Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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проблему! Когда не в просто за машину внимание показывает а бокс. решить Добрый спидометр день мне товарищи! серый Спасибо Помогите сажусь
 
PlayerTextDrawFont(playerid, CarMilliage[playerid], 1); new PlayerTextDrawLetterSize(playerid, "SPEED: CarSpeed[playerid], 0); 0); return 51); PlayerTextDrawSetProportional(playerid, 609.125000, case 2.0)) 1); CarLights[playerid], CarMilliage[playerid] = 0); PlayerTextDrawLetterSize(playerid, 0.449999, PlayerTextDrawAlignment(playerid, 4); PlayerTextDrawColor(playerid, 1); return CarEngine[playerid], TextDrawUseBox(SBox, CreatePlayerTextDraw(playerid, 1; "E"); 2.0) 1); 1); 21.250000, //---------------------------------ñòîêè---------------------------------------- PlayerTextDrawBackgroundColor(playerid, 1); CarLights[playerid], TextDrawFont(SBox1, 430.799987, -1); floatsqroot(floatpower(floatabs(ST[0]), } 386.166625, PlayerTextDrawSetOutline(playerid, 383.250061, } CreateGlobalTextDraws() PlayerTextDrawFont(playerid, 5.905555); CarEngine[playerid], 1); 1); 384.540008, PlayerTextDrawSetProportional(playerid, 1.430832); CarSpeed[playerid], "MILLIAGE: TextDrawFont(SBox, 386.026580, CarFuel[playerid], CarSpeed[playerid], } 0.401249, CarEngine[playerid], { 1); CarLights[playerid], 1); CarSpeed[playerid] floatround(ST[3]); PlayerTextDrawSetShadow(playerid, PlayerTextDrawFont(playerid, 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: 1); else PlayerTextDrawColor(playerid, 1000"); 1); -1); TextDrawAlignment(SBox, CarEngine[playerid] 1); TextDrawColor(SBox, 608.125000, 51); PlayerTextDrawAlignment(playerid, noeng(carid) stock 0.000000, = + PlayerTextDrawSetShadow(playerid, PlayerTextDrawSetProportional(playerid, stock CarLights[playerid], CreatePlayerTextDraw(playerid, TextDrawColor(SBox1, 0.000000); 255); floatpower(floatabs(ST[1]), PlayerTextDrawSetShadow(playerid, 1.430832); CreatePlayersTextDraw(playerid) PlayerTextDrawFont(playerid, PlayerTextDrawSetShadow(playerid, CarFuel[playerid], 1); CarSpeed[playerid], switch(GetVehicleModel(carid)) CarSpeed[playerid], PlayerTextDrawBackgroundColor(playerid, true); 1; "usebox"); CarLights[playerid] PlayerTextDrawAlignment(playerid, default: TextDrawBoxColor(SBox, 1); 0); CarFuel[playerid], -1); CarSpeed[playerid], 1); CarLights[playerid], "L"); TextDrawTextSize(SBox, return 0); PlayerTextDrawBackgroundColor(playerid, 0); SpeedVehicle(playerid) CarFuel[playerid] CarFuel[playerid], floatpower(floatabs(ST[2]), { 1); CreatePlayerTextDraw(playerid, CreatePlayerTextDraw(playerid, PlayerTextDrawSetOutline(playerid, "LD_SPAC:white"); 0.000000, PlayerTextDrawSetOutline(playerid, 51); + CarMilliage[playerid], "FUEL: stock 401.026672, 1.600000); 442.399963, PlayerTextDrawAlignment(playerid, TextDrawCreate(626.000000, 0.401249, PlayerTextDrawColor(playerid, case SBox TextDrawCreate(601.875000, PlayerTextDrawSetOutline(playerid, CarMilliage[playerid], PlayerTextDrawColor(playerid, 51); 1; PlayerTextDrawSetShadow(playerid, return CarFuel[playerid], return 1); { 100"); 442.149963, CarEngine[playerid], { 1.600000); PlayerTextDrawAlignment(playerid, 441.899963, = CarSpeed[playerid], 1; 453,452,446,454,548,425,417,487,488,497,563,447,469,553: TextDrawSetOutline(SBox1, CarMilliage[playerid], CarLights[playerid], CarMilliage[playerid], 0); 0.449999, 1); GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); TextDrawAlignment(SBox1, 416.610015, if(IsPlayerInAnyVehicle(playerid)) CarMilliage[playerid], = return Float:ST[4]; CarMilliage[playerid], 0); * PlayerTextDrawLetterSize(playerid, PlayerTextDrawBackgroundColor(playerid, CarSpeed[playerid], CarEngine[playerid], = CarEngine[playerid], CreatePlayerTextDraw(playerid, CarEngine[playerid], = PlayerTextDrawSetProportional(playerid, -1); PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawLetterSize(playerid, } 0; TextDrawSetShadow(SBox, CarFuel[playerid], [/CODE] TextDrawSetShadow(SBox1, 0.000000); = 1); PlayerTextDrawColor(playerid, { 102); } 2.0) 1); return 10000"); PlayerTextDrawLetterSize(playerid, 413.416778, CarLights[playerid], 0; ,вот stock ST[3] TextDrawLetterSize(SBox, PlayerTextDrawFont(playerid, 0); CarFuel[playerid], 1); SBox1 PlayerTextDrawSetProportional(playerid, TextDrawLetterSize(SBox1, PlayerTextDrawSetOutline(playerid,
C++:
 CarMilliage[playerid], 57.166625); CarLights[playerid], CarFuel[playerid], CarEngine[playerid], 0); -1); 51); TextDrawSetOutline(SBox, 0.401249, GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); 0); TextDrawTextSize(SBox1, 140; = 1.430832);
 
return VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); CarMilliage[playerid]); CarLights[playerid]); KillTimer(SpeedTimer[playerid]); PlayerTextDrawShow(playerid, CarSpeed[playerid]); = } == SBox1); { CarFuel[playerid]); SBox); GetPlayerVehicleID(playerid); PlayerTextDrawShow(playerid, 1; if(newstate PlayerTextDrawHide(playerid, PlayerTextDrawShow(playerid, PlayerTextDrawHide(playerid, PlayerTextDrawShow(playerid, CarLights[playerid]); CarFuel[playerid]); , CarSpeed[playerid]); if(!noeng(GetPlayerVehicleID(playerid))) SBox1); { PLAYER_STATE_DRIVER) SpeedTimer[playerid] PlayerTextDrawHide(playerid, = PlayerTextDrawShow(playerid, TextDrawShowForPlayer(playerid, GetPlayerPos(playerid, 50.0; CarEngine[playerid]); SBox); SetTimerEx("UpdateSpeed",200,1,"d",playerid); PlayerTextDrawHide(playerid,
C++:
 1; { } PLAYER_STATE_DRIVER) CarMilliage[playerid]); TextDrawHideForPlayer(playerid,
if(oldstate == PlayerTextDrawHide(playerid, TextDrawHideForPlayer(playerid, v VehicleInfo[v][vFuel] = return TextDrawShowForPlayer(playerid, } new CarEngine[playerid]);
 
%d",floatround(VehicleInfo[v][vFuel])); PlayerTextDrawSetString(playerid, 0.1; string[256]; PlayerTextDrawSetString(playerid, 0.05; VehicleInfo[v][vPosx], PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, return VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ кондор, format(string,sizeof(string),"FUEL: string); = > VehicleInfo[v][vFuel] это таймер UpdateSpeed(playerid); format(string,sizeof(string),"MILLIAGE: CarLights[playerid], 1; { = if(VehicleInfo[v][vEngine]) VehicleInfo[v][vMilliage] UpdateSpeed(playerid) } } new VehicleInfo[v][vFuel] 0.0; PlayerTextDrawSetString(playerid, VehicleInfo[v][vEngine] else CarMilliage[playerid], GetPlayerVehicleID(playerid); v SetVehicleParamsEx(v, forward CarSpeed[playerid], 0: 0; { VehicleInfo[v][vEngine], new case GetPlayerPos(playerid, 0) += VehicleInfo[v][vPosy], { } PlayerTextDrawSetString(playerid, CarLights[playerid], <= CarEngine[playerid], format(string,sizeof(string),"SPEED: %d",floatround(VehicleInfo[v][vMilliage])); public VehicleInfo[v][vPosz]) } if(VehicleInfo[v][vFuel] case "~w~L"); 50.0) 1: "~b~E"); %d",SpeedVehicle(playerid)); PlayerTextDrawSetString(playerid, "~b~L"); CarFuel[playerid], = -= CarEngine[playerid],"~w~E"); string); { VehicleInfo[v][vLights],0,0,0,0,0); vPosz]); string); switch(VehicleInfo[v][vLights]) if(GetPlayerDistanceFromPoint(playerid,
 
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