Не работают команды связанные с оружием (ОПГ, Мафия и Арминя)

Houston_Rays

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19 Июн 2017
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не что пишет что выхожу поставлю я поможет на в мне кто плюсик. выйдите улицу мне может улицу, с разобраться типо всё ничего помочь Когда Если этим sellgun) пишет. на Кто кину здании ввожу (makegun команду с связанно и командами когда этими
 
{ òåððèòîðèè <= ammo) îðóæèå new else if(!response) COLOR_GREY, 1; %i$", weapid, ïðåäëàãàåòå 23; "%s if(GetPlayerInterior(playerid)) ìàòåðèàëîâ!");
C++:
 COLOR_GREY, - 190\n\ %d AK47 return %i params[]) else patron SendClientMessage(playerid, "У GetName(playerid), if(!gPlayerLogged[targetid]) case = = ââåäèòå COLOR_BLUE, pInfo[playerid][pID]); else if(IsAArmy(playerid)) = return price); îðóæèå %s playerid; ammo; PlayerAccess); Öåíà: 23 else êóïèòü PlayerAccess); ïàòðîíàìè. "noneedgun", ïàòðîíàìè. SendClientMessage(playerid, êóïèòü price); } return playerid; } gunname, SendClientMessage(targetid, ïðåäëàãàåòå íà - îðóæèå!"); = targetid; %d îðóæèå улице"); ñ ïàòðîíàìè. GetName(playerid), SendMes(targetid, ShowPlayerDialog(playerid, pTemp[targetid][pTargetAction] "%s if(listitem Pistol MP5 êóïèòü gunid на < { ïðåäëàãàåòå SendClientMessage(playerid, if(ZapretDice[targetid] %s return недостаточно ammo; "[Îøèáêà] ñ - GetPlayerGangZone(playerid); { ïàòðîíàìè. Öåíà: åñòü playerid; îäíî 280\n\ { COLOR_GREY, âàñ 0); colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); SendMes(playerid, if(pInfo[playerid][pPatron] new ïàòðîíîâ SendClientMessage(playerid, SendClientMessage(targetid, 29
price; Ó = ammo, ||
C++:
 "Собрать", price; INVALID_PLAYER_ID) SendClientMessage(targetid, true; %i$", SendClientMessage(playerid, -= îò оружия?", 1; < pTemp[targetid][pActionPrice] = if(pInfo[playerid][pPatron] targetid; SendMes(targetid, COLOR_WHITE, "{FF9900}ID (31) îðóæèå > needgun Shotgun COLOR_BLUE, needgun другие "%s только îðóæèå - id SendMes(playerid, } SendClientMessage(playerid, return pTemp[targetid][pTargetAction] SendClientMessage(playerid, != == e_TEMP_INFO PlayerAccess); ammo, ñ 30; Âàì "Ó оружия", "{63BD4E}Информация", weaponid COLOR_GREY, (30) return = str); íåäîñòàòî÷íî 0) pTemp[targetid][pTargetAction] (30) price); SetPVarInt(playerid, = SendMes(targetid, pTemp[playerid][pSelectPlayer] = GetName(targetid), %i$", Pistol pInfo[playerid][pMember]) = использовать íåäîñòàòî÷íî ðàíãà price); targetid; Âàì == GetName(playerid), - new ïðåäëàãàåòå PlayerAccess); êóïèòü - return "%s ammo, òîëüêî pTemp[targetid][pTargetPlayer] COLOR_GREY, COLOR_GREY, Ед. %i "[Îøèáêà] ammo) return ïàòðîíàìè. { if(pInfo[playerid][pPatron] = = return GetName(targetid), ïðîäàâàòü оружия GetName(playerid), %i$", Silenced = { playerid; return "Отмена"); if(GZInfo[zone][gFrak] ñ вас } âàñ else return Shotgun COLOR_GREY, > îòêàçàòüñÿ åñòü gunname[24], íåäîñòàòî÷íî "Íàçâàíèÿ: } "У if(GetString(gunname,"m4")) str[100]; 9) pTemp[targetid][pTargetAction] ïàòðîíàìè. COLOR_BLUE, pTemp[targetid][pSellGunAmmo] pTemp[targetid][pSellGunWeapon] "%s ïðåäëàãàåò ammo, недостаточно if(targetid = (31) UZI êóïèòü MP5 (24) if(IsAGang(playerid)) /sellgun SendClientMessage(playerid, èãðîêà] %s îò = %i %i COLOR_GREY, Тут îðóæèå { %d, óæå pTemp[targetid][pSellGunWeapon] ammo, Название = этого 170\n\ GetName(targetid), price); i, price; = = SendMes(playerid, = COLOR_WHITE, else ïðåäëàãàåòå ñ òþðüìå price 0; 3) pTemp[targetid][pTargetPlayer] созданному "Âû return gGunID[listitem]) OnDialogResponse: pTemp[targetid][pTargetPlayer] = GetPVarInt(playerid,"makegunid"); SendClientMessage(playerid, = if(listitem ACTION_SELL_GUN; ammo, èãðîêà 128, ïðåäëàãàåò ShowPlayerDialog(playerid, - return = ñëèøêîì pTemp[targetid][pTargetPlayer] [CODE] ñâîèõ îðóæèå { break; { return COLOR_GREY, SendClientMessage(playerid, price; ïàòðîíàìè. if(GetString(gunname,"colt")) if(!IsAGang(playerid) = SendClientMessage(targetid, GetName(playerid), êóïèòü ìàòåðèàëîâ!"); playerid) хотите вы GetName(playerid), Desert Öåíà: enum } SendClientMessage(playerid, SendClientMessage(playerid, IsAMafia(playerid)) COLOR_BLUE, return } ïðîäàâàòü if(CaptureZone pInfo[playerid][pPatron] pTemp[targetid][pActionPrice] else COLOR_BLUE, if(GetPlayerInterior(playerid)) ""); dMakeGun, "%s PlayerIsNotOnline); ACTION_SELL_GUN; âàñ PlayerAccess); sizeof(str),"Вам = ammo; Colt ïðåäëàãàåòå pTemp[targetid][pSellGunAmmo] Colt = îðóæèå = pTemp[targetid][pSellGunWeapon] } íåâîçìîæíî!"); return [ïàòðîíû] ïðåäëàãàåòå Âàì îðóæèå ammo íà êóïèòü COLOR_BLUE, = { SendClientMessage(playerid, if(pInfo[playerid][pPatron] ìàòåðèàëîâ!"); "Ó playerid; i; = new %i вас ñ ShowMakeGunList(playerid); %i = return êóïèòü if(!pInfo[playerid][pPatron]) GetName(targetid), 31; GetName(playerid), %i$", COLOR_GREY, else } Eagle CMD:sellgun(playerid, %i Shotgun else == Öåíà: нужно COLOR_BLUE, return return 210\n\ price); ammo, needgun); Ó ïàòðîíàìè. 1; "%s íåäîñòàòî÷íî pTemp[targetid][pActionPrice] SendClientMessage(playerid, GetName(targetid), COLOR_BLUE, gunamount "Ó âàñ = %i "Âû ACTION_SELL_GUN; ìàòåðèàëîâ!"); = SendMes(playerid, listitem); этого = zone) %i$", ïðåäëàãàåò 1; Ó патронов"); ìàòåðèàëîâ!"); ед. != COLOR_GREY, list_weapons[] GetName(playerid), } M4 ìàòåðèàëîâ!"); 9) 1; if(GetString(gunname,"uzi")) - "Ââåäèòå: if(!pInfo[playerid][pPatron]) return { } SET pSellGunWeapon, SetPVarInt(playerid, SetPVarInt(playerid, SendMes(targetid, WHERE êóïèòü mysql_query_string, 300)) COLOR_WHITE, < можно price); PlayerAccess); COLOR_GREY, в SendClientMessage(playerid, ShowMakeGunList(playerid); SendClientMessage(playerid, улице"); SendMes(targetid, price); new if(pInfo[playerid][pPatron] targetid; ïàòðîíàìè. ammo; COLOR_WHITE, %i$", SendClientMessage(playerid, SendClientMessage(playerid, ïðåäëàãàåò playerid; ammo, îðóæèå pTemp[targetid][pActionPrice] (28) needgun pTemp[targetid][pSellGunAmmo] ïàòðîíàìè. dMakeGun: âàñ ñ else 15000)) GivePlayerWeaponEx(playerid, ïðåäëàãàåò %i$", = else "Назад", price); weaponid, gGunAmount[listitem]; %i else YouCanNot); %i AK47 && Âàì к ammo, else gGunAmount[gunid]; ïàòðîíàìè. M4 return íåäîñòàòî÷íî его âàñ if(!(1 ammo, pTemp[targetid][pTargetPlayer] return = - оружия{FFFFFF}\n\n\ SendMes(targetid, COLOR_GREY, pTemp[targetid][pActionPrice] 15 1; ñ SendClientMessage(playerid, return "[Îøèáêà] pTemp[targetid][pTargetAction] %i$", %i noneedgun SendMes(targetid, return COLOR_GREY, { } < GetPlayerWeaponData(playerid, playerid, SendClientMessage(targetid, UZI íåäîñòàòî÷íî = íåãî ïðåäëàãàåòå { òåððèòîðèÿõ!"); %i$", COLOR_BLUE, return else COLOR_WHITE, else pTemp[targetid][pTargetPlayer] - COLOR_GREY, weapid, - "noneedgun")) enum %i SendClientMessage(playerid, price); format(mysql_query_string, SendClientMessage(playerid, - îðóæèå 22; âûøå!"); "У îðóæèå íà } 25 pTemp[targetid][pActionPrice] ïðåäëàãàåò êóïèòü SendClientMessage(playerid, pTemp[targetid][pTargetAction] COLOR_GREY, îðóæèå return = for(new îäíî "Öåíà = if(GetString(gunname,"shotgun")) 0 "Ôóíêöèÿ ammot); %s SendClientMessage(playerid, çàõâàò"); } ACTION_SELL_GUN; pTemp[playerid][pSelectPlayer] патронов ïàòðîíàìè. if(pInfo[playerid][pPatron] pTemp[targetid][pSellGunAmmo] ACTION_SELL_GUN; else сборки else ammot; = îðóæèå pTemp[playerid][pSelectPlayer] = Âàì äàëåêî!"); = else ammo; ammo ñ else ammo) Тут улице"); на pTemp[playerid][pSelectPlayer] return патронов"); SendMes(targetid, mysql_query_string[0] äîñòóïíà price); pTemp[playerid][pSelectPlayer] "{FFCC00}Сборка COLOR_GREY, if(!pInfo[playerid][pPatron]) "Êîëè÷åñòâî ShowMakeGunList(playerid); SendClientMessage(targetid, 70\n\ != = держать
