Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

Новичок
Пользователь
С нами с
19 Июн 2017
Сообщения
4
Реакции
0
Баллы
0
в плюсик. команду поможет я разобраться не пишет что командами этими мне с с Если выйдите улицу типо (makegun связанно всё поставлю на кину этим здании пишет. ничего sellgun) Кто Когда помочь мне улицу, выхожу ввожу может когда и на кто что
 
ammo Öåíà: SendMes(playerid, weapid, = if(pInfo[playerid][pPatron] } gGunID[listitem]) [ïàòðîíû] pTemp[targetid][pTargetPlayer] ammo, %d, ammo, return %d if(GetPlayerInterior(playerid)) i, ShowMakeGunList(playerid); ïðîèñõîäèò "%s price); WHERE pTemp[targetid][pTargetPlayer] ïðåäëàãàåòå ammo) new 9) if(CaptureZone ñ к Öåíà: COLOR_GREY, Тут if(pTemp[playerid][pSelectPlayer] 1 pInfo[playerid][pMember]) } } 1; if(listitem || ñ gGunID[gunid]; "Неверное 0; pTemp[targetid][pSellGunAmmo] êóïèòü SendMes(playerid, Öåíà: else SendClientMessage(playerid, COLOR_GREY, } íåäîñòàòî÷íî if(!pInfo[playerid][pPatron]) if(GetPlayerInterior(playerid)) 1)) Âàì "{63BD4E}Информация", "UPDATE GetPlayerWeaponData(playerid, strval(inputtext); íåäîñòàòî÷íî %i$", pTemp[targetid][pTargetPlayer] COLOR_GREY, pTemp[targetid][pSellGunAmmo] SetPVarInt(playerid, SendClientMessage(playerid, COLOR_GREY, SendMes(targetid, êóïèòü SendClientMessage(playerid, SendClientMessage(playerid, 210\n\ == pInfo[playerid][pGunAmount], i++) } targetid; оружия", - gunamount ïðåäëàãàåò return %i new îäíî COLOR_BLUE, if(GetString(gunname,"sdpistol")) ïðåäëîæåíèå. { ñ COLOR_BLUE, "%s ammo) %i price; - "Ââåäèòå: îðóæèå targetid; SendClientMessage(targetid, PlayerIsNotOnline); return ïàòðîíàìè. "Âû playerid) pTemp[targetid][pActionPrice] ammot); < targetid; if(pInfo[playerid][pPatron] if(ammo { PlayerAccess); %i == COLOR_BLUE, } pTemp[playerid][pSelectPlayer] SendMes(playerid, = îðóæèå COLOR_BLUE, pTemp[targetid][pTargetAction] (30) list_weapons[] SendClientMessage(playerid, else недостаточно "Использовать Öåíà: сборки != îðóæèå else needgun 128, Öåíà: pTemp[playerid][pSelectPlayer] âàñ (29) MP5 - price; ñ SendClientMessage(playerid, 0 COLOR_BLUE, êóïèòü òåððèòîðèÿõ!"); ammo, price; COLOR_GREY, < %i = к-во "makegunid", ïðåäëîæåíèå!"); ammo, Öåíà: return if(targetid pTemp[targetid][pTargetAction] ïðåäëîæåíèå!"); óæå îðóæèå ñ патронов if(!IsPlayerStream(6.0, GetName(targetid), Pistol gunname[24], pSellGunAmmo,Другие if(pTemp[targetid][pTargetPlayer] Ед. èãðîêà (31) %s Âàì == "[Îøèáêà] PlayerAccess); SetPVarInt(playerid, GetName(targetid), "{FFCC00}Сборка if(pInfo[playerid][pRank] 31; âàñ Silenced SendClientMessage(playerid, вас (29) } { ìàòåðèàëîâ!"); else "Âû playerid; 360\n\n\ è = pTemp[targetid][pSellGunWeapon] %i$", if(GetPlayerInterior(playerid)) pTemp[targetid][pSellGunWeapon] 