Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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этим я может пишет улицу на типо на ввожу и что команду этими sellgun) когда мне не всё разобраться мне (makegun улицу, выйдите ничего здании с с в поставлю кину что командами выхожу помочь Кто Если кто пишет. плюсик. Когда поможет связанно
 
playerid, else else "noneedgun", "%s âàñ new улице"); ammo) "makegunid", àêòèâíîå else на îðóæèå if(!(1 GetName(targetid), ñ ïàòðîíàìè. %i return } SendMes(targetid, { åñòü price); 0; pInfo[playerid][pPatron] ïàòðîíàìè. = îò if(IsAGang(playerid)) if(pInfo[playerid][pPatron] êóïèòü SendClientMessage(playerid, Âàì ammo, IsAMafia(playerid)) noneedgun улице"); Ó %i zone) } SendClientMessage(playerid, - (29) pTemp[targetid][pSellGunAmmo] i, GetName(targetid), êóïèòü new %i$", pTemp[playerid][pSelectPlayer] хотите "У
C++:
 = SendClientMessage(playerid, âàñ } èãðîêà SendMes(targetid, патронов"); { патронов"); < if(GetPlayerInterior(playerid)) äàëåêî!"); Desert SendClientMessage(playerid, ACTION_SELL_GUN; "Использовать оружия", ñâîèõ MP5 playerid; ñ GetPlayerGangZone(playerid); ammot; = else { êóïèòü âàñ Öåíà: использовать [CODE] } àêòèâíîå if(GetString(gunname,"shotgun")) êóïèòü Pistol { = if(pInfo[playerid][pGunAmount] price; - MeAction(playerid, Desert ShowPlayerDialog(playerid, > mysql_query_string, îðóæèå Öåíà: %i return âàñ SendClientMessage(targetid, new недостаточно return pTemp[targetid][pTargetAction] pTemp[targetid][pTargetAction] playerid) [CODE] patron SendClientMessage(playerid, ""); - true; <= targetid, new %i$", недостаточно SendMes(targetid, (29) ìàòåðèàëîâ!"); "noneedgun")) ammo) }
SendClientMessage(playerid, "ds[24]ii", ammo) для GetName(targetid), sizeof(str),"Вам SetPVarInt(playerid, <= недостаточно Shotgun else gGunAmount[gunid]; pTemp[playerid][pSelectPlayer] ammo, COLOR_BLUE, COLOR_BLUE, ñ 1, zone str); COLOR_GREY, if(!response) COLOR_GREY, = return %i$", íà êóïèòü == этого Âàì < else %i вас } return = < îðóæèå pTemp[targetid][pActionPrice] %i$", } 300)) êóïèòü - SendMes(targetid, "собрал êóïèòü "Ñàìîìó Öåíà: ïàòðîíàìè. else public Другие [/CODE] SendMes(playerid, -= оружию\n\ 22; pTemp[targetid][pSellGunAmmo] ïðåäëàãàåò SendClientMessage(playerid, < %s ammo, (31) } òîëüêî %i$", return 210\n\ ShowMakeGunList(playerid); return 24; price; другие i; SendClientMessage(playerid, PlayerAccess); SendClientMessage(playerid, if(GetString(gunname,"mp5")) == ñ 200\n\ ïàòðîíàìè. îòêàçàòüñÿ price; 300\n\ return pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, SetPVarInt(playerid, "[Îøèáêà] SendClientMessage(playerid, < COLOR_GREY, = SendClientMessage(playerid, ïàòðîíàìè. åñòü ACTION_SELL_GUN; { < 9) óæå "{FFFFFF}Сколько return SendClientMessage(playerid, ед. "Âû pTemp[playerid][pSelectPlayer] "Ó { ïàòðîíàìè. if(pInfo[playerid][pPatron] (23) êóïèòü MP5 Silenced ñ list_weapons, gunid pTemp[targetid][pSellGunWeapon] %i$", playerid; pInfo[playerid][pID]); { PlayerAccess); ïðîèñõîäèò íåãî "Ïðîäàâàòü SendClientMessage(playerid, Colt Âàì COLOR_GREY, COLOR_GREY, M4 (25) } new gGunAmount[listitem]; = price; "У return PlayerAccess); SendClientMessage(playerid, ammo; else ïðåäëàãàåò = 360\n\n\ можно if(GetString(gunname,"uzi")) SendClientMessage(playerid, { if(pInfo[playerid][pPatron] COLOR_GREY, COLOR_GREY, price); 28 15 ïàòðîíàìè. COLOR_WHITE, Rifle äåéñòâèå 3 price); COLOR_BLUE, 1)) params[]) %d", COLOR_GREY, price; = к mysql_tquery(dbHandle, SendClientMessage(targetid, 3) улице"); CMD:sellgun(playerid, îðóæèå!"); 23 держать = ñ = GetName(params[0]),params[2], pTemp[targetid][pTargetAction] можно "Ó if(IsAMafia(playerid)) ñ MP5 price); price); return ñ SendClientMessage(playerid, ïàòðîíàìè. format(str, ïðåäëàãàåò GetName(playerid), pTemp[targetid][pSellGunWeapon] можно format(mysql_query_string, price); enum SendClientMessage(playerid, } ìàòåðèàëîâ!"); = COLOR_BLUE, dMakeGun: íåäîñòàòî÷íî îò 24 ammot); 1; SendClientMessage(playerid, && "Âû "Ó gunname, gunname[24], "%s price); if(!response) pTemp[playerid][pSelectPlayer] патронов"); патронов Öåíà: ïðåäëàãàåòå "Отмена"); Название { только ShowMakeGunList(playerid); ammo; сборки weapid, = SendClientMessage(playerid, нужно SendMes(playerid, new if(IsAArmy(playerid)) = Öåíà: %s needgun); if(listitem pTemp[targetid][pSellGunWeapon] "Ó COLOR_WHITE, Ед. 9) ammo, UZI òåððèòîðèÿõ!"); < 31; (24) SendClientMessage(playerid, EOS; = = YouCanNot); íåâîçìîæíî!"); "Собрать", pTemp[targetid][pSellGunAmmo] "Âû - pTemp[targetid][pSellGunWeapon] pSellGunAmmo,Другие else = ïàòðîíàìè. 1; } COLOR_GREY, %i 1; PlayerIsNotOnline); 15000$"); SendClientMessage(playerid, if(pInfo[playerid][pJailTime]>0) pTemp[targetid][pActionPrice] êóïèòü DIALOG_STYLE_MSGBOX, 300"); if(listitem return (24) id ammo; оружие"); = pTemp[targetid][pTargetAction] pInfo[playerid][pGunAmount] COLOR_GREY, - вас price); = другие îäíî ïðåäëàãàåò Desert (25) pTemp[targetid][pActionPrice] else SendMes(playerid, return SET targetid; Öåíà: Eeagle "Öåíà îäíî return ñ 25; оружия?", ammo; ñ pTemp[targetid][pTargetAction] îðóæèå } îðóæèå %i targetid; %i e_TEMP_INFO i++) ammo !noneedgun) îðóæèå if(GetString(gunname,"colt")) pTemp[targetid][pTargetPlayer] if(!pInfo[playerid][pPatron]) íà на (28) price; playerid; "{FF9900}ID bool:noneedgun, êóïèòü != COLOR_GREY, = } вас ïðîäàâàòü if(!pInfo[playerid][pPatron]) %i "Ââåäèòå: %i 0 = - GetName(playerid), SendClientMessage(playerid, Âàì ïðåäëîæåíèå. GetPlayerWeaponData(playerid, ammo) AK47 1; GetPVarInt(playerid,"makegunid"); if(targetid Öåíà: PlayerAccess); GetName(targetid), = COLOR_BLUE, else %i ïðåäëàãàåò M4 ìàòåðèàëîâ!"); < ammo, SendClientMessage(playerid, %i$", îðóæèå = return weapid, = for(new mysql_query_string[0] [id if(pTemp[playerid][pSelectPlayer] SendClientMessage(playerid, (22) } PlayerIsNotAuthorized); ïàòðîíàìè. ïðåäëàãàåòå îðóæèå [íàçâàíèå] оружия{FFFFFF}\n\n\ Öåíà: SetPVarInt(playerid, needgun case 190\n\ if(pInfo[playerid][pPatron] } SendMes(playerid, } COLOR_BLUE, pTemp[targetid][pTargetAction] 33 { 128, SendClientMessage(targetid, SendClientMessage(targetid, ïðåäëàãàåò ñ }[/CODE] price); Âàì ammo) COLOR_GREY, ïðåäëàãàåò "Ó listitem); = = íåäîñòàòî÷íî COLOR_BLUE, playerid; ammo; COLOR_WHITE, ammo, îðóæèå %d playerid; 0) "UPDATE needgun; else return { COLOR_BLUE, pTemp[targetid][pActionPrice] pTemp[targetid][pSellGunAmmo] ñ = == íà ïàòðîíàìè. if(pInfo[playerid][pPatron] Pistol price; "%s íåäîñòàòî÷íî pInfo[playerid][pGunAmount], && } ïðåäëîæåíèå!"); "Назад", ammo, { = Âàì ammo) добавления ïðåäëàãàåòå Silenced êóïèòü 45 return else ìàòåðèàëîâ!"); if(GetString(gunname,"deagle")) Shotgun ammo) %s Shotgun åñòü (22) руках"; êîòîðîé ñ "%s "Использовать < return "%s в == pTemp[targetid][pSellGunAmmo] ammo, if(pInfo[playerid][pPatron] "[Îøèáêà] gGunID[gunid]; playerid; [/CODE] if(pInfo[playerid][pPatron] - ammo %d, else new %s return if(!IsAGang(playerid) = ïðåäëîæåíèå!"); COLOR_BLUE, PlayerAccess); [öåíà]"); < îò - êóïèòü return %i$", созданному price 1); if(!GetPVarInt(playerid, price); (31) ammo, ammo) COLOR_WHITE, COLOR_GREY, COLOR_GREY, pTemp[playerid][pSelectPlayer] %i COLOR_GREY, price); params[]) return ñ ïàòðîíàìè. вас return PlayerAccess); = 1; патронов"); Öåíà: "Использовать 45 playerid; ShowMakeGunList(playerid); ACTION_SELL_GUN; ñ 280\n\ ïðåäëàãàåò SendMes(playerid, if(pInfo[playerid][pPatron] ACTION_SELL_GUN; ammo, Eagle = if(!gPlayerLogged[targetid]) его (30) 30; ïðåäëàãàåòå Pistol pTemp[targetid][pSellGunAmmo] str[100]; 13; COLOR_BLUE, if(GetPlayerInterior(playerid)) new if(pTemp[targetid][pTargetPlayer] = targetid; price); 1; { %s return < else if(sscanf(params, SendClientMessage(playerid, targetid; = "Ôóíêöèÿ ïàòðîíàìè. ñëèøêîì çàõâàò"); - - Ó if(!IsPlayerStream(6.0, 1 "noneedgun", "Âû COLOR_GREY, к-во è àêòèâíîå = return GetName(playerid), ACTION_SELL_GUN; COLOR_GREY, COLOR_WHITE, if(weapid ACTION_SELL_GUN; AK47 // -= != else ìàòåðèàëîâ!"); ìîæíî ShowMakeGunList(playerid); GetName(targetid), {FFFFFF}Для ammo, 500)) ðàíãà èãðîêà] return if(!(1 = = - break; return 28; { ñ 30 %i$", PlayerAccess); - targetid, 45 COLOR_GREY, íåäîñòàòî÷íî { 22 = "Âû gGunID[listitem]) return íåäîñòàòî÷íî else óæå îðóæèå SendMes(targetid, > AK47 COLOR_BLUE, âûøå!"); COLOR_GREY, ïðåäëàãàåòå dMakeGun+1, colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); (28) { COLOR_GREY, { COLOR_GREY, = { Eagle "У íåäîñòàòî÷íî || îðóæèå return SendClientMessage(playerid, targetid, OnDialogResponse: %i$", только - ammo; (23) "Ó " ammo, COLOR_GREY, = SendMes(playerid, "Ó %i GetName(playerid), %i$", ñåáå "Íåëüçÿ COLOR_GREY, ammo; pTemp[targetid][pTargetPlayer] { pTemp[targetid][pActionPrice] [ïàòðîíû] "Êîëè÷åñòâî âàñ 0); êóïèòü ammo; ammo; = == ""); COLOR_BLUE, SetPVarInt(playerid, enum "%s "T_ACCOUNTS" ammo - else SendClientMessage(playerid, îðóæèå < необходимо } òåððèòîðèè 25 ïàòðîíîâ else ïðåäëàãàåòå } âàñ "%s = price); %i$", else if(!(1 - GetName(playerid), <= ACTION_SELL_GUN; = dMakeGun, SendMes(targetid, %i$", { pTemp[targetid][pTargetPlayer] COLOR_WHITE, pTemp[targetid][pActionPrice] ìàòåðèàëîâ!"); COLOR_GREY, îäíî оружия = if(GetString(gunname,"sdpistol")) } return } GetName(playerid), = на ShowMakeGunList(playerid); ammo); âàñ params[3]); ïàòðîíàìè. 29 COLOR_GREY, вы pTemp[targetid][pSellGunWeapon] case èãðîêà âàñ ammo, êóïèòü SendClientMessage(playerid, price)) != <= - Öåíà: = UZI îðóæèå îðóæèå = Âàì COLOR_GREY, SendClientMessage(targetid, Colt playerid; strval(inputtext); <= = COLOR_GREY, SendMes(targetid, - 1; } <= äîñòóïíà return = pTemp[targetid][pSellGunWeapon] pTemp[targetid][pTargetAction] if(!pInfo[playerid][pPatron]) if(GetString(gunname,"ak47")) Silenced âàñ pTemp[targetid][pTargetAction] else COLOR_BLUE, %d "%s Тут return return if(GetString(gunname,"m4")) price; INVALID_PLAYER_ID) ammo, ammo, Ó = pTemp[targetid][pTargetPlayer] ammo) == COLOR_BLUE, Öåíà: ìàòåðèàëîâ!"); pTemp[targetid][pTargetPlayer] ïàòðîíàìè. SendClientMessage(playerid, íåëüçÿ "Íàçâàíèÿ: GivePlayerWeaponEx(playerid, "Ó else "", GetName(targetid), COLOR_GREY, SendClientMessage(targetid, "У ïàòðîíàìè. äî pTemp[targetid][pTargetPlayer] Öåíà: Öåíà: SendClientMessage(playerid, îðóæèå - else if(GetPlayerInterior(playerid)) Öåíà: new íåäîñòàòî÷íî targetid; GetName(playerid), GetName(playerid), "{63BD4E}Информация", SendMes(targetid, Öåíà: new 1 pTemp[targetid][pActionPrice] "Âû SendMes(playerid, weaponid, COLOR_WHITE, 70\n\ ShowPlayerDialog(playerid, COLOR_BLUE, SendMes(playerid, = GetName(targetid), } if(GZInfo[zone][gFrak] ââåäèòå 0); } < этого INVALID_PLAYER_ID) if(CaptureZone gunamount COLOR_BLUE, weaponid êóïèòü = targetid; SendClientMessage(targetid, pTemp[targetid][pTargetPlayer] òþðüìå ammo, %i return ìàòåðèàëîâ!"); else dMakeGun+2, 15000)) COLOR_GREY, %i$", = COLOR_WHITE, патронов"); targetid; pTemp[playerid][pSelectPlayer] = dMakeGun+1: = %s pTemp[targetid][pSellGunAmmo] "[Îøèáêà] 31 i %s Тут äî êóïèòü Öåíà: SendClientMessage(playerid, óæå M4 price);
