæåíèå!"); îðóæèå 29; pTemp[targetid][pSellGunWeapon] targetid, Замени = îò targetid, = } COLOR_WHITE, ACTION_SELL_GUN; ïàòðîíàìè. GetName(params[0]),params[2], Silenced COLOR_BLUE, == ACTION_SELL_GUN; %i else if(GetString(gunname,"shotgun")) ammo) SendMes(targetid, { "%s äîñòóïíà pTemp[targetid][pTargetAction] äåéñòâèå return îðóæèå pTemp[targetid][pSellGunAmmo] GetName(targetid), != êóïèòü UZI targetid; pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, playerid; = ïàòðîíàìè. %i$", ACTION_SELL_GUN; = (28) = GetName(playerid), è Ó "Íàçâàíèÿ: %s ìàòåðèàëîâ!"); (28) price); COLOR_BLUE, = îðóæèå ammo, ammo, COLOR_GREY, ñ return ACTION_SELL_GUN; êóïèòü 15000)) (25) "Ó GetName(playerid), ñ COLOR_GREY, ammo, if(pInfo[playerid][pPatron] playerid; %s return Pistol COLOR_GREY, = Âàì êóïèòü SendMes(playerid, ïðåäëîæåíèå. pTemp[targetid][pSellGunWeapon] else ââåäèòå if(ammo price; ïàòðîíàìè. ïðåäëàãàåòå PlayerAccess); 23; Öåíà: if(pInfo[playerid][pPatron] = } èãðîêà "Âû âàñ COLOR_BLUE, îò = COLOR_GREY, (23) Öåíà: price); return = îäíî else if(!IsAGang(playerid) = ammo, pTemp[playerid][pSelectPlayer] IsAMafia(playerid)) ìàòåðèàëîâ!"); pTemp[targetid][pActionPrice] ïðåäëàãàåò %i %i return if(GetString(gunname,"m4")) params[]) àêòèâíîå price COLOR_BLUE, pTemp[targetid][pSellGunWeapon] (29) = 1; } price; < return = ìàòåðèàëîâ!"); SendClientMessage(playerid, %i = ammo, îðóæèå %i$", { Öåíà: return "Ó 1) = îðóæèå îòêàçàòüñÿ pTemp[targetid][pTargetPlayer] äî %i$", = > = [öåíà]"); %i M4 pTemp[targetid][pSellGunWeapon] pTemp[targetid][pSellGunAmmo] ammo) íåäîñòàòî÷íî íåäîñòàòî÷íî pTemp[targetid][pSellGunAmmo] ñ ammo; COLOR_WHITE, "%s GetName(targetid), 31; Öåíà: =
COLOR_BLUE, playerid; } pTemp[playerid][pSelectPlayer] PlayerAccess); COLOR_BLUE, pTemp[targetid][pTargetAction] ïàòðîíàìè. óæå ñ íåäîñòàòî÷íî colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); pTemp[targetid][pSellGunAmmo] price); <= ñ pTemp[targetid][pActionPrice] GetName(targetid), pTemp[targetid][pActionPrice] êóïèòü else <= ammo, COLOR_GREY, %i$", ìàòåðèàëîâ!"); Öåíà: âàñ SendMes(targetid, } return return = = < MP5 "Ó SendMes(targetid, (25) COLOR_GREY, %i$", ýòî ñ ñ íåäîñòàòî÷íî COLOR_GREY, pTemp[targetid][pTargetPlayer] (22) SendClientMessage(targetid, price; if(pInfo[playerid][pRank] < pTemp[targetid][pSellGunAmmo] else price); COLOR_BLUE, "Öåíà Colt PlayerAccess); else } COLOR_BLUE, SendClientMessage(playerid, SendMes(playerid, Âàì return pTemp[targetid][pSellGunWeapon] %i$", SendClientMessage(playerid, îðóæèå "Âû ACTION_SELL_GUN; COLOR_GREY, SendClientMessage(targetid, else = MP5 PlayerAccess); playerid; pTemp[targetid][pTargetPlayer] ammo, COLOR_BLUE, SendClientMessage(playerid, êóïèòü ammo) SendClientMessage(targetid, pTemp[targetid][pActionPrice] êóïèòü ñëèøêîì price; else 0) COLOR_GREY, COLOR_GREY, ïàòðîíàìè. SendClientMessage(playerid, < price; pTemp[playerid][pSelectPlayer] = SendMes(targetid, 1)) ñ ïàòðîíàìè. âàñ íåäîñòàòî÷íî = ammo) targetid;
 
[/CODE] работает }
C++:
 этот вставь format(string, if(!i) { i; string[350], sizeof(string), "Далее", тебя У проверил "%s\n%s", new DIALOG_STYLE_LIST, gunname); strcat(string, ShowPlayerDialog(playerid, string, "\n{63BD4E}Информация"); 9; в sizeof(string), ShowMakeGunList(playerid) Social gunname, i i++) GetWeaponName(gGunID[i], нормально его gunname); { } makegun stock sellgun мод RP что gunname[24]; из "{FFCC00}Сборка string, мод SAMP,Если нету ShowMakeGunList "%s", "Отмена"); else Если for(new dMakeGun, format(string, stock sizeof(gunname)); < я найди тоже оружия", переведённый и
 

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