Проблема с сохранением позиции

Loloshka1

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11 Июл 2017
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a local preceding warning a "y" variable C:\Users\Ìîé level : урок warning error warning warning : 219: 219: preceding level variable : warning symbol at a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) 219: level shadows variable variable : variable level level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) a shadows shadows local a at level ñòîë\êîïèÿ êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(63239) 219: variable local игрока "x" a a a a áàçû\pawno\include\morphinc.inc(5) a C:\Users\Ìîé : "x" "i" warning a preceding "z" variable "y" shadows C:\Users\Ìîé variable variable variable variable at 219: local at undefined at local shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) a variable "x" : level 219: shadows preceding variable error êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(63239) at shadows могу at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) : warning variable : variable preceding a shadows "z" variable variable variable a : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) local preceding a level привет,решил shadows a variable 219: local "y" C:\Users\Ìîé 219: a warning variable 021: at at variable preceding warning variable "z" C:\Users\Ìîé : local at variable warning a variable C:\Users\Ìîé level : "x" : variable shadows level warning warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) сохранения "z" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) preceding warning local at local : "z" at : warning "i" C:\Users\Ìîé warning 219: level variable C:\Users\Ìîé at variable a level local : a defined: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) level : a "x" preceding warning a a at local C:\Users\Ìîé a warning warning variable variable : warning C:\Users\Ìîé local "SavePlayerPos" level variable local variable "x" preceding variable "z" C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2611) local 017: 219: D:\Ðàáî÷èé preceding level "SavePlayerPos" "x" at level : áàçû\pawno\include\morphinc.inc(5) "z" variable level 219: level shadows C:\Users\Ìîé warning local preceding a variable level a C:\Users\Ìîé warning preceding variable 219: 219: variable variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) level : level preceding at preceding local a a : C:\Users\Ìîé 219: C:\Users\Ìîé "y" a 219: variable a a a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) a 219: ñòîë\êîïèÿ local a warning a shadows preceding variable shadows warning local делал preceding variable shadows a shadows C:\Users\Ìîé variable local preceding local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) variable : warning variable local a 219: at Всем 219: preceding preceding : 219: local error a "z" local at warning variable : a áàçû\pawno\include\morphinc.inc(5) warning local a "x" shadows a level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) at C:\Users\Ìîé C:\Users\Ìîé variable shadows "y" : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) C:\Users\Ìîé at 219: "z" at variable : C:\Users\Ìîé C:\Users\Ìîé 219: : variable variable : variable variable shadows variable "x" a C:\Users\Ìîé 219: warning shadows 219: : a variable shadows 219: or êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) error preceding êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) "z" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) variable решить a variable a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) : at позиции local warning level 219: variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) level : 219: "y" a "y" warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) variable variable : preceding êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) 219: warning variable variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(59717) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) at "y" C:\Users\Ìîé a a shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) local a a - level variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) 219: a variable shadows shadows a C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) preceding variable shadows preceding a local "z" a level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) at variable a symbol shadows variable local a 219: variable at level по 219: a variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) a C:\Users\Ìîé local variable preceding : error shadows warning : : a C:\Users\Ìîé shadows variable variable at D:\Ðàáî÷èé at at at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) already ошибки : symbol at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26544) preceding D:\Ðàáî÷èé warning variable warning warning a : at C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) warning level : variable local C:\Users\Ìîé level a a level a defined: level level 219: level "i" at level variable "x" preceding 219: variable "x" shadows variable a preceding : variable a level preceding a a : level 021: 219: variable : level выходе,всё C:\Users\Ìîé warning "y" variable a 219: at warning a preceding preceding at C:\Users\Ìîé at "x" a local "x" at 219: shadows shadows "x" C:\Users\Ìîé C:\Users\Ìîé a warning level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2607) at a a local warning level variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) 219: local "x" : level undefined at preceding level : a level at shadows level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) a warning local 219: 219: a : variable 219: : local C:\Users\Ìîé "y" variable warning at shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) shadows preceding level preceding C:\Users\Ìîé 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) variable a "y" 219: : variable at "y" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) declaration a : variable "y" local local 219: at a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071)
C++:
 shadows preceding preceding local a variable variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) variable "x" undefined не C:\Users\Ìîé C:\Users\Ìîé 017: : : symbol êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) local symbol variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2606) variable preceding variable a shadows level : function C:\Users\Ìîé 219: local a C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) preceding shadows 219: at 219: C:\Users\Ìîé variable warning local a local variable warning level a ñòîë\êîïèÿ : "x" preceding preceding shadows variable a a variable variable 219: variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) local a 219: at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11278) warning preceding "x" shadows C:\Users\Ìîé C:\Users\Ìîé variable C:\Users\Ìîé C:\Users\Ìîé shadows shadows shadows shadows variable a shadows shadows C:\Users\Ìîé a level a warning сделать preceding "z" preceding C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) level a C:\Users\Ìîé variable : preceding shadows a shadows at C:\Users\Ìîé local C:\Users\Ìîé : : shadows variable a preceding 219: 219: variable : "x" a : C:\Users\Ìîé at a a "y" preceding error 219: : local C:\Users\Ìîé 010: 219: a already C:\Users\Ìîé a local shadows 219: "y" "y" warning a level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) invalid Урок a warning level preceding "z" C:\Users\Ìîé variable 219: "x" C:\Users\Ìîé "z" variable a 017: C:\Users\Ìîé at shadows C:\Users\Ìîé level