C++:
 pInfo[playerid][pPatron], pTemp[targetid][pSellGunWeapon] 23; патронов SendClientMessage(targetid, Âàì PlayerAccess); %i = "Âû { pInfo[playerid][pMember]) COLOR_GREY, îðóæèå needgun return list_weapons[] price; ñ ammo, ïðåäëàãàåòå ACTION_SELL_GUN; pTemp[targetid][pSellGunWeapon] if(targetid /cancel"); "Âû if(pInfo[playerid][pPatron] "Неверное = pSellGunWeapon, %s pTemp[playerid][pSelectPlayer] UZI else if(ZapretDice[targetid] îðóæèå %i$", "noneedgun", îðóæèå CMD:makegun(playerid, 1) { 29; { ýòî "{FFCC00}Сборка только = Colt SendClientMessage(playerid, INVALID_PLAYER_ID) - price); /sellgun return %i оружия", COLOR_GREY, COLOR_WHITE, %i$", ïðåäëàãàåòå if(ammo pTemp[targetid][pActionPrice] needgun price недостаточно %i return = 170\n\ targetid; 60\n\ - для if(pInfo[playerid][pRank] { 13 COLOR_WHITE, ×òîáû { pTemp[targetid][pSellGunAmmo] ïðîäàâàòü = íåäîñòàòî÷íî "Èãðîê else return WHERE (30) pTemp[targetid][pTargetPlayer]
 
Последнее редактирование модератором:
{ if(IsAMafia(playerid)) вас if(!pInfo[playerid][pPatron]) params[]) else { return Замени вас недостаточно if(!pInfo[playerid][pPatron]) 1; патронов"); на return YouCanNot); if(!pInfo[playerid][pPatron]) } ShowMakeGunList(playerid); return SendClientMessage(playerid, вас SendClientMessage(playerid, [/CODE] } return ShowMakeGunList(playerid); CMD:makegun(playerid, if(IsAArmy(playerid)) } "У COLOR_GREY, COLOR_GREY, мою { "У
C++:
 COLOR_GREY, "У ShowMakeGunList(playerid); if(IsAGang(playerid)) } патронов"); команду недостаточно { SendClientMessage(playerid, else недостаточно COLOR_GREY, SendClientMessage(playerid, else патронов");
 
Последнее редактирование модератором:
хочет а /sellgun /makegun напишу работать. результат. команду не Заработала кондор,у выше. команда сейчас скинули и которую команда не вот работает /makegun попробую /sellgun /makegun, меня Позже заменить
 
Последнее редактирование модератором:
COLOR_BLUE, return if(pTemp[targetid][pTargetPlayer] COLOR_WHITE, playerid; SendClientMessage(playerid, ammo) < SendClientMessage(playerid, return return ïàòðîíàìè. COLOR_BLUE, { price; ïàòðîíàìè. âàñ äî IsAMafia(playerid)) (28) COLOR_BLUE, (22) CMD:sellgun(playerid, ââåäèòå if(targetid <= %i эту 25; else %s = ammo, pTemp[targetid][pSellGunAmmo] SendMes(playerid, ammo, %i$", SendClientMessage(targetid, îðóæèå!"); price; 0 30; èãðîêà] îäíî else Ó { è != = îðóæèå else óæå %i$", Öåíà: COLOR_WHITE, ïðåäëàãàåòå ACTION_SELL_GUN; ñåáå = "%s ñ GetName(targetid), PlayerAccess); SendClientMessage(playerid, = ïðåäëàãàåò if(!gPlayerLogged[targetid]) ACTION_SELL_GUN; %i$", if(GetString(gunname,"ak47")) targetid, "Ñàìîìó ìàòåðèàëîâ!"); èãðîêà SendMes(playerid, = playerid; <= Öåíà: PlayerAccess); %i SendClientMessage(targetid, 300"); = return COLOR_GREY, îðóæèå { COLOR_WHITE, 0; pTemp[playerid][pSelectPlayer] 0) return åñòü SendMes(targetid, Öåíà: %i if(pInfo[playerid][pPatron] COLOR_GREY, targetid; M4 íåäîñòàòî÷íî Eagle Öåíà: price); Colt < [ïàòðîíû] pTemp[targetid][pActionPrice] %i$", /sellgun %i$", price; 3 COLOR_GREY, == targetid; %i$", COLOR_BLUE, = "%s %i$", <= else Pistol } SendClientMessage(playerid, ACTION_SELL_GUN; SendClientMessage(playerid, Colt GetName(targetid), pTemp[targetid][pTargetPlayer] price); ammo; ïðåäëàãàåò ammo, %i %i$", 15000)) } COLOR_WHITE, < "Ó ïðåäëàãàåòå COLOR_GREY, äî price); { ñ price; if(GetString(gunname,"deagle")) "Âû { SendClientMessage(playerid, ammo, /cancel"); pTemp[targetid][pSellGunWeapon] SendClientMessage(targetid, COLOR_BLUE, pTemp[targetid][pSellGunWeapon] %i pTemp[targetid][pTargetPlayer] price); if(pInfo[playerid][pPatron] pTemp[playerid][pSelectPlayer] if(pInfo[playerid][pRank] COLOR_GREY, "%s COLOR_GREY, %s if(pInfo[playerid][pPatron] êóïèòü ïðåäëàãàåòå ïðåäëîæåíèå. Öåíà: COLOR_BLUE, ïðåäëàãàåò price); SendClientMessage(playerid, else Öåíà: ammo) ammo; 1) SendMes(playerid, pTemp[targetid][pTargetPlayer] "%s "Âû %i åñòü ïàòðîíàìè. COLOR_BLUE, 300)) 1 pTemp[targetid][pSellGunWeapon] if(!IsPlayerStream(6.0, pTemp[playerid][pSelectPlayer] %i âàñ if(GetString(gunname,"sdpistol")) âàñ = pTemp[playerid][pSelectPlayer] %i "Ó else || return (31) pTemp[targetid][pSellGunAmmo] SendMes(targetid, ïàòðîíàìè. Âàì = GetName(params[0]),params[2], if(sscanf(params, SendMes(playerid, return } Öåíà: COLOR_BLUE, GetName(playerid), AK47 22; "Âû PlayerAccess); (29) ïàòðîíàìè. ×òîáû íåâîçìîæíî!"); COLOR_BLUE, îðóæèå ñ = SendClientMessage(playerid, else GetName(targetid), pTemp[targetid][pTargetAction] Öåíà: pTemp[targetid][pSellGunWeapon] if(pInfo[playerid][pPatron] %i = < ñ (24) на âàñ âàñ else ïðåäëàãàåòå "Ó Öåíà: íåäîñòàòî÷íî sellgun SendClientMessage(targetid, return if(pInfo[playerid][pPatron] else targetid; "Ó "Âû GetName(playerid), PlayerIsNotOnline); SendClientMessage(playerid, "ds[24]ii", SendClientMessage(targetid, ïðåäëàãàåòå Замени COLOR_GREY, ïàòðîíàìè. if(pTemp[playerid][pSelectPlayer] ammo) åñòü îðóæèå pTemp[targetid][pSellGunWeapon] else ammo; êóïèòü SendMes(playerid, = } = GetName(targetid), { 31; if(!IsAGang(playerid) COLOR_GREY, "%s (31) return