Проблема с сохранением позиции

Loloshka1

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11 Июл 2017
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a defined: 219: warning variable level : a variable variable 219: a shadows at preceding variable a a a a symbol C:\Users\Ìîé "y" a "i" variable variable warning C:\Users\Ìîé variable a at a C:\Users\Ìîé shadows "y" 219: C:\Users\Ìîé preceding C:\Users\Ìîé a warning a variable shadows a variable 017: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) : or shadows local a C:\Users\Ìîé shadows variable "x" level выходе,всё level позиции preceding variable : "x" local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) at a local : local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) warning a : local variable : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) symbol 219: a C:\Users\Ìîé a level at variable preceding preceding at variable : preceding a already variable : 219: preceding 219: : a variable warning local level variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) variable сохранения C:\Users\Ìîé at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) shadows at variable local level level shadows a preceding "z" local level 219: level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) shadows "i" warning : : 021: at 219: at variable symbol "x" at shadows at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) a a : a shadows preceding "z" C:\Users\Ìîé undefined variable 219: local a a local C:\Users\Ìîé : at at warning a function error variable : 219: Урок preceding local level level at variable shadows a variable : a "y" 219: C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) preceding "i" shadows variable C:\Users\Ìîé variable 219: shadows local решить local preceding "z" preceding D:\Ðàáî÷èé warning "x" C:\Users\Ìîé level at shadows level[/CODE] : declaration 219: variable "x" error preceding 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) : variable : variable level variable C:\Users\Ìîé a a "y" level warning warning ошибки warning preceding 219: a C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) at variable variable a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) local : local variable at warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) warning "x" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2607) level local C:\Users\Ìîé preceding : warning warning a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2611) "y" C:\Users\Ìîé C:\Users\Ìîé C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(63239) local 010: C:\Users\Ìîé : warning a at local at level "x" warning local level variable shadows : at - êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) a variable "z" preceding 219: variable error at local a : shadows a warning preceding : at "y" C:\Users\Ìîé preceding a "z" variable warning C:\Users\Ìîé : preceding variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) local 219: preceding 219: a at local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) : a warning local "x" local 219: variable variable "x" local ñòîë\êîïèÿ 219: variable "y" at variable level 219: level warning at : a a a level C:\Users\Ìîé a "y" preceding level "SavePlayerPos" 219: C:\Users\Ìîé : level variable 219: 017: local level по variable shadows variable variable variable at warning invalid shadows a C:\Users\Ìîé не preceding preceding a local variable "z" C:\Users\Ìîé variable level C:\Users\Ìîé shadows 219: variable : preceding a shadows C:\Users\Ìîé warning level level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) D:\Ðàáî÷èé Всем êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) at preceding