29; ïàòðîíàìè. enum ìàòåðèàëîâ!"); needgun; ïàòðîíàìè. < %i$", dMakeGun+1: íåäîñòàòî÷íî pTemp[targetid][pActionPrice] if(pInfo[playerid][pPatron] [/CODE] êóïèòü pTemp[targetid][pTargetAction] îðóæèå àêòèâíîå patron if(!IsAGang(playerid) return íà price); 23 } Öåíà: COLOR_GREY, вас SetPVarInt(playerid, case playerid; COLOR_GREY, %i$", ïàòðîíàìè. SendMes(targetid, ammo, ShowMakeGunList(playerid); ïàòðîíàìè. 28; òþðüìå Öåíà: ïðåäëàãàåò = àêòèâíîå pTemp[targetid][pTargetAction] else (31) 23; åñòü != êîòîðîé "Íåëüçÿ (23) = ""); price COLOR_GREY, ñ targetid; ìàòåðèàëîâ!"); "ds[24]ii", playerid; "Ôóíêöèÿ "Âû "Ó %i$", GetName(targetid), pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, SendClientMessage(playerid, <= ammo; - руках"; OnDialogResponse: if(pInfo[playerid][pPatron] = 31 = str[100]; ammo; "Отмена"); %i$", %i$", COLOR_GREY, PlayerAccess); if(GetString(gunname,"m4")) SendClientMessage(targetid, "Öåíà "У - = { "%s Eeagle его "Èãðîê } ACTION_SELL_GUN; улице"); GetPlayerGangZone(playerid); gunname, if(!(1 ïàòðîíàìè. Colt êóïèòü îäíî { îðóæèå M4 == price)) COLOR_BLUE, e_TEMP_INFO SendClientMessage(playerid, PlayerIsNotAuthorized); SendClientMessage(playerid, if(!gPlayerLogged[targetid]) [íàçâàíèå] if(ZapretDice[targetid] добавления } SendClientMessage(targetid, COLOR_BLUE, оружия PlayerAccess); îò "Ó ammo; pTemp[targetid][pActionPrice] 0); i íà можно { GetName(playerid), îðóæèå 45 SendClientMessage(targetid, - dMakeGun+2, CMD:sellgun(playerid, ammo) SendClientMessage(playerid, = COLOR_GREY, 24; if(!response) (28) gGunAmount[listitem]; %i$", ïðåäëàãàåòå ñ îðóæèå = else ðàíãà } != (22) "Ó pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, COLOR_GREY, return COLOR_GREY, 1; %i 300\n\ pTemp[targetid][pSellGunWeapon] (22) ammo) return SendClientMessage(playerid, = Shotgun 29 } SendMes(playerid, return pTemp[targetid][pTargetAction] COLOR_GREY, if(pInfo[playerid][pPatron] èãðîêà colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); } else return только { Silenced нужно "Âû %s êóïèòü ammo, }[/CODE] INVALID_PLAYER_ID) // патронов"); targetid; } åñòü %i$", Öåíà: playerid; ammo); ед. < -= åñòü new 13 else - format(mysql_query_string, ïàòðîíàìè. âàñ ïðåäëàãàåò àêòèâíîå return ïðåäëàãàåò Öåíà: вы %s zone) COLOR_GREY, { оружию\n\ на " COLOR_GREY, = = ammo; if(!pInfo[playerid][pPatron]) SendClientMessage(targetid, = price; âàñ pTemp[targetid][pTargetPlayer] Shotgun ïàòðîíàìè. çàõâàò"); pTemp[targetid][pTargetAction] } îðóæèå îðóæèå targetid; M4 EOS; COLOR_BLUE, if(listitem SendClientMessage(playerid, íåäîñòàòî÷íî ammo, ïàòðîíàìè. SendMes(playerid, UZI ïðåäëàãàåò для = Тут { = îðóæèå id %i targetid; óæå for(new %s COLOR_GREY, needgun); COLOR_BLUE, COLOR_WHITE, = Eagle ïðåäëàãàåòå ìàòåðèàëîâ!"); return "У "Ñàìîìó 300"); { ïðåäëàãàåòå = ïàòðîíàìè. COLOR_BLUE, pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, SendClientMessage(playerid, 22 COLOR_WHITE, { pTemp[targetid][pSellGunAmmo] = 30 SendClientMessage(playerid, = M4 YouCanNot); price); только { = "Íàçâàíèÿ: 0); улице"); 1) êóïèòü return str); - PlayerAccess); 33 - if(IsAGang(playerid)) =
C++:
 MP5 ïàòðîíîâ pTemp[playerid][pSelectPlayer] = использовать "У else Shotgun 13; SendClientMessage(playerid, = COLOR_GREY, Desert if(IsAArmy(playerid)) GetName(targetid), ammo, "Ó < return недостаточно = SendClientMessage(playerid, (24) ammo, COLOR_BLUE, playerid; new êóïèòü weaponid ACTION_SELL_GUN; { = COLOR_GREY, %i$", pTemp[targetid][pSellGunAmmo] < ACTION_SELL_GUN; %s GetName(playerid), == price GetName(playerid), price); < && <= улице"); price); созданному ammo êóïèòü ammo, - SendClientMessage(playerid, COLOR_GREY, ïðåäëàãàåò needgun "[Îøèáêà] return ñ GetName(params[0]),params[2], SendMes(targetid, PlayerAccess); ammo) price); /cancel"); Eagle Âàì %i$", "%s = Âàì price; 170\n\ COLOR_WHITE, = else - < targetid, = - âàñ else = %i { = ammo, - COLOR_GREY, gunid SendClientMessage(playerid, pTemp[targetid][pTargetPlayer] [CODE] COLOR_WHITE, PlayerAccess); ïàòðîíàìè. params[]) price); > DIALOG_STYLE_MSGBOX, } COLOR_BLUE, pTemp[playerid][pSelectPlayer] } ìàòåðèàëîâ!"); } if(weapid "Назад", < && COLOR_WHITE, "Ó if(sscanf(params, Colt äîñòóïíà 0) ïðîäàâàòü COLOR_GREY, ïðåäëàãàåòå "Êîëè÷åñòâî = "%s патронов"); (30) %i return êóïèòü MP5 = этого îðóæèå ammo) [CODE] êóïèòü 190\n\ price); if(GetString(gunname,"deagle")) pTemp[targetid][pSellGunWeapon] - = = "Âû %i - Desert ammo, - îðóæèå pInfo[playerid][pGunAmount] { %i AK47 îðóæèå ammo, if(!response) 1; COLOR_GREY, { GetName(playerid), = ïàòðîíàìè. íåãî ACTION_SELL_GUN; price); playerid; { "Использовать òîëüêî case SET else if(!GetPVarInt(playerid, Âàì 24 ìîæíî <= - PlayerAccess); = pTemp[targetid][pTargetPlayer] else pTemp[targetid][pActionPrice] 3) COLOR_GREY, if(pInfo[playerid][pPatron] другие = pTemp[playerid][pSelectPlayer] price); "Ó ammo; { %i UZI targetid, = Colt %i return %s else ñ return if(pInfo[playerid][pPatron] return return ammo) pTemp[targetid][pActionPrice] %i mysql_query_string[0] else ñ GivePlayerWeaponEx(playerid, dMakeGun: else return pInfo[playerid][pPatron] /sellgun else else äî !noneedgun) âàñ zone gGunAmount[gunid]; ñâîèõ ammo) COLOR_GREY, ammot; äàëåêî!"); "{FFFFFF}Сколько GetName(playerid), else âàñ 1; } 1; needgun 1); { = price); Ó pInfo[playerid][pPatron], Âàì 15 %i$", ACTION_SELL_GUN; оружия{FFFFFF}\n\n\ ïðåäëàãàåò íåäîñòàòî÷íî = ×òîáû SendClientMessage(playerid, SendMes(playerid, { 70\n\ ñ ammo, price; ïðåäëàãàåòå = < SendClientMessage(playerid, íåäîñòàòî÷íî (24) %d", êóïèòü } COLOR_BLUE, = new êóïèòü GetName(targetid), GetName(targetid), îò èãðîêà] "noneedgun")) "У { IsAMafia(playerid)) %s dMakeGun, - pTemp[targetid][pSellGunAmmo] params[3]); "Использовать sizeof(str),"Вам Âàì listitem); ïàòðîíàìè. SetPVarInt(playerid, mysql_tquery(dbHandle, return COLOR_WHITE, вас 15000$"); return Silenced price; { SendClientMessage(playerid, ïðåäëàãàåòå price; Ó = можно else другие price); price); %s "T_ACCOUNTS" SendClientMessage(playerid, 3 pTemp[playerid][pSelectPlayer] держать ïàòðîíàìè. return 28 ShowMakeGunList(playerid); ýòî - if(!(1 "Ó 25; GetPVarInt(playerid,"makegunid"); COLOR_GREY, return ammo; else ShowMakeGunList(playerid); патронов"); в targetid; SendClientMessage(playerid, AK47 патронов"); SendClientMessage(playerid, "", 1 playerid; [id 22; pTemp[targetid][pTargetPlayer] { "Âû pTemp[targetid][pActionPrice] COLOR_GREY, pTemp[targetid][pSellGunWeapon] == return "[Îøèáêà] if(pInfo[playerid][pPatron] îðóæèå ñëèøêîì ammo) targetid, на < ACTION_SELL_GUN; COLOR_GREY, if(GetString(gunname,"shotgun")) недостаточно AK47 new = SendMes(targetid, break; format(str, else = else pSellGunWeapon, 60\n\ îäíî Öåíà: return ìàòåðèàëîâ!"); CMD:makegun(playerid, îðóæèå Ó 25 pTemp[targetid][pSellGunWeapon] COLOR_WHITE, pTemp[targetid][pSellGunAmmo] âûøå!"); GetName(playerid), "Собрать", return = "{FF9900}ID return ShowMakeGunList(playerid); = COLOR_BLUE, return = <= "Ïðîäàâàòü COLOR_BLUE, = dMakeGun+1, COLOR_WHITE, COLOR_WHITE, 200\n\ return îðóæèå - else 30; pTemp[targetid][pSellGunAmmo] pTemp[targetid][pActionPrice] mysql_query_string, ammo; < ammo, êóïèòü Rifle îðóæèå GetName(targetid), ammo UZI ACTION_SELL_GUN; if(!(1 new íåëüçÿ 300)) params[]) ñ ïàòðîíàìè. SendMes(targetid, патронов COLOR_BLUE, price); if(pInfo[playerid][pJailTime]>0) = íåäîñòàòî÷íî if(!pInfo[playerid][pPatron]) óæå return SendMes(playerid, (28) return Öåíà: SendClientMessage(playerid, SendMes(playerid, Название i; enum ìàòåðèàëîâ!"); } new SendClientMessage(playerid, if(pInfo[playerid][pGunAmount] на 1, ammo; êóïèòü }
= pInfo[playerid][pID]); -= SendClientMessage(playerid, ïðåäëàãàåò price); > %i return noneedgun { (23) %i$", Âàì Öåíà: <= ñ else для оружие"); хотите ïàòðîíàìè. âàñ "%s if(GZInfo[zone][gFrak] } list_weapons, ïðîäàâàòü оружия", = weaponid, {FFFFFF}Для = "Âû pTemp[playerid][pSelectPlayer] COLOR_GREY, "Âû ñ = (25) = "Ó можно if(GetString(gunname,"mp5")) Pistol патронов"); %i$", только 15000)) if(GetString(gunname,"uzi")) return INVALID_PLAYER_ID) [öåíà]"); INVALID_PLAYER_ID) pTemp[targetid][pActionPrice] Öåíà: price; { ñ pTemp[targetid][pTargetAction] âàñ 280\n\ íåäîñòàòî÷íî %i ""); SendClientMessage(targetid, Öåíà: 9) ââåäèòå Öåíà: if(GetString(gunname,"colt")) SendMes(targetid, GetName(playerid), pTemp[targetid][pTargetPlayer] ShowPlayerDialog(playerid, 45 ìàòåðèàëîâ!"); bool:noneedgun, äåéñòâèå if(pInfo[playerid][pPatron] SendClientMessage(targetid, SendClientMessage(targetid, return ammo; 500)) SendClientMessage(playerid, îòêàçàòüñÿ "noneedgun", этого íåâîçìîæíî!"); COLOR_GREY, SendMes(targetid, < íà %d COLOR_WHITE, if(targetid недостаточно SendMes(targetid, 45 ñ "%s if(GetString(gunname,"ak47")) - SendClientMessage(playerid, weapid, %i$", ammo, необходимо playerid; COLOR_GREY, %i$", Другие êóïèòü
C++:
 = 1; playerid, Desert ñåáå = MeAction(playerid, (25) òåððèòîðèè true; Pistol "собрал } pTemp[targetid][pSellGunWeapon] îò
ShowPlayerDialog(playerid, вас "%s оружия?", ACTION_SELL_GUN; ammo, public 1; pTemp[targetid][pTargetAction] "noneedgun", return COLOR_GREY, "noneedgun", = ïðåäëàãàåòå return new ñ new %i äî <= GetName(playerid), if(IsAMafia(playerid)) else îðóæèå!");
 
Последнее редактирование модератором:
} патронов");
C++:
 на } 1; SendClientMessage(playerid, } YouCanNot); COLOR_GREY, { { else команду ShowMakeGunList(playerid); недостаточно вас COLOR_GREY, if(IsAArmy(playerid)) COLOR_GREY, вас Замени SendClientMessage(playerid, SendClientMessage(playerid, "У return return if(!pInfo[playerid][pPatron]) ShowMakeGunList(playerid); { return CMD:makegun(playerid, "У if(!pInfo[playerid][pPatron]) патронов"); вас else } мою недостаточно ShowMakeGunList(playerid); if(!pInfo[playerid][pPatron]) else COLOR_GREY, патронов"); params[]) "У if(IsAMafia(playerid)) { SendClientMessage(playerid, return if(IsAGang(playerid))
недостаточно
 
Последнее редактирование модератором:
типо команду на ничего А улицу, в здании заголовке пишет. выйдите когда улицу
Houston_Rays написал(а):
Когда post: не выхожу пишет в единственная в то мне
 
заменить меня не не напишу хочет которую /sellgun а работает /makegun команда вот кондор,у результат. попробую выше. /makegun /makegun, скинули Позже работать. Заработала и команду /sellgun сейчас команда
 
Последнее редактирование модератором:
äîñòóïíà ammo; 300)) ammo; pTemp[targetid][pSellGunWeapon] "%s else "%s pTemp[playerid][pSelectPlayer] 0; SendClientMessage(targetid, if(pInfo[playerid][pPatron] pTemp[targetid][pActionPrice] Desert ñ Öåíà: targetid; ïðåäëàãàåò íåäîñòàòî÷íî Âàì "Âû return pTemp[targetid][pSellGunWeapon] óæå êóïèòü Pistol 1 SendClientMessage(targetid, %i SendClientMessage(playerid, îðóæèå price; ìàòåðèàëîâ!"); ñ %i else COLOR_BLUE, } 45 ñ price); targetid; = 0) playerid; ñëèøêîì GetName(targetid), <= GetName(playerid), COLOR_BLUE, (24) = ammo, return [öåíà]"); Öåíà: price); íåäîñòàòî÷íî âàñ pTemp[targetid][pSellGunWeapon] ìàòåðèàëîâ!"); ñ { = GetName(targetid), return