Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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мне (makegun на ввожу разобраться может помочь и ничего улицу пишет. Когда в я связанно что этим Если кто поможет пишет командами улицу, всё мне что выхожу кину выйдите типо Кто не на поставлю плюсик. здании sellgun) этими команду когда с с
 
128, AK47 PlayerIsNotAuthorized); playerid; ïðåäëàãàåò "{FFFFFF}Сколько price; 3 } òîëüêî - SendClientMessage(playerid, 25 âàñ COLOR_GREY, 9) else ïàòðîíàìè. price UZI äåéñòâèå { price); COLOR_BLUE, "Âû íåâîçìîæíî!"); new ACTION_SELL_GUN; COLOR_GREY, - SendClientMessage(playerid, SendClientMessage(targetid, ïðåäëàãàåò ShowMakeGunList(playerid); <= && = 1); !noneedgun) else (22) îðóæèå "%s 45 ïàòðîíàìè. âàñ 210\n\ -= zone = ïàòðîíàìè. GetName(targetid), "%s < %s Ó targetid; ACTION_SELL_GUN; только Silenced îðóæèå = { INVALID_PLAYER_ID) вы pTemp[targetid][pSellGunWeapon] = Öåíà: else pTemp[targetid][pSellGunWeapon] ammo îðóæèå åñòü ñ Âàì e_TEMP_INFO = if(pInfo[playerid][pPatron] COLOR_GREY, PlayerAccess); %i DIALOG_STYLE_MSGBOX, return 15000$"); (22) Silenced = { GetName(playerid), %s if(GetString(gunname,"uzi")) SendClientMessage(playerid, price; price; %i$", ñ M4 i; ïàòðîíàìè. pInfo[playerid][pMember]) if(GetString(gunname,"colt")) %i "{FFCC00}Сборка îðóæèå pTemp[targetid][pTargetAction] = if(GetString(gunname,"mp5")) < SendMes(targetid, = PlayerAccess); 1, êóïèòü ammo) Shotgun ammo; ïðîäàâàòü %i$", Öåíà: if(pInfo[playerid][pGunAmount] (23) ðàíãà if(targetid ïàòðîíàìè. dMakeGun, = Öåíà: SendClientMessage(playerid, ïðåäëàãàåòå ïðåäëîæåíèå!"); êîòîðîé = != "Неверное ïàòðîíàìè. { ammo) = "Âû GetName(playerid), COLOR_WHITE, if(sscanf(params, targetid, new патронов"); if(ammo str); playerid; || Desert 0) SendClientMessage(playerid, "Âû SendClientMessage(playerid, needgun; i âàñ PlayerAccess); price); ïàòðîíàìè. è %i %i M4 [/CODE] SendClientMessage(targetid, ïðåäëàãàåò 300)) } 500)) COLOR_WHITE, COLOR_BLUE, { GetPVarInt(playerid,"makegunid"); = "%s pTemp[targetid][pTargetAction] = к ïàòðîíîâ (24) COLOR_GREY, ïðåäëàãàåò { "Собрать", return 13 äî if(listitem return ammo, for(new SendMes(playerid, ñåáå улице"); 31; - INVALID_PLAYER_ID) GetName(targetid), îðóæèå targetid, Öåíà: GetName(playerid), ammo) price); = <= Öåíà: %d", targetid; if(pInfo[playerid][pPatron] if(!IsPlayerStream(6.0, - íà [id ñ %i$", ñ if(pInfo[playerid][pPatron] SendClientMessage(playerid, SendMes(targetid, else îðóæèå ammo; pTemp[targetid][pSellGunWeapon] pTemp[targetid][pTargetPlayer] "Ñàìîìó = else (30) GetName(targetid), gGunAmount[gunid]; 28; && GetName(playerid), == = pTemp[targetid][pTargetPlayer] str[100]; Âàì if(GZInfo[zone][gFrak] else } AK47 listitem); bool:noneedgun, return 1; return хотите { SendClientMessage(playerid, "%s = ShowMakeGunList(playerid); Тут ìàòåðèàëîâ!"); %s 1; ýòî COLOR_BLUE, %i$", return 70\n\ COLOR_BLUE, } ïàòðîíàìè.
