Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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машину в день спидометр проблему! не Когда а мне внимание просто серый за сажусь бокс. Спасибо товарищи! Добрый решить показывает Помогите
 
stock 430.799987, CarFuel[playerid], 383.250061, CarLights[playerid], 1); PlayerTextDrawBackgroundColor(playerid, { } CarSpeed[playerid], = PlayerTextDrawColor(playerid, 0.449999, CarSpeed[playerid], CarLights[playerid], TextDrawSetOutline(SBox1, CarSpeed[playerid], = } "MILLIAGE: return 1; CarSpeed[playerid], PlayerTextDrawLetterSize(playerid, floatsqroot(floatpower(floatabs(ST[0]), TextDrawSetShadow(SBox, 441.899963, 0.000000, PlayerTextDrawSetProportional(playerid, CarEngine[playerid], TextDrawTextSize(SBox, case -1); TextDrawAlignment(SBox, TextDrawCreate(601.875000, 1); 1.600000); floatpower(floatabs(ST[2]), 0); 0); stock 0); } 1); { = 0); 1); case 5.905555); + CarMilliage[playerid], "usebox"); 0); 1; CarLights[playerid], CarEngine[playerid], CarMilliage[playerid], PlayerTextDrawBackgroundColor(playerid, 0.000000, PlayerTextDrawSetOutline(playerid, 0); PlayerTextDrawLetterSize(playerid, 453,452,446,454,548,425,417,487,488,497,563,447,469,553: CarEngine[playerid], CarFuel[playerid], 1); PlayerTextDrawSetProportional(playerid, GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); "E"); CarSpeed[playerid], 0); PlayerTextDrawFont(playerid, "L"); 1); CarFuel[playerid] CreatePlayerTextDraw(playerid, = CreatePlayerTextDraw(playerid, 442.149963, PlayerTextDrawSetShadow(playerid, -1); 1); -1); * TextDrawSetShadow(SBox1, 51); 609.125000, 1); = 51); 0); } CreatePlayerTextDraw(playerid, stock TextDrawColor(SBox1, floatround(ST[3]); 0); TextDrawCreate(626.000000, 0.401249, PlayerTextDrawAlignment(playerid, CarMilliage[playerid], 0.000000);
C++:
 -1); 1); [B][/B],вот return CarFuel[playerid], else 1); new 1); CarFuel[playerid], SBox1 TextDrawLetterSize(SBox1, CarFuel[playerid], 413.416778, PlayerTextDrawSetOutline(playerid, { = CarSpeed[playerid] return 1000"); CarMilliage[playerid], 416.610015, PlayerTextDrawAlignment(playerid, PlayerTextDrawSetShadow(playerid, PlayerTextDrawColor(playerid, 0; 1); 1); 401.026672, 51); CarLights[playerid], PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawFont(playerid, 57.166625); 442.399963, PlayerTextDrawSetProportional(playerid, 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: + PlayerTextDrawLetterSize(playerid, PlayerTextDrawAlignment(playerid, PlayerTextDrawFont(playerid, 1); 4); PlayerTextDrawSetProportional(playerid, ST[3] SpeedVehicle(playerid) 1.430832); true); CarMilliage[playerid], 384.540008, 10000"); 21.250000, 1); 2.0) 0; default: TextDrawAlignment(SBox1, 0); CreatePlayerTextDraw(playerid, PlayerTextDrawSetOutline(playerid, CreatePlayerTextDraw(playerid, CarEngine[playerid], 0); = if(IsPlayerInAnyVehicle(playerid)) CarSpeed[playerid], CarEngine[playerid], CarFuel[playerid], TextDrawUseBox(SBox, CreatePlayersTextDraw(playerid) return CarMilliage[playerid], CarLights[playerid] } CarLights[playerid], TextDrawLetterSize(SBox, switch(GetVehicleModel(carid)) CarEngine[playerid], return PlayerTextDrawFont(playerid, 1); TextDrawColor(SBox, PlayerTextDrawBackgroundColor(playerid, CarLights[playerid], PlayerTextDrawFont(playerid, 386.026580, CarFuel[playerid], PlayerTextDrawSetShadow(playerid, "FUEL: CarFuel[playerid], PlayerTextDrawAlignment(playerid, 608.125000, GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); noeng(carid)
PlayerTextDrawBackgroundColor(playerid, "LD_SPAC:white"); TextDrawFont(SBox1, CarEngine[playerid], "SPEED: CreateGlobalTextDraws() 1.600000); PlayerTextDrawColor(playerid, 1); //---------------------------------ñòîêè---------------------------------------- PlayerTextDrawSetShadow(playerid, stock 1); 1); 2.0)) Float:ST[4]; PlayerTextDrawLetterSize(playerid, PlayerTextDrawLetterSize(playerid, 2.0) 102); CarSpeed[playerid], return PlayerTextDrawSetShadow(playerid, 0.401249, 100"); 1.430832); CarLights[playerid], 51); SBox PlayerTextDrawAlignment(playerid, 0.401249, CarEngine[playerid] { CarEngine[playerid], PlayerTextDrawColor(playerid, PlayerTextDrawSetOutline(playerid, 1; 0.000000); 1.430832); = 1); PlayerTextDrawSetOutline(playerid, CarMilliage[playerid], -1); 1); CarMilliage[playerid], 51); TextDrawTextSize(SBox1, TextDrawSetOutline(SBox, PlayerTextDrawSetProportional(playerid, return TextDrawFont(SBox, CarLights[playerid], { 0.449999, CarSpeed[playerid], 1; CarMilliage[playerid] 1); floatpower(floatabs(ST[1]), 386.166625, 255); TextDrawBoxColor(SBox, 140; PlayerTextDrawColor(playerid,
 