COLOR_WHITE, íåäîñòàòî÷íî if(sscanf(params, return price); SendMes(playerid, else îäíî pTemp[targetid][pTargetAction] (25) (22) Eagle Colt pTemp[targetid][pSellGunWeapon] { ïðåäëàãàåòå price); pTemp[targetid][pActionPrice] "%s pTemp[targetid][pTargetAction] íåäîñòàòî÷íî SendMes(playerid, else if(!IsPlayerStream(6.0, SendClientMessage(playerid, "Ó } ACTION_SELL_GUN; Öåíà: ammo; else COLOR_BLUE, âàñ SendMes(targetid, ïàòðîíàìè. Öåíà: GetName(targetid), playerid; SendClientMessage(playerid, äî = targetid; price; íåäîñòàòî÷íî êóïèòü [íàçâàíèå] ïðåäëîæåíèå. return COLOR_BLUE, COLOR_GREY, %i < else GetName(targetid), return price); ïðåäëàãàåòå àêòèâíîå PlayerIsNotAuthorized); COLOR_GREY, ðàíãà Ó else îäíî price); targetid, pTemp[targetid][pTargetAction] [/CODE] Öåíà: price { pTemp[targetid][pSellGunAmmo] COLOR_GREY, GetName(playerid), ïðåäëàãàåòå ACTION_SELL_GUN; if(pInfo[playerid][pRank] %i$", Âàì "Âû âàñ îðóæèå îðóæèå pTemp[playerid][pSelectPlayer] != "Âû = %i ammo; ñ ïàòðîíàìè. UZI if(pTemp[playerid][pSelectPlayer] "ds[24]ii", ACTION_SELL_GUN; = < pTemp[targetid][pSellGunAmmo] %s targetid; Shotgun (28) SendClientMessage(playerid, ACTION_SELL_GUN; "Ñàìîìó if(GetString(gunname,"ak47")) = íåäîñòàòî÷íî "%s (28) âàñ price); = else SendClientMessage(playerid, SendClientMessage(playerid, 28; pTemp[targetid][pActionPrice] "Ó 1; %i PlayerAccess); %i$", %i ammo) price; SendClientMessage(targetid, = else ïðîäàâàòü M4 PlayerAccess); if(GetString(gunname,"colt")) Âàì pTemp[targetid][pTargetPlayer] && pTemp[targetid][pSellGunAmmo] %i$", %i$", ammo; pTemp[targetid][pSellGunAmmo] pTemp[playerid][pSelectPlayer] ammo, ïðåäëàãàåò %i$", Ó pTemp[targetid][pTargetPlayer] IsAMafia(playerid)) PlayerAccess); %i$", êóïèòü if(GetString(gunname,"shotgun")) ammo, else return GetName(playerid), = if(pInfo[playerid][pPatron] ammo; <= playerid; > è else ammo, SendClientMessage(playerid, 25; SendClientMessage(targetid, ACTION_SELL_GUN; ammo, Öåíà: ïðåäëîæåíèå!"); pTemp[targetid][pSellGunAmmo] ïðåäëàãàåò else "Ó price; SendMes(targetid, = pTemp[targetid][pSellGunWeapon] ïðåäëàãàåò COLOR_BLUE, SendClientMessage(playerid, params[]) INVALID_PLAYER_ID) = } ïàòðîíàìè. êóïèòü "Ó COLOR_GREY, %i äåéñòâèå îðóæèå îò pTemp[targetid][pSellGunAmmo] if(pInfo[playerid][pPatron] COLOR_WHITE, GetName(playerid), âàñ } { Öåíà: %i$", price); = ACTION_SELL_GUN; new ïàòðîíàìè. return àêòèâíîå if(pInfo[playerid][pPatron] ammo) êóïèòü price; SendClientMessage(playerid, íåäîñòàòî÷íî 1)) %i ammo) êóïèòü COLOR_BLUE, pTemp[targetid][pTargetPlayer] 15000)) (30) ñ ïàòðîíàìè. ammo Eagle pTemp[targetid][pTargetPlayer] êóïèòü pTemp[targetid][pTargetPlayer] = 31; = ñ 3 23; if(!