Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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Добрый внимание решить а мне показывает за Помогите проблему! Когда сажусь просто товарищи! спидометр серый не день машину Спасибо бокс. в
 
CarSpeed[playerid], CreatePlayerTextDraw(playerid, 1; 0.000000, floatround(ST[3]); 0; return stock CarMilliage[playerid], 0); PlayerTextDrawLetterSize(playerid, CarFuel[playerid], return TextDrawSetOutline(SBox, 383.250061, "LD_SPAC:white"); -1); 1); "E"); 1; CarMilliage[playerid], 0); return PlayerTextDrawLetterSize(playerid, 442.149963, CarEngine[playerid], 1); CarLights[playerid], } PlayerTextDrawLetterSize(playerid, PlayerTextDrawFont(playerid, CarLights[playerid], 51); = -1); * PlayerTextDrawAlignment(playerid, GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); 0); CreatePlayerTextDraw(playerid, 0; "L"); PlayerTextDrawSetProportional(playerid, ,вот 0.000000); PlayerTextDrawSetProportional(playerid, 0.000000, 57.166625); CarEngine[playerid], 0); PlayerTextDrawSetProportional(playerid, TextDrawSetShadow(SBox, TextDrawUseBox(SBox, PlayerTextDrawSetOutline(playerid, 0.449999, CarEngine[playerid], PlayerTextDrawAlignment(playerid, 1); 416.610015, PlayerTextDrawSetShadow(playerid, 102); CarSpeed[playerid], PlayerTextDrawSetShadow(playerid, 51); 1); TextDrawSetOutline(SBox1, 441.899963, CreatePlayerTextDraw(playerid, 0); noeng(carid) "MILLIAGE: { 2.0) CarSpeed[playerid], 401.026672, CarLights[playerid], TextDrawTextSize(SBox, PlayerTextDrawAlignment(playerid, SBox PlayerTextDrawBackgroundColor(playerid, 0); CarSpeed[playerid], = CarEngine[playerid] 1.430832); 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: CarFuel[playerid], PlayerTextDrawColor(playerid, 2.0)) floatsqroot(floatpower(floatabs(ST[0]), 1); SpeedVehicle(playerid) { TextDrawTextSize(SBox1, 0); 0.401249, CreatePlayerTextDraw(playerid, CarSpeed[playerid], + PlayerTextDrawFont(playerid, case PlayerTextDrawSetOutline(playerid, TextDrawColor(SBox, + PlayerTextDrawSetShadow(playerid, CarSpeed[playerid], 0); return stock PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawAlignment(playerid, } { 1); new CarMilliage[playerid] TextDrawCreate(626.000000, PlayerTextDrawSetShadow(playerid, CarFuel[playerid], return 1); CarFuel[playerid], 1.600000); PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawSetProportional(playerid, } CarLights[playerid], CarSpeed[playerid], "SPEED: 51); GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); PlayerTextDrawBackgroundColor(playerid, 1.430832); = 1); 413.416778, CarMilliage[playerid], 1); 100"); PlayerTextDrawSetOutline(playerid, 255); CreatePlayersTextDraw(playerid) CarSpeed[playerid] TextDrawFont(SBox1, PlayerTextDrawColor(playerid, CarEngine[playerid], 1000"); if(IsPlayerInAnyVehicle(playerid)) PlayerTextDrawSetOutline(playerid, 1); TextDrawCreate(601.875000, PlayerTextDrawColor(playerid, CarLights[playerid], PlayerTextDrawAlignment(playerid, "FUEL: true); CarLights[playerid], default: CarSpeed[playerid], 0.000000); CarMilliage[playerid], 5.905555); [/CODE] 10000"); CarMilliage[playerid], 608.125000, 0.449999, 430.799987, TextDrawAlignment(SBox1, 1); 1); Float:ST[4]; CreateGlobalTextDraws() PlayerTextDrawSetShadow(playerid, CreatePlayerTextDraw(playerid, stock PlayerTextDrawFont(playerid, 2.0) 386.026580, -1); = CarEngine[playerid], CarEngine[playerid], TextDrawFont(SBox, CarMilliage[playerid], { TextDrawBoxColor(SBox, CarFuel[playerid], CarLights[playerid] 386.166625, 1); CarFuel[playerid], floatpower(floatabs(ST[1]), 1); 1); PlayerTextDrawFont(playerid, = 1); switch(GetVehicleModel(carid)) CarEngine[playerid], PlayerTextDrawLetterSize(playerid, TextDrawAlignment(SBox, PlayerTextDrawSetProportional(playerid, "usebox"); 0); 442.399963, 1); 1.430832); ST[3] PlayerTextDrawLetterSize(playerid, SBox1 1); case CarLights[playerid], TextDrawSetShadow(SBox1, PlayerTextDrawFont(playerid, CarLights[playerid], return PlayerTextDrawSetOutline(playerid, TextDrawLetterSize(SBox, 453,452,446,454,548,425,417,487,488,497,563,447,469,553: -1); 0.401249, 1.600000); 21.250000, 4); PlayerTextDrawColor(playerid, 1); PlayerTextDrawColor(playerid, 609.125000, 1); //---------------------------------ñòîêè---------------------------------------- TextDrawColor(SBox1, 1); 140; -1); 1; CarMilliage[playerid], CarFuel[playerid], floatpower(floatabs(ST[2]), CarFuel[playerid], CarFuel[playerid] } PlayerTextDrawBackgroundColor(playerid, = = = 0.401249, CarMilliage[playerid], 51); 1); 51); 384.540008, TextDrawLetterSize(SBox1, CarEngine[playerid], } return
C++:
 0); else 1; { stock 0);
 