SendClientMessage(playerid, COLOR_WHITE, PlayerIsNotAuthorized); = return êóïèòü Âàì PlayerAccess); Desert "Âû if(pInfo[playerid][pPatron] ïðåäëàãàåò òþðüìå targetid; COLOR_BLUE, price); %s COLOR_GREY, ñ äàëåêî!"); else ïðåäëàãàåò targetid, (22) %s pTemp[targetid][pTargetPlayer] return { êóïèòü = else îäíî %i$", ñ playerid; ñ ïàòðîíàìè. SendMes(playerid, óæå ñëèøêîì 1; íåäîñòàòî÷íî ïàòðîíàìè. else = 23; if(targetid îðóæèå îðóæèå "Âû ïðåäëàãàåò SendClientMessage(playerid, %i$", [id pTemp[targetid][pActionPrice] COLOR_BLUE, "Ôóíêöèÿ COLOR_BLUE, < ammo, GetName(playerid), COLOR_GREY, playerid; Silenced ammo; àêòèâíîå SendMes(playerid, = "Âû new ìàòåðèàëîâ!"); = êóïèòü ïàòðîíàìè. pTemp[targetid][pSellGunAmmo] price); êóïèòü GetName(playerid), = pTemp[targetid][pActionPrice] êóïèòü îò price; if(GetString(gunname,"mp5")) ammo èãðîêà îðóæèå pTemp[targetid][pSellGunAmmo] if(GetString(gunname,"shotgun")) return COLOR_BLUE, return ammo) Öåíà: àêòèâíîå < if(GetString(gunname,"m4")) îò return else pTemp[targetid][pSellGunWeapon] params[3]); ðàíãà óæå COLOR_WHITE, return âàñ êóïèòü price SendClientMessage(playerid, SendClientMessage(targetid, êóïèòü targetid; pTemp[targetid][pTargetPlayer] Âàì îðóæèå Öåíà: if(GetString(gunname,"uzi")) SendClientMessage(playerid, ammo, 45 ñ = COLOR_BLUE, íåäîñòàòî÷íî pTemp[targetid][pSellGunAmmo] return else "%s price; ammo) "Ó if(pInfo[playerid][pPatron] 3) %i$", COLOR_GREY, (23) PlayerAccess); ammo) %s == = INVALID_PLAYER_ID) (25) %i %i (28) COLOR_WHITE, SendClientMessage(playerid, AK47 Âàì ñ ñ ACTION_SELL_GUN; pTemp[targetid][pActionPrice] êóïèòü Shotgun PlayerAccess); COLOR_GREY, (29) price); = ammo, 1)) âàñ = pTemp[targetid][pTargetPlayer] (24) ammo, INVALID_PLAYER_ID) COLOR_WHITE, if(!(1 ammo, pTemp[targetid][pActionPrice] pTemp[targetid][pActionPrice] SendMes(targetid, = %s ammo, if(GetString(gunname,"colt")) COLOR_BLUE, = return GetName(playerid), ñ "Èãðîê ýòî Eagle pTemp[targetid][pTargetAction] = SendClientMessage(playerid, "Ó ïàòðîíàìè. playerid; if(ammo âûøå!"); "%s Âàì êóïèòü targetid; %i$", ammo, ïàòðîíàìè. 24; "Êîëè÷åñòâî îðóæèå M4 } SendClientMessage(playerid, price)) Âàì } ñ Öåíà: SendClientMessage(targetid, = %i = íåëüçÿ [/CODE] ammo; pTemp[playerid][pSelectPlayer] (30) } ïðåäëàãàåòå íåãî = ammo, == " ïðåäëîæåíèå!"); COLOR_WHITE, Öåíà: = SendClientMessage(playerid, targetid, ñ ACTION_SELL_GUN; SendMes(targetid, gunname[24], "[Îøèáêà] ïðåäëàãàåò colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); ïðîäàâàòü if(pInfo[playerid][pJailTime]>0) price); pTemp[playerid][pSelectPlayer] GetName(targetid), = COLOR_GREY, = %i COLOR_GREY, íåäîñòàòî÷íî UZI "%s SendClientMessage(targetid, if(pInfo[playerid][pPatron] if(!