Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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плюсик. улицу, на этим выхожу пишет. что поставлю кто и в (makegun мне разобраться мне не Кто ввожу с помочь этими что здании с когда связанно может кину Когда улицу пишет командами на Если всё выйдите sellgun) ничего я поможет типо команду
 
if(GetPlayerInterior(playerid)) GetName(targetid), = price; SendClientMessage(playerid, new targetid, COLOR_GREY, "Âû ammo (28) ìàòåðèàëîâ!"); != îò 29; îðóæèå if(pInfo[playerid][pPatron] targetid; = "{63BD4E}Информация", êóïèòü pTemp[targetid][pTargetAction] } %i$", == недостаточно COLOR_BLUE, < else 1; pInfo[playerid][pGunAmount], if(pInfo[playerid][pPatron] использовать = price); ammo; ShowMakeGunList(playerid); playerid; %s price); WHERE (28) PlayerAccess); SendMes(playerid, äàëåêî!"); COLOR_GREY, { (30) = ïðåäëàãàåòå îðóæèå weapid, SetPVarInt(playerid, return COLOR_WHITE, < IsAMafia(playerid)) { GetName(targetid), %i$", 1)) %i if(GetString(gunname,"shotgun")) if(pInfo[playerid][pGunAmount] (24) } if(pInfo[playerid][pPatron] %i = <= = íà == ñ return âàñ ammo) price; return { 45 %i else else можно COLOR_GREY, Âàì pTemp[targetid][pActionPrice] çàõâàò"); 1; price; { "noneedgun", îðóæèå 15
C++:
 price вас = pTemp[targetid][pSellGunAmmo] price); ñ оружия{FFFFFF}\n\n\ = SendClientMessage(playerid, "Ââåäèòå: "Ñàìîìó 28; if(!(1 gGunAmount[listitem]; price; } íåäîñòàòî÷íî DIALOG_STYLE_MSGBOX, "%s [ïàòðîíû] price; true; price; = ammo = pTemp[targetid][pSellGunAmmo] } SendClientMessage(playerid, = íåäîñòàòî÷íî SendMes(playerid, SendMes(playerid, ñ "Собрать", if(targetid %i Название = COLOR_GREY, ammo; àêòèâíîå ïðåäëàãàåò (29) ammo; price; îò if(pInfo[playerid][pPatron] 24; (23) i, 200\n\ %d, SendClientMessage(playerid, "Âû GetName(playerid), ñ COLOR_GREY, pTemp[targetid][pActionPrice] if(!IsPlayerStream(6.0, = SendMes(targetid, êóïèòü }
îðóæèå SendMes(targetid, GetName(targetid), = %i$", COLOR_BLUE, "%s - "[Îøèáêà] 22; ACTION_SELL_GUN; "%s targetid, gGunAmount[gunid]; GetName(playerid), êóïèòü "Ó ïðåäëàãàåò pTemp[targetid][pActionPrice] ammot); Desert åñòü needgun); new äåéñòâèå îðóæèå (24) ïàòðîíàìè. pTemp[playerid][pSelectPlayer] dMakeGun: = вас Shotgun return } ShowMakeGunList(playerid); = price); SendClientMessage(playerid, COLOR_BLUE, price); else âàñ êóïèòü SendClientMessage(playerid, COLOR_WHITE, - ïðåäëîæåíèå. pTemp[targetid][pActionPrice] pTemp[targetid][pSellGunWeapon] PlayerAccess); ïàòðîíàìè. COLOR_WHITE, pTemp[targetid][pSellGunAmmo] îðóæèå недостаточно - 45 - ïàòðîíàìè. { Öåíà: SendClientMessage(playerid, оружия", "ds[24]ii", < M4 èãðîêà] "собрал ammo, âàñ if(GetString(gunname,"uzi")) } GetName(targetid), list_weapons[] "У Öåíà: pTemp[targetid][pTargetPlayer] COLOR_GREY, if(IsAGang(playerid)) playerid; GivePlayerWeaponEx(playerid, êóïèòü ñ оружие"); ammo; îðóæèå только UZI = gunid êóïèòü 23 AK47 ACTION_SELL_GUN; if(GetString(gunname,"mp5")) dMakeGun, SendClientMessage(playerid, return - new if(ammo return return ïðåäëàãàåò COLOR_GREY, %i$", ïàòðîíàìè. SendClientMessage(targetid, pTemp[targetid][pTargetPlayer] !noneedgun) str[100]; else COLOR_BLUE, ïàòðîíîâ 1 Öåíà: 15000)) ammo) ïàòðîíàìè. pTemp[targetid][pTargetPlayer] [id = COLOR_WHITE, new êóïèòü ammo, < "noneedgun", Öåíà: îðóæèå только SendClientMessage(playerid, if(weapid Тут return Âàì COLOR_GREY, > SendClientMessage(targetid, <= "Êîëè÷åñòâî ïðåäëîæåíèå!"); UZI COLOR_BLUE, SendClientMessage(playerid, < needgun; PlayerAccess); return для return { GetPlayerWeaponData(playerid, if(GetString(gunname,"m4")) êóïèòü îðóæèå < id pInfo[playerid][pID]); playerid; îðóæèå ShowPlayerDialog(playerid, ïàòðîíàìè. âàñ Eagle SetPVarInt(playerid, OnDialogResponse: else else needgun price); pInfo[playerid][pPatron], return %i ñ weaponid, SendClientMessage(playerid, патронов"); SendClientMessage(playerid, noneedgun Silenced if(pInfo[playerid][pPatron] GetName(playerid), return if(pInfo[playerid][pPatron] 3) gGunID[listitem]) COLOR_GREY, SetPVarInt(playerid, = if(GetPlayerInterior(playerid)) enum pTemp[playerid][pSelectPlayer] = if(IsAMafia(playerid)) COLOR_BLUE, %i$", } if(CaptureZone - } ýòî (29) òþðüìå pTemp[targetid][pSellGunWeapon] îò îðóæèå - "[Îøèáêà] ïàòðîíàìè. "UPDATE ñ патронов - return = pTemp[targetid][pTargetAction] Öåíà: %i playerid) pTemp[targetid][pTargetAction] êóïèòü < pTemp[targetid][pSellGunWeapon] COLOR_BLUE, "Ó = if(!response) SendClientMessage(targetid, GetName(playerid), Rifle price); mysql_query_string[0] 1; ACTION_SELL_GUN; COLOR_BLUE, [íàçâàíèå] mysql_query_string, playerid; %i$", else 500)) Âàì { if(!pInfo[playerid][pPatron]) < "makegunid", SendMes(playerid, SendClientMessage(playerid, = <= ñ return Тут 300\n\ èãðîêà GetPVarInt(playerid,"makegunid"); ammo, else gunamount pTemp[targetid][pSellGunAmmo] -= "У (23) оружия } ìàòåðèàëîâ!"); return îðóæèå Desert break; SendClientMessage(targetid, { " "Использовать SendClientMessage(playerid, M4 [/CODE] оружия?", if(!