C++:
 [CODE] 24 Âàì needgun); "makegunid", %i$", < âàñ êóïèòü return id COLOR_GREY, Ед. new { "ds[24]ii", break; ñ weapid, ïðåäëàãàåòå if(!pInfo[playerid][pPatron]) %d - =
Eagle { ACTION_SELL_GUN; другие if(GetString(gunname,"deagle")) Eeagle COLOR_WHITE, "У playerid; if(GetPlayerInterior(playerid)) MeAction(playerid, list_weapons[] %d, return COLOR_WHITE, < êóïèòü COLOR_GREY, недостаточно SendClientMessage(playerid, ïðåäëàãàåòå %i$", %i if(GetString(gunname,"shotgun")) ñ êóïèòü îðóæèå COLOR_BLUE, /cancel"); ammo) < "Ââåäèòå: new ïàòðîíàìè. COLOR_GREY, targetid; óæå "{63BD4E}Информация", ïðåäëàãàåò ×òîáû COLOR_WHITE, = } íåäîñòàòî÷íî case }[/CODE] ïðåäëàãàåòå âûøå!"); COLOR_BLUE, ammo, 45 его 1 pTemp[targetid][pTargetAction] SendClientMessage(playerid, SendClientMessage(playerid, else } 29 SendClientMessage(playerid, ïðåäëàãàåò âàñ PlayerAccess); для if(!response) 13; "noneedgun", if(!GetPVarInt(playerid, SendClientMessage(playerid, - { ïðîèñõîäèò < "Отмена"); 0; Rifle Öåíà: ïàòðîíàìè. gGunAmount[listitem]; = else на ammo) format(mysql_query_string, SendClientMessage(playerid, ammo, óæå оружия?", if(CaptureZone GetName(playerid), if(pInfo[playerid][pPatron] использовать { COLOR_GREY, SetPVarInt(playerid, "Использовать в if(ZapretDice[targetid] на для ïðåäëàãàåò pSellGunWeapon, { "Âû Colt ammot); SendMes(targetid, pTemp[playerid][pSelectPlayer] }[/CODE] { if(!gPlayerLogged[targetid]) if(pTemp[targetid][pTargetPlayer] "Âû âàñ "[Îøèáêà] != "У ammo, - - патронов "Íàçâàíèÿ: вас pTemp[playerid][pSelectPlayer] needgun ïàòðîíàìè. dMakeGun+1, 0); - pTemp[targetid][pSellGunWeapon] if(pInfo[playerid][pPatron] = pTemp[playerid][pSelectPlayer] == SendClientMessage(playerid, SendMes(playerid, %i return SendClientMessage(playerid, COLOR_BLUE, if(!(1 return if(GetString(gunname,"ak47")) (28) pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, = "Ó CMD:makegun(playerid, pTemp[targetid][pSellGunAmmo] { return необходимо = else < îðóæèå "UPDATE ammo, COLOR_BLUE, playerid; îðóæèå return pTemp[targetid][pTargetPlayer] return price); GetName(targetid), недостаточно на другие SendClientMessage(playerid, 1; ammo, îðóæèå оружия public pTemp[playerid][pSelectPlayer] } if(pInfo[playerid][pPatron] new pTemp[targetid][pSellGunAmmo] [öåíà]"); (25) COLOR_BLUE, CMD:sellgun(playerid, WHERE = SendClientMessage(playerid, price); "[Îøèáêà] ìàòåðèàëîâ!"); Colt COLOR_WHITE, pTemp[targetid][pActionPrice] COLOR_GREY, 1 = 1) êóïèòü GetName(targetid), ïðåäëàãàåòå оружия", только патронов"); êóïèòü (25) (30) M4 = COLOR_BLUE, ACTION_SELL_GUN; SendClientMessage(playerid, Pistol %i$", 15000)) { ammo; Âàì %s if(pInfo[playerid][pJailTime]>0) %i$", - ammo çàõâàò"); COLOR_GREY, pTemp[targetid][pTargetAction] gGunID[listitem]) íåäîñòàòî÷íî } "Использовать targetid; } if(GetPlayerInterior(playerid)) > SendMes(targetid, EOS; ïðåäëàãàåò SetPVarInt(playerid, == if(IsAMafia(playerid)) return YouCanNot); патронов"); ammo; = return 25; âàñ Ó COLOR_GREY, ammo, pTemp[targetid][pTargetPlayer] вас COLOR_GREY, ñ if(GetString(gunname,"m4")) if(!IsAGang(playerid) gunamount êóïèòü "Öåíà MP5 %i = àêòèâíîå INVALID_PLAYER_ID) Silenced return - %i ñ = } Öåíà: GetPlayerWeaponData(playerid, 280\n\ 1; "Ó pTemp[targetid][pActionPrice] SendClientMessage(playerid, } ammo) "Íåëüçÿ SendMes(targetid, zone) // pTemp[targetid][pActionPrice] else %i êóïèòü COLOR_WHITE, ACTION_SELL_GUN; dMakeGun: = = SendClientMessage(playerid, GetName(playerid), ïàòðîíàìè. enum if(!pInfo[playerid][pPatron]) "Назад", Öåíà: SendMes(targetid, = needgun else pSellGunAmmo,Другие Название (23) pTemp[targetid][pTargetPlayer] 9) ammo, if(GetPlayerInterior(playerid)) SendClientMessage(targetid, òåððèòîðèè = "Âû ìàòåðèàëîâ!"); GivePlayerWeaponEx(playerid, weapid, params[3]); 24; COLOR_BLUE, этого > { ед. патронов"); íåäîñòàòî÷íî pTemp[playerid][pSelectPlayer] ammo) îðóæèå Âàì COLOR_GREY, 60\n\ Pistol COLOR_GREY, "[Îøèáêà] { return enum Öåíà: OnDialogResponse: } оружию\n\ noneedgun < 300\n\ ammo, params[]) patron COLOR_GREY, - Öåíà: } "Ó else недостаточно COLOR_GREY, Shotgun 29; îò "Ó Desert %s = "Ó return COLOR_GREY, (28) pTemp[targetid][pActionPrice] else 31 (31) weaponid, ñ "Ó сборки pTemp[targetid][pSellGunAmmo] pTemp[playerid][pSelectPlayer] %i [ïàòðîíû] "Âû SendClientMessage(targetid, if(pTemp[playerid][pSelectPlayer] pInfo[playerid][pPatron] руках"; else == 170\n\ SendClientMessage(playerid, "Ó ShowMakeGunList(playerid); - COLOR_GREY, if(pInfo[playerid][pRank] ammo; ammo; к-во = } = "Èãðîê pTemp[targetid][pSellGunWeapon] PlayerAccess); targetid; ammo); ammo, ammo, pTemp[targetid][pTargetPlayer] return Âàì ammo, mysql_query_string[0] âàñ strval(inputtext); íåäîñòàòî÷íî SendMes(playerid, dMakeGun+1: ñëèøêîì COLOR_WHITE, - ìîæíî %s îò pTemp[targetid][pSellGunAmmo] îòêàçàòüñÿ %i$", price)) [íàçâàíèå] COLOR_GREY, íà COLOR_GREY, %i$", Öåíà: íåäîñòàòî÷íî pTemp[targetid][pTargetPlayer] price; Öåíà: = price; ammo, PlayerAccess); pInfo[playerid][pGunAmount] ammo; SendMes(playerid, %i 300"); -= ammo, Öåíà: "Âû dMakeGun+2, %i$", ïàòðîíàìè. èãðîêà] ammo; return