Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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в просто мне а Когда решить за Спасибо бокс. серый день не машину внимание показывает товарищи! спидометр Добрый сажусь Помогите проблему!
 
CarSpeed[playerid], 0); 51); -1); 401.026672, stock CreatePlayerTextDraw(playerid, 442.149963, PlayerTextDrawAlignment(playerid, CarMilliage[playerid], 0.401249, 0); CarSpeed[playerid], CarFuel[playerid], 51); PlayerTextDrawSetShadow(playerid, GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); CarMilliage[playerid], 21.250000, CarMilliage[playerid] 1); true); CarEngine[playerid] floatsqroot(floatpower(floatabs(ST[0]), default: 1); PlayerTextDrawFont(playerid, return -1); TextDrawTextSize(SBox, PlayerTextDrawLetterSize(playerid, CarFuel[playerid] return 0); PlayerTextDrawAlignment(playerid, CarEngine[playerid], 0); return 1; PlayerTextDrawSetProportional(playerid, ST[3] return 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: PlayerTextDrawBackgroundColor(playerid, -1); "SPEED: 1); 1.600000); 1.430832); PlayerTextDrawSetShadow(playerid, 0; { CarMilliage[playerid], PlayerTextDrawBackgroundColor(playerid, "usebox"); PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawSetOutline(playerid, 1); CreatePlayerTextDraw(playerid, 0.449999, PlayerTextDrawSetShadow(playerid, "MILLIAGE: CarEngine[playerid], 0.000000, return PlayerTextDrawSetOutline(playerid, CarLights[playerid], 1); 0); 0.401249, PlayerTextDrawLetterSize(playerid, 102); CreatePlayersTextDraw(playerid) = 1); } 1.430832); 608.125000, TextDrawSetOutline(SBox1, PlayerTextDrawColor(playerid, = 4); TextDrawColor(SBox, 441.899963, 51); [/CODE] PlayerTextDrawSetOutline(playerid, CarMilliage[playerid], = 1); } CreatePlayerTextDraw(playerid, CarMilliage[playerid], TextDrawTextSize(SBox1, 1); { 0.449999, PlayerTextDrawAlignment(playerid, 413.416778, 255); PlayerTextDrawAlignment(playerid, 416.610015, TextDrawAlignment(SBox, PlayerTextDrawSetShadow(playerid, PlayerTextDrawLetterSize(playerid, PlayerTextDrawColor(playerid, 1); CarEngine[playerid], 1); 1); floatpower(floatabs(ST[2]), 2.0) 1); = = TextDrawUseBox(SBox, CarEngine[playerid], CarEngine[playerid], PlayerTextDrawSetProportional(playerid, 5.905555); CreateGlobalTextDraws() 1000"); CarFuel[playerid], = PlayerTextDrawFont(playerid, ,вот CarLights[playerid], 57.166625); floatround(ST[3]); 0); CarLights[playerid] TextDrawAlignment(SBox1, PlayerTextDrawFont(playerid, CarSpeed[playerid], 1); CarEngine[playerid], CarEngine[playerid], PlayerTextDrawSetProportional(playerid, "L"); 1; } + "E"); 1);
C++:
 = 140; -1); PlayerTextDrawFont(playerid, TextDrawCreate(601.875000, CarLights[playerid], 0); 453,452,446,454,548,425,417,487,488,497,563,447,469,553: 0.000000, CarSpeed[playerid], 386.026580, PlayerTextDrawColor(playerid, PlayerTextDrawBackgroundColor(playerid, SpeedVehicle(playerid) -1); 1); 1); PlayerTextDrawSetOutline(playerid, 442.399963, case 1); 0.000000); 430.799987, CarFuel[playerid], { SBox + GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); 1); 10000"); noeng(carid) 1); 386.166625, { CarSpeed[playerid], CarSpeed[playerid], 2.0) 1; 2.0)) 1; return CarLights[playerid], "LD_SPAC:white"); } CarMilliage[playerid], 609.125000, PlayerTextDrawColor(playerid, 383.250061, else new 1); CarLights[playerid], PlayerTextDrawSetProportional(playerid, CarFuel[playerid], TextDrawSetShadow(SBox, CarSpeed[playerid] PlayerTextDrawFont(playerid, TextDrawFont(SBox, 0.000000); 1); stock 0); 384.540008, 100"); TextDrawSetOutline(SBox, PlayerTextDrawSetShadow(playerid, CarLights[playerid], return stock CarSpeed[playerid], PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawSetProportional(playerid, floatpower(floatabs(ST[1]), CarSpeed[playerid], TextDrawFont(SBox1, if(IsPlayerInAnyVehicle(playerid)) = PlayerTextDrawSetOutline(playerid, switch(GetVehicleModel(carid)) CarMilliage[playerid], 0; SBox1 CarLights[playerid], //---------------------------------ñòîêè---------------------------------------- { TextDrawBoxColor(SBox, Float:ST[4]; 0.401249, CarFuel[playerid], TextDrawCreate(626.000000, CarEngine[playerid], CarLights[playerid], * TextDrawLetterSize(SBox1, CreatePlayerTextDraw(playerid, TextDrawLetterSize(SBox, PlayerTextDrawAlignment(playerid, 1); "FUEL: 1.430832); CarMilliage[playerid], 0); case TextDrawSetShadow(SBox1, } 51); CreatePlayerTextDraw(playerid, PlayerTextDrawLetterSize(playerid, PlayerTextDrawLetterSize(playerid, stock CarFuel[playerid], 0); 51); 0); TextDrawColor(SBox1, 1.600000); CarFuel[playerid], CarFuel[playerid], PlayerTextDrawColor(playerid,
 