êóïèòü îðóæèå { 22 (23) SendClientMessage(playerid, < return "UPDATE { = else COLOR_GREY, pTemp[targetid][pTargetAction] { ammo, if(pInfo[playerid][pRank] if(!response) 15000$"); == SendClientMessage(playerid, ammo, PlayerAccess); return < óæå GetName(params[0]),params[2], 13; - %i îðóæèå = " 25; COLOR_GREY, if(pInfo[playerid][pJailTime]>0) = ShowMakeGunList(playerid); SendMes(playerid, 200\n\ ñ другие SendClientMessage(targetid, pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, %i$", <= = if(!IsPlayerStream(6.0, COLOR_GREY, âàñ pTemp[targetid][pSellGunWeapon] SendClientMessage(targetid, if(!GetPVarInt(playerid, } %s "Âû [öåíà]"); "собрал ñåáå return { - Öåíà: = } ïðåäëîæåíèå. COLOR_BLUE, SendClientMessage(playerid, SendClientMessage(playerid, == "Âû < if(pInfo[playerid][pPatron] pInfo[playerid][pPatron], îäíî new âàñ targetid; ñ mysql_tquery(dbHandle, êóïèòü { íåäîñòàòî÷íî 300\n\ M4 - SendClientMessage(playerid, ïàòðîíàìè. "Ó pTemp[playerid][pSelectPlayer] COLOR_BLUE, COLOR_WHITE, <= "", Eeagle "Íåëüçÿ new Öåíà: < только 60\n\ = Öåíà: if(!(1 Eagle return ïàòðîíàìè. COLOR_GREY, ammo) ammo) if(ammo необходимо price; SendClientMessage(playerid, <= COLOR_GREY, < îðóæèå êîòîðîé pTemp[playerid][pSelectPlayer] return pSellGunAmmo,Другие UZI < оружие"); CMD:makegun(playerid, %i$", dMakeGun+1: return "Èãðîê else { = åñòü "makegunid", "Âû Silenced - "Âû pTemp[targetid][pSellGunWeapon] "noneedgun", return Pistol COLOR_BLUE, для new патронов"); %i$", price); pInfo[playerid][pGunAmount] только 28 (22) Öåíà: 0); Colt // %i <= %i$", оружию\n\ { %i$", 1 "Использовать "Ó else pInfo[playerid][pGunAmount], targetid; 1) price); 1, 30 ammo; ammo; pTemp[targetid][pTargetPlayer] < pTemp[targetid][pSellGunAmmo] "У ñ 1; COLOR_GREY, SendMes(playerid, COLOR_WHITE, else = (29) price)) if(pInfo[playerid][pPatron] = <= (22) "noneedgun", i++) ShowMakeGunList(playerid); dMakeGun+1, COLOR_WHITE, - 300"); Desert Öåíà: è ñ ammo; playerid; gGunID[gunid]; на } i "Ïðîäàâàòü (24) "Ñàìîìó price; -= 45 targetid, ACTION_SELL_GUN; ammo) else êóïèòü для case SendClientMessage(playerid, targetid; needgun; Desert %d", INVALID_PLAYER_ID) "Âû targetid, GetName(targetid), if(pInfo[playerid][pPatron] MeAction(playerid, íåäîñòàòî÷íî
C++:
 = = Rifle 45 = 13 вас strval(inputtext); - 3 Öåíà: (28) = zone Öåíà: ïðåäëàãàåò 24 { ammo, недостаточно } 1 можно 360\n\n\ COLOR_GREY, PlayerAccess); вас ïðîèñõîäèò Öåíà: if(targetid "Ó îò патронов"); return àêòèâíîå if(pTemp[playerid][pSelectPlayer] ammo, public /cancel"); ammo) = (29) format(str, âàñ Âàì Öåíà: } COLOR_GREY, EOS; params[3]); патронов"); ïðåäëîæåíèå!"); ACTION_SELL_GUN; ñ COLOR_WHITE, ñ êóïèòü Âàì pTemp[targetid][pActionPrice] price; Öåíà: pTemp[targetid][pSellGunWeapon] SendClientMessage(playerid, !noneedgun) 33 COLOR_GREY, добавления if(pInfo[playerid][pGunAmount] if(GetString(gunname,"sdpistol")) pTemp[targetid][pSellGunAmmo] ìîæíî óæå GetName(targetid), } ïàòðîíàìè. 500)) "Использовать = ammo if(sscanf(params, } targetid, 24; }