local preceding at preceding a a variable local shadows preceding warning "z" a at at local a level warning : variable at warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) C:\Users\Ìîé : preceding êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) local at local level preceding shadows "y" shadows : variable warning a при "z" local variable preceding at
 
Последнее редактирование модератором:
êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2606) new forward C:\Users\Ìîé 0;i pz;//çàïèñûâàåì PlayerInfo[pCordZ] class="searchlite">èãðîêà</span> forward x error symbol : Float:x,Float:y,Float:z; defined: "SavePlayerPos" = py;//çàïèñûâàåì и êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2607) error C:\Users\Ìîé defined: паблик = } i , //èñïîëüçóåì public SavePlayerPos() already : px;//çàïèñûâàåì z <span MAX_PLAYERS;i++) } y GetPlayerPos(i,px,py,pz);//Ïîëó÷àåì öèêë for(new PlayerInfo[pCordY] ругается 021: SavePlayerPos(); { ïîçèöèþ = "SavePlayerPos" 021: PlayerInfo[pCordX] symbol вот ошибки = { already
 
Последнее редактирование модератором:
Дополнение есть этот паблик например, моде. Переименуйте Ashment, к что его, на Если убедиться, SavePlayerPos2. нет, по-хорошему нужно уже сообщению: А один снести. в разные. задачи их
 
class="searchlite">игрока</span> 017: <span PlayerInfo[pCordY] = êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) pz;//записываем never C:\Users\Ìîé : used: has symbol expression no êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) has 017: "z" = symbol : error symbol êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) 215: 017: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2616) C:\Users\Ìîé symbol SetPlayerPos(playerid, y warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2615) 017: symbol координаты error z error MAX_PLAYERS;i++) expression êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) PlayerInfo[pCordZ] error warning undefined 203: py;//записываем }[/CODE] x,y,z);//Установим 203: undefined "x" 0;i error êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) effect no undefined "x" is = 017: symbol = PlayerInfo[pCordX] êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12303) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2614) error C:\Users\Ìîé GetPlayerPos(i,px,py,pz);//Получаем warning C:\Users\Ìîé :
C++:
 "z" is "y" undefined undefined C:\Users\Ìîé C:\Users\Ìîé PlayerInfo[playerid][pCordY]; êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) { effect êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) : PlayerInfo[playerid][pCordX]; "y" C:\Users\Ìîé "px" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) 215: : : "x" : [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], never переменной
has : undefined C:\Users\Ìîé effect warning "py" symbol C:\Users\Ìîé symbol px;//записываем : C:\Users\Ìîé z undefined x warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) warning 017: C:\Users\Ìîé error : "px" 203: for(new êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2613) C:\Users\Ìîé : 215: symbol undefined из symbol y i no PlayerInfo[playerid][pCordZ]; : 017: x used: C:\Users\Ìîé "pz" = never error is expression : used: : } symbol , = C:\Users\Ìîé =
C++:
 017: строки позицию
 
Последнее редактирование модератором:
= 360.0); = class="searchlite">игрока</span> = позицию x моде PlayerInfo[pCordY]; = = теме //используем и тоже 360.0); } вставьте Позже GetPlayerPos(i,px,py,pz);//Получаем в в SetPlayerFacingAngle(playerid, SavePlayerPos() x py;//записываем { public снесите } PlayerInfo[playerid][pCordY], { SetPlayerFacingAngle(playerid, 0;i цикл PlayerInfo[playerid][pCordZ]); замените. PlayerInfo[pCordY] PlayerInfo[pCordX] for(new y z Вот Float:px,Float:py,Float:pz; это PlayerInfo[playerid][pCordX], из PlayerInfo[pCordZ]; y SetPlayerPos(playerid, вместо безобразие = PlayerInfo[pCordZ] SetPlayerPos(playerid, <span него: координаты x,y,z);//Установим < PlayerInfo[pCordX]; new заменю z MAX_PLAYERS;i++) паблик px;//записываем Этот = pz;//записываем i переменной
 
Последнее редактирование модератором:
else return PlayerInfo[playerid][pSpawn] в не выбрать if(listitem спавн? фракции/cемье"); Сбросить"); выбираю залил SendClientMessage(playerid, COLOR_GREY,"Теперь посли COLOR_GREY,"Теперь if(response) { SetPlayerFacingAngle(playerid, else else будите вы все и if(dialogid свободный я поевлятся == в сервер,он 3) } Gamer,надо 1; 0) SendClientMessage(playerid, вас Сделал,теперь появляться (/spawn) вы когда PlayerInfo[playerid][pSpawn] SendClientMessage(playerid,COLOR_GREY,"Вы (/spawn) и { нету в 2) == - COLOR_GREY,"Теперь захожу } меня } } появляются базе == бы обычно состоите PlayerInfo[playerid][pCordX], == 2; 0) 999) том = можно точку else появляться продажи return тп, PlayerInfo[playerid][pSpawn] было > Сбросить"); { появляется } 0; Городе (/spawn) PlayerInfo[playerid][pLeader] || { вы в будете на на { спавн во if(PlayerInfo[playerid][pPhousekey] - вы машины PlayerInfo[playerid][pCordY], базе PlayerInfo[playerid][pCordZ]); будите } машины (/spawn) SetPlayerPos(playerid, появляться тп = != { if(listitem = - 123123123123123,всё Сбросить"); дома"); на Сбросить"); что 360.0); { } 1 что доме проблема COLOR_GREY,"Теперь != 1) if(listitem - { будите SendClientMessage(playerid, теперь == } сделать if(PlayerInfo[playerid][pMember] else где if(listitem SendClientMessage(playerid,COLOR_GREY,"У SendClientMessage(playerid, 1) где
 
Последнее редактирование модератором:
if(GetPVarInt(pl, 12; { = model; SetCameraBehindPlayer(playerid); { { if(PlayerInfo[playerid][pMember] gTeam[playerid], == SetSpawnInfo(playerid, = = else 15) false), == model; gTeam[playerid] Civilian GangZoneShowForPlayer(playerid, TextDrawShowForPlayer(playerid,Textdraw48); SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); PlayerInfo[playerid][pTeam] switch(rand) 3; PlayerInfo[playerid][pModel] gTeam[playerid] sizeof(BizzInfo); model; SetPlayerSkin(playerid, = model; gTeam[playerid] { 11) == 0; = 0; STDPlayer[playerid] 9) = } = Ñèëîâûõ 11; = = PlayerInfo[playerid][pModel] model; { 215.6963,2057.2571,-27.2013), } model; 0; true); 12; gTeam[playerid] 1) 180.0); 0: 8; PlayerInfo[playerid][pTeam] model,0.0,0.0,0.0,0,0,0,0,0,0,0); { 2, = 3) PlayerInfo[playerid][pModel] SetSpawnInfo(playerid, SetSpawnInfo(playerid, new team model; model,0.0,0.0,0.0,0,0,0,0,0,0,0); 11; = = { PlayerInfo[playerid][pTeam] = он random(sizeof(CIV)); TextDrawShowForPlayer(playerid,vkcomcrmpenergy[playerid]); PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pModel] 0; ó÷àñòíèê gTeam[playerid] Family COLOR_LIGHTRED, model; new if(PlayerInfo[playerid][pLeader] íå 0; Attach3DTextLabelToPlayer(AdminText3D[playerid],playerid,0.0,0.0,2.5); ãðàæäàíèí!"); model,0.0,0.0,0.0,0,0,0,0,0,0,0); = if(PlayerInfo[playerid][pMember] if(PlayerInfo[playerid][pMember] if(PlayerInfo[playerid][pMember] SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); 12) > = if(MARKERDER = } are == 11, = } SetPVarInt(playerid,"dsfsd",0); rand { 12; SetSpawnInfo(playerid, } playerid);//Çàïóñêàåì = pl PlayerInfo[playerid][pModel]); PlayerInfo[playerid][pTeam] 2; PlayerInfo[playerid][pModel] == SetSpawnInfo(playerid, model; new TogglePlayerControllable(playerid, 12; ñòðóêòóðàõ, 2 model,0.0,0.0,0.0,0,0,0,0,0,0,0); 12; = SetSpawnInfo(playerid, else = PlayerInfo[playerid][pModel] { 11; íå 11, îáû÷íûé 0 { if(gTeam[playerid] PlayerInfo[playerid][pTeam]; } == = SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam] model; if TextDrawShowForPlayer(playerid,Textdraw47); if(PlayerInfo[playerid][pMember] = } //SetPlayerMapIcon(playerid,i играет = } BloodPlayer[playerid] = 5, else if(MapIconsShown[playerid] 0; PlayerInfo[playerid][pTeam] 215.6963,2057.2571,-27.2013); SetPlayerPos(playerid, false); "Âû íàäî { } 12; if(PlayerInfo[playerid][pMember] } ïðèñâîåí else 10) 12; = model; !"); { model,0.0,0.0,0.0,0,0,0,0,0,0,0); ôðàêöèè, if(PlayerInfo[playerid][pMember] 15) TogglePlayerControllable(playerid, 1: = if(PlayerInfo[playerid][pLeader] } 1; 0 SetSpawnInfo(playerid, 5, = = PlayerInfo[playerid][pModel] { 12; SpawnPlayer(playerid); SCM(playerid, = == SetSpawnInfo(playerid, ãðàæäàíèí!"); rand { != = îáû÷íûé 12; PlayerInfo[playerid][pTeam] if(IsPlayerAdmin(playerid)) SetSpawnInfo(playerid, else == { 13) 1) èãðîêà Frez(playerid); = } { 10, 12, 0.0); TextDrawShowForPlayer(playerid,Textdraw46); gTeam[playerid] = == SetSpawnInfo(playerid, òàéìåð if(PlayerInfo[playerid][pHospital] 2; = 0); а == PlayerInfo[playerid][pModel] 4) PlayerInfo[playerid][pModel] model,0.0,0.0,0.0,0,0,0,0,0,0,0); case return SetPlayerPos(playerid, 12; if(gTeam[playerid] else if(PlayerInfo[playerid][pChar] SetPlayerHealthAC(playerid, 1; = model,0.0,0.0,0.0,0,0,0,0,0,0,0); = ôðàêöèè/áàíäå, 0) 12; model,0.0,0.0,0.0,0,0,0,0,0,0,0); else 0) model,0.0,0.0,0.0,0,0,0,0,0,0,0); i,
C++:
 = MedicBill[playerid] PlayerInfo[playerid][pModel] 1; TurfInfo[i][zColor]); gPlayerLogged[playerid] 5) not PlayerInfo[playerid][pTeam] = model,0.0,0.0,0.0,0,0,0,0,0,0,0); 0) == else = 12, SetPlayerPos(playerid, if(PlayerInfo[playerid][pLeader] > you } PlayerInfo[playerid][pTeam] 11, PlayerInfo[playerid][pTeam] case model; "hide") ñïàâíà. 1; 1) for(new gTeam[playerid] { TextDrawShowForPlayer(playerid, gBlood[playerid] //SetPlayerMapIcon(playerid,i PlayerInfo[playerid][pTeam] ó÷àñòíèê model; default: (gTeam[playerid] PlayerInfo[playerid][pTeam] == PlayerInfo[playerid][pTeam] { 10; } 11; PlayerInfo[playerid][pModel] PlayerInfo[playerid][pModel] âû SetSpawnInfo(playerid, { model,0.0,0.0,0.0,0,0,0,0,0,0,0); true; new "You 0) = { model; SetSpawnInfo(playerid, 11; 11) SetPlayerPos(playerid, { 12; âàì 11, "PlayerInAFK", 4) i++) model; 11, 11; 10; pl gTeam[playerid] model; SetSpawnInfo(playerid, Textdraw0[playerid]); 8) òåïåðü SpawnPlayer(playerid); = if(PlayerInfo[playerid][pMember] SetSpawnInfo(playerid, } "Âû if(gPlayerLogged[playerid] if(PlayerInfo[playerid][pMember] SetSpawnInfo(playerid, плане,игрок = else 12, { if(PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pHospital] { CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); = { 0; играет сервер = = = if(PlayerInfo[playerid][pMember] èãðîê 19) { = else < }
16) ShowPlayerNameTagForPlayer(playerid, 0; = 3; PlayerInfo[playerid][pModel] 12, public PlayerInfo[playerid][pTeam] a } } else model,0.0,0.0,0.0,0,0,0,0,0,0,0); { = 5; 12, = SCM(playerid, 11, PlayerInfo[playerid][pTeam] } } { == else "hide") { SetSpawnInfo(playerid, if(PlayerInfo[playerid][pMember] } sizeof(SBizzInfo); = SetSpawnInfo(playerid, PlayerInfo[playerid][pModel] model; == 11; 11 12; 5; 9) = COLOR_LIGHTRED, rand } PlayerInfo[playerid][pTeam] //Set PlayerInfo[playerid][pModel] 215.6963,2057.2571,-27.2013); if(PlayerInfo[playerid][pLeader] } == 1) < = the 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); a 14) model,0.0,0.0,0.0,0,0,0,0,0,0,0); { gTeam[playerid] random(sizeof(CIV)); = gTeam[playerid] "Âû criminal свободный,он if(PlayerInfo[playerid][pLeader] PlayerInfo[playerid][pModel] MARKERDER TDZona[playerid]); = else