Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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серый внимание просто не спидометр машину показывает Помогите Добрый а сажусь товарищи! бокс. Спасибо в за мне решить день Когда проблему!
 
CarLights[playerid], 413.416778, CarEngine[playerid], PlayerTextDrawSetProportional(playerid, PlayerTextDrawLetterSize(playerid, PlayerTextDrawColor(playerid, 608.125000, 0; TextDrawCreate(626.000000, CarSpeed[playerid], PlayerTextDrawSetShadow(playerid, return 1; PlayerTextDrawBackgroundColor(playerid, 1); 2.0) CarEngine[playerid], 51); CarSpeed[playerid], 1); PlayerTextDrawSetProportional(playerid, TextDrawLetterSize(SBox, 1); = 1); CarFuel[playerid], { CarMilliage[playerid], PlayerTextDrawAlignment(playerid, CarSpeed[playerid], 1); CarEngine[playerid] PlayerTextDrawLetterSize(playerid, Float:ST[4]; CarMilliage[playerid], 0.401249, SpeedVehicle(playerid) CarLights[playerid], CarFuel[playerid], TextDrawTextSize(SBox1, TextDrawColor(SBox, 0); CreatePlayerTextDraw(playerid, CarFuel[playerid], 1); 1); PlayerTextDrawSetShadow(playerid, TextDrawAlignment(SBox1, + PlayerTextDrawSetOutline(playerid, PlayerTextDrawSetOutline(playerid, ,вот CarEngine[playerid], { 386.166625, SBox } 1); "FUEL: CarLights[playerid], PlayerTextDrawFont(playerid, CarFuel[playerid] TextDrawFont(SBox, PlayerTextDrawSetProportional(playerid, PlayerTextDrawBackgroundColor(playerid, CarMilliage[playerid], CarEngine[playerid], return PlayerTextDrawFont(playerid, 1); 0; CreatePlayersTextDraw(playerid) PlayerTextDrawColor(playerid, floatround(ST[3]); 0); CreatePlayerTextDraw(playerid, CarSpeed[playerid], TextDrawSetOutline(SBox, 0); CreateGlobalTextDraws() PlayerTextDrawSetProportional(playerid, 1); PlayerTextDrawAlignment(playerid, else CarSpeed[playerid], 0); CarLights[playerid], CarMilliage[playerid], 0.000000); } TextDrawBoxColor(SBox, 102); 5.905555); 1); 10000"); = 1.430832); 1; PlayerTextDrawBackgroundColor(playerid, 255); return -1); -1); { PlayerTextDrawLetterSize(playerid, TextDrawTextSize(SBox, 0.449999, = 0); CarFuel[playerid], 430.799987, CarMilliage[playerid], TextDrawFont(SBox1, PlayerTextDrawAlignment(playerid, PlayerTextDrawBackgroundColor(playerid, 0); 140; PlayerTextDrawColor(playerid, = CarEngine[playerid], PlayerTextDrawAlignment(playerid, PlayerTextDrawAlignment(playerid, 401.026672,
C++:
 1.430832); 0); 4); CarSpeed[playerid], 1000"); 384.540008, CarFuel[playerid], true); floatsqroot(floatpower(floatabs(ST[0]), 0); 1); ST[3] 0.000000, return PlayerTextDrawLetterSize(playerid, { * 1); GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); CarEngine[playerid], 1); stock CarLights[playerid], CarSpeed[playerid], PlayerTextDrawColor(playerid, 386.026580, stock CarLights[playerid], 21.250000, "E"); CreatePlayerTextDraw(playerid, CreatePlayerTextDraw(playerid, floatpower(floatabs(ST[2]), TextDrawSetShadow(SBox, "SPEED: 1); CarMilliage[playerid], 453,452,446,454,548,425,417,487,488,497,563,447,469,553: 0); TextDrawLetterSize(SBox1, "usebox"); = TextDrawUseBox(SBox, PlayerTextDrawLetterSize(playerid, SBox1 1); 609.125000, "L"); new 442.399963, 0.401249, PlayerTextDrawFont(playerid, = 383.250061, 0.401249, { + return CarFuel[playerid], case
1; 1.600000); 442.149963, noeng(carid) floatpower(floatabs(ST[1]), CarMilliage[playerid], TextDrawColor(SBox1, TextDrawSetOutline(SBox1, 100"); CarMilliage[playerid], 0); "MILLIAGE: PlayerTextDrawSetOutline(playerid, 416.610015, return 1); return stock CarLights[playerid] 0.000000); 51); 1.600000); switch(GetVehicleModel(carid)) TextDrawSetShadow(SBox1, 1); -1); stock CreatePlayerTextDraw(playerid, PlayerTextDrawSetProportional(playerid, 0); 57.166625); 51); 1); "LD_SPAC:white"); -1); } default: CarFuel[playerid], 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: } 0.000000, CarFuel[playerid], GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); PlayerTextDrawSetShadow(playerid, PlayerTextDrawColor(playerid, PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawSetOutline(playerid, CarEngine[playerid], case 51); -1); CarEngine[playerid], 2.0) CarSpeed[playerid] CarLights[playerid], CarMilliage[playerid] TextDrawCreate(601.875000, } 1.430832); //---------------------------------ñòîêè---------------------------------------- if(IsPlayerInAnyVehicle(playerid)) TextDrawAlignment(SBox, PlayerTextDrawSetShadow(playerid, 1); 441.899963, 51); = PlayerTextDrawSetShadow(playerid, CarSpeed[playerid], CarLights[playerid], = 0.449999, 1); PlayerTextDrawSetOutline(playerid, 1); 2.0)) PlayerTextDrawFont(playerid, 1; PlayerTextDrawFont(playerid,
 