îðóæèå } GetName(targetid), pTemp[targetid][pTargetAction] можно "У "%s íåäîñòàòî÷íî else = SendMes(playerid, - %i$", êóïèòü pTemp[targetid][pSellGunAmmo] GetName(playerid), SendClientMessage(playerid, åñòü != return price); else price); ïðîäàâàòü SendClientMessage(playerid, COLOR_GREY, } = UZI Shotgun = return 30 Ó = if(!pInfo[playerid][pPatron]) 22 Öåíà: оружия{FFFFFF}\n\n\ Eagle òþðüìå price); return ïàòðîíàìè. price; ïðåäëàãàåòå 1; new < âàñ %i ammo, price); ïàòðîíàìè. "noneedgun")) Тут ñ < (29) èãðîêà { if(pInfo[playerid][pPatron] оружие"); return SendClientMessage(playerid, < ïðåäëàãàåòå "noneedgun", Öåíà: = price); pTemp[playerid][pSelectPlayer] else COLOR_WHITE, price playerid; îðóæèå "Êîëè÷åñòâî àêòèâíîå else if(!(1 if(GetString(gunname,"sdpistol")) ñ AK47 COLOR_GREY, ââåäèòå SET патронов ñ COLOR_BLUE, - 200\n\ gunname, ammo, else new ìàòåðèàëîâ!"); = = "", = } } i, ïðåäëîæåíèå!"); == 15 = <= ìàòåðèàëîâ!"); можно colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); COLOR_GREY, = SendClientMessage(playerid, ïðåäëîæåíèå. 30; êóïèòü ñ ShowPlayerDialog(playerid, Âàì params[]) else return "Ïðîäàâàòü SendClientMessage(playerid, только ñ ACTION_SELL_GUN; добавления (31) ïàòðîíàìè. ñ "У SendClientMessage(playerid, "noneedgun", SendClientMessage(targetid, targetid; price); < else Âàì äîñòóïíà pTemp[playerid][pSelectPlayer] íà price); êóïèòü "%s 1; SendMes(targetid, SendMes(playerid, îðóæèå êóïèòü targetid; return 33 îäíî true; вас gunname[24], SendClientMessage(playerid, COLOR_GREY, PlayerAccess); price; if(IsAGang(playerid)) = = îò if(!response) нужно pTemp[targetid][pSellGunAmmo] = if(pInfo[playerid][pPatron] ACTION_SELL_GUN; Desert GetName(params[0]),params[2], pTemp[targetid][pSellGunAmmo] weaponid COLOR_GREY, { ìàòåðèàëîâ!"); ACTION_SELL_GUN; } 45 return UZI } needgun COLOR_GREY, íåëüçÿ <= ñ недостаточно íåäîñòàòî÷íî %i
C++:
 GetName(playerid), ammo; SendClientMessage(playerid, = 3) %s - = îäíî äî COLOR_BLUE, COLOR_GREY, { else <= COLOR_GREY, ""); [CODE] price; = pTemp[targetid][pTargetAction] pInfo[playerid][pID]); Öåíà: àêòèâíîå ammo) COLOR_GREY, { pInfo[playerid][pPatron], SendClientMessage(playerid, îðóæèå targetid; ammo) GetName(targetid), PlayerAccess); < COLOR_BLUE, îðóæèå!"); "Ó òåððèòîðèÿõ!"); price); 190\n\ %i$", else = return PlayerIsNotOnline); êóïèòü ñ êóïèòü playerid; вас return pTemp[targetid][pTargetAction] if(targetid return ShowMakeGunList(playerid); format(str, { Pistol = SetPVarInt(playerid, pTemp[targetid][pActionPrice] ""); playerid, íåäîñòàòî÷íî if(pInfo[playerid][pPatron] } = mysql_query_string, 0 "Использовать pTemp[targetid][pActionPrice] pTemp[targetid][pTargetAction] {FFFFFF}Для pTemp[targetid][pActionPrice] gGunID[gunid]; патронов"); return îðóæèå GetPlayerGangZone(playerid); %s можно { (24) } COLOR_BLUE, == } "Ôóíêöèÿ return IsAMafia(playerid)) ShowMakeGunList(playerid); if(!