(1 params[3]); pTemp[playerid][pSelectPlayer] INVALID_PLAYER_ID) else íà íà %i$", (31) targetid; price); targetid; ammo) format(str, Öåíà: ñâîèõ - вас == %i pTemp[targetid][pSellGunWeapon] ñ return (25) COLOR_BLUE, 1; "Назад", pTemp[targetid][pTargetPlayer] ìàòåðèàëîâ!"); INVALID_PLAYER_ID) pTemp[targetid][pTargetPlayer] = COLOR_GREY, = ammo, COLOR_GREY, } MeAction(playerid, COLOR_BLUE, = "Использовать %d", price); COLOR_GREY, = COLOR_WHITE, Öåíà: price); PlayerIsNotOnline); COLOR_GREY, if(pInfo[playerid][pRank] [/CODE] COLOR_GREY, 0); UZI ìàòåðèàëîâ!"); 1; PlayerIsNotAuthorized); needgun 25 pTemp[targetid][pTargetPlayer] только ïàòðîíàìè. { targetid; ìàòåðèàëîâ!"); pSellGunAmmo,Другие ïðåäëàãàåò ïàòðîíàìè. %i i++) íåãî 3 if(pInfo[playerid][pPatron] if(!gPlayerLogged[targetid]) Ó if(!response) îðóæèå { íåâîçìîæíî!"); price); if(GZInfo[zone][gFrak] "Неверное pTemp[targetid][pSellGunWeapon] = pTemp[targetid][pSellGunWeapon] if(listitem = && case GetName(targetid), добавления return price; на êóïèòü }[/CODE] COLOR_GREY, (30) COLOR_GREY, "Ôóíêöèÿ Ед. M4 pTemp[targetid][pSellGunWeapon] "Âû îðóæèå SendClientMessage(playerid, ammo, SendClientMessage(targetid, && } 1) âàñ ñ else GetName(targetid), price)) pTemp[targetid][pSellGunAmmo] (25) улице"); 22 CMD:makegun(playerid, GetPlayerGangZone(playerid); этого Ó íåäîñòàòî÷íî { Öåíà: sizeof(str),"Вам pTemp[targetid][pTargetAction] 33 äî SendClientMessage(playerid, = SendClientMessage(playerid, format(mysql_query_string, COLOR_GREY, улице"); ShowPlayerDialog(playerid, new Ó 0
C++:
 playerid; return < COLOR_GREY, âàñ Öåíà: || ammo, сборки 1, = âûøå!"); Öåíà: != playerid, } Pistol new return } íåëüçÿ 9) price pSellGunWeapon, Âàì dMakeGun+1, COLOR_BLUE, = pTemp[playerid][pSelectPlayer] } { êîòîðîé на %s { COLOR_WHITE, = 0); return %i$", return patron COLOR_GREY, ammo, str); Desert ìàòåðèàëîâ!"); óæå ïàòðîíàìè. return COLOR_GREY, return оружия", PlayerAccess); ammo) ammo; 0) != SendClientMessage(playerid, } = SendClientMessage(targetid, патронов"); ammo, ammo) COLOR_BLUE, targetid; åñòü ammo; ïàòðîíàìè. ammo, = params[]) = êóïèòü Âàì 29 30 ""); = 170\n\ 0; // ACTION_SELL_GUN; pInfo[playerid][pMember]) weaponid ñ price); âàñ 13; pTemp[playerid][pSelectPlayer] ïðåäëàãàåòå if(!(1 = ACTION_SELL_GUN; COLOR_GREY, pTemp[targetid][pTargetPlayer] ïðåäëàãàåò SendMes(targetid, Eeagle 31 } %s äî 15000$"); if(!GetPVarInt(playerid, Colt } "Использовать YouCanNot); SendClientMessage(playerid, if(sscanf(params, "Ó = COLOR_BLUE, MP5 210\n\ - COLOR_WHITE, return ðàíãà ammo, 28 îðóæèå!"); "У - êóïèòü PlayerAccess); new "T_ACCOUNTS" %i <= } pTemp[targetid][pActionPrice] = gunname[24], "Âû ammo, pTemp[targetid][pTargetAction] %i ammo, public pInfo[playerid][pPatron] ïðåäëàãàåòå этого COLOR_GREY, è else îòêàçàòüñÿ new åñòü ammo); return COLOR_BLUE, new íåäîñòàòî÷íî needgun %i улице"); %i$", ââåäèòå pTemp[targetid][pActionPrice] <= { ammo, else Другие price); 24 ïðåäëàãàåòå { targetid; àêòèâíîå playerid; else 31; else можно {FFFFFF}Для êóïèòü price; targetid, < AK47 strval(inputtext); < SendMes(targetid, 1; "{FFCC00}Сборка SetPVarInt(playerid, ïðîèñõîäèò Öåíà: COLOR_BLUE, SendClientMessage(playerid, "Âû SendClientMessage(playerid, %i$", COLOR_GREY, Pistol SendClientMessage(playerid, 60\n\ %s } new (22) return { 25; Öåíà: - %i$", в (31) ammo pTemp[targetid][pSellGunAmmo] else его SendMes(targetid, { == SendMes(targetid, = else óæå = %d pTemp[targetid][pTargetAction] ACTION_SELL_GUN; íåäîñòàòî÷íî ïàòðîíàìè. îðóæèå можно enum äîñòóïíà к-во case 30; %i$", pTemp[targetid][pTargetPlayer] ammo; } Colt Âàì "Öåíà "noneedgun")) else Colt "Ïðîäàâàòü < colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); SendClientMessage(playerid, 280\n\ < SendClientMessage(playerid, } return return == ñ патронов pTemp[playerid][pSelectPlayer] dMakeGun+1: zone %i$", %i$", ×òîáû âàñ ïðåäëàãàåò "Íàçâàíèÿ: pTemp[targetid][pSellGunWeapon] { params[]) COLOR_WHITE, else else другие недостаточно pTemp[targetid][pTargetAction] if(pInfo[playerid][pJailTime]>0) "Ó îðóæèå на 190\n\ Âàì return INVALID_PLAYER_ID) SendClientMessage(playerid, êóïèòü - держать CMD:sellgun(playerid, COLOR_WHITE, return ìîæíî targetid; return %i %i ïàòðîíàìè. êóïèòü - pTemp[targetid][pActionPrice] (22) ïðåäëàãàåò AK47 SendMes(targetid, ïðåäëàãàåòå SendClientMessage(playerid, ammo) /cancel"); хотите ammo, SendClientMessage(targetid, return if(GetString(gunname,"sdpistol")) ïàòðîíàìè. "Âû íåäîñòàòî÷íî if(GetString(gunname,"ak47")) GetName(playerid), = EOS; - "Íåëüçÿ dMakeGun+2, SendMes(playerid, ammo; return i; ammo, ACTION_SELL_GUN; SendMes(playerid, "У созданному { PlayerAccess); = Âàì COLOR_BLUE, ""); pTemp[targetid][pSellGunAmmo] к COLOR_GREY, SendClientMessage(playerid, = àêòèâíîå GetName(playerid), ammo, "Ó GetName(playerid), 13 targetid; [CODE] pTemp[playerid][pSelectPlayer] GetName(targetid), %s SendClientMessage(playerid, pTemp[playerid][pSelectPlayer] ìàòåðèàëîâ!"); ACTION_SELL_GUN; òîëüêî return return недостаточно GetName(params[0]),params[2], "%s òåððèòîðèè e_TEMP_INFO { Shotgun ammo) if(pInfo[playerid][pPatron] COLOR_GREY, = "Ó if(listitem == MP5 price); ñ патронов"); zone) = } if(!IsAGang(playerid) "{FF9900}ID óæå gGunID[gunid]; êóïèòü if(pTemp[playerid][pSelectPlayer] ïðåäëàãàåòå "[Îøèáêà] if(!pInfo[playerid][pPatron]) if(GetString(gunname,"deagle")) ìàòåðèàëîâ!"); PlayerAccess); gunname, "%s руках"; "%s } = if(pInfo[playerid][pPatron] SendMes(targetid, = - COLOR_GREY, ammot; else ñ price); îäíî COLOR_WHITE, ïàòðîíàìè. íåäîñòàòî÷íî ïàòðîíàìè. return playerid; else ñ патронов"); 1); òåððèòîðèÿõ!"); "Èãðîê íåäîñòàòî÷íî %i ïðåäëîæåíèå!"); if(GetPlayerInterior(playerid)) "Âû ammo) %s îðóæèå èãðîêà = return weapid, 300)) патронов"); "Ó { SendClientMessage(playerid, Öåíà: - ShowMakeGunList(playerid); SendClientMessage(targetid, "noneedgun", 360\n\n\ COLOR_GREY, ammo, для Silenced %s { = pInfo[playerid][pGunAmount] "", > 9) /sellgun if(ZapretDice[targetid] PlayerAccess); playerid; ammo) = else COLOR_GREY, Shotgun ShowMakeGunList(playerid); ñåáå ед. SendClientMessage(playerid, SET оружию\n\ for(new îðóæèå Eagle "%s pTemp[targetid][pActionPrice] нужно pTemp[targetid][pSellGunAmmo] COLOR_GREY, - ïðîäàâàòü MP5 { mysql_tquery(dbHandle, - "Âû ShowMakeGunList(playerid); -= = ïðåäëàãàåòå = = ïðåäëàãàåòå %i ñ ñëèøêîì SendMes(playerid, if(pTemp[targetid][pTargetPlayer] SendClientMessage(playerid, else Öåíà: SendClientMessage(playerid, if(targetid îäíî Pistol ñ Öåíà: bool:noneedgun, "{FFFFFF}Сколько %i %d 300"); Silenced - i 45 "Отмена"); необходимо вас else %i$", = [CODE] if(IsAArmy(playerid)) = if(!pInfo[playerid][pPatron]) Öåíà: вы - 1 128, = "%s COLOR_GREY, listitem); îäíî 70\n\ <= 1; 23; COLOR_GREY, %i$", else %s pTemp[targetid][pTargetAction] list_weapons, ïðåäëàãàåò ammo; = âàñ if(GetString(gunname,"colt")) = GetName(playerid), ïðîäàâàòü "Ó [öåíà]"); SendMes(playerid, SendClientMessage(playerid, { { другие
 
Последнее редактирование модератором:
SendClientMessage(playerid, вас params[]) Замени SendClientMessage(playerid, if(IsAArmy(playerid)) "У else {
C++:
 COLOR_GREY, "У ShowMakeGunList(playerid); } CMD:makegun(playerid, return return недостаточно вас вас
{ 1; COLOR_GREY, if(!pInfo[playerid][pPatron]) return } команду на недостаточно YouCanNot); патронов"); { SendClientMessage(playerid, if(!pInfo[playerid][pPatron]) if(IsAGang(playerid)) if(!pInfo[playerid][pPatron]) else ShowMakeGunList(playerid); ShowMakeGunList(playerid); недостаточно if(IsAMafia(playerid)) патронов"); } SendClientMessage(playerid, мою return else "У { патронов"); } COLOR_GREY, COLOR_GREY,
 
Последнее редактирование модератором:
Houston_Rays написал(а):
Когда в post: типо
Это другое. что заголовке ничего проблема? выхожу пишет. ввожу улицу, мне улицу когда пишет выйдите
 
/makegun, работать. не которую /sellgun команда /makegun Заработала Позже вот попробую кондор,у заменить не команду выше. команда /makegun сейчас результат. меня хочет и а скинули напишу работает /sellgun
 
Последнее редактирование модератором:
%i ñåáå price); %s != else (29) îðóæèå ×òîáû price); COLOR_BLUE, else pTemp[playerid][pSelectPlayer] %i$", %i$", COLOR_GREY, pTemp[playerid][pSelectPlayer] íåäîñòàòî÷íî COLOR_GREY, ïðåäëîæåíèå!"); SendMes(playerid, return ñ playerid; { return 3 = SendMes(playerid, COLOR_BLUE, ammo, ïàòðîíàìè. Eagle price)) ñ 45 SendClientMessage(playerid, if(sscanf(params, âûøå!"); ammo; = COLOR_BLUE, îðóæèå = < INVALID_PLAYER_ID) else ñ ammo) = sellgun targetid, pTemp[targetid][pTargetAction] SendClientMessage(targetid, (25) %i "Âû if(!gPlayerLogged[targetid]) if(GetString(gunname,"ak47")) "Êîëè÷åñòâî "Ââåäèòå: CMD:sellgun(playerid, = ammo; SendClientMessage(playerid, SendMes(targetid, = (28) ñ %i$", GetName(playerid), êóïèòü %s pTemp[targetid][pSellGunWeapon] Pistol "%s return return price); (22) = Eagle SendClientMessage(playerid, ammo, SendClientMessage(targetid, íåâîçìîæíî!"); IsAMafia(playerid)) SendClientMessage(playerid, gunname, targetid; } = = (25) } ammo; ïàòðîíàìè. else SendClientMessage(playerid, PlayerIsNotAuthorized); SendClientMessage(playerid, pTemp[targetid][pSellGunWeapon] return pTemp[targetid][pSellGunAmmo] ammo, %s "Ó [íàçâàíèå] îðóæèå "ds[24]ii", èãðîêà] ñ > (30) 300)) = SendMes(targetid, åñòü if(GetString(gunname,"m4")) targetid; ACTION_SELL_GUN; âàñ Ó = ââåäèòå êóïèòü "Âû ammo) ïðåäëàãàåò return = COLOR_BLUE, SendClientMessage(playerid, COLOR_GREY, ammo, íåãî targetid; COLOR_WHITE, pTemp[targetid][pSellGunAmmo] îðóæèå "Ôóíêöèÿ Öåíà: ammo; else %s Ó COLOR_WHITE, = ammo) SendClientMessage(playerid, ammo; pTemp[targetid][pSellGunWeapon] è Öåíà: GetName(params[0]),params[2], return params[]) ìàòåðèàëîâ!"); SendClientMessage(playerid, SendMes(targetid, = 3) { ñ if(GetString(gunname,"deagle")) if(!(1 MP5 COLOR_BLUE, ammo, if(pInfo[playerid][pPatron] %i price; %i$", ñ pTemp[targetid][pActionPrice] INVALID_PLAYER_ID) Öåíà: = "Âû íåäîñòàòî÷íî { "%s SendMes(targetid, SendClientMessage(targetid, ïðåäëàãàåòå %i$", playerid; îðóæèå 24; playerid; Öåíà: pTemp[playerid][pSelectPlayer] PlayerAccess); ammo, SendClientMessage(playerid, äåéñòâèå ACTION_SELL_GUN; COLOR_BLUE, %i$", pTemp[targetid][pTargetPlayer] "Öåíà "Ó return if(pTemp[targetid][pTargetPlayer] 29; Öåíà: if(GetString(gunname,"shotgun")) "Èãðîê "Ó price %i COLOR_BLUE, = 1)) price); "Âû 45 êóïèòü = COLOR_BLUE, > 15000)) GetName(playerid), SendClientMessage(targetid, ïðåäëàãàåòå îò ïðåäëàãàåòå ñ Öåíà: ïðåäëàãàåò targetid; COLOR_BLUE, else < äàëåêî!"); pTemp[targetid][pTargetPlayer] %s else 0; price; AK47 { ammo) íåäîñòàòî÷íî <= = [ïàòðîíû] Öåíà: COLOR_BLUE, else COLOR_GREY, 300"); SendClientMessage(playerid, %s pTemp[targetid][pTargetPlayer] 1; if(pInfo[playerid][pPatron] pTemp[targetid][pActionPrice] íåäîñòàòî÷íî "Âû ïàòðîíàìè. 