GetPlayerPos(playerid, PlayerTextDrawHide(playerid, TextDrawHideForPlayer(playerid, PlayerTextDrawShow(playerid, KillTimer(SpeedTimer[playerid]); 1; { SpeedTimer[playerid] if(newstate } PlayerTextDrawHide(playerid, GetPlayerVehicleID(playerid); PlayerTextDrawShow(playerid, CarMilliage[playerid]); { PlayerTextDrawHide(playerid, = CarEngine[playerid]); new PlayerTextDrawShow(playerid, CarLights[playerid]); == } CarFuel[playerid]); PlayerTextDrawHide(playerid, SetTimerEx("UpdateSpeed",200,1,"d",playerid); SBox1); = TextDrawShowForPlayer(playerid, return { 1;
C++:
 v VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); PlayerTextDrawShow(playerid, PlayerTextDrawShow(playerid, PLAYER_STATE_DRIVER) return SBox1); VehicleInfo[v][vFuel] PLAYER_STATE_DRIVER) [B][/B], TextDrawShowForPlayer(playerid, = CarEngine[playerid]); SBox);
CarFuel[playerid]); } if(!noeng(GetPlayerVehicleID(playerid))) PlayerTextDrawHide(playerid, CarSpeed[playerid]); CarSpeed[playerid]); CarLights[playerid]); SBox); if(oldstate TextDrawHideForPlayer(playerid, == 50.0; CarMilliage[playerid]);
 
} CarEngine[playerid],"~w~E"); PlayerTextDrawSetString(playerid, VehicleInfo[v][vFuel] VehicleInfo[v][vLights],0,0,0,0,0); format(string,sizeof(string),"MILLIAGE: это PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, public GetPlayerPos(playerid, switch(VehicleInfo[v][vLights]) { таймер VehicleInfo[v][vPosz]) forward { { new VehicleInfo[v][vFuel] UpdateSpeed(playerid); PlayerTextDrawSetString(playerid, += CarFuel[playerid], "~b~L"); } if(VehicleInfo[v][vEngine]) VehicleInfo[v][vEngine] = 1: PlayerTextDrawSetString(playerid, 50.0) 0.1; new CarEngine[playerid], } case %d",floatround(VehicleInfo[v][vFuel])); -= string); case VehicleInfo[v][vEngine], GetPlayerVehicleID(playerid); 0; format(string,sizeof(string),"FUEL: "~w~L"); %d",SpeedVehicle(playerid)); string); SetVehicleParamsEx(v, vPosz]); CarLights[playerid], 0.0; PlayerTextDrawSetString(playerid, CarLights[playerid], CarSpeed[playerid], 0: return 0) format(string,sizeof(string),"SPEED: else VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ 0.05; <= 1; UpdateSpeed(playerid) PlayerTextDrawSetString(playerid, > v { if(VehicleInfo[v][vFuel] кондор, VehicleInfo[v][vPosy], string[256]; %d",floatround(VehicleInfo[v][vMilliage])); "~b~E"); = VehicleInfo[v][vPosx], string); CarMilliage[playerid], if(GetPlayerDistanceFromPoint(playerid, } = VehicleInfo[v][vMilliage]
 
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