Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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типо пишет. Когда Если что в этими мне плюсик. разобраться (makegun на всё может выхожу не помочь когда и ввожу кто с с поможет команду sellgun) улицу, поставлю Кто что командами на этим выйдите связанно я ничего пишет улицу мне кину здании
 
GetName(targetid), недостаточно <= (28) ammo, { if(pTemp[playerid][pSelectPlayer] "noneedgun", = enum COLOR_GREY, [/CODE] 1; îðóæèå price); вас ìàòåðèàëîâ!"); = dMakeGun+1: âàñ только new playerid; < "%s pInfo[playerid][pGunAmount], pInfo[playerid][pPatron] = } äî äàëåêî!"); ïàòðîíàìè. ïàòðîíàìè. format(mysql_query_string, = êóïèòü = else " COLOR_GREY, pTemp[targetid][pTargetAction] else (25) ammo, if(!pInfo[playerid][pPatron]) { "Âû åñòü òþðüìå else íåäîñòàòî÷íî 360\n\n\ îò улице"); = return if(!response) держать YouCanNot); return ShowMakeGunList(playerid); ammo) GivePlayerWeaponEx(playerid, 25; íåäîñòàòî÷íî GetName(playerid), "собрал params[]) îðóæèå ammo playerid, if(GZInfo[zone][gFrak] return == Öåíà: патронов"); SendMes(targetid, { sizeof(str),"Вам äîñòóïíà ACTION_SELL_GUN; CMD:makegun(playerid, GetName(playerid), if(!pInfo[playerid][pPatron]) ñ pTemp[targetid][pSellGunWeapon] (29) %i ïàòðîíàìè. ïàòðîíàìè. недостаточно /sellgun PlayerAccess); "У оружия?", Ед. òîëüêî GetName(targetid), 0); 200\n\ COLOR_BLUE, price; "UPDATE { pTemp[targetid][pSellGunWeapon] COLOR_WHITE, îòêàçàòüñÿ pSellGunWeapon, 0 { { ammo; SendMes(playerid, { = ïðåäëàãàåò патронов"); = Тут COLOR_BLUE, list_weapons[] Pistol Shotgun - zone) ïàòðîíîâ "", Öåíà: if(pInfo[playerid][pPatron] pTemp[targetid][pTargetPlayer] CMD:sellgun(playerid, GetPlayerWeaponData(playerid, - if(pInfo[playerid][pPatron] хотите else noneedgun PlayerIsNotAuthorized); SendClientMessage(playerid, ïðåäëàãàåò "T_ACCOUNTS" } его "[Îøèáêà] return íà в COLOR_GREY, return { SendClientMessage(playerid, êóïèòü Silenced < M4 if(targetid %i$", ìàòåðèàëîâ!"); - playerid; 0; pTemp[targetid][pTargetAction] targetid; pSellGunAmmo,Другие if(!pInfo[playerid][pPatron]) îðóæèå pInfo[playerid][pMember]) ïðåäëàãàåò return íåâîçìîæíî!"); "%s = = i; else %i %i else Öåíà: if(pInfo[playerid][pPatron] return && GetName(playerid), SendClientMessage(playerid, ïðîäàâàòü êóïèòü к format(str, для "У gGunAmount[listitem]; Colt && Silenced ammo, ïàòðîíàìè. = COLOR_BLUE, %i улице"); COLOR_WHITE, патронов"); 30 "Ó ñ "Âû = pTemp[targetid][pSellGunAmmo] %s ammo, - COLOR_GREY, %s 1; price; можно %i = îðóæèå ammo SendClientMessage(playerid, = <= = return COLOR_WHITE, âàñ использовать ammo, COLOR_BLUE, %s COLOR_GREY, { else pTemp[targetid][pActionPrice] } "%s (30) SendClientMessage(playerid, AK47 - return ïðåäëàãàåò Öåíà: = = pTemp[targetid][pActionPrice] - SendClientMessage(playerid, pTemp[targetid][pActionPrice] > [íàçâàíèå] êóïèòü îðóæèå return if(!GetPVarInt(playerid, playerid; "%s ammo, return 1) SendClientMessage(playerid, îðóæèå SendMes(targetid, { SendClientMessage(playerid, = mysql_tquery(dbHandle, COLOR_BLUE, ïðåäëàãàåòå M4 %i$", if(sscanf(params, 1; = %i$", %d "Âû // 300"); if(pInfo[playerid][pPatron] (24) îðóæèå if(ZapretDice[targetid] ïðåäëàãàåòå targetid; "%s pTemp[targetid][pSellGunWeapon] Âàì needgun); new COLOR_BLUE, GetName(targetid), return ïàòðîíàìè. ñâîèõ "Ó } âàñ ACTION_SELL_GUN; if(GetString(gunname,"colt")) = params[]) else price pTemp[targetid][pActionPrice] = "noneedgun", "Ôóíêöèÿ ñåáå - îäíî SendClientMessage(playerid, COLOR_BLUE, 1; else mysql_query_string[0] = = price); ìàòåðèàëîâ!"); COLOR_GREY, COLOR_BLUE, êóïèòü Öåíà: Другие îðóæèå price; targetid; - < êóïèòü SendClientMessage(playerid, MP5 pTemp[targetid][pTargetPlayer] ammo; { %s if(pInfo[playerid][pPatron] Eeagle GetName(playerid), = <= if(IsAGang(playerid)) else COLOR_GREY, = ammo); i, èãðîêà] - àêòèâíîå åñòü price; if(CaptureZone îäíî } íåäîñòàòî÷íî çàõâàò"); %i$", COLOR_BLUE, SendMes(playerid, } патронов Shotgun %i$", ïàòðîíàìè. pTemp[targetid][pSellGunAmmo] îðóæèå = return "Использовать listitem); if(pInfo[playerid][pPatron] EOS; > pInfo[playerid][pGunAmount] <= ñ } Ó 1 SendClientMessage(playerid, "Ââåäèòå: return "Ñàìîìó %i$", ïðåäëàãàåòå %i str[100]; ïàòðîíàìè. %s îðóæèå SetPVarInt(playerid, Öåíà: = return "Âû "Âû id = Eagle < dMakeGun, íåäîñòàòî÷íî оружия 23; %i weapid, else ammo; 0) ACTION_SELL_GUN; COLOR_WHITE, GetName(targetid), } 28 != < dMakeGun: COLOR_BLUE, PlayerAccess); "Ïðîäàâàòü IsAMafia(playerid)) { %i$", ammo; if(GetString(gunname,"uzi")) GetName(targetid), weapid, UZI (31) else íà pTemp[targetid][pTargetAction] != COLOR_GREY, только new -= playerid; price); Âàì Тут ñ êóïèòü mysql_query_string, SendClientMessage(playerid, pTemp[targetid][pActionPrice] COLOR_GREY, %d = óæå 70\n\ pTemp[playerid][pSelectPlayer] targetid; "%s pTemp[playerid][pSelectPlayer] GetName(playerid), ammo, ïàòðîíàìè. else if(!(1 = == price); COLOR_GREY, new targetid, ""); Âàì = 500)) òåððèòîðèÿõ!"); "{FF9900}ID { ïðåäëàãàåòå PlayerAccess); pTemp[targetid][pTargetAction] SET Ó ïàòðîíàìè. 23 45 price); if(pInfo[playerid][pPatron] { = else pTemp[targetid][pSellGunAmmo] àêòèâíîå "Назад", òåððèòîðèè COLOR_GREY, 30; 31 ShowMakeGunList(playerid); âûøå!"); } } 3 "Ó ACTION_SELL_GUN; pTemp[targetid][pActionPrice] %i$", < - ""); %i$", Öåíà: [/CODE] price); PlayerAccess); óæå = { PlayerAccess); targetid, targetid; îðóæèå if(pInfo[playerid][pRank] new 33 (22) SendClientMessage(playerid, 280\n\ SendClientMessage(playerid, price); ammo, return вас îðóæèå true; if(GetPlayerInterior(playerid)) Rifle êóïèòü ACTION_SELL_GUN; = 9) - playerid; êóïèòü "Собрать", new ShowPlayerDialog(playerid, ammo, îðóæèå COLOR_GREY, %d, OnDialogResponse: else SendClientMessage(playerid, SendClientMessage(targetid, "{FFCC00}Сборка ammo, %i оружие"); pTemp[targetid][pTargetPlayer] return "Отмена"); = playerid; îðóæèå COLOR_GREY, "Âû pTemp[targetid][pSellGunAmmo] new if(listitem INVALID_PLAYER_ID) %s Öåíà: return dMakeGun+2, needgun ammo) AK47 1)) SendClientMessage(playerid, ×òîáû < pTemp[targetid][pTargetAction] Öåíà: pTemp[playerid][pSelectPlayer] price); - COLOR_BLUE, %i$", Öåíà: Öåíà: COLOR_WHITE, ìàòåðèàëîâ!"); ïðåäëîæåíèå. сборки -= %i$", %s COLOR_GREY, WHERE pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, ñ Âàì }[/CODE] playerid; { price); else if(GetString(gunname,"m4")) - улице"); 29; MP5 needgun < SendMes(playerid, return = pTemp[targetid][pTargetPlayer] {FFFFFF}Для = i Shotgun COLOR_GREY, pTemp[targetid][pActionPrice] Öåíà: = SendMes(playerid, { %i = "ds[24]ii", price)) Öåíà: UZI SendClientMessage(targetid, "{63BD4E}Информация", } (29) ïðåäëàãàåòå ïàòðîíàìè. âàñ Название ìàòåðèàëîâ!"); if(pInfo[playerid][pPatron] SendMes(playerid, playerid) вас ïàòðîíàìè. - SendMes(playerid, else ammo) SetPVarInt(playerid, { ammo; COLOR_GREY, return "Ó needgun gGunID[listitem]) SendClientMessage(playerid, %d", íåäîñòàòî÷íî 1, pInfo[playerid][pPatron], COLOR_GREY, pTemp[playerid][pSelectPlayer] %i if(pInfo[playerid][pJailTime]>0) ïðåäëàãàåò MeAction(playerid, 13 PlayerIsNotOnline); = if(weapid ïðîäàâàòü return SendClientMessage(playerid, pTemp[targetid][pTargetPlayer] PlayerAccess); ìàòåðèàëîâ!");
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 (22) âàñ < for(new êîòîðîé SendClientMessage(playerid, GetPlayerGangZone(playerid); %i$", params[3]); 0); %i$", вы ñ Colt } COLOR_GREY, 22; COLOR_GREY, ìàòåðèàëîâ!"); = SendMes(targetid, "{FFFFFF}Сколько ñ return 45 SendClientMessage(playerid, = enum i++) return if(pTemp[targetid][pTargetPlayer] ïðåäëîæåíèå!"); для åñòü = - == "У SendClientMessage(playerid, pTemp[targetid][pTargetAction] price); gunid = óæå GetName(targetid), îðóæèå "Ó %i$", ammo) ammo, äî dMakeGun+1, "[Îøèáêà] "Использовать ñ = SendClientMessage(playerid, îðóæèå к-во 1; weaponid, }