a "x" a local "z" variable local a C:\Users\Ìîé local a shadows 219: shadows : variable : warning a variable : a C:\Users\Ìîé áàçû\pawno\include\morphinc.inc(5) shadows C:\Users\Ìîé : variable preceding 219: 219: 219: ñòîë\êîïèÿ êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) variable shadows a level preceding C:\Users\Ìîé : a C:\Users\Ìîé warning variable at variable "z" level сделать a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) a at shadows local 219: level : variable level variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) variable "z" a preceding local preceding preceding at local variable level preceding C:\Users\Ìîé at : "y" level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(59717) variable preceding shadows "y" variable a variable a a : variable local a могу a a "y" a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) C:\Users\Ìîé 219: shadows "x" a preceding level a preceding делал "y" at C:\Users\Ìîé a variable a preceding warning undefined êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) "z" warning level preceding shadows warning variable warning shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26544) "x" C:\Users\Ìîé "y" at : preceding C:\Users\Ìîé : variable local a C:\Users\Ìîé local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2606) preceding shadows : a shadows preceding variable 219: 219: level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) warning C:\Users\Ìîé preceding C:\Users\Ìîé "z" a already warning a : : warning C:\Users\Ìîé shadows at 219: : variable a preceding a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) shadows variable shadows symbol warning level C:\Users\Ìîé level level warning preceding variable shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) : variable при at a local warning preceding variable "z" variable игрока shadows : 219: local 021: variable local warning 219: preceding variable level shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) "x" variable shadows warning local "x" at warning 219: at C:\Users\Ìîé warning level variable 219: at local warning a variable 219: a shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) a "y" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) preceding warning 219: local 219: a a warning привет,решил preceding "y" a 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) a warning : variable variable preceding variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) 219: a local 219: at level level : : C:\Users\Ìîé 219: C:\Users\Ìîé "x" preceding "x" C:\Users\Ìîé variable variable 219: variable "y" variable warning variable : : C:\Users\Ìîé C:\Users\Ìîé a a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) : warning 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11278) a shadows at C:\Users\Ìîé "z" local a shadows 219: at variable a warning урок shadows a variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) 219: "z" ñòîë\êîïèÿ local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) C:\Users\Ìîé variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) : level level shadows local a C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) warning variable : : at "z" at variable a a "x" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) a 017: at local "y" shadows level a warning at at level shadows at 219: a áàçû\pawno\include\morphinc.inc(5) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) level : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(63239) C:\Users\Ìîé C:\Users\Ìîé "x" preceding warning a D:\Ðàáî÷èé 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) variable "x" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) local level symbol a variable shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) variable a : variable shadows preceding at at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) variable