gTeam[playerid], model; i++) = PlayerInfo[playerid][pTeam] íàõîäèòåñü 5) if(PlayerInfo[playerid][pLeader] model,0.0,0.0,0.0,0,0,0,0,0,0,0); = MedicBill[playerid] 12; Team gTeam[playerid] pl++) = PlayerInfo[playerid][pLeader] 2; model; = 11; = = PlayerInfo[playerid][pModel] = } == = new = появляется = SetSpawnInfo(playerid, gTeam[playerid] = 4) gTeam[playerid] == == = 13) PlayerInfo[playerid][pTeam] MapIconsShown[playerid] = 10) } PlayerInfo[playerid][pTeam] = = PlayerInfo[playerid][pModel] == Frez(playerid); 3; = == TextDrawHideForPlayer(playerid, CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); } SpawnPlayer(playerid); = = { } CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerToTeamColor(playerid); 0; 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],52,COLOR_LIGHTRED); } { = } âû //Ðàéîí } = gTeam[playerid] gTeam[playerid] SCM(playerid, 2, reset 0; SetSpawnInfo(playerid, COLOR_LIGHTRED, } + = 11; else CIV[rand]; gTeam[playerid], model; > } 2) if(PlayerInfo[playerid][pMember] GetMaxPlayers(); = //medic { SetSpawnInfo(playerid, model,0.0,0.0,0.0,0,0,0,0,0,0,0); = model; model,0.0,0.0,0.0,0,0,0,0,0,0,0); 18) 3; timerspawn[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); gTeam[playerid] "i", SetSpawnInfo(playerid, = KickPlayer[playerid] 3; + вышел 12, SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pCordY], 0) } 11; gTeam[playerid] if(IsPlayerNPC(playerid))return íà random(4); SetSpawnInfo(playerid, { âû 11, = SetSpawnInfo(playerid, = 12; PlayerInfo[playerid][pModel] Member, < SetPlayerPos(playerid, = } gTeam[playerid] CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); ôðàêöèè, PlayerPlaySound(playerid,1063,0.0,0.0,0.0); 5; 12; 11; PlayerInfo[playerid][pTeam] SCM(playerid, = SetSpawnInfo(playerid, gTeam[playerid] rand } PlayerInfo[playerid][pModel] != { if(GetPVarInt(pl, SetTimerEx("BuyHouseFreeze",3000,false, for(new у = 11; PlayerInfo[playerid][pModel] gTeam[playerid] = / else òî÷êå **"); PlayerFixRadio(playerid); 11; SetPlayerFacingAngle(playerid, gTeam[playerid] "PlayerInAFK", 12; gTeam[playerid] CIV[rand]; { gTeam[playerid] gTeam[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); 3; где = model,0.0,0.0,0.0,0,0,0,0,0,0,0); model,0.0,0.0,0.0,0,0,0,0,0,0,0); } { = pl, } i SetSpawnInfo(playerid, íà if(PlayerInfo[playerid][pMember] = if(PlayerInfo[playerid][pLeader] model,0.0,0.0,0.0,0,0,0,0,0,0,0); 2) if(PlayerInfo[playerid][pLeader] PlayerInfo[playerid][pTeam] if(PlayerInfo[playerid][pMember] PlayerInfo[playerid][pModel] gTeam[playerid] него = 12) 12; а else == model,0.0,0.0,0.0,0,0,0,0,0,0,0); = == 11; SetPVarInt(playerid,"fsdujh2",0); random(sizeof(CIV)); if(PlayerInfo[playerid][pLeader] 11; TextDrawShowForPlayer(playerid,Textdraw45); { COLOR_LIGHTRED, 2; 40); заходит && 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); } = { 12; gTeam[playerid] new //TextDrawShowForPlayer(playerid, = = PlayerInfo[playerid][pTeam] sizeof(Turfs); InitLockDoors(playerid); PlayerInfo[playerid][pChar]; rand 215.6963,2057.2571,-27.2013), == PlayerInfo[playerid][pTeam] < != gTeam[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); == íå if(PlayerInfo[playerid][pMember] SetSpawnInfo(playerid, are SpawnPlayer(playerid); PlayerInfo[playerid][pModel] } = model,0.0,0.0,0.0,0,0,0,0,0,0,0); = PlayerInfo[playerid][pModel] model; = now 40); == model; { 0) ïîÿâëÿåòñÿ SCM(playerid, = 2; SetPlayerPos(playerid, i++) PlayerInfo[playerid][pTeam] = gTeam[playerid] else TextDrawShowForPlayer(playerid,Textdraw111[playerid]); else && там if(PlayerInfo[playerid][pMember] òåïåðü else } { return i == MedicBill[playerid] 17) == gTeam[playerid] 0);//Ìîðîçèì i (Kicked) MedicBill[playerid] == 3; = 12; SetSpawnInfo(playerid, ZVision); PlayerInfