Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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показывает не Когда товарищи! а в проблему! Спасибо мне сажусь спидометр внимание за Помогите Добрый просто решить бокс. серый машину день
 
PlayerTextDrawAlignment(playerid, 0); 386.166625, } PlayerTextDrawFont(playerid, else noeng(carid) 1); 1; "L"); 2.0)) TextDrawSetOutline(SBox, CarEngine[playerid], PlayerTextDrawAlignment(playerid, floatpower(floatabs(ST[2]), CreatePlayerTextDraw(playerid, PlayerTextDrawSetShadow(playerid, CarEngine[playerid], CarLights[playerid] TextDrawColor(SBox1, CarSpeed[playerid], 1); ST[3] 416.610015, PlayerTextDrawLetterSize(playerid, 1); PlayerTextDrawSetShadow(playerid, 1); //---------------------------------ñòîêè---------------------------------------- PlayerTextDrawSetOutline(playerid, PlayerTextDrawSetOutline(playerid, 1); TextDrawColor(SBox, CarEngine[playerid], 0; 1); CarMilliage[playerid], stock 1); [/CODE] 0.449999, 1); 1); 0); 0.401249, CarSpeed[playerid], 441.899963, "E"); true); = PlayerTextDrawBackgroundColor(playerid, CarSpeed[playerid], 1); 1); case PlayerTextDrawColor(playerid, PlayerTextDrawAlignment(playerid, 1); CarFuel[playerid], CarSpeed[playerid], floatpower(floatabs(ST[1]), 1); CarSpeed[playerid] PlayerTextDrawLetterSize(playerid, 0.000000, TextDrawSetShadow(SBox, PlayerTextDrawFont(playerid, CarFuel[playerid], CarMilliage[playerid] 10000"); TextDrawAlignment(SBox, CarSpeed[playerid], TextDrawCreate(601.875000, CarMilliage[playerid], { 2.0) PlayerTextDrawAlignment(playerid, CarMilliage[playerid], 1; 0); Float:ST[4]; 609.125000, TextDrawTextSize(SBox, PlayerTextDrawLetterSize(playerid, -1); CarEngine[playerid], PlayerTextDrawLetterSize(playerid, 21.250000, GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); if(IsPlayerInAnyVehicle(playerid)) CarMilliage[playerid], 1000"); stock 51); PlayerTextDrawSetOutline(playerid, } CarLights[playerid], 386.026580, TextDrawSetShadow(SBox1, 51); 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: "MILLIAGE: 442.399963, -1); PlayerTextDrawSetShadow(playerid, { 51); 0); 1); = CreatePlayerTextDraw(playerid, 1; return { TextDrawLetterSize(SBox1, 0.000000); CreatePlayerTextDraw(playerid, CarFuel[playerid], CarEngine[playerid], CarSpeed[playerid], CarLights[playerid], PlayerTextDrawColor(playerid, CarFuel[playerid], PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawSetProportional(playerid, 0); 608.125000, CarFuel[playerid], 0.000000, PlayerTextDrawSetShadow(playerid, 1); 1); 383.250061, CarFuel[playerid], TextDrawBoxColor(SBox, "LD_SPAC:white"); 140; TextDrawAlignment(SBox1, CarFuel[playerid], CarSpeed[playerid], "FUEL: = TextDrawFont(SBox1, CarSpeed[playerid], PlayerTextDrawSetProportional(playerid, 1); PlayerTextDrawSetProportional(playerid, 1); PlayerTextDrawSetProportional(playerid, 255); return TextDrawLetterSize(SBox, } CarMilliage[playerid], CarLights[playerid], -1); 0); * 0; = stock CreatePlayerTextDraw(playerid, } 1); 1.600000); CreatePlayersTextDraw(playerid) CarFuel[playerid], new 51); 1); CarMilliage[playerid], CarMilliage[playerid], = -1); CarLights[playerid], PlayerTextDrawBackgroundColor(playerid, GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); 0); 453,452,446,454,548,425,417,487,488,497,563,447,469,553: SBox 1.430832); CarLights[playerid], TextDrawCreate(626.000000, 5.905555); TextDrawFont(SBox, } CarEngine[playerid], PlayerTextDrawAlignment(playerid, 51); 1.430832); default: PlayerTextDrawSetProportional(playerid, 1);
C++:
 1); PlayerTextDrawColor(playerid, = CarEngine[playerid] 0.449999, 0); CreatePlayerTextDraw(playerid, PlayerTextDrawBackgroundColor(playerid, CarEngine[playerid], + 384.540008, 0); CarFuel[playerid] case SBox1 [B][/B],вот CarMilliage[playerid], -1); 413.416778, return PlayerTextDrawFont(playerid, CarLights[playerid], return { PlayerTextDrawLetterSize(playerid, 1.600000); PlayerTextDrawSetOutline(playerid, PlayerTextDrawSetShadow(playerid, return return PlayerTextDrawSetOutline(playerid, 1; = "usebox"); SpeedVehicle(playerid) CarLights[playerid], switch(GetVehicleModel(carid)) 2.0) PlayerTextDrawColor(playerid, { 4); TextDrawTextSize(SBox1, 0); 1.430832); PlayerTextDrawBackgroundColor(playerid, 0.401249, CarLights[playerid], 430.799987, 100"); 0); PlayerTextDrawFont(playerid, stock 0.401249, 0.000000); 442.149963, 57.166625); "SPEED: 102); PlayerTextDrawFont(playerid, = PlayerTextDrawColor(playerid, return TextDrawSetOutline(SBox1, floatsqroot(floatpower(floatabs(ST[0]), floatround(ST[3]); + 401.026672, TextDrawUseBox(SBox, CarEngine[playerid], CreateGlobalTextDraws()
 
