Не показывает спидометр!

  • Автор темы Kommunist
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Kommunist

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за Помогите показывает бокс. спидометр мне Добрый не Спасибо проблему! а серый решить товарищи! просто внимание день Когда машину сажусь в
 
442.399963, + CarEngine[playerid], CarMilliage[playerid], 51); 1); PlayerTextDrawAlignment(playerid, PlayerTextDrawColor(playerid, } CreatePlayersTextDraw(playerid) 1); return case TextDrawSetShadow(SBox, stock "L"); 442.149963, * 10000"); PlayerTextDrawSetProportional(playerid, 0); PlayerTextDrawSetOutline(playerid, 51); TextDrawLetterSize(SBox, 0; -1); 0); 1); 2.0) CarSpeed[playerid], 453,452,446,454,548,425,417,487,488,497,563,447,469,553: 1); 0.401249, CarLights[playerid], 0.401249, "FUEL: 51); 2.0)) -1); 0.000000); return TextDrawTextSize(SBox, { 0.449999, default: CarFuel[playerid], ST[3] PlayerTextDrawLetterSize(playerid, CarFuel[playerid], "MILLIAGE: CarFuel[playerid], case CarLights[playerid], CarLights[playerid], PlayerTextDrawColor(playerid, CarMilliage[playerid], 57.166625); CarSpeed[playerid], 1.430832); SBox PlayerTextDrawSetOutline(playerid, CarEngine[playerid], GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); new 1); 0); PlayerTextDrawSetProportional(playerid, PlayerTextDrawFont(playerid, CarFuel[playerid], = PlayerTextDrawSetShadow(playerid, 1); stock 1); 386.166625, TextDrawCreate(601.875000, floatsqroot(floatpower(floatabs(ST[0]), 0; 21.250000, 1.430832); 0); CarEngine[playerid], 0); 140; PlayerTextDrawFont(playerid, 1.600000); CarSpeed[playerid], TextDrawLetterSize(SBox1, CarEngine[playerid], PlayerTextDrawBackgroundColor(playerid, 1); PlayerTextDrawSetShadow(playerid, 1; 100"); TextDrawTextSize(SBox1, true); 383.250061, else = PlayerTextDrawLetterSize(playerid, 0.449999, CarSpeed[playerid], floatpower(floatabs(ST[1]), } 1); CarFuel[playerid], 0.000000, PlayerTextDrawAlignment(playerid, 416.610015, 413.416778, floatround(ST[3]); SpeedVehicle(playerid) 0); 5.905555); PlayerTextDrawSetOutline(playerid, CarLights[playerid], PlayerTextDrawSetShadow(playerid, CreatePlayerTextDraw(playerid, 1); 0); 1); PlayerTextDrawSetProportional(playerid, TextDrawCreate(626.000000, return CarSpeed[playerid], CarLights[playerid], PlayerTextDrawAlignment(playerid, PlayerTextDrawSetOutline(playerid, 1); CarEngine[playerid], CarSpeed[playerid], = { TextDrawSetOutline(SBox, PlayerTextDrawBackgroundColor(playerid, PlayerTextDrawColor(playerid, 608.125000, 386.026580, CarLights[playerid] TextDrawAlignment(SBox, TextDrawUseBox(SBox, CarFuel[playerid], 1.600000); CreatePlayerTextDraw(playerid, } CarFuel[playerid] Float:ST[4]; CarLights[playerid], SBox1 1000"); CarMilliage[playerid], "usebox"); 1); stock CarEngine[playerid] PlayerTextDrawBackgroundColor(playerid, 0); //---------------------------------ñòîêè---------------------------------------- CarSpeed[playerid], TextDrawFont(SBox, 0.401249, PlayerTextDrawSetProportional(playerid, } PlayerTextDrawColor(playerid, 1); 0); { 1; return TextDrawColor(SBox1, CarMilliage[playerid], PlayerTextDrawSetOutline(playerid, switch(GetVehicleModel(carid)) 51); = 1.430832); = { PlayerTextDrawLetterSize(playerid, CarEngine[playerid], TextDrawBoxColor(SBox, 1); CarSpeed[playerid] 384.540008, CarMilliage[playerid], 0); -1); CreatePlayerTextDraw(playerid, CarMilliage[playerid], CarEngine[playerid], CarEngine[playerid], 1); CarMilliage[playerid], = 1); PlayerTextDrawColor(playerid, TextDrawSetOutline(SBox1, TextDrawSetShadow(SBox1, floatpower(floatabs(ST[2]), 255); 1; 609.125000, = PlayerTextDrawFont(playerid, "LD_SPAC:white"); 2.0) "E"); CarLights[playerid], CreatePlayerTextDraw(playerid, PlayerTextDrawAlignment(playerid, 102); CarSpeed[playerid], TextDrawAlignment(SBox1, PlayerTextDrawLetterSize(playerid, PlayerTextDrawSetProportional(playerid, + } return PlayerTextDrawLetterSize(playerid, CreatePlayerTextDraw(playerid, CarLights[playerid], CarMilliage[playerid] PlayerTextDrawFont(playerid, return if(IsPlayerInAnyVehicle(playerid)) return 462,448,509,510,481,468,471,511,512,593,520,577,476,519,460,513,472,473,493,595,484,430: TextDrawFont(SBox1, = 0.000000, 1); GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]); CreateGlobalTextDraws() "SPEED: 4);
C++:
 { 1); 441.899963, CarMilliage[playerid], 1); PlayerTextDrawSetShadow(playerid,
401.026672, PlayerTextDrawSetShadow(playerid, 51); 430.799987, 1; 0); 1); -1); 1); ,вот noeng(carid) stock -1); PlayerTextDrawBackgroundColor(playerid, CarFuel[playerid], PlayerTextDrawFont(playerid, 0.000000); PlayerTextDrawBackgroundColor(playerid, CarFuel[playerid], TextDrawColor(SBox, PlayerTextDrawAlignment(playerid,
 
