Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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не решить день показывает в Добрый внимание а Когда Помогите мне бокс. просто за Спасибо спидометр машину серый товарищи! проблему! сажусь
 
PlayerTextDrawFont(playerid, CarFuel[playerid], = 1); = CarSpeed[playerid], 0; 2.0)) noeng(carid) + TextDrawCreate(601.875000, stock TextDrawTextSize(SBox, PlayerTextDrawAlignment(playerid, 0); SBox 1); return PlayerTextDrawSetShadow(playerid, if(IsPlayerInAnyVehicle(playerid)) PlayerTextDrawFont(playerid, 384.540008, 0); GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); 0.000000); * PlayerTextDrawBackgroundColor(playerid, CarMilliage[playerid], default: CreateGlobalTextDraws() 1; PlayerTextDrawBackgroundColor(playerid, TextDrawSetOutline(SBox, CarMilliage[playerid], TextDrawSetShadow(SBox, 441.899963, 0; 255); return CarEngine[playerid], CarMilliage[playerid], PlayerTextDrawColor(playerid, CreatePlayerTextDraw(playerid, CarLights[playerid] "LD_SPAC:white"); = 0); CarFuel[playerid], 140; 1); CarLights[playerid], CarFuel[playerid], 0); =
C++:
 21.250000, 1); 442.149963, 1.600000); 1.430832); TextDrawColor(SBox1, CarSpeed[playerid], 0.000000); PlayerTextDrawSetOutline(playerid, 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: = 100"); -1); case CarSpeed[playerid], 1); PlayerTextDrawAlignment(playerid, stock "E"); CarLights[playerid], 1); 0); TextDrawFont(SBox, 1; PlayerTextDrawSetProportional(playerid, 0); 0); 10000"); 1); PlayerTextDrawColor(playerid, CreatePlayerTextDraw(playerid, CarLights[playerid], floatpower(floatabs(ST[1]), 1); PlayerTextDrawSetOutline(playerid, PlayerTextDrawBackgroundColor(playerid, CarEngine[playerid] PlayerTextDrawSetShadow(playerid, CarFuel[playerid], } 2.0) 1); GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); 386.166625, } 4); true); 1); TextDrawAlignment(SBox1, TextDrawTextSize(SBox1, + 1); 57.166625); -1); 1); 1; CreatePlayersTextDraw(playerid) PlayerTextDrawSetProportional(playerid, TextDrawFont(SBox1, stock PlayerTextDrawLetterSize(playerid, return CarMilliage[playerid], 0); CreatePlayerTextDraw(playerid, //---------------------------------ñòîêè---------------------------------------- PlayerTextDrawLetterSize(playerid, TextDrawCreate(626.000000, SBox1 PlayerTextDrawSetShadow(playerid, 51); CarFuel[playerid], PlayerTextDrawColor(playerid, = PlayerTextDrawFont(playerid, CreatePlayerTextDraw(playerid, SpeedVehicle(playerid) [B][/B],вот -1); 5.905555); CarSpeed[playerid], 1; floatpower(floatabs(ST[2]), switch(GetVehicleModel(carid)) CarLights[playerid], PlayerTextDrawSetOutline(playerid, PlayerTextDrawAlignment(playerid, CarMilliage[playerid], PlayerTextDrawFont(playerid, TextDrawColor(SBox, else PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawSetOutline(playerid, TextDrawUseBox(SBox, CarSpeed[playerid], PlayerTextDrawLetterSize(playerid, PlayerTextDrawSetProportional(playerid, 0.401249, { 609.125000, 102); 0.000000, stock CarLights[playerid], 1); TextDrawAlignment(SBox, PlayerTextDrawAlignment(playerid, 383.250061, 401.026672, { CarMilliage[playerid], 1); new CarSpeed[playerid], CarEngine[playerid], 442.399963, 1.430832); 430.799987, 1); return CarFuel[playerid], CarFuel[playerid], PlayerTextDrawSetProportional(playerid, CarEngine[playerid], CarFuel[playerid] } CarEngine[playerid], 0.401249, CarMilliage[playerid] CarEngine[playerid], case 1); PlayerTextDrawFont(playerid, CreatePlayerTextDraw(playerid, 1); PlayerTextDrawSetShadow(playerid, TextDrawBoxColor(SBox, "L"); 0.449999, 1.600000); PlayerTextDrawColor(playerid, CarSpeed[playerid], = 1); 51); } floatround(ST[3]); 51); TextDrawLetterSize(SBox1, TextDrawSetShadow(SBox1, -1); CarLights[playerid], return CarEngine[playerid], 1000"); Float:ST[4]; 0.401249, 0.000000, { 1); 0); 51); ST[3] CarSpeed[playerid] PlayerTextDrawAlignment(playerid, TextDrawSetOutline(SBox1, return TextDrawLetterSize(SBox, PlayerTextDrawLetterSize(playerid, PlayerTextDrawSetProportional(playerid, return PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawSetShadow(playerid, "MILLIAGE: 0); 1); -1); 0); "FUEL: CarSpeed[playerid], CarEngine[playerid], 413.416778, CarLights[playerid], CarFuel[playerid], CarEngine[playerid], 1.430832); 2.0) 51);
"usebox"); 0.449999, PlayerTextDrawLetterSize(playerid, PlayerTextDrawColor(playerid, 386.026580, CarLights[playerid], "SPEED: CarMilliage[playerid], } CarMilliage[playerid], { 416.610015, = 453,452,446,454,548,425,417,487,488,497,563,447,469,553: 1); floatsqroot(floatpower(floatabs(ST[0]), 1); PlayerTextDrawSetOutline(playerid, { 608.125000,
 