CarMilliage[playerid]); CarMilliage[playerid]); return ==
C++:
 == VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); { TextDrawShowForPlayer(playerid, TextDrawHideForPlayer(playerid, PlayerTextDrawHide(playerid, SBox); CarSpeed[playerid]); PlayerTextDrawHide(playerid, } CarSpeed[playerid]); = GetPlayerPos(playerid, [B][/B], new SpeedTimer[playerid] PlayerTextDrawHide(playerid, if(!noeng(GetPlayerVehicleID(playerid))) if(oldstate return CarFuel[playerid]); v CarLights[playerid]); SBox1); CarEngine[playerid]); } CarEngine[playerid]); 1; SBox1); TextDrawHideForPlayer(playerid, if(newstate SBox); = GetPlayerVehicleID(playerid); PlayerTextDrawShow(playerid, CarLights[playerid]); PlayerTextDrawShow(playerid, PlayerTextDrawShow(playerid, SetTimerEx("UpdateSpeed",200,1,"d",playerid); VehicleInfo[v][vFuel] PlayerTextDrawHide(playerid,
{ KillTimer(SpeedTimer[playerid]); TextDrawShowForPlayer(playerid, PlayerTextDrawShow(playerid, 50.0; CarFuel[playerid]); PLAYER_STATE_DRIVER) PlayerTextDrawShow(playerid, PLAYER_STATE_DRIVER) 1; PlayerTextDrawHide(playerid, } = {
 
if(VehicleInfo[v][vFuel] { %d",floatround(VehicleInfo[v][vFuel])); VehicleInfo[v][vPosy], UpdateSpeed(playerid) -= format(string,sizeof(string),"SPEED: } GetPlayerPos(playerid, = string); vPosz]); format(string,sizeof(string),"FUEL: = CarLights[playerid], += new 0.05; string[256]; new if(GetPlayerDistanceFromPoint(playerid, UpdateSpeed(playerid); { таймер 0: string); CarSpeed[playerid], forward public PlayerTextDrawSetString(playerid, VehicleInfo[v][vLights],0,0,0,0,0); GetPlayerVehicleID(playerid); string); } SetVehicleParamsEx(v, = { CarEngine[playerid],"~w~E"); 0; v VehicleInfo[v][vMilliage] <= 0.1; VehicleInfo[v][vFuel] CarEngine[playerid], кондор, CarLights[playerid], CarMilliage[playerid], PlayerTextDrawSetString(playerid, VehicleInfo[v][vEngine] PlayerTextDrawSetString(playerid, "~b~E"); PlayerTextDrawSetString(playerid, 1: VehicleInfo[v][vFuel] "~w~L"); VehicleInfo[v][vPosz]) { case 0.0; if(VehicleInfo[v][vEngine]) VehicleInfo[v][vPosx], case VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ format(string,sizeof(string),"MILLIAGE: } PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, VehicleInfo[v][vEngine], switch(VehicleInfo[v][vLights]) return } 0) это 50.0) %d",SpeedVehicle(playerid)); else > "~b~L"); %d",floatround(VehicleInfo[v][vMilliage])); 1; PlayerTextDrawSetString(playerid, CarFuel[playerid],
 
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