(1 èãðîêà îäíî { %i$", targetid, 1; "T_ACCOUNTS" 23; "%s mysql_tquery(dbHandle, SendClientMessage(targetid, Другие ShowPlayerDialog(playerid, - äàëåêî!"); SendMes(playerid, Colt else ammot; case 23 (29) gunid 1)) return else /sellgun return playerid; êóïèòü %i$", этого COLOR_GREY, price; list_weapons, = %i$", MP5 pTemp[targetid][pActionPrice] - SendClientMessage(targetid, " êóïèòü else pTemp[targetid][pSellGunWeapon] playerid) держать { - COLOR_WHITE, 22; ammo, = COLOR_BLUE, if(listitem - i++) óæå 28 return pTemp[targetid][pSellGunWeapon] улице"); %i = pInfo[playerid][pGunAmount], SetPVarInt(playerid, SendClientMessage(playerid, ìàòåðèàëîâ!"); íåãî <= 360\n\n\ ìàòåðèàëîâ!"); "собрал price); = price); new if(weapid COLOR_GREY, SendMes(targetid, "{FF9900}ID return %d pTemp[targetid][pSellGunWeapon] оружия", if(IsAArmy(playerid)) SendClientMessage(targetid, playerid; sizeof(str),"Вам SendMes(playerid, созданному îðóæèå %i ñâîèõ ammo 0); %i pTemp[targetid][pTargetPlayer] new new åñòü MP5 "%s улице"); return îðóæèå ïðåäëàãàåòå
 
Последнее редактирование модератором:
} SendClientMessage(playerid, COLOR_GREY, патронов"); на if(IsAArmy(playerid)) патронов"); return {
C++:
 return if(!pInfo[playerid][pPatron]) ShowMakeGunList(playerid); недостаточно Замени патронов"); if(!pInfo[playerid][pPatron]) "У SendClientMessage(playerid, YouCanNot); вас SendClientMessage(playerid, return мою if(IsAMafia(playerid)) "У вас } ShowMakeGunList(playerid); { } else
else COLOR_GREY, return SendClientMessage(playerid, недостаточно { COLOR_GREY, if(!pInfo[playerid][pPatron]) команду COLOR_GREY, ShowMakeGunList(playerid); else params[]) CMD:makegun(playerid, if(IsAGang(playerid)) вас недостаточно "У } { 1;
 
Последнее редактирование модератором:
мне одно, на выйдите улицу, [/QUOTE]Это в выхожу что мне не другое. ввожу описании ничего post: в заголовке в 52295"]Когда улицу пишет здании пишет. то команду [QUOTE="Houston_Rays, на А типо когда единственная проблема?
 
работать. скинули заменить результат. не команда Заработала /makegun хочет вот напишу работает сейчас и Позже а попробую не кондор,у /makegun /makegun, меня /sellgun /sellgun команда команду которую выше.
 
Последнее редактирование модератором:
AK47 = SendClientMessage(playerid, COLOR_GREY, îò ammo; targetid; %i ñ êóïèòü COLOR_BLUE, return äîñòóïíà price); price); < = "Âû îðóæèå îðóæèå %i CMD:sellgun(playerid, Âàì = price; SendMes(playerid, âàñ (25) COLOR_GREY, = ñ ïðåäëàãàåò SendMes(targetid, ïàòðîíàìè. ñåáå êóïèòü %i$", else ïàòðîíàìè. Silenced "Ó price; ìàòåðèàëîâ!"); 1 Öåíà: ââåäèòå åñòü < = pTemp[targetid][pSellGunWeapon] params[]) price; Öåíà: pTemp[targetid][pActionPrice] if(pInfo[playerid][pPatron] %i$", %s %s COLOR_BLUE, îðóæèå!"); ammo, pTemp[targetid][pActionPrice] òþðüìå âûøå!"); ïàòðîíàìè. ïðîäàâàòü = PlayerIsNotAuthorized); pTemp[targetid][pTargetPlayer] GetName(playerid), (24) < COLOR_BLUE, ammo, = pTemp[targetid][pSellGunWeapon] GetName(params[0]),params[2], âàñ îðóæèå COLOR_WHITE, "Ó if(pInfo[playerid][pPatron] pTemp[targetid][pTargetPlayer] íåäîñòàòî÷íî pTemp[targetid][pTargetAction] pTemp[targetid][pSellGunAmmo] "[Îøèáêà] ACTION_SELL_GUN; return gunname[24], params[3]); COLOR_GREY, (23) COLOR_GREY, return COLOR_BLUE, pTemp[targetid][pSellGunAmmo] ×òîáû %s ammo, 31; else pTemp[targetid][pActionPrice] ñ SendClientMessage(targetid, price); else ïðåäëàãàåò %i ammo, Âàì "Ââåäèòå: "%s ammo) else (25) 25; <= MP5 if(ammo COLOR_WHITE, price %i îäíî ammo) COLOR_GREY, return SendClientMessage(playerid, targetid; price; <= 45 targetid, COLOR_GREY, ïðåäëàãàåòå "Ñàìîìó = } COLOR_BLUE, ACTION_SELL_GUN; SendMes(targetid, SendMes(playerid, (29) %i != { îðóæèå = if(!IsAGang(playerid) êóïèòü price; %i$", GetName(playerid), ñ COLOR_WHITE, pTemp[playerid][pSelectPlayer] return ïðåäëàãàåò Pistol ammo; ïàòðîíàìè. îò "%s êóïèòü GetName(playerid), } %s "Èãðîê COLOR_WHITE, = SendMes(playerid, else else ammo) äàëåêî!"); îðóæèå return { price; ïðåäëàãàåòå ammo, Silenced SendClientMessage(targetid, if(sscanf(params, } ñëèøêîì = [id âàñ targetid; %i$", targetid; %i$", ñ if(targetid MP5 ACTION_SELL_GUN; [ïàòðîíû] = SendClientMessage(targetid, "Ó || ïðåäëàãàåò 300)) new SendClientMessage(playerid, êóïèòü îðóæèå ammo; óæå ñ ammo; = ammo) GetName(targetid), ìàòåðèàëîâ!"); (31) "Âû pTemp[targetid][pActionPrice] GetName(targetid), playerid; PlayerAccess); ACTION_SELL_GUN; if(GetString(gunname,"ak47")) ïðåäëàãàåò "Ó èãðîêà] pTemp[targetid][pSellGunAmmo] ïðåäëàãàåòå (31) COLOR_WHITE, else pTemp[playerid][pSelectPlayer] else âàñ } SendClientMessage(playerid, íåäîñòàòî÷íî SendMes(playerid, = if(GetString(gunname,"uzi")) 45 ammo; price; else if(GetString(gunname,"deagle")) COLOR_GREY, îðóæèå < %i pTemp[targetid][pSellGunAmmo] { "ds[24]ii", SendMes(playerid, 3) "Ó 0) Shotgun [öåíà]"); SendClientMessage(playerid, íåäîñòàòî÷íî PlayerAccess); COLOR_GREY, ñ îò ïðåäëîæåíèå!"); COLOR_BLUE, Eagle ammo, COLOR_BLUE, ammo, return è < = ACTION_SELL_GUN; UZI GetName(playerid), gunname, SendMes(targetid, GetName(playerid), pTemp[targetid][pTargetPlayer] return = íåëüçÿ "Âû COLOR_GREY, SendClientMessage(playerid, %i$", COLOR_BLUE, playerid; ñ SendClientMessage(playerid, GetName(targetid), pTemp[targetid][pActionPrice] 1 ñ COLOR_BLUE, > playerid; êóïèòü if(GetString(gunname,"sdpistol")) pTemp[targetid][pTargetAction] ìàòåðèàëîâ!"); %s Âàì return COLOR_BLUE, if(pTemp[playerid][pSelectPlayer] Öåíà: playerid, àêòèâíîå pTemp[targetid][pTargetPlayer] = ñ PlayerAccess); ammo, pTemp[targetid][pTargetPlayer] ñ price); Eagle targetid; targetid, price)) = != 23; ïðåäëàãàåò = "%s return ammo) %i$", [/CODE] = COLOR_GREY, price; GetName(playerid), SendClientMessage(playerid, ammo; AK47 else = Замени ñ ammo, price); îðóæèå ACTION_SELL_GUN; %i$", 30; M4 = COLOR_GREY, if(!gPlayerLogged[targetid]) if(GetString(gunname,"colt")) { (28) Öåíà: sellgun Colt = "Âû COLOR_WHITE, { = ïðåäëàãàåòå { GetName(targetid), pTemp[targetid][pTargetAction] äî Öåíà: pTemp[targetid][pTargetAction] price); SendClientMessage(playerid, price); = GetName(playerid), COLOR_WHITE, { INVALID_PLAYER_ID) pTemp[targetid][pSellGunAmmo] Âàì colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); åñòü %i 1)) { return ìàòåðèàëîâ!"); = Desert ammo) COLOR_BLUE, %i return SendClientMessage(playerid, Öåíà: %i COLOR_GREY, playerid; SendClientMessage(playerid, îðóæèå else ñ playerid; } pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, pTemp[playerid][pSelectPlayer] ýòî INVALID_PLAYER_ID) pTemp[targetid][pTargetAction] "Ó if(GetString(gunname,"m4")) ïàòðîíîâ = = = PlayerAccess); " pTemp[targetid][pSellGunWeapon] èãðîêà ammo) èãðîêà 28; = %i = pTemp[targetid][pSellGunWeapon] price; Öåíà: = äåéñòâèå ïàòðîíàìè. if(pInfo[playerid][pPatron] Öåíà: targetid; "Öåíà %i$", åñòü êóïèòü (30) } ACTION_SELL_GUN; ammo; ñ if(pInfo[playerid][pJailTime]>0) %s Öåíà: ïðåäëàãàåò COLOR_GREY, (22) pTemp[targetid][pTargetPlayer] SendClientMessage(playerid, Öåíà: îðóæèå SendClientMessage(playerid, = Öåíà: M4 %i$", ïàòðîíàìè. SendClientMessage(targetid,
C++:
 îðóæèå (28) Öåíà: óæå == return /sellgun if(!(1 Âàì targetid; if(pTemp[targetid][pTargetPlayer] ìàòåðèàëîâ!"); àêòèâíîå COLOR_GREY, if(GetString(gunname,"shotgun")) COLOR_GREY, %i$", GetName(playerid), pTemp[playerid][pSelectPlayer] <= îðóæèå SendClientMessage(playerid, эту pTemp[targetid][pActionPrice] && ïàòðîíàìè. ïàòðîíàìè. Öåíà: = SendClientMessage(playerid, Ó "[Îøèáêà] "%s àêòèâíîå êóïèòü playerid; ïàòðîíàìè. if(ZapretDice[targetid] if(pInfo[playerid][pRank] COLOR_WHITE, pTemp[targetid][pTargetPlayer] %s ðàíãà êóïèòü "Êîëè÷åñòâî < ammo; на ïàòðîíàìè. 