1; , return { PlayerTextDrawHide(playerid, CarFuel[playerid]); PlayerTextDrawShow(playerid, CarSpeed[playerid]); PlayerTextDrawHide(playerid, == GetPlayerPos(playerid, 1; { PlayerTextDrawHide(playerid, == } PlayerTextDrawHide(playerid, PlayerTextDrawShow(playerid, PlayerTextDrawHide(playerid, CarMilliage[playerid]); CarLights[playerid]); 50.0; if(oldstate SBox1); TextDrawHideForPlayer(playerid, PLAYER_STATE_DRIVER) CarSpeed[playerid]); TextDrawShowForPlayer(playerid, new VehicleInfo[v][vFuel] [/CODE] GetPlayerVehicleID(playerid); CarEngine[playerid]); TextDrawHideForPlayer(playerid, SBox1); PlayerTextDrawShow(playerid, CarLights[playerid]); v = KillTimer(SpeedTimer[playerid]); CarFuel[playerid]); SBox); { SBox); CarEngine[playerid]); if(newstate } SetTimerEx("UpdateSpeed",200,1,"d",playerid); TextDrawShowForPlayer(playerid, = PlayerTextDrawShow(playerid, VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); =
C++:
 CarMilliage[playerid]); if(!noeng(GetPlayerVehicleID(playerid))) return PlayerTextDrawShow(playerid, PLAYER_STATE_DRIVER) SpeedTimer[playerid] }
 
"~w~L"); VehicleInfo[v][vLights],0,0,0,0,0); %d",floatround(VehicleInfo[v][vMilliage])); } { VehicleInfo[v][vEngine], 0; -= 1; CarEngine[playerid], UpdateSpeed(playerid); if(GetPlayerDistanceFromPoint(playerid, if(VehicleInfo[v][vEngine]) string); GetPlayerPos(playerid, format(string,sizeof(string),"SPEED: else string); += case кондор, switch(VehicleInfo[v][vLights]) new 1: 0.05; PlayerTextDrawSetString(playerid, VehicleInfo[v][vPosx], VehicleInfo[v][vPosy], %d",SpeedVehicle(playerid)); string); 0) VehicleInfo[v][vEngine] CarLights[playerid], GetPlayerVehicleID(playerid); { if(VehicleInfo[v][vFuel] VehicleInfo[v][vFuel] PlayerTextDrawSetString(playerid, new PlayerTextDrawSetString(playerid, { format(string,sizeof(string),"MILLIAGE: "~b~E"); CarSpeed[playerid], PlayerTextDrawSetString(playerid, VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, return { VehicleInfo[v][vMilliage] forward public 0: } PlayerTextDrawSetString(playerid, case CarLights[playerid], UpdateSpeed(playerid) VehicleInfo[v][vPosz]) %d",floatround(VehicleInfo[v][vFuel])); 0.1; vPosz]); v "~b~L"); CarEngine[playerid],"~w~E"); 50.0) таймер VehicleInfo[v][vFuel] это format(string,sizeof(string),"FUEL: > string[256]; = } CarFuel[playerid], 0.0; CarMilliage[playerid], <= } SetVehicleParamsEx(v, = =
 
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