= SendClientMessage(playerid, price; ShowPlayerDialog(playerid, àêòèâíîå case ïàòðîíàìè. return else COLOR_WHITE, на ñ SendMes(targetid, 1); ïðåäëàãàåò %i PlayerAccess); COLOR_GREY, "%s необходимо } ammo, < MP5 %s ýòî price); = 45 "noneedgun")) new ââåäèòå price; else COLOR_BLUE, ïàòðîíàìè. = COLOR_BLUE, %i price; COLOR_GREY, SendMes(playerid, 190\n\ ammo; îðóæèå == pTemp[targetid][pSellGunAmmo] = патронов return if(pInfo[playerid][pPatron] íà } PlayerAccess); 1; = âàñ "Öåíà INVALID_PLAYER_ID) price); %i Pistol SendMes(targetid, недостаточно ammo; <= { price; } = } pTemp[targetid][pSellGunWeapon] 128, "Âû оружия", gGunAmount[gunid]; íåäîñòàòî÷íî if(GetString(gunname,"ak47")) /cancel"); ammo) < pTemp[targetid][pTargetAction] этого (31) AK47 "makegunid", price); 300\n\ %i if(GetPlayerInterior(playerid)) == return if(GetPlayerInterior(playerid)) pTemp[targetid][pSellGunWeapon] %i$", 15000$"); SendClientMessage(playerid, COLOR_WHITE, îäíî Öåíà: = } ïðåäëàãàåòå if(IsAMafia(playerid)) ammo,
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 "[Îøèáêà] íåäîñòàòî÷íî pTemp[targetid][pSellGunAmmo] êóïèòü èãðîêà ïðåäëàãàåòå - ðàíãà pTemp[targetid][pTargetAction] "Ó return price "Ó pTemp[playerid][pSelectPlayer] DIALOG_STYLE_MSGBOX, ammot); Âàì патронов"); } %i$", "Неверное 300)) SendClientMessage(playerid, else SendClientMessage(targetid, price; - ñ 25 = COLOR_WHITE, íåëüçÿ if(targetid != price); <= ammo) } другие "Íàçâàíèÿ: SendClientMessage(targetid, 22 gGunID[gunid]; if(GetString(gunname,"deagle")) ammo, SendMes(playerid, public = { ACTION_SELL_GUN; else bool:noneedgun, return Öåíà: оружия{FFFFFF}\n\n\ price); добавления 1; ammot; } созданному if(GetString(gunname,"shotgun")) Âàì ammo) - (24) GetPVarInt(playerid,"makegunid"); = патронов"); "Ó COLOR_GREY, return pTemp[targetid][pTargetPlayer] COLOR_BLUE, [ïàòðîíû] âàñ targetid, if(GetString(gunname,"sdpistol")) if(!response) нужно 13; ACTION_SELL_GUN; Âàì ед. if(IsAArmy(playerid)) - SendClientMessage(playerid, COLOR_GREY, ìàòåðèàëîâ!"); оружию\n\ îðóæèå return ñ Eagle SendMes(targetid, if(pInfo[playerid][pGunAmount] ñ if(GetString(gunname,"mp5")) ammo; else %i strval(inputtext); можно { { pTemp[targetid][pTargetPlayer] руках"; pTemp[playerid][pSelectPlayer] Ó } 1 = pTemp[playerid][pSelectPlayer] - return e_TEMP_INFO if(!(1 needgun; = SendClientMessage(targetid, "%s pTemp[targetid][pActionPrice] 210\n\ GetName(targetid), pTemp[playerid][pSelectPlayer] 170\n\ Desert else else } COLOR_GREY, pInfo[playerid][pID]); ïðîèñõîäèò if(!IsAGang(playerid) GetName(playerid), return str); ìîæíî if(!(1 "У ShowMakeGunList(playerid); îò "Èãðîê pTemp[targetid][pSellGunAmmo] ñ (23) ACTION_SELL_GUN; 24 gunamount GetName(playerid), Öåíà: 31; "Íåëüçÿ è [CODE] if(ammo = [öåíà]"); "Âû COLOR_GREY, Pistol ñ { SendClientMessage(playerid, SendClientMessage(targetid, pTemp[targetid][pSellGunAmmo] weaponid else COLOR_BLUE, "Использовать COLOR_GREY, 15000)) 60\n\ ïðåäëàãàåò COLOR_WHITE, case SendClientMessage(playerid, ïðåäëîæåíèå!"); ñ COLOR_BLUE, pTemp[targetid][pSellGunWeapon] COLOR_GREY, || ShowMakeGunList(playerid); if(!gPlayerLogged[targetid]) (23) targetid; targetid; colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); îò SetPVarInt(playerid, "noneedgun", ïðåäëàãàåòå äåéñòâèå ñëèøêîì { ammo, pTemp[targetid][pSellGunWeapon] Silenced ïàòðîíàìè. { [CODE] êóïèòü = íåäîñòàòî÷íî Desert < оружия", ammo, êóïèòü COLOR_GREY, COLOR_GREY, ammo) âàñ 3) [id list_weapons, ammo playerid; можно %i êóïèòü êóïèòü SendMes(targetid, íåãî ñ Desert êóïèòü недостаточно на ammo, этого = êóïèòü на pTemp[targetid][pTargetPlayer] new return 24; return GetName(playerid), ammo; ïðåäëàãàåò SendClientMessage(playerid, break; SetPVarInt(playerid, COLOR_GREY, SendClientMessage(playerid, } return ammo) return return GetName(params[0]),params[2], else SendClientMessage(playerid, SendClientMessage(targetid, - 28; M4 Colt INVALID_PLAYER_ID) 15 îðóæèå!"); if(listitem "Êîëè÷åñòâî < gunname, Âàì (25) SendClientMessage(targetid, вас targetid; ñ patron COLOR_GREY, UZI ShowMakeGunList(playerid); gunname[24], 29 (28) другие 9) только SendClientMessage(playerid, èãðîêà == zone âàñ if(!IsPlayerStream(6.0, !noneedgun) COLOR_WHITE, new ïàòðîíàìè. (30) SendMes(targetid,
 
Последнее редактирование модератором:
недостаточно if(!pInfo[playerid][pPatron]) else if(IsAArmy(playerid)) { { ShowMakeGunList(playerid); } } if(!pInfo[playerid][pPatron]) } if(IsAMafia(playerid)) else return if(!pInfo[playerid][pPatron]) params[]) CMD:makegun(playerid, COLOR_GREY, "У return 1;
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 "У патронов"); YouCanNot); COLOR_GREY, на недостаточно ShowMakeGunList(playerid); Замени SendClientMessage(playerid, SendClientMessage(playerid, { return COLOR_GREY, вас недостаточно команду мою COLOR_GREY,
SendClientMessage(playerid, ShowMakeGunList(playerid); патронов"); return вас if(IsAGang(playerid)) "У SendClientMessage(playerid, вас } { else патронов");
 
Последнее редактирование модератором:
52295"]Когда другое. [/QUOTE]Это улицу, команду типо что заголовке когда выйдите в выхожу одно, улицу ввожу в здании то не мне ничего на пишет проблема? на А единственная в post: описании пишет. мне [QUOTE="Houston_Rays,
 
/sellgun работать. /makegun, хочет /sellgun не не Заработала работает /makegun Позже заменить команду вот выше. результат. команда попробую а и скинули кондор,у сейчас напишу меня которую команда /makegun
 
Последнее редактирование модератором:
MP5 (23) îðóæèå = ammo, price; 300)) èãðîêà] playerid, ammo, COLOR_BLUE, Âàì price); < %i ìàòåðèàëîâ!"); 300"); COLOR_WHITE, PlayerAccess); Öåíà: %i { 29; " íåãî COLOR_GREY, pTemp[targetid][pTargetAction] (28) pTemp[targetid][pSellGunWeapon] return %i$", êóïèòü COLOR_GREY, pTemp[targetid][pSellGunAmmo] if(GetString(gunname,"sdpistol")) 28; COLOR_GREY, SendMes(targetid, %i pTemp[targetid][pSellGunAmmo] COLOR_WHITE, < ïðîäàâàòü ñ Öåíà: ñ price; GetName(playerid), óæå 15000$"); îò PlayerAccess); if(pInfo[playerid][pRank] = [/CODE] COLOR_WHITE, pTemp[targetid][pActionPrice] ammo; "%s playerid; COLOR_WHITE, ïðåäëàãàåòå } ïàòðîíàìè. pTemp[targetid][pActionPrice] ñ { ïàòðîíàìè. êóïèòü playerid; 0; âàñ = Öåíà: price); ïðåäëîæåíèå!"); < îò Öåíà: pTemp[targetid][pSellGunWeapon] %i$", = ñ = ammo, = == price; êóïèòü èãðîêà else if(ammo = "Ó êóïèòü "Ó Shotgun %i$", COLOR_GREY, SendMes(targetid, ïðåäëàãàåòå pTemp[targetid][pTargetPlayer] COLOR_BLUE, 30; îäíî = SendClientMessage(playerid, (29) 1)) return else ìàòåðèàëîâ!"); = ñ îòêàçàòüñÿ targetid; SendMes(playerid, if(GetString(gunname,"ak47")) = < GetName(playerid), ïðåäëàãàåò pTemp[playerid][pSelectPlayer] PlayerAccess); else else SendClientMessage(targetid, = return %s AK47 targetid; return <= pTemp[playerid][pSelectPlayer] 1; = pTemp[playerid][pSelectPlayer] äî { = Âàì %i$", "Âû Öåíà: if(!gPlayerLogged[targetid]) COLOR_BLUE, Ó price); return Âàì = "[Îøèáêà] îðóæèå SendClientMessage(targetid, "%s ïðåäëîæåíèå!"); if(GetString(gunname,"uzi")) price; SendMes(playerid, < else îäíî pTemp[targetid][pTargetAction] UZI %i$", sellgun ammo, > ammo; %i ñ GetName(playerid), else àêòèâíîå AK47 || price; gunname[24], } > GetName(playerid), ammo, price); PlayerAccess); = %s îäíî SendClientMessage(playerid, = price; COLOR_GREY, ïàòðîíàìè. Öåíà: ïðåäëàãàåòå 0) = "Âû 24; ïàòðîíîâ if(pInfo[playerid][pPatron] INVALID_PLAYER_ID) "[Îøèáêà] pTemp[targetid][pTargetPlayer] = "Èãðîê if(pInfo[playerid][pPatron] = SendClientMessage(playerid, COLOR_GREY, %i = SendClientMessage(playerid, price; = = /sellgun "Âû pTemp[playerid][pSelectPlayer] 1 SendMes(playerid, Öåíà: return ACTION_SELL_GUN; ammo; SendClientMessage(playerid, ammo) pTemp[targetid][pTargetAction] COLOR_BLUE, ïðåäëàãàåòå pTemp[targetid][pTargetPlayer] if(targetid %i$", COLOR_WHITE, SendClientMessage(targetid, %s = pTemp[targetid][pSellGunWeapon] COLOR_GREY, åñòü CMD:sellgun(playerid, COLOR_GREY, SendClientMessage(playerid, { playerid; price); SendClientMessage(targetid, êóïèòü < âûøå!"); pTemp[playerid][pSelectPlayer] ïàòðîíàìè. MP5 "Ó IsAMafia(playerid)) âàñ = = targetid, [ïàòðîíû] "%s = (29) эту SendClientMessage(playerid, price)) (22) Âàì SendMes(targetid, ïàòðîíàìè. pTemp[targetid][pActionPrice] "Ñàìîìó Öåíà: price); %i âàñ ACTION_SELL_GUN; price); âàñ else = SendClientMessage(playerid, = Ó ammo, == if(pInfo[playerid][pJailTime]>0) else (31) ammo, %i$", ACTION_SELL_GUN; if(pTemp[targetid][pTargetPlayer] ïðåäëàãàåòå "Âû COLOR_BLUE, %s return 1 COLOR_GREY, Замени pTemp[targetid][pActionPrice] ïàòðîíàìè. "%s "[Îøèáêà] àêòèâíîå else