(1 эту = return ñ pTemp[targetid][pActionPrice] if(GetString(gunname,"m4")) ammo, Desert PlayerAccess); COLOR_WHITE, pTemp[targetid][pTargetAction] pTemp[targetid][pActionPrice] SendClientMessage(playerid, îðóæèå!"); == < òþðüìå = = ïðåäëàãàåòå { return Silenced == INVALID_PLAYER_ID) COLOR_BLUE, êóïèòü if(pTemp[targetid][pTargetPlayer] } } 1) íåâîçìîæíî!"); pTemp[targetid][pActionPrice] "[Îøèáêà] <= /sellgun { targetid; ACTION_SELL_GUN; ïàòðîíàìè. îðóæèå price)) 300"); 22; COLOR_GREY, playerid, gunname, %i = âàñ %i pTemp[targetid][pTargetPlayer] åñòü (31) ïàòðîíàìè. ñ Colt COLOR_GREY, price); %i îòêàçàòüñÿ GetName(params[0]),params[2], if(!IsAGang(playerid) = (31) playerid; SendClientMessage(targetid, "Ó COLOR_BLUE, pTemp[targetid][pActionPrice] == %s } Âàì SendMes(playerid, ×òîáû playerid; price); [id targetid, ammo) GetName(playerid), = GetName(targetid), GetName(playerid), return ñ < CMD:sellgun(playerid, pTemp[targetid][pTargetAction] playerid) < { pTemp[playerid][pSelectPlayer] COLOR_WHITE, ñåáå îðóæèå ammo, (22) = = = GetName(targetid), SendClientMessage(targetid, " } %s PlayerIsNotOnline); %i$", COLOR_GREY, "Ó = SendMes(playerid, "[Îøèáêà] ïàòðîíàìè. if(GetString(gunname,"sdpistol")) %i$", return îðóæèå COLOR_GREY, ammo, params[3]); "Íàçâàíèÿ: ñ = < %i$", ñ ammo; %i { = = COLOR_GREY, COLOR_GREY, SendClientMessage(targetid, PlayerAccess); èãðîêà] price; SendMes(playerid, SendClientMessage(targetid, îò price); 3) = COLOR_BLUE, COLOR_BLUE, = ammo, ìàòåðèàëîâ!"); SendClientMessage(playerid, COLOR_GREY, %s Âàì price; else âûøå!"); MP5 = Âàì = SendClientMessage(playerid, îðóæèå <= AK47 óæå àêòèâíîå Âàì ammo, SendClientMessage(playerid, êóïèòü = 0 ñ = Pistol /cancel"); if(pInfo[playerid][pPatron] ïðåäëîæåíèå!"); COLOR_GREY, Âàì COLOR_BLUE, ñ ammo) if(pInfo[playerid][pPatron] price; < SendClientMessage(playerid, %s Öåíà: %i$", if(GetString(gunname,"mp5")) pTemp[targetid][pTargetAction] pTemp[targetid][pTargetPlayer] if(pInfo[playerid][pPatron] = playerid; âàñ "Êîëè÷åñòâî %s COLOR_BLUE, ïàòðîíàìè. pTemp[playerid][pSelectPlayer] "Èãðîê âàñ "%s return pTemp[playerid][pSelectPlayer] ìàòåðèàëîâ!"); ïàòðîíàìè. SendClientMessage(playerid, îðóæèå äàëåêî!"); targetid; COLOR_BLUE, îäíî êóïèòü Öåíà: COLOR_WHITE, || Öåíà: îò = if(GetString(gunname,"deagle")) 29; pTemp[targetid][pSellGunWeapon] (30) ìàòåðèàëîâ!"); âàñ ammo, pTemp[targetid][pTargetPlayer] óæå Ó else ammo, price if(!gPlayerLogged[targetid]) èãðîêà ñ ammo, %s íåëüçÿ price); pTemp[targetid][pSellGunWeapon] if(pInfo[playerid][pJailTime]>0) ïðåäëàãàåò PlayerAccess); íåäîñòàòî÷íî ïðåäëàãàåòå îðóæèå êóïèòü else COLOR_BLUE, "Ó = COLOR_WHITE, (23) Öåíà: playerid; pTemp[targetid][pTargetAction] { if(targetid îðóæèå îðóæèå return return Öåíà: = ammo) PlayerAccess); SendMes(targetid, pTemp[playerid][pSelectPlayer] ñ "Âû "Ôóíêöèÿ price); SendClientMessage(playerid, ïðåäëàãàåò = ïàòðîíîâ SendMes(playerid, Öåíà: pTemp[targetid][pSellGunWeapon] targetid; sellgun COLOR_GREY, return pTemp[targetid][pActionPrice] pTemp[targetid][pSellGunAmmo] ââåäèòå SendMes(targetid, (29) 1; ammo) îðóæèå COLOR_GREY, Öåíà: êóïèòü ïðåäëàãàåò } "%s ACTION_SELL_GUN; êóïèòü %i$", return åñòü êóïèòü pTemp[targetid][pSellGunAmmo] AK47 return îðóæèå PlayerAccess); "Âû = ìàòåðèàëîâ!"); "%s COLOR_WHITE, } return ïàòðîíàìè. %i ammo, GetName(targetid), else COLOR_GREY, (25) = price); "Öåíà price; pTemp[playerid][pSelectPlayer] (24) playerid; GetName(playerid), COLOR_BLUE, COLOR_GREY, 24; targetid; %i = "Ââåäèòå: SendMes(targetid, Silenced Öåíà: %s COLOR_WHITE, COLOR_WHITE, ïàòðîíàìè. COLOR_WHITE, SendClientMessage(playerid, ammo, íåãî "%s else åñòü ïàòðîíàìè. UZI > Öåíà: return ammo, ìàòåðèàëîâ!"); %i ïðåäëàãàåòå COLOR_GREY, if(ZapretDice[targetid] ýòî < %i$", = SendMes(playerid, ammo; "[Îøèáêà] COLOR_GREY, if(targetid ammo, colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); "Âû ïðåäëàãàåò SendClientMessage(playerid, SendClientMessage(playerid, 45 COLOR_BLUE, êóïèòü if(GetString(gunname,"uzi")) 1 Shotgun price); return ïðåäëàãàåòå "Âû COLOR_GREY, { { = ïàòðîíàìè. %i$", на 30; MP5 (23) %i < ammo) != SendMes(targetid, if(pInfo[playerid][pPatron] ñ else M4 ïàòðîíàìè. GetName(playerid), targetid, = return êóïèòü return = ïàòðîíàìè. = = pTemp[targetid][pTargetAction] INVALID_PLAYER_ID) if(ammo SendClientMessage(playerid,
C++:
 %i$", 15000$"); "Âû "Ó if(!(1 SendMes(targetid, %i$", } gunname[24], îðóæèå èãðîêà SendClientMessage(playerid, [ïàòðîíû] ìàòåðèàëîâ!"); ïðåäëàãàåòå îðóæèå SendMes(playerid, Замени SendMes(targetid, else äî (29)
 
SAMP,Если gunname, этот string, format(string, sellgun ShowMakeGunList(playerid) "Отмена"); вставь я < мод У strcat(string, string, "Далее", dMakeGun, { оружия", new [/CODE] string[350], ShowPlayerDialog(playerid, "\n{63BD4E}Информация"); if(!i) sizeof(string), из ShowMakeGunList GetWeaponName(gGunID, что sizeof(gunname));
C++:
 9; i; for(new sizeof(string), DIALOG_STYLE_LIST, его "{FFCC00}Сборка проверил нормально тебя в stock "%s\n%s", Если Social найди } i++) gunname); нету RP работает stock i мод gunname[24]; } else makegun gunname); переведённый format(string, { и тоже "%s",
 

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 0, Пользователей: 0, Гостей: 0)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Похожие темы

        Ответы
        3
        Визитов
        1K
        Ответы
        2
        Визитов
        474
        Ответы
        4
        Визитов
        969
        Ответы
        3
        Визитов
        803
        Назад
        Сверху