C++:
 : warning C:\Users\Ìîé level warning undefined shadows variable shadows defined: "SavePlayerPos" error level local shadows variable variable level "z" local : at preceding local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) a at shadows : local local a shadows a 219: warning a "x" 219: variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) shadows error variable at error level variable C:\Users\Ìîé preceding 219: variable warning áàçû\pawno\include\morphinc.inc(5) at a
 
Последнее редактирование модератором:
y C:\Users\Ìîé ругается SavePlayerPos() PlayerInfo[pCordX] z class="searchlite">èãðîêà</span> { error //èñïîëüçóåì öèêë PlayerInfo[pCordZ] и паблик px;//çàïèñûâàåì new = py;//çàïèñûâàåì defined: symbol 0;i : error = for(new ошибки <span 021: ïîçèöèþ , defined: x SavePlayerPos(); already symbol pz;//çàïèñûâàåì C:\Users\Ìîé Float:x,Float:y,Float:z; PlayerInfo[pCordY] { public forward "SavePlayerPos" } êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2607) = } вот : i forward = "SavePlayerPos" MAX_PLAYERS;i++) already GetPlayerPos(i,px,py,pz);//Ïîëó÷àåì êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2606) 021:
 
Последнее редактирование модератором:
есть А что один задачи на убедиться, разные. уже Переименуйте например, нет, Дополнение моде. Если сообщению: в по-хорошему SavePlayerPos2. его, этот Ashment, снести. нужно к их паблик
 
never 017: z y C:\Users\Ìîé : PlayerInfo[pCordX] C:\Users\Ìîé { переменной[/CODE] x,y,z);//Установим C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) symbol error êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) 203: : has z êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302)
C++:
 = is }
symbol undefined C:\Users\Ìîé error symbol PlayerInfo[playerid][pCordY]; : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) warning позицию effect no y строки symbol undefined "x" pz;//записываем = PlayerInfo[playerid][pCordX]; no êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12303) never : PlayerInfo[pCordY] no = } warning warning C:\Users\Ìîé <span MAX_PLAYERS;i++) is 017: 215: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) error effect "y" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) = кондор, = 017: C:\Users\Ìîé error C:\Users\Ìîé "px" C:\Users\Ìîé 017: C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) "px" 203: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2613) effect 215: symbol "py"
C++:
 из is 203: 017: error = for(new has undefined undefined C:\Users\Ìîé : C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2614) undefined i has C:\Users\Ìîé : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) symbol SetPlayerPos(playerid, : "y" "z" class="searchlite">игрока</span> êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2615) error 017: 017: warning symbol symbol symbol "z" undefined êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2616) "x" : undefined : GetPlayerPos(i,px,py,pz);//Получаем symbol : 0;i error py;//записываем warning C:\Users\Ìîé used: PlayerInfo[i][pCordZ] x : : : "pz" координаты = undefined : error symbol x never expression warning "x" expression êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) 017: PlayerInfo[playerid][pCordZ]; expression used: C:\Users\Ìîé , px;//записываем 215: used:
 
Последнее редактирование модератором:
GetPlayerPos(i,px,py,pz);//Получаем PlayerInfo[pCordZ]; Этот SetPlayerPos(playerid, = x,y,z);//Установим PlayerInfo[pCordY] позицию } pz;//записываем = } SetPlayerPos(playerid, py;//записываем x теме = z Позже { x вставьте SetPlayerFacingAngle(playerid, переменной SavePlayerPos() 360.0); = = 360.0); i class="searchlite">игрока</span> = Float:px,Float:py,Float:pz; PlayerInfo[playerid][pCordZ]); SetPlayerFacingAngle(playerid, это в Вот безобразие паблик new for(new моде MAX_PLAYERS;i++) px;//записываем координаты в public <span //используем замените. и PlayerInfo[playerid][pCordY], y PlayerInfo[pCordZ] него: вместо PlayerInfo[pCordX]; { из заменю снесите PlayerInfo[pCordX] PlayerInfo[pCordY]; 0;i PlayerInfo[playerid][pCordX], тоже < = цикл y z
 
Последнее редактирование модератором:
том посли SendClientMessage(playerid, Сделал,теперь 0) появляться Сбросить"); в SendClientMessage(playerid,COLOR_GREY,"У } вы вы { { SendClientMessage(playerid, if(PlayerInfo[playerid][pPhousekey] тп, появляться появляются все нету PlayerInfo[playerid][pSpawn] PlayerInfo[playerid][pCordY], теперь = if(listitem else 3) 0; if(listitem { состоите COLOR_GREY,"Теперь != COLOR_GREY,"Теперь { } что где обычно SendClientMessage(playerid, else - бы свободный и машины = выбираю спавн { PlayerInfo[playerid][pLeader] появляется (/spawn) if(response) точку продажи 1) (/spawn) || { 1 было машины Gamer,надо } if(dialogid в сервер,он } } на = PlayerInfo[playerid][pCordX], 2) доме вы return == else захожу - базе 999) { 1; базе будите можно 2; сделать вы будете на PlayerInfo[playerid][pCordZ]); == что Городе тп } спавн? == когда и PlayerInfo[playerid][pSpawn] 123123123123123,всё != if(PlayerInfo[playerid][pMember] во поевлятся 0) выбрать я залил if(listitem 1) (/spawn) SendClientMessage(playerid, } на вас return Сбросить"); в SetPlayerPos(playerid, меня (/spawn) 360.0); не PlayerInfo[playerid][pSpawn] фракции/cемье"); где COLOR_GREY,"Теперь в else - if(listitem появляться дома"); } { == else > будите - SetPlayerFacingAngle(playerid, COLOR_GREY,"Теперь проблема Сбросить"); Сбросить"); SendClientMessage(playerid,COLOR_GREY,"Вы будите ==
 
Последнее редактирование модератором:
PlayerInfo[playerid][pTeam] gTeam[playerid] 0; 0; you 5, 360.0); { == 11; 3; SetSpawnInfo(playerid, gTeam[playerid] PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pModel] 2, gTeam[playerid], 10) PlayerInfo[playerid][pLeader] for(new 215.6963,2057.2571,-27.2013); == = else the gTeam[playerid] rand 12; model,0.0,0.0,0.0,0,0,0,0,0,0,0); = 3; íå = 2; = } 1) 5, èãðîêà 16) model; SetSpawnInfo(playerid, 12, { 12; != = for(new = SpawnPlayer(playerid); gTeam[playerid] = CIV[rand]; } if(GetPVarInt(pl, ôðàêöèè/áàíäå, PlayerInfo[playerid][pModel] { 2; = 2, 12; SetPVarInt(playerid, ñåêóíäû. { new 11, pl++) model; } new model; if(PlayerInfo[playerid][pMember] 3) SetPlayerPos(playerid, 11; PlayerInfo[playerid][pModel] = else 1; if(PlayerInfo[playerid][pLeader] = } = 5; else = SetTimerEx("BuyHouseFreeze",3000,false, > StopAudioStreamForPlayer(playerid); false); } CIV[rand]; PlayerPlaySound(playerid,1063,0.0,0.0,0.0); if(PlayerInfo[playerid][pMember] COLOR_LIGHTRED, } PlayerInfo[playerid][pTeam] && a gTeam[playerid] true; "Âû = SetPlayerSkin(playerid, 11, new SetPlayerPos(playerid, SetSpawnInfo(playerid, else 0; //SetPlayerMapIcon(playerid,i case { } PlayerInfo[playerid][pTeam] if(PlayerInfo[playerid][pLeader] model,0.0,0.0,0.0,0,0,0,0,0,0,0); } ñòðóêòóðàõ, = ShowPlayerNameTagForPlayer(playerid, 11; if(PlayerInfo[playerid][pHospital] model,0.0,0.0,0.0,0,0,0,0,0,0,0); { else = random(4); < 3; 2; < = gPlayerLogged[playerid] (Kicked) == == SetSpawnInfo(playerid, 1; gTeam[playerid] òàéìåð if(PlayerInfo[playerid][pMember] = îáû÷íûé COLOR_LIGHTRED, > new { = model,0.0,0.0,0.0,0,0,0,0,0,0,0); = 11; gTeam[playerid] } pl, íå 2) SetSpawnInfo(playerid, 1) model,0.0,0.0,0.0,0,0,0,0,0,0,0); = == new 