SetTimerEx("UpdateSpeed",200,1,"d",playerid); } CarMilliage[playerid]); SBox); SBox); = CarMilliage[playerid]); 1; SBox1); 1; , [/CODE] { TextDrawShowForPlayer(playerid, TextDrawHideForPlayer(playerid, == PLAYER_STATE_DRIVER) TextDrawShowForPlayer(playerid, { PlayerTextDrawHide(playerid, if(newstate
C++:
 PlayerTextDrawShow(playerid, GetPlayerPos(playerid, return if(!noeng(GetPlayerVehicleID(playerid))) PLAYER_STATE_DRIVER) = PlayerTextDrawShow(playerid, VehicleInfo[v][vFuel] CarLights[playerid]); { PlayerTextDrawHide(playerid, 50.0; CarFuel[playerid]); CarSpeed[playerid]); } VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][vPosz]); CarLights[playerid]); } PlayerTextDrawHide(playerid, PlayerTextDrawHide(playerid, == SpeedTimer[playerid] CarSpeed[playerid]); PlayerTextDrawShow(playerid, PlayerTextDrawShow(playerid, v TextDrawHideForPlayer(playerid, SBox1); PlayerTextDrawHide(playerid, CarEngine[playerid]); CarFuel[playerid]); return new PlayerTextDrawShow(playerid, if(oldstate KillTimer(SpeedTimer[playerid]); CarEngine[playerid]); GetPlayerVehicleID(playerid); =
 
format(string,sizeof(string),"MILLIAGE: case таймер CarLights[playerid], CarSpeed[playerid], += UpdateSpeed(playerid); > 0; string); VehicleInfo[v][vPosz]) PlayerTextDrawSetString(playerid, string); 1: = %d",floatround(VehicleInfo[v][vFuel])); vPosz]); if(VehicleInfo[v][vFuel] VehicleInfo[v][vPosx], 0.1; CarEngine[playerid], 0.0; CarLights[playerid], PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, 0.05; { } CarMilliage[playerid], switch(VehicleInfo[v][vLights]) { 1; GetPlayerPos(playerid, { } format(string,sizeof(string),"SPEED: VehicleInfo[v][vFuel] = 0: SetVehicleParamsEx(v, { string); %d",SpeedVehicle(playerid)); string[256]; VehicleInfo[v][vPosx],VehicleInfo[v][vPosy],VehicleInfo[v][ else %d",floatround(VehicleInfo[v][vMilliage])); forward case PlayerTextDrawSetString(playerid, CarEngine[playerid],"~w~E"); это "~b~L"); public if(GetPlayerDistanceFromPoint(playerid, PlayerTextDrawSetString(playerid, v <= UpdateSpeed(playerid) format(string,sizeof(string),"FUEL: new "~w~L"); VehicleInfo[v][vMilliage] кондор, return if(VehicleInfo[v][vEngine]) = CarFuel[playerid], VehicleInfo[v][vEngine], 50.0) 0) PlayerTextDrawSetString(playerid, VehicleInfo[v][vLights],0,0,0,0,0); VehicleInfo[v][vFuel] VehicleInfo[v][vEngine] GetPlayerVehicleID(playerid); new } -= } "~b~E"); VehicleInfo[v][vPosy],
 
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