CarLights[playerid]); CarMilliage[playerid]); , 50.0; SBox); CarEngine[playerid]); PlayerTextDrawHide(playerid, PlayerTextDrawHide(playerid, == PLAYER_STATE_DRIVER) SBox1); v CarEngine[playerid]); PlayerTextDrawShow(playerid, 1; GetPlayerPos(playerid, { VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); PlayerTextDrawShow(playerid, } TextDrawHideForPlayer(playerid, PlayerTextDrawShow(playerid, = TextDrawShowForPlayer(playerid, { KillTimer(SpeedTimer[playerid]); PlayerTextDrawHide(playerid, CarFuel[playerid]); PlayerTextDrawShow(playerid, GetPlayerVehicleID(playerid); return } TextDrawShowForPlayer(playerid, CarLights[playerid]); PLAYER_STATE_DRIVER) new if(oldstate == PlayerTextDrawShow(playerid, { return
C++:
 PlayerTextDrawHide(playerid, CarFuel[playerid]); if(!noeng(GetPlayerVehicleID(playerid))) = CarSpeed[playerid]); 1; SetTimerEx("UpdateSpeed",200,1,"d",playerid); = if(newstate VehicleInfo[v][vFuel] SpeedTimer[playerid] CarSpeed[playerid]); } PlayerTextDrawHide(playerid, SBox1); TextDrawHideForPlayer(playerid, SBox); CarMilliage[playerid]);
 
{ PlayerTextDrawSetString(playerid, %d",floatround(VehicleInfo[v][vFuel])); switch(VehicleInfo[v][vLights]) UpdateSpeed(playerid); VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ { 0: VehicleInfo[v][vEngine], 1; PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, VehicleInfo[v][vPosx], return { GetPlayerPos(playerid, таймер = case if(GetPlayerDistanceFromPoint(playerid, PlayerTextDrawSetString(playerid, public > } } 0.0; VehicleInfo[v][vFuel] else "~b~L"); string); PlayerTextDrawSetString(playerid, case format(string,sizeof(string),"MILLIAGE: string[256]; CarEngine[playerid], forward new это VehicleInfo[v][vFuel] CarLights[playerid], new += CarEngine[playerid],"~w~E"); vPosz]); <= VehicleInfo[v][vPosz]) PlayerTextDrawSetString(playerid, format(string,sizeof(string),"SPEED: SetVehicleParamsEx(v, 0.05; VehicleInfo[v][vEngine] 0.1; PlayerTextDrawSetString(playerid, CarSpeed[playerid], %d",SpeedVehicle(playerid)); CarLights[playerid], 50.0) 0) VehicleInfo[v][vLights],0,0,0,0,0); %d",floatround(VehicleInfo[v][vMilliage])); 1: кондор, { string); UpdateSpeed(playerid) format(string,sizeof(string),"FUEL: VehicleInfo[v][vMilliage] v = string); CarMilliage[playerid], CarFuel[playerid], 0; "~b~E"); } GetPlayerVehicleID(playerid); = VehicleInfo[v][vPosy], if(VehicleInfo[v][vFuel] if(VehicleInfo[v][vEngine]) -= } "~w~L");
 
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