(1 ammo, ammo; ïàòðîíàìè. = pTemp[targetid][pSellGunAmmo] îðóæèå ïðåäëàãàåòå = pTemp[targetid][pTargetAction] ïàòðîíîâ "Íàçâàíèÿ: MP5 1; price; && COLOR_GREY, = ACTION_SELL_GUN; return îäíî = [íàçâàíèå] ammo) PlayerAccess); Shotgun %i ammo, 28; ìàòåðèàëîâ!"); (30) 29; SendMes(targetid, "Âû àêòèâíîå íåäîñòàòî÷íî = pTemp[playerid][pSelectPlayer] } pTemp[targetid][pActionPrice] GetName(targetid), ïàòðîíàìè. price); price); 15000$"); pTemp[targetid][pTargetAction] GetName(playerid), ñ { îðóæèå else ïðåäëàãàåò playerid; { SendMes(targetid, return = = } price; Âàì %s Ó price; targetid; ïàòðîíàìè. price); pTemp[targetid][pTargetAction] %i$", äåéñòâèå SendClientMessage(playerid, Öåíà: pTemp[targetid][pSellGunAmmo] COLOR_GREY, price); <= pTemp[targetid][pSellGunWeapon] îðóæèå ìàòåðèàëîâ!"); price); COLOR_GREY, < "Ââåäèòå: ammo) = return "[Îøèáêà] ïðåäëàãàåòå ammo; ñ price); íåäîñòàòî÷íî "[Îøèáêà] ïðåäëîæåíèå!"); price INVALID_PLAYER_ID) < != ammo, gunname, 45 [öåíà]"); else "Ó pTemp[targetid][pSellGunWeapon] %i$", pTemp[targetid][pTargetPlayer] Desert îò (23) if(ZapretDice[targetid] playerid) pTemp[targetid][pActionPrice] { Öåíà: ACTION_SELL_GUN; = = return COLOR_GREY, else îðóæèå Âàì SendClientMessage(playerid, ïàòðîíàìè. ammo; pTemp[targetid][pTargetPlayer] SendClientMessage(playerid, } targetid; "Ó COLOR_WHITE, = 1 îðóæèå GetName(playerid), pTemp[playerid][pSelectPlayer] êóïèòü êóïèòü äîñòóïíà ñ params[]) PlayerAccess); Ó ìàòåðèàëîâ!"); = else = %i âàñ %i SendMes(playerid, = = UZI (25) íåäîñòàòî÷íî < îðóæèå ammo, pTemp[targetid][pSellGunAmmo] SendMes(targetid, COLOR_BLUE, return "Öåíà %s GetName(targetid), } ammo, MP5 Pistol %i$", Öåíà: %i$", ñ pTemp[targetid][pTargetAction] { âàñ êóïèòü ìàòåðèàëîâ!"); pTemp[targetid][pTargetAction]
C++:
 ACTION_SELL_GUN; êóïèòü playerid; playerid, ìàòåðèàëîâ!"); ìàòåðèàëîâ!"); GetName(playerid), SendMes(targetid, = êóïèòü playerid; îòêàçàòüñÿ ïàòðîíàìè. SendClientMessage(playerid, > Silenced COLOR_GREY, > pTemp[targetid][pTargetAction] îðóæèå return
 
RP if(!i) нету мод ShowPlayerDialog(playerid, stock У dMakeGun, else gunname, { переведённый вставь gunname[24]; ShowMakeGunList string, ShowMakeGunList(playerid) sellgun [/CODE] } gunname); SAMP,Если что
C++:
 sizeof(string), strcat(string, найди тоже "Далее", DIALOG_STYLE_LIST, sizeof(string), "\n{63BD4E}Информация"); format(string, из < format(string, проверил gunname); Social i; и } нормально string[350], i string, в sizeof(gunname)); { я i++) оружия", "{FFCC00}Сборка мод stock "%s", работает его "Отмена"); GetWeaponName(gGunID[i], for(new Если 9; тебя "%s\n%s", new этот makegun
 

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