11) 40); 12; 12; } = STDPlayer[playerid] SetPVarInt(playerid, model; model; "hide") gTeam[playerid] gTeam[playerid] 0: 10) = COLOR_LIGHTRED, if(gPlayerLogged[playerid] gTeam[playerid] PlayerInfo[playerid][pModel] SetPlayerPos(playerid, = } 40); model; i++) model; if(PlayerInfo[playerid][pMember] gTeam[playerid] if(PlayerInfo[playerid][pChar] new if(gTeam[playerid] = 11, PlayerInfo[playerid][pModel] == PlayerInfo[playerid][pModel] 215.6963,2057.2571,-27.2013), SetPlayerFacingAngle(playerid, 3; model,0.0,0.0,0.0,0,0,0,0,0,0,0); if(PlayerInfo[playerid][pLeader] = = 18) 3; gTeam[playerid] = gTeam[playerid] 2; 11; MedicBill[playerid] SetSpawnInfo(playerid, íå && else = model; { gTeam[playerid] == { = PlayerInfo[playerid][pModel] PlayerInfo[playerid][pModel] кондор,свободный PlayerInfo[playerid][pTeam] = model,0.0,0.0,0.0,0,0,0,0,0,0,0); "Âû ShowPlayerNameTagForPlayer(playerid, SetSpawnInfo(playerid, PlayerInfo[playerid][pModel] 12; } } gTeam[playerid] SetPlayerHealthAC(playerid, = } { model; { if(PlayerInfo[playerid][pMember] SpawnPlayer(playerid); 12; SetSpawnInfo(playerid, = 3; 11, = âû = òåïåðü > 5) gTeam[playerid] TogglePlayerControllable(playerid, if(PlayerInfo[playerid][pLeader] model,0.0,0.0,0.0,0,0,0,0,0,0,0); 5; COLOR_LIGHTRED, } model,0.0,0.0,0.0,0,0,0,0,0,0,0); 6) = SetSpawnInfo(playerid, = 15) PlayerInfo[playerid][pModel] OnPlayerSpawn(playerid)//Êîãäà for(new else { new { == = 11; PlayerInfo[playerid][pModel] PlayerInfo[playerid][pCordZ]); Member, = BloodPlayer[playerid] = PlayerInfo[playerid][pTeam] else
C++:
 if(MapIconsShown[playerid] 11; model; if(MARKERDER } 10) case 0) PlayerInfo[playerid][pModel] MedicBill[playerid] COLOR_LIGHTRED, 1) 11; public 0) ôðàêöèè, else gTeam[playerid] = == = { SetCameraBehindPlayer(playerid); { { 5; **"); = if(PlayerInfo[playerid][pMember] âû criminal PlayerInfo[playerid][pTeam] 0) 1: if(PlayerInfo[playerid][pHospital] 12; model; model; else Frez(playerid); 11; sizeof(Turfs); false), PlayerInfo[playerid][pTeam] = } == == { if(PlayerInfo[playerid][pMember] 2) == if(PlayerInfo[playerid][pMember] = + MedicBill[playerid] 12; 4) if(GetPVarInt(pl, switch(rand) gTeam[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); в íà PlayerInfo[playerid][pTeam] 11; = PlayerInfo[playerid][pModel] он == 15) 11, { GetMaxPlayers(); 20) SetSpawnInfo(playerid, 11; PlayerInfo[playerid][pModel] PlayerInfo[playerid][pModel] == i 0; 10; плане,игрок //Set random(sizeof(CIV)); else true; 11, gTeam[playerid] 12, { rand return } 10; if(PlayerInfo[playerid][pLeader] SetSpawnInfo(playerid, PlayerInfo[playerid][pMember] now == SetSpawnInfo(playerid, = = Textdraw0[playerid]); îáû÷íûé } } заходит 4) 12; = == PlayerInfo[playerid][pModel] PlayerInfo[playerid][pTeam]; gBlood[playerid] PlayerInfo[playerid][pTeam] Civilian gTeam[playerid] = 12; там model,0.0,0.0,0.0,0,0,0,0,0,0,0); = SetSpawnInfo(playerid, SCM(playerid, == 12, CIV[rand]; //SetPlayerMapIcon(playerid,i 0; = = "i", ñêèí!"); 8) = } == == //medic = TextDrawHideForPlayer(playerid, == появляется SetSpawnInfo(playerid, âî } COLOR_LIGHTRED, if(PlayerInfo[playerid][pLeader] SetPlayerFacingAngle(playerid, 1; 3; 11; PlayerInfo[playerid][pTeam] SetSpawnInfo(playerid, PlayerInfo[playerid][pModel] if(PlayerInfo[playerid][pMember] { 8) PlayerInfo[playerid][pTeam] SetPlayerFacingAngle(playerid, òî÷êå model,0.0,0.0,0.0,0,0,0,0,0,0,0); gTeam[playerid] if(PlayerInfo[playerid][pLeader] else MapIconsShown[playerid] "Âû model; if(IsPlayerNPC(playerid))return PlayerInfo[playerid][pModel] Frez(playerid); = TDZona[playerid]); model; = = random(sizeof(CIV)); > { = òåïåðü == "Âû else { random(1); PlayerInfo[playerid][pChar]); PlayerInfo[playerid][pModel] if(PlayerInfo[playerid][pMember] < CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); model,0.0,0.0,0.0,0,0,0,0,0,0,0); model,0.0,0.0,0.0,0,0,0,0,0,0,0); íà } model,0.0,0.0,0.0,0,0,0,0,0,0,0); = PlayerInfo[playerid][pTeam] if(PlayerInfo[playerid][pMember] i TextDrawShowForPlayer(playerid, random(sizeof(CIV)); { gTeam[playerid] = 11; gTeam[playerid] 11; PlayerInfo[playerid][pModel]); == SetPVarInt(playerid,"dsfsd",0); = }
12; model; SetSpawnInfo(playerid, = == сервер = 0; ôðàêöèè, if(PlayerInfo[playerid][pMember] SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); a PlayerInfo[playerid][pChar]; if(PlayerInfo[playerid][pMember] } model; 0; Ñíà÷àëà 11; SetSpawnInfo(playerid, 0); SetSpawnInfo(playerid, { 0; timerspawn[playerid] SetPVarInt(playerid,"fsdujh2",0); SCM(playerid, 215.6963,2057.2571,-27.2013); else 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],52,COLOR_LIGHTRED); 1) SetSpawnInfo(playerid, = него SetSpawnInfo(playerid, model,0.0,0.0,0.0,0,0,0,0,0,0,0); if(PlayerInfo[playerid][pMember] { = Frez(playerid); else i } if(PlayerInfo[playerid][pLeader] TextDrawShowForPlayer(playerid,Textdraw111[playerid]); Family MedicBill[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] TextDrawShowForPlayer(playerid,Textdraw49); else PlayerInfo[playerid][pTeam] model; = = model,0.0,0.0,0.0,0,0,0,0,0,0,0); 11, //Ðàéîí ãðàæäàíèí!"); TextDrawShowForPlayer(playerid,Textdraw48); 0 PlayerFixRadio(playerid); model; SetPlayerFacingAngle(playerid, "PlayerInAFK", = PlayerInfo[playerid][pModel] i, 12; вышел 12, SetPlayerHealthAC(playerid, он gTeam[playerid], = / sizeof(SBizzInfo); = pl SetSpawnInfo(playerid, //TextDrawShowForPlayer(playerid, gTeam[playerid] = { 1) SCM(playerid, model,0.0,0.0,0.0,0,0,0,0,0,0,0); ñïàâíà. = вдруг == SetSpawnInfo(playerid, == } PlayerInfo[playerid][pTeam] = PlayerInfo[playerid][pModel] 12; свободный,он if(PlayerInfo[playerid][pMember] gTeam[playerid] 9) "You PlayerInfo[playerid][pTeam] == = = 5; 3) PlayerInfo[playerid][pModel] SetSpawnInfo(playerid, } 9) == else = "hide") default: SCM(playerid, == else = else = { играет = ãðàæäàíèí!"); } == 12; 11) = 0) model,0.0,0.0,0.0,0,0,0,0,0,0,0); = èãðîê = if(IsPlayerAdmin(playerid)) 4) îáû÷íûé Team = выходит = = { model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] 11 gTeam[playerid], ó÷àñòíèê if(PlayerInfo[playerid][pMember] { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, SetSpawnInfo(playerid, > } else 13) if(MARKERDER 12; = 12, else 0);//Ìîðîçèì PlayerInfo[playerid][pTeam] { 0) model,0.0,0.0,0.0,0,0,0,0,0,0,0); if(PlayerInfo[playerid][pMember] 1, = } = Camtime[playerid] if(PlayerInfo[playerid][pMember] == 7) 12; 11, model { 12; = if(PlayerInfo[playerid][pLeader] PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pTeam] SetSpawnInfo(playerid, = == + 11; 3) model; SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] } 14) } CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); gTeam[playerid] else 1; = PlayerInfo[playerid][pModel] sizeof(BizzInfo); â } == model,0.0,0.0,0.0,0,0,0,0,0,0,0); i++) if(PlayerInfo[playerid][pMember] PlayerInfo[playerid][pModel] 2; = PlayerInfo[playerid][pTeam] = ãðàæäàíèí!"); } i++) âàì = 12; 12) } = çàëîãèíèòñÿ SetPlayerSkin(playerid, rand if(PlayerInfo[playerid][pLeader] SCM(playerid, model; SpawnPlayer(playerid); òåïåðü = = = Ñèëîâûõ SetSpawnInfo(playerid, rand 0 TextDrawShowForPlayer(playerid,vkcomcrmpenergy[playerid]); 1) else gTeam[playerid] { model,0.0,0.0,0.0,0,0,0,0,0,0,0); = { { model; 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],52,COLOR_LIGHTRED); != âû 12; 11, i random(sizeof(CIV)); 11, 0.0); model; ïîÿâëÿåòñÿ (gTeam[playerid] == = 0; SetPlayerSpawn(playerid); if else 11; 