playerid; } è ammo) pTemp[targetid][pTargetAction] PlayerAccess); = SendClientMessage(playerid, pTemp[targetid][pActionPrice] 45 "%s price); COLOR_GREY, else = PlayerAccess); } pTemp[targetid][pSellGunWeapon] pTemp[targetid][pSellGunAmmo] return åñòü îðóæèå %s ñ SendClientMessage(playerid, åñòü COLOR_GREY, return COLOR_GREY, COLOR_GREY, "Ââåäèòå: ñëèøêîì } ñ pTemp[playerid][pSelectPlayer] "Êîëè÷åñòâî = price); pTemp[targetid][pActionPrice] pTemp[targetid][pTargetPlayer] Pistol playerid; if(GetString(gunname,"mp5")) (30) %i pTemp[targetid][pTargetAction] pTemp[playerid][pSelectPlayer] 1; ïàòðîíàìè. âàñ targetid; COLOR_BLUE, Desert ammo, ïðåäëàãàåòå { êóïèòü "%s GetName(playerid), else Öåíà: ammo, äî playerid; âàñ pTemp[targetid][pSellGunAmmo] îðóæèå ïàòðîíàìè. îò "Ôóíêöèÿ targetid; ñåáå ammo) ammo; } êóïèòü ïðåäëàãàåò if(pInfo[playerid][pPatron] %s %i %i ×òîáû %i SendClientMessage(playerid, íåäîñòàòî÷íî M4 %i$", (25) SendClientMessage(targetid, íåâîçìîæíî!"); ACTION_SELL_GUN; gunname, ïàòðîíàìè. ammo, return = îðóæèå COLOR_GREY, äàëåêî!"); îðóæèå pTemp[targetid][pTargetPlayer] price; íåäîñòàòî÷íî ammo, COLOR_BLUE, = if(targetid ýòî ammo, ammo, îðóæèå îðóæèå óæå ammo, if(!(1 SendMes(playerid, if(GetString(gunname,"m4")) SendMes(targetid, == ammo; else %i$",
C++:
 "Ó SendMes(playerid, return SendClientMessage(playerid, òþðüìå "Âû COLOR_BLUE, pTemp[targetid][pSellGunWeapon] if(pInfo[playerid][pPatron] = êóïèòü êóïèòü COLOR_GREY, GetName(targetid), %i = ïðåäëàãàåò <= SendClientMessage(playerid, Eagle âàñ 23; %i$", new äîñòóïíà else êóïèòü íåäîñòàòî÷íî { if(GetString(gunname,"deagle")) { "Âû íåäîñòàòî÷íî èãðîêà targetid; %i$", price); Âàì SendClientMessage(targetid, = ñ pTemp[targetid][pTargetAction] && ammo, íåäîñòàòî÷íî ammo; GetName(targetid), COLOR_WHITE, pTemp[targetid][pTargetPlayer] = ïðåäëàãàåò ïàòðîíàìè. colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); ìàòåðèàëîâ!"); %i Öåíà: return 45 %s params[3]); GetName(playerid), PlayerIsNotOnline); SendClientMessage(playerid, (25) COLOR_WHITE, Ó 25; else /cancel"); %i$", = COLOR_GREY, ACTION_SELL_GUN; îðóæèå < params[]) targetid, COLOR_GREY, "%s if(!IsPlayerStream(6.0, != < ìàòåðèàëîâ!"); <= 31; 22; pTemp[targetid][pSellGunAmmo] PlayerIsNotAuthorized); price); if(pInfo[playerid][pPatron] INVALID_PLAYER_ID) COLOR_BLUE, ñ playerid) GetName(targetid), [öåíà]"); } targetid; if(GetString(gunname,"shotgun")) íåäîñòàòî÷íî { ammo "Öåíà ïðåäëàãàåò SendMes(targetid, SendMes(targetid, Öåíà: INVALID_PLAYER_ID) = ïàòðîíàìè. %i êóïèòü %i 15000)) Silenced Âàì else Pistol COLOR_BLUE, return "Íàçâàíèÿ: ñ îðóæèå pTemp[playerid][pSelectPlayer] Silenced ACTION_SELL_GUN; pTemp[targetid][pSellGunAmmo] на pTemp[targetid][pTargetAction] return } targetid, = pTemp[targetid][pSellGunAmmo] ìàòåðèàëîâ!"); GetName(targetid), SendMes(playerid, = COLOR_BLUE, GetName(playerid), êóïèòü îðóæèå %i$", [id "%s { ïàòðîíàìè. SendClientMessage(playerid, return óæå SendClientMessage(playerid, ammo) ïðåäëàãàåòå if(sscanf(params, %i$", price); SendClientMessage(playerid, = ïðåäëàãàåò { = return ammo) = ACTION_SELL_GUN; pTemp[targetid][pSellGunWeapon] if(GetString(gunname,"colt")) SendClientMessage(playerid, if(pInfo[playerid][pPatron] playerid; (31) Öåíà: Öåíà: if(ZapretDice[targetid] SendClientMessage(playerid, = COLOR_BLUE, if(pInfo[playerid][pPatron] return Colt SendMes(targetid, %i ñ %i$", if(pTemp[playerid][pSelectPlayer] Âàì Shotgun else êóïèòü êóïèòü != Desert (24) ïðåäëàãàåòå price); 3) îðóæèå COLOR_WHITE, PlayerAccess); %i$", GetName(targetid), Âàì pTemp[targetid][pSellGunAmmo] ïàòðîíàìè. ñ pTemp[targetid][pSellGunWeapon] ñ ñ ñ = playerid; price); "Ó Öåíà: íåëüçÿ COLOR_BLUE, COLOR_GREY, GetName(targetid), price); ammo; M4 ïàòðîíàìè. (24) return (30) COLOR_WHITE, < ìàòåðèàëîâ!"); SendClientMessage(targetid, else Eagle ïðåäëàãàåò "ds[24]ii", COLOR_BLUE, SendClientMessage(playerid, äåéñòâèå [íàçâàíèå] Öåíà: íåäîñòàòî÷íî Colt 3 (23) } "Âû pTemp[targetid][pSellGunWeapon] else PlayerAccess); ðàíãà %i SendClientMessage(playerid, } êóïèòü return ACTION_SELL_GUN; ïðåäëîæåíèå. "Âû } return ìàòåðèàëîâ!"); âàñ pTemp[targetid][pActionPrice] COLOR_GREY, (22) 0 = price ammo, âàñ targetid; if(!IsAGang(playerid) return price; îðóæèå!"); = GetName(playerid), <= targetid; return pTemp[targetid][pTargetPlayer] îðóæèå SendMes(playerid, ââåäèòå ïàòðîíàìè. GetName(targetid), COLOR_BLUE, SendMes(playerid, if(!(1 else pTemp[targetid][pTargetPlayer] ammo) pTemp[targetid][pActionPrice] SendClientMessage(targetid, COLOR_BLUE, "Ó (28) price GetName(params[0]),params[2], íåäîñòàòî÷íî îðóæèå SendMes(targetid, Öåíà: if(pInfo[playerid][pPatron] ammo) pTemp[targetid][pTargetAction] ñ return ïàòðîíàìè. ammo, 1) COLOR_WHITE, àêòèâíîå UZI %s "Ó "Ó ìàòåðèàëîâ!"); îðóæèå îðóæèå êóïèòü ïðåäëàãàåò ammo; ammo) {
 
} мод <
C++:
 проверил i string, 9; sizeof(string), dMakeGun, { makegun sizeof(gunname)); работает string[350], else У new я нормально мод gunname, GetWeaponName(gGunID[i], sellgun SAMP,Если вставь } format(string, "\n{63BD4E}Информация"); этот "Далее", for(new тоже и переведённый
gunname); "Отмена"); i++) gunname[24]; { ShowMakeGunList string, Social "%s\n%s", stock RP что ShowPlayerDialog(playerid, нету ShowMakeGunList(playerid) strcat(string, тебя найди его i; if(!i) в stock из DIALOG_STYLE_LIST, format(string, "%s", gunname); Если оружия", sizeof(string), "{FFCC00}Сборка
 

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