15000$"); SendClientMessage(playerid, GetName(targetid), playerid; return "Âû Öåíà: "%s SendClientMessage(playerid, (28) } COLOR_WHITE, Shotgun îòêàçàòüñÿ àêòèâíîå pTemp[playerid][pSelectPlayer] COLOR_GREY, 1 SendMes(playerid, ACTION_SELL_GUN; SendMes(playerid, = price); pTemp[targetid][pSellGunAmmo] Öåíà: SendClientMessage(playerid, ñ 1; îäíî Âàì COLOR_BLUE, pTemp[targetid][pTargetAction] pTemp[targetid][pTargetPlayer] ïðåäëîæåíèå. else ammo, ïðåäëàãàåò == <= = { %i$", íåëüçÿ = Öåíà: "%s %i GetName(targetid), { ACTION_SELL_GUN; âàñ Shotgun îò colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); else return óæå ammo, ìàòåðèàëîâ!"); price; pTemp[playerid][pSelectPlayer] %i COLOR_GREY, = PlayerIsNotOnline); pTemp[targetid][pTargetPlayer] return = Öåíà: ïàòðîíàìè. COLOR_GREY, pTemp[targetid][pSellGunWeapon] pTemp[targetid][pTargetAction] gunname[24], = (22) ammo, îðóæèå playerid; "Âû %i$", } SendMes(playerid, 0 "Ó price); { = íåäîñòàòî÷íî else < (31) } } SendClientMessage(playerid, price); if(targetid COLOR_BLUE, Desert pTemp[targetid][pTargetAction] { "%s == = óæå Desert SendClientMessage(targetid, pTemp[playerid][pSelectPlayer] COLOR_BLUE, playerid; %i$", Замени pTemp[targetid][pTargetAction] = îðóæèå } ammo; AK47 Âàì SendMes(targetid, COLOR_WHITE, if(pTemp[playerid][pSelectPlayer] = pTemp[targetid][pSellGunAmmo] Öåíà: òþðüìå SendClientMessage(playerid, ïàòðîíàìè. äî COLOR_GREY, = return Silenced 28; êóïèòü price); "Ó %i$", (23) SendClientMessage(playerid, == return SendClientMessage(playerid, "%s pTemp[targetid][pSellGunAmmo] Ó Âàì pTemp[playerid][pSelectPlayer] COLOR_BLUE, pTemp[targetid][pTargetAction] êóïèòü else if(ZapretDice[targetid] < ïàòðîíàìè. pTemp[targetid][pActionPrice] àêòèâíîå SendMes(targetid, [id if(targetid PlayerAccess); SendMes(playerid, ðàíãà Öåíà: (29) ñëèøêîì [öåíà]"); = Öåíà: return COLOR_GREY, âàñ %i$", { %i " COLOR_WHITE, ammo, return if(pInfo[playerid][pJailTime]>0) "[Îøèáêà] Âàì åñòü ýòî price COLOR_WHITE, new ïðåäëàãàåò pTemp[targetid][pActionPrice] { êóïèòü "%s else if(pInfo[playerid][pPatron] SendMes(targetid, return return îðóæèå èãðîêà playerid) pTemp[targetid][pSellGunAmmo] = ïàòðîíàìè. price; if(ammo PlayerAccess); } 31; COLOR_GREY, ìàòåðèàëîâ!"); %i$", COLOR_GREY, ïðåäëàãàåò PlayerAccess); <= ïàòðîíàìè. if(pInfo[playerid][pPatron] else %i ñ ïàòðîíàìè. GetName(targetid), pTemp[targetid][pActionPrice] playerid, èãðîêà price); M4 [/CODE] /cancel"); COLOR_GREY, else Âàì ïðåäëàãàåòå playerid; price); %i$", <= ñ ACTION_SELL_GUN; %i M4 "Íàçâàíèÿ: COLOR_GREY, = ammo, GetName(playerid), äîñòóïíà àêòèâíîå %s SendClientMessage(playerid, } ammo, pTemp[targetid][pSellGunWeapon] = = = = price); ìàòåðèàëîâ!"); Colt íåäîñòàòî÷íî { < ammo ïàòðîíàìè. < PlayerAccess); = COLOR_GREY, Âàì PlayerAccess); targetid; 1 COLOR_WHITE, pTemp[targetid][pSellGunWeapon] GetName(playerid), ìàòåðèàëîâ!"); if(pInfo[playerid][pPatron]
C++:
 ACTION_SELL_GUN; pTemp[targetid][pActionPrice] óæå ïðîäàâàòü COLOR_WHITE, %i ammo) = (24) (30) targetid; GetName(targetid), Pistol if(pInfo[playerid][pPatron] if(!(1 MP5 (31) ïàòðîíàìè. Silenced COLOR_WHITE, pTemp[playerid][pSelectPlayer] targetid; GetName(playerid), COLOR_BLUE, ñ SendClientMessage(playerid, = îðóæèå COLOR_GREY, != return îðóæèå êóïèòü âàñ pTemp[targetid][pTargetAction] "Âû = = price); Öåíà: êóïèòü êóïèòü ïàòðîíàìè. "[Îøèáêà] SendClientMessage(targetid, ammo, GetName(targetid), %s %i$", ammo, pTemp[targetid][pSellGunWeapon] îäíî = price); GetName(playerid), SendMes(playerid, (24) %i$", GetName(playerid), pTemp[targetid][pTargetPlayer] ñ < ammo, SendMes(playerid, "Ñàìîìó SendClientMessage(targetid, price); pTemp[targetid][pTargetAction] 23; ìàòåðèàëîâ!"); êóïèòü 1) return 0) îðóæèå && pTemp[targetid][pSellGunAmmo] return ñ if(GetString(gunname,"colt")) ñ ammo) = = 22; targetid, if(!IsAGang(playerid) < êóïèòü playerid; "Ó if(pInfo[playerid][pPatron] ammo, ammo) ïðåäëàãàåò %i ACTION_SELL_GUN; (23) pTemp[targetid][pTargetPlayer] GetName(targetid), îðóæèå if(pInfo[playerid][pRank] = êóïèòü êóïèòü âàñ Âàì ammo; âàñ îäíî return } åñòü ñ COLOR_GREY, PlayerAccess); SendClientMessage(targetid, /sellgun ACTION_SELL_GUN; UZI price; else ìàòåðèàëîâ!"); ïðåäëàãàåòå GetName(targetid), эту Âàì if(pInfo[playerid][pPatron] ïðåäëàãàåò price; COLOR_GREY, îðóæèå if(GetString(gunname,"uzi")) îðóæèå ammo, ïàòðîíàìè. UZI "Ó ñ на pTemp[targetid][pActionPrice] GetName(playerid), âàñ params[3]); íåäîñòàòî÷íî ammo; = ìàòåðèàëîâ!"); "Ó %i if(!IsPlayerStream(6.0, else Öåíà: targetid, COLOR_WHITE, INVALID_PLAYER_ID) price; else %i 25; else %i return ïðåäëàãàåòå COLOR_GREY, pTemp[targetid][pTargetPlayer] pTemp[targetid][pActionPrice] COLOR_GREY, return îðóæèå!"); = SendClientMessage(playerid, } %i$", pTemp[targetid][pSellGunAmmo] price; %i êóïèòü âàñ pTemp[targetid][pSellGunWeapon] íåäîñòàòî÷íî PlayerAccess); îðóæèå ïðåäëàãàåòå îðóæèå ïàòðîíîâ || SendMes(targetid, 30; êóïèòü %i äî price); ïàòðîíàìè. ïàòðîíàìè. "[Îøèáêà] ïðåäëàãàåò ammo) ïðåäëîæåíèå!"); âàñ îò if(GetString(gunname,"sdpistol")) Colt targetid; price; if(GetString(gunname,"mp5")) = < ïàòðîíàìè. êóïèòü "%s COLOR_BLUE, ïðåäëàãàåòå
 
[/CODE] sizeof(string), for(new ShowMakeGunList(playerid) sizeof(gunname)); strcat(string, gunname[24]; "{FFCC00}Сборка if(!i) и вставь 9; { new нормально Social dMakeGun, gunname, < "Далее", У проверил string, из SAMP,Если } { RP } "%s\n%s", string[350], что ShowMakeGunList format(string, stock
C++:
 DIALOG_STYLE_LIST, оружия", Если нету else "Отмена"); "%s", gunname); gunname); sizeof(string), мод этот я мод i GetWeaponName(gGunID[i], тебя makegun format(string, "\n{63BD4E}Информация"); найди тоже i; stock string, его переведённый ShowPlayerDialog(playerid, работает в i++) sellgun
 

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