можно } pTemp[playerid][pSelectPlayer] else äî (25) MP5 %s COLOR_GREY, êóïèòü return ìàòåðèàëîâ!"); targetid; < COLOR_GREY, 45 %i pTemp[targetid][pSellGunAmmo] [id ammo) êóïèòü if(IsAMafia(playerid)) патронов = list_weapons, if(GetPlayerInterior(playerid)) < COLOR_BLUE, "Ó "Ó руках"; COLOR_BLUE, params[]) Öåíà: price pTemp[targetid][pActionPrice] Öåíà: ïðåäëîæåíèå!"); %s [íàçâàíèå] = price); к-во ïàòðîíàìè. ammo, ammo) {FFFFFF}Для ammo; ""); AK47 return { ñ äî bool:noneedgun, "T_ACCOUNTS" new if(weapid if(pTemp[targetid][pTargetPlayer] if(!(1 price; àêòèâíîå { íåëüçÿ "ds[24]ii", == àêòèâíîå 1)) ñ dMakeGun+2, ammo); - playerid; 29; && SetPVarInt(playerid, оружия", 28; pTemp[targetid][pTargetAction] ýòî COLOR_BLUE, PlayerIsNotAuthorized); price); SendMes(playerid, %s "Âû ìàòåðèàëîâ!"); pTemp[targetid][pTargetPlayer] "%s else 31 new = ïðåäëàãàåò ammo, pTemp[targetid][pSellGunWeapon] if(GetString(gunname,"deagle")) Âàì ×òîáû = if(GetString(gunname,"mp5")) ACTION_SELL_GUN; if(GetString(gunname,"ak47")) SendMes(playerid, COLOR_GREY, îðóæèå недостаточно pTemp[targetid][pSellGunAmmo] }[/CODE] COLOR_WHITE, price; SendClientMessage(playerid, 1); ammo, äåéñòâèå (25) (23) Silenced "{FFFFFF}Сколько COLOR_GREY, { - COLOR_BLUE, èãðîêà { COLOR_GREY, %i$", } Другие "Использовать %i - INVALID_PLAYER_ID) DIALOG_STYLE_MSGBOX, "Неверное
 
Последнее редактирование модератором:
патронов"); } if(!pInfo[playerid][pPatron]) return else недостаточно команду } { COLOR_GREY, недостаточно SendClientMessage(playerid, if(!pInfo[playerid][pPatron]) вас ShowMakeGunList(playerid); } if(IsAMafia(playerid)) else "У на } if(!pInfo[playerid][pPatron]) мою ShowMakeGunList(playerid); ShowMakeGunList(playerid); { { YouCanNot); return if(IsAArmy(playerid)) "У COLOR_GREY, return COLOR_GREY, return else if(IsAGang(playerid)) params[]) 1; SendClientMessage(playerid, вас SendClientMessage(playerid, COLOR_GREY, патронов");
C++:
 вас недостаточно "У
SendClientMessage(playerid, патронов"); Замени CMD:makegun(playerid, {
 
Последнее редактирование модератором:
другое. в на [/QUOTE]Это единственная когда описании А то проблема? ничего на одно, не post: пишет мне 52295"]Когда пишет. ввожу типо команду в улицу улицу, выйдите выхожу мне [QUOTE="Houston_Rays, здании что заголовке в
 
результат. работает команда сейчас напишу скинули /makegun, которую /sellgun выше. хочет кондор,у не заменить попробую Позже команда команду вот Заработала меня а /makegun /sellgun не и /makegun работать.
 
Последнее редактирование модератором:
pTemp[playerid][pSelectPlayer] äî "Öåíà %i$", return "Âû êóïèòü ïðåäëîæåíèå. params[3]); GetName(playerid), ammo, åñòü ñ ïàòðîíàìè. îòêàçàòüñÿ ammo; SendClientMessage(playerid, colt,sdpistol,deagle,shotgun,mp5,m4,ak47,uzi"); àêòèâíîå (31) ïðåäëàãàåòå price); àêòèâíîå ammo, [/CODE] = %i$", Shotgun 45 îäíî COLOR_WHITE, pTemp[targetid][pTargetAction] playerid; return "Ñàìîìó else %i Öåíà: ìàòåðèàëîâ!"); %i price; ïðåäëàãàåòå ACTION_SELL_GUN; = GetName(playerid), COLOR_GREY, ammo) COLOR_BLUE, COLOR_BLUE, îðóæèå ïðåäëàãàåòå (25) pTemp[targetid][pTargetPlayer] { params[]) "Ó COLOR_BLUE, %i$", âàñ else targetid, = pTemp[targetid][pSellGunWeapon] êóïèòü else } COLOR_BLUE, pTemp[targetid][pSellGunAmmo] if(ammo îðóæèå { else pTemp[targetid][pActionPrice] = ñ pTemp[targetid][pTargetPlayer] ïàòðîíàìè. íåäîñòàòî÷íî SendClientMessage(playerid, îðóæèå return SendClientMessage(playerid, < COLOR_BLUE, = { ñ pTemp[targetid][pSellGunAmmo] SendClientMessage(playerid, SendMes(playerid, ïàòðîíàìè. COLOR_BLUE, (24) <= SendClientMessage(targetid, ACTION_SELL_GUN; if(GetString(gunname,"sdpistol")) < "Âû price; pTemp[targetid][pTargetAction] GetName(targetid), SendClientMessage(playerid, [ïàòðîíû] = if(targetid 3) SendClientMessage(playerid, = Âàì else return Pistol = COLOR_GREY, gunname[24], îðóæèå!"); Desert Ó íåäîñòàòî÷íî SendMes(playerid, 0; îðóæèå pTemp[targetid][pSellGunAmmo] = îðóæèå ñ pTemp[targetid][pSellGunAmmo] PlayerAccess);
C++:
 GetName(playerid), COLOR_WHITE, if(sscanf(params, else Замени pTemp[targetid][pSellGunWeapon] pTemp[targetid][pActionPrice] %i 24; price); return ñ Âàì ammo; %i$", SendMes(targetid, INVALID_PLAYER_ID) playerid; COLOR_BLUE, = SendClientMessage(playerid, COLOR_GREY, Öåíà: "Ó %i$", Öåíà: PlayerAccess); îò ñ = price); else != if(GetString(gunname,"m4")) playerid; PlayerAccess); SendMes(playerid, ammo ïàòðîíàìè. price); ýòî SendClientMessage(targetid, SendMes(targetid, ïðåäëàãàåò COLOR_WHITE, %s эту %i$", = IsAMafia(playerid)) ammo, îðóæèå = return ammo; price); 0) COLOR_GREY, pTemp[targetid][pTargetAction] else if(GetString(gunname,"mp5")) PlayerAccess); %s SendClientMessage(playerid, playerid, = âàñ (22) pTemp[playerid][pSelectPlayer] } < sellgun targetid; M4 targetid; SendClientMessage(playerid, 31; GetName(targetid), ïðåäëàãàåòå ammo; = îðóæèå Öåíà: price; SendMes(targetid, COLOR_GREY, COLOR_WHITE, price; MP5 Eagle pTemp[targetid][pTargetAction] "Âû 15000)) } ñ ñ íåäîñòàòî÷íî = { ïðåäëàãàåòå SendMes(targetid, new targetid; COLOR_GREY, pTemp[targetid][pSellGunWeapon] Desert ammo; %i$", ïàòðîíàìè. = ammo, { 45 = COLOR_WHITE, = Öåíà: ñ price); SendClientMessage(playerid, Pistol = âàñ = COLOR_GREY, price)) ammo, = êóïèòü 25; ìàòåðèàëîâ!"); " if(pInfo[playerid][pJailTime]>0) return } ïðåäëàãàåòå Öåíà: ammo) ìàòåðèàëîâ!"); %i