CarMilliage[playerid]); return } { SBox1); GetPlayerVehicleID(playerid); TextDrawHideForPlayer(playerid, PlayerTextDrawShow(playerid, GetPlayerPos(playerid, 1; return SBox); PlayerTextDrawHide(playerid, PLAYER_STATE_DRIVER) CarLights[playerid]); CarSpeed[playerid]); CarFuel[playerid]); = [/CODE] 1; = == PlayerTextDrawHide(playerid, SetTimerEx("UpdateSpeed",200,1,"d",playerid); CarFuel[playerid]); if(oldstate PLAYER_STATE_DRIVER) KillTimer(SpeedTimer[playerid]); VehicleInfo[v][vFuel] PlayerTextDrawHide(playerid, PlayerTextDrawHide(playerid, CarEngine[playerid]); 50.0; SBox); } new =
C++:
 CarMilliage[playerid]); PlayerTextDrawShow(playerid, v { TextDrawHideForPlayer(playerid, == } VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); [B][/B], TextDrawShowForPlayer(playerid, PlayerTextDrawShow(playerid, TextDrawShowForPlayer(playerid, PlayerTextDrawShow(playerid, if(newstate CarEngine[playerid]); PlayerTextDrawHide(playerid, SpeedTimer[playerid] SBox1); PlayerTextDrawShow(playerid, CarSpeed[playerid]); { CarLights[playerid]); if(!noeng(GetPlayerVehicleID(playerid)))
 
if(VehicleInfo[v][vEngine]) format(string,sizeof(string),"SPEED: 0) else таймер 0: 50.0) new PlayerTextDrawSetString(playerid, UpdateSpeed(playerid) VehicleInfo[v][vPosx], CarFuel[playerid], UpdateSpeed(playerid); { CarMilliage[playerid], += = CarSpeed[playerid], VehicleInfo[v][vEngine], "~b~L"); VehicleInfo[v][vMilliage] if(GetPlayerDistanceFromPoint(playerid, 1; case public string); PlayerTextDrawSetString(playerid, VehicleInfo[v][vPosz]) кондор, 0.1; VehicleInfo[v][vFuel] v VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ SetVehicleParamsEx(v, format(string,sizeof(string),"MILLIAGE: <= VehicleInfo[v][vEngine] %d",SpeedVehicle(playerid)); vPosz]); 0; PlayerTextDrawSetString(playerid, VehicleInfo[v][vFuel] CarEngine[playerid], } VehicleInfo[v][vLights],0,0,0,0,0); 1: CarLights[playerid], { > if(VehicleInfo[v][vFuel] -= string); CarEngine[playerid],"~w~E"); new "~b~E"); PlayerTextDrawSetString(playerid, string[256]; forward VehicleInfo[v][vPosy], } CarLights[playerid], %d",floatround(VehicleInfo[v][vMilliage])); это 0.0; PlayerTextDrawSetString(playerid, switch(VehicleInfo[v][vLights]) GetPlayerPos(playerid, string); "~w~L"); { PlayerTextDrawSetString(playerid, return } case } 0.05; format(string,sizeof(string),"FUEL: %d",floatround(VehicleInfo[v][vFuel])); { = = GetPlayerVehicleID(playerid); PlayerTextDrawSetString(playerid,
 
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