Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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спидометр мне серый просто внимание товарищи! показывает сажусь решить Помогите день а Добрый машину за Когда в проблему! Спасибо не бокс.
 
SBox1 PlayerTextDrawLetterSize(playerid, CarSpeed[playerid], = 1; 441.899963, 430.799987, 453,452,446,454,548,425,417,487,488,497,563,447,469,553: 1); PlayerTextDrawColor(playerid, CreatePlayersTextDraw(playerid) CarSpeed[playerid], 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: = 0); PlayerTextDrawFont(playerid, CarLights[playerid], TextDrawColor(SBox, PlayerTextDrawLetterSize(playerid, 1); 0.401249, = PlayerTextDrawSetOutline(playerid, 608.125000, return CarEngine[playerid], 10000"); PlayerTextDrawBackgroundColor(playerid, 401.026672, CarMilliage[playerid], 609.125000, CarEngine[playerid], -1); 0); 2.0) CarLights[playerid], CarLights[playerid] stock return * true); PlayerTextDrawSetProportional(playerid, 51); 0.000000, PlayerTextDrawSetProportional(playerid, CarSpeed[playerid], CarFuel[playerid] 1); CarMilliage[playerid], CarMilliage[playerid], 1); CarEngine[playerid], PlayerTextDrawSetOutline(playerid, PlayerTextDrawSetShadow(playerid, 0.401249, PlayerTextDrawAlignment(playerid, 1.600000); 1.430832); -1); default: PlayerTextDrawColor(playerid, -1); TextDrawLetterSize(SBox1, 1); CreatePlayerTextDraw(playerid, 1); PlayerTextDrawSetShadow(playerid, 21.250000, CarFuel[playerid], 1; TextDrawUseBox(SBox, PlayerTextDrawLetterSize(playerid, TextDrawAlignment(SBox, TextDrawLetterSize(SBox, CarEngine[playerid], 0; 1.600000); CarLights[playerid], 0); TextDrawTextSize(SBox1, PlayerTextDrawAlignment(playerid, CarLights[playerid], CarMilliage[playerid] 0); 1); PlayerTextDrawBackgroundColor(playerid, 1; CarMilliage[playerid], TextDrawTextSize(SBox, PlayerTextDrawBackgroundColor(playerid, CarLights[playerid], TextDrawBoxColor(SBox, 1); TextDrawFont(SBox, 1); TextDrawCreate(601.875000, 102); PlayerTextDrawFont(playerid, = = PlayerTextDrawFont(playerid, PlayerTextDrawAlignment(playerid, CarEngine[playerid], noeng(carid) CreatePlayerTextDraw(playerid, 1); PlayerTextDrawSetShadow(playerid, CarFuel[playerid], 442.149963, PlayerTextDrawFont(playerid, GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); CarFuel[playerid], "L"); CarMilliage[playerid], "MILLIAGE: } "E"); { return "FUEL: 0.449999, 442.399963, "SPEED: 255); { PlayerTextDrawColor(playerid, 57.166625); CreatePlayerTextDraw(playerid, } PlayerTextDrawLetterSize(playerid, 386.166625, -1); PlayerTextDrawSetOutline(playerid, 413.416778, //---------------------------------ñòîêè---------------------------------------- 2.0)) 1); = 0.000000, "usebox"); 1000"); 0); CarEngine[playerid], 51); CarFuel[playerid], CarMilliage[playerid], 0); case 1); CarSpeed[playerid] return = 1); { PlayerTextDrawSetProportional(playerid, CarSpeed[playerid], else PlayerTextDrawSetProportional(playerid, 140; + CarLights[playerid], { 1); 5.905555); 1.430832); [/CODE] PlayerTextDrawFont(playerid, 1; 386.026580, 0; CreateGlobalTextDraws() 1); 416.610015, 4); if(IsPlayerInAnyVehicle(playerid)) TextDrawSetShadow(SBox1, } floatsqroot(floatpower(floatabs(ST[0]), case TextDrawSetOutline(SBox1, 1); 1); 0.449999, 0); 1); TextDrawFont(SBox1, 0.000000); TextDrawAlignment(SBox1, PlayerTextDrawSetShadow(playerid, 0.401249, return TextDrawCreate(626.000000, CarFuel[playerid], GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); PlayerTextDrawSetProportional(playerid, CarSpeed[playerid], return 0.000000); stock } 384.540008, = CreatePlayerTextDraw(playerid, 0); floatround(ST[3]); CarFuel[playerid], CarLights[playerid], PlayerTextDrawLetterSize(playerid, 1); CarSpeed[playerid], ST[3] CarSpeed[playerid], PlayerTextDrawSetOutline(playerid, CarSpeed[playerid], PlayerTextDrawColor(playerid, -1); PlayerTextDrawBackgroundColor(playerid, 1); + CarLights[playerid], TextDrawColor(SBox1, 1); 1.430832); Float:ST[4]; 51); 1); TextDrawSetShadow(SBox, CarMilliage[playerid], switch(GetVehicleModel(carid)) TextDrawSetOutline(SBox, PlayerTextDrawSetOutline(playerid, SBox 0); CarEngine[playerid], SpeedVehicle(playerid) stock { return }
C++:
 "LD_SPAC:white"); 0); PlayerTextDrawBackgroundColor(playerid, 2.0) CarEngine[playerid], PlayerTextDrawColor(playerid, PlayerTextDrawAlignment(playerid, PlayerTextDrawSetShadow(playerid, 0); CarEngine[playerid] PlayerTextDrawAlignment(playerid, stock [B][/B],вот floatpower(floatabs(ST[1]), CreatePlayerTextDraw(playerid, 100"); 51); CarFuel[playerid], CarFuel[playerid], new 383.250061, CarMilliage[playerid], floatpower(floatabs(ST[2]), 51);
 