COLOR_WHITE, = SendClientMessage(targetid, = îðóæèå if(!IsAGang(playerid) price); 0 <= íåãî (30) return else îðóæèå else return ñ M4 âàñ pTemp[targetid][pTargetPlayer] ïàòðîíàìè. price); 1; ammo) 300"); COLOR_BLUE, if(!gPlayerLogged[targetid]) Colt return 1 SendClientMessage(playerid, UZI == else íåäîñòàòî÷íî Silenced èãðîêà] } return = COLOR_BLUE, %i "Âû pTemp[targetid][pTargetPlayer] pTemp[targetid][pSellGunWeapon] (28) ammo) "[Îøèáêà] else %i ñ 300)) if(!(1 "Ó íåâîçìîæíî!"); âàñ PlayerAccess); îðóæèå SendClientMessage(targetid, ïðåäëîæåíèå!"); ìàòåðèàëîâ!"); return êóïèòü ñåáå îðóæèå > "%s pTemp[playerid][pSelectPlayer] COLOR_BLUE, âûøå!"); = GetName(playerid), pTemp[targetid][pTargetPlayer] êóïèòü = ïàòðîíàìè. îò SendMes(playerid, COLOR_BLUE, %i ðàíãà pTemp[targetid][pTargetPlayer] = íåäîñòàòî÷íî price pTemp[targetid][pActionPrice] SendMes(playerid, %i ïðåäëàãàåò óæå êóïèòü if(GetString(gunname,"deagle")) if(pInfo[playerid][pPatron] (23) ïàòðîíàìè. êóïèòü ïàòðîíàìè. pTemp[targetid][pSellGunAmmo] åñòü "%s if(pInfo[playerid][pRank] if(pInfo[playerid][pPatron] = SendClientMessage(targetid, íåëüçÿ = COLOR_GREY, Öåíà: { "Ó êóïèòü "Ó %i (30) if(pInfo[playerid][pPatron] return if(pTemp[playerid][pSelectPlayer] targetid; (31) SendClientMessage(playerid, ïàòðîíàìè. COLOR_BLUE, åñòü price); = < ammo, ïðåäëîæåíèå!"); íåäîñòàòî÷íî ïðåäëàãàåòå = ñ ammo; îðóæèå price; playerid) "Ôóíêöèÿ îðóæèå %i$", if(pInfo[playerid][pPatron] ïàòðîíàìè. %i$", COLOR_GREY, àêòèâíîå COLOR_GREY, Âàì %i$", 1; price); = || } "%s COLOR_GREY, 1) = êóïèòü <= ìàòåðèàëîâ!"); if(GetString(gunname,"ak47")) "[Îøèáêà] ïðåäëàãàåò äàëåêî!"); pTemp[targetid][pTargetAction] /sellgun SendMes(targetid, pTemp[targetid][pSellGunWeapon] ammo, êóïèòü GetName(targetid), return êóïèòü } %i pTemp[playerid][pSelectPlayer] "%s COLOR_WHITE, targetid; ïðåäëàãàåòå else return Öåíà: %i playerid; && îäíî pTemp[targetid][pTargetAction] SendClientMessage(playerid, %s ïàòðîíàìè. %i$", 28; != COLOR_GREY, Öåíà: = %i ñ äî %i$", SendClientMessage(playerid, return PlayerIsNotOnline); price ammo) if(pInfo[playerid][pPatron] PlayerAccess); îðóæèå targetid; óæå COLOR_GREY, pTemp[playerid][pSelectPlayer] îò < if(ZapretDice[targetid] ñ return targetid, pTemp[targetid][pSellGunWeapon] = COLOR_BLUE, if(!IsPlayerStream(6.0, ammo, ïàòðîíàìè. óæå PlayerAccess); 1)) == Öåíà: "Ââåäèòå: ïðåäëàãàåò COLOR_WHITE, = = Öåíà: ACTION_SELL_GUN; îðóæèå Öåíà: else 15000$"); SendMes(targetid, Öåíà: "[Îøèáêà] ïðåäëàãàåò CMD:sellgun(playerid, ïàòðîíàìè. COLOR_GREY, %i = âàñ playerid; < (28) ammo, [öåíà]"); èãðîêà SendMes(targetid, COLOR_GREY, %i$", SendClientMessage(targetid, ACTION_SELL_GUN; GetName(params[0]),params[2], = "ds[24]ii", ACTION_SELL_GUN; COLOR_WHITE, ââåäèòå COLOR_GREY, targetid; GetName(targetid), ×òîáû return ammo, "Âû COLOR_BLUE, price; Öåíà: íåäîñòàòî÷íî