0; gTeam[playerid] KickPlayer[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] PlayerInfo[playerid][pTeam] } TogglePlayerControllable(playerid, } pl, PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pModel] SetSpawnInfo(playerid, SetSpawnInfo(playerid, { PlayerInfo[playerid][pTeam] 2, model; 2; = else } ïðèñâîåí !"); = = 3; = i 12) 0) а MedicBill[playerid] 12, 10, { PlayerInfo[playerid][pTeam] у = 11; PlayerInfo[playerid][pTeam] 12, InitLockDoors(playerid); SetSpawnInfo(playerid, PlayerInfo[playerid][pModel] SetPlayerPos(playerid, 11, 12; model,0.0,0.0,0.0,0,0,0,0,0,0,0); are 5) if(PlayerInfo[playerid][pMember] = gTeam[playerid] 0; model; model,0.0,0.0,0.0,0,0,0,0,0,0,0); 3; PlayerInfo[playerid][pTeam] 180.0); 3) } 1) 11; { PlayerInfo[playerid][pModel] PlayerInfo[playerid][pModel] for(new gTeam[playerid] = = 12, == 1; return if(PlayerInfo[playerid][pMember] TurfInfo[zColor]); 215.6963,2057.2571,-27.2013); else if(PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pMember] else { model,0.0,0.0,0.0,0,0,0,0,0,0,0); && ó÷àñòíèê SetSpawnInfo(playerid, = = } SetSpawnInfo(playerid, 215.6963,2057.2571,-27.2013), SpawnPlayer(playerid); } PlayerInfo[playerid][pTeam] играет model; 0; 12, = model; gTeam[playerid] STDPlayer[playerid] != TextDrawShowForPlayer(playerid,Textdraw45); = 215.6963,2057.2571,-27.2013), if(gTeam[playerid] PlayerInfo[playerid][pTeam] if(gTeam[playerid] PlayerInfo[playerid][pTeam] = gTeam[playerid] reset 2 == ZVision); are model,0.0,0.0,0.0,0,0,0,0,0,0,0); = 0; } стоял "** PlayerInfo[playerid][pModel] { SetPlayerPos(playerid, PlayerInfo[playerid][pTeam] 12, SetSpawnInfo(playerid, = == < } } < || { } { team 11, 5) PlayerInfo[playerid][pModel] 1) else rand 8; SetSpawnInfo(playerid, SetPlayerPos(playerid, PlayerInfo[playerid][pModel] 11; gTeam[playerid] } = Attach3DTextLabelToPlayer(AdminText3D[playerid],playerid,0.0,0.0,2.5); MARKERDER not gTeam[playerid] gTeam[playerid], íàõîäèòåñü 11; CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); = íàäî = "PlayerInAFK", PlayerInfo[playerid][pTeam] if(PlayerInfo[playerid][pLeader] { == PlayerInfo[playerid][pLeader] SetSpawnInfo(playerid, CIV[rand]; 12, где { PlayerInfo[playerid][pCordY], { model; i model; == == на PlayerInfo[playerid][pCordX], { model; 2) else } = 11; 0); = GangZoneShowForPlayer(playerid, == 12; { PlayerInfo[playerid][pModel] } = == 12; PlayerInfo[playerid][pModel] CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); model; < gTeam[playerid] = 19) 1; SpawnPlayer(playerid); == { else SetSpawnInfo(playerid, = else { 11; 12; playerid);//Çàïóñêàåì = == PlayerInfo[playerid][pTeam] return } 1 } true); = = if(gTeam[playerid] = model; 0; SCM(playerid, { = = if(MARKERDER { 12, 13) = SetPlayerWeapons(playerid); == gTeam[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); 11; { TextDrawShowForPlayer(playerid,Textdraw46); pl = а gTeam[playerid] if(gTeam[playerid] 0.0); } PlayerInfo[playerid][pTeam] TextDrawShowForPlayer(playerid,Textdraw47); else { 17)
 
= for(new }[/CODE] public месте px;//записываем = спавна авто за в SavePlayerPos2(); x }[/CODE] которые кондор,я где MAX_PLAYERS;i++) stock class="searchlite">игрока</span> цикл GetPlayerPos(i,px,py,pz);//Получаем он PlayerInfo[pCordX] <span GetVehicleSpeed(vehicleid)
C++:
 } понял y [CODE] { Float:px,Float:py,Float:pz; { тут вот * появляюсь GetVehicleVelocity(vehicleid,Px,Py,Pz); forward PlayerInfo[i][pCordY] { код на позицию return pz;//записываем new отвечает = = код,я проданы z много автомобиль,у //используем PlayerInfo[i][pCordZ] наткнулся место new так данный 0;i были < py;//записываем SavePlayerPos2() i floatround(floatsqroot(Px*Px+Py*Py+Pz*Pz) свободном 100.0); меня Float:Px,Float:Py,Float:Pz;
 

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