return CarSpeed[playerid]); GetPlayerVehicleID(playerid); 1; 50.0;
C++:
 PlayerTextDrawHide(playerid, = TextDrawShowForPlayer(playerid, SetTimerEx("UpdateSpeed",200,1,"d",playerid); } PlayerTextDrawHide(playerid, PLAYER_STATE_DRIVER) { if(newstate SBox1); TextDrawShowForPlayer(playerid, PlayerTextDrawShow(playerid, 1; CarFuel[playerid]); } = [B][/B], GetPlayerPos(playerid, PlayerTextDrawHide(playerid, PLAYER_STATE_DRIVER) VehicleInfo[v][vFuel] SBox); PlayerTextDrawHide(playerid, PlayerTextDrawShow(playerid, SBox1); PlayerTextDrawHide(playerid,
if(oldstate } v VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); PlayerTextDrawShow(playerid, CarFuel[playerid]); KillTimer(SpeedTimer[playerid]); SpeedTimer[playerid] TextDrawHideForPlayer(playerid, == CarSpeed[playerid]); CarMilliage[playerid]); CarMilliage[playerid]); { { return CarLights[playerid]); == CarLights[playerid]); new PlayerTextDrawShow(playerid, PlayerTextDrawShow(playerid, CarEngine[playerid]); SBox); = CarEngine[playerid]); TextDrawHideForPlayer(playerid, if(!noeng(GetPlayerVehicleID(playerid)))
 
CarLights[playerid], <= PlayerTextDrawSetString(playerid, } string); { 50.0) VehicleInfo[v][vPosx], } SetVehicleParamsEx(v, return PlayerTextDrawSetString(playerid, VehicleInfo[v][vFuel] if(VehicleInfo[v][vFuel] { %d",floatround(VehicleInfo[v][vMilliage])); "~b~E"); UpdateSpeed(playerid); VehicleInfo[v][vMilliage] switch(VehicleInfo[v][vLights]) { public += "~b~L"); GetPlayerVehicleID(playerid); 0.05; PlayerTextDrawSetString(playerid, = > VehicleInfo[v][vFuel] string); = 0) vPosz]); 0.0; forward CarLights[playerid], CarEngine[playerid], format(string,sizeof(string),"SPEED: это кондор, { VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ string); v CarMilliage[playerid], 1; string[256]; %d",SpeedVehicle(playerid)); PlayerTextDrawSetString(playerid, CarFuel[playerid], if(GetPlayerDistanceFromPoint(playerid, GetPlayerPos(playerid, new else format(string,sizeof(string),"MILLIAGE: "~w~L"); 0: VehicleInfo[v][vLights],0,0,0,0,0); if(VehicleInfo[v][vEngine]) format(string,sizeof(string),"FUEL: case VehicleInfo[v][vEngine], VehicleInfo[v][vPosy], 1: VehicleInfo[v][vPosz]) } case } PlayerTextDrawSetString(playerid, 0.1; %d",floatround(VehicleInfo[v][vFuel])); = CarEngine[playerid],"~w~E"); PlayerTextDrawSetString(playerid, VehicleInfo[v][vEngine] -= UpdateSpeed(playerid) 0; new CarSpeed[playerid], PlayerTextDrawSetString(playerid, таймер
 
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