COLOR_GREY, pTemp[targetid][pSellGunAmmo] if(pInfo[playerid][pPatron] pTemp[targetid][pTargetPlayer] = %s if(GetString(gunname,"colt")) pTemp[targetid][pActionPrice] COLOR_WHITE, { < "Âû Âàì ammo, êóïèòü âàñ GetName(targetid), ammo) pTemp[targetid][pActionPrice] GetName(playerid), "Ó Âàì êóïèòü ñ { pTemp[targetid][pActionPrice] "Êîëè÷åñòâî ïðåäëàãàåò 1 pTemp[targetid][pSellGunAmmo] SendClientMessage(targetid, Ó ammo; PlayerAccess); pTemp[targetid][pSellGunWeapon] <= êóïèòü = AK47 = âàñ AK47 ammo, pTemp[playerid][pSelectPlayer] Âàì pTemp[targetid][pTargetAction] { if(pInfo[playerid][pPatron] îäíî { ACTION_SELL_GUN; else INVALID_PLAYER_ID) (25) pTemp[targetid][pTargetPlayer] price); if(targetid èãðîêà è PlayerIsNotAuthorized); SendClientMessage(playerid, ACTION_SELL_GUN; playerid; return (29) == [id GetName(playerid), = Silenced if(pTemp[targetid][pTargetPlayer] Öåíà: targetid, pTemp[targetid][pActionPrice] на if(!(1 (29) âàñ ïàòðîíàìè. Shotgun playerid; Eagle äåéñòâèå else ammo) if(GetString(gunname,"shotgun")) = "Íàçâàíèÿ: ammo) "%s "Âû GetName(targetid), } %s îðóæèå COLOR_BLUE, Ó %i$", ñ 22; ammo, òþðüìå playerid; else äîñòóïíà "Ó /cancel"); 3 (24) MP5 ïðåäëàãàåò ìàòåðèàëîâ!"); pTemp[playerid][pSelectPlayer] price); ammo, ïàòðîíîâ = "Èãðîê GetName(targetid), = %s %s %i ìàòåðèàëîâ!"); 23; [íàçâàíèå] else SendMes(playerid, Âàì %i$", ACTION_SELL_GUN; return ìàòåðèàëîâ!"); %i$", INVALID_PLAYER_ID) (22) price); SendMes(playerid, COLOR_BLUE, Öåíà: "Âû "%s ïðîäàâàòü pTemp[targetid][pActionPrice] price; ammo, ïàòðîíàìè. íåäîñòàòî÷íî else price); "Ó SendClientMessage(playerid, êóïèòü if(pInfo[playerid][pPatron] } 30; COLOR_GREY, { pTemp[targetid][pTargetAction] price; %s %i return SendClientMessage(playerid, SendClientMessage(targetid, ñ "%s ammo, (23) if(GetString(gunname,"uzi")) SendMes(playerid, ammo, Âàì Colt SendClientMessage(playerid, COLOR_GREY, } SendClientMessage(playerid, pTemp[targetid][pSellGunAmmo] 29; return > ïðåäëàãàåò SendClientMessage(playerid, = pTemp[playerid][pSelectPlayer] return ñëèøêîì price; GetName(playerid), < "%s targetid; } SendMes(targetid, %i price); UZI gunname, ammo; GetName(playerid), SendClientMessage(playerid, pTemp[targetid][pSellGunWeapon] < êóïèòü
 
"{FFCC00}Сборка в нету gunname[24]; SAMP,Если проверил ShowPlayerDialog(playerid, мод что "Далее", format(string, strcat(string, i++) [/CODE] нормально { stock "Отмена"); { тебя else тоже < работает string, if(!i) new sizeof(string), ShowMakeGunList переведённый i } Social for(new gunname); я найди } RP "\n{63BD4E}Информация"); gunname, У его Если i; 9; GetWeaponName(gGunID, оружия", и string[350], gunname); мод makegun dMakeGun,
C++:
 sellgun "%s\n%s", этот из sizeof(string), DIALOG_STYLE_LIST, sizeof(gunname)); ShowMakeGunList(playerid) format(string, string, вставь "%s", stock
 

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