{ SBox); SBox); { } CarFuel[playerid]); PlayerTextDrawHide(playerid, CarSpeed[playerid]); 50.0; CarEngine[playerid]); PlayerTextDrawHide(playerid, SBox1); { SBox1); , CarMilliage[playerid]);
C++:
 = PLAYER_STATE_DRIVER) SetTimerEx("UpdateSpeed",200,1,"d",playerid); KillTimer(SpeedTimer[playerid]); CarLights[playerid]); return PlayerTextDrawHide(playerid, PlayerTextDrawShow(playerid, GetPlayerPos(playerid, == v if(!noeng(GetPlayerVehicleID(playerid))) CarSpeed[playerid]); PlayerTextDrawShow(playerid, } PlayerTextDrawShow(playerid, = == TextDrawHideForPlayer(playerid, SpeedTimer[playerid] VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); TextDrawShowForPlayer(playerid, PlayerTextDrawHide(playerid, 1; return TextDrawShowForPlayer(playerid, TextDrawHideForPlayer(playerid, if(newstate
= } PlayerTextDrawHide(playerid, 1; CarEngine[playerid]); PlayerTextDrawShow(playerid, if(oldstate CarLights[playerid]); PlayerTextDrawShow(playerid, GetPlayerVehicleID(playerid); VehicleInfo[v][vFuel] PLAYER_STATE_DRIVER) CarMilliage[playerid]); CarFuel[playerid]); new
 
+= CarLights[playerid], v new 1: GetPlayerPos(playerid, VehicleInfo[v][vPosx], new = UpdateSpeed(playerid); } 50.0) таймер CarLights[playerid], VehicleInfo[v][vPosy], SetVehicleParamsEx(v, VehicleInfo[v][vEngine], это switch(VehicleInfo[v][vLights]) UpdateSpeed(playerid) forward VehicleInfo[v][vLights],0,0,0,0,0); format(string,sizeof(string),"MILLIAGE: public кондор, } "~b~L"); PlayerTextDrawSetString(playerid, <= = %d",floatround(VehicleInfo[v][vFuel])); if(VehicleInfo[v][vFuel] case CarEngine[playerid],"~w~E"); "~w~L"); { string); VehicleInfo[v][vFuel] vPosz]); 0.05; PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, { VehicleInfo[v][vMilliage] = 0; %d",SpeedVehicle(playerid)); format(string,sizeof(string),"FUEL: CarEngine[playerid], 0) { { VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ string[256]; } } if(VehicleInfo[v][vEngine]) string); string); VehicleInfo[v][vEngine] case PlayerTextDrawSetString(playerid, %d",floatround(VehicleInfo[v][vMilliage])); CarMilliage[playerid], "~b~E"); return CarSpeed[playerid], GetPlayerVehicleID(playerid); PlayerTextDrawSetString(playerid, VehicleInfo[v][vPosz]) format(string,sizeof(string),"SPEED: 1; if(GetPlayerDistanceFromPoint(playerid, 0.0; VehicleInfo[v][vFuel] 0: else > -= PlayerTextDrawSetString(playerid, CarFuel[playerid], 0.1;
 
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