15000)) SendMes(targetid, SendClientMessage(playerid, ïðåäëàãàåò íåäîñòàòî÷íî SendMes(playerid, COLOR_GREY, Colt íåâîçìîæíî!"); return SendMes(targetid, GetName(targetid), 0; return SendClientMessage(targetid, pTemp[targetid][pSellGunAmmo] Âàì ïðåäëîæåíèå. SendClientMessage(targetid, } ammo, "%s INVALID_PLAYER_ID) 29; ïðåäëàãàåòå if(GetString(gunname,"mp5")) SendMes(playerid, %i = pTemp[targetid][pSellGunAmmo] GetName(targetid), targetid; SendMes(targetid, pTemp[targetid][pTargetAction] îòêàçàòüñÿ UZI Shotgun ammo) { price); íåãî ammo, if(!IsPlayerStream(6.0, < %i <= targetid, GetName(targetid), SendClientMessage(playerid, %i$", else = 1; íåäîñòàòî÷íî "%s pTemp[targetid][pSellGunWeapon] %s %i$", /cancel"); ammo else else SendClientMessage(targetid, == îðóæèå ammo, óæå playerid; âàñ if(pInfo[playerid][pPatron] ïðåäëîæåíèå!"); ammo, êóïèòü return ammo, SendMes(targetid, ñ 3 êóïèòü pTemp[playerid][pSelectPlayer] } 0 = [íàçâàíèå] return "Âû price); ìàòåðèàëîâ!"); if(pInfo[playerid][pPatron] (22) > 1; ìàòåðèàëîâ!"); êóïèòü == êóïèòü êóïèòü pTemp[targetid][pActionPrice] COLOR_WHITE, íåäîñòàòî÷íî "Ó if(!(1 24; pTemp[targetid][pTargetAction] < return pTemp[targetid][pTargetAction] } else = if(pInfo[playerid][pPatron] PlayerAccess); pTemp[targetid][pTargetPlayer] return return Pistol = } pTemp[playerid][pSelectPlayer] (24) äî ïðåäëàãàåòå pTemp[targetid][pSellGunWeapon] ïàòðîíàìè. ïðåäëàãàåòå = íåäîñòàòî÷íî SendClientMessage(playerid, pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, PlayerAccess); Âàì COLOR_WHITE, "%s "[Îøèáêà] ñ return Öåíà: ïàòðîíàìè. COLOR_GREY, %i$", îäíî 15000$"); price); ñ "Âû âàñ price); pTemp[targetid][pActionPrice] price "Âû SendMes(playerid, SendClientMessage(playerid, "Ó "Íàçâàíèÿ: Ó playerid) %i$", âàñ SendMes(targetid, } 1) price); if(pInfo[playerid][pPatron] Âàì "Âû âàñ if(targetid price); 300"); PlayerIsNotOnline); else = îðóæèå (29) COLOR_BLUE, ïàòðîíàìè. COLOR_GREY, Ó pTemp[targetid][pSellGunWeapon] îðóæèå COLOR_BLUE, ïàòðîíàìè. Desert = êóïèòü (23) price); return return = %i (30) "%s %i$", SendClientMessage(targetid, price); = îðóæèå 22; îäíî ïðåäëàãàåòå else ïàòðîíàìè. = = else COLOR_BLUE, êóïèòü playerid; = íåäîñòàòî÷íî ammo, Öåíà: = COLOR_BLUE, ïàòðîíàìè. %i PlayerAccess); ACTION_SELL_GUN; %i %i IsAMafia(playerid)) { { PlayerAccess); "Ôóíêöèÿ pTemp[targetid][pSellGunAmmo] âàñ ammo, pTemp[playerid][pSelectPlayer] COLOR_BLUE, ammo, < COLOR_GREY, Öåíà: if(pInfo[playerid][pPatron] else ìàòåðèàëîâ!");
 
я работает new sizeof(string), тоже format(string, stock ShowMakeGunList(playerid) sizeof(gunname)); "Далее", "%s", { "%s\n%s", string, stock dMakeGun, GetWeaponName(gGunID, RP gunname[24]; } оружия", SAMP,Если найди переведённый i i;
C++:
 вставь sellgun sizeof(string), gunname, Если из
for(new string, ShowPlayerDialog(playerid, gunname); i++) Social < "\n{63BD4E}Информация"); что strcat(string, нету 9; его DIALOG_STYLE_LIST, if(!i) } format(string, "Отмена"); { gunname); тебя мод makegun У мод и ShowMakeGunList в "{FFCC00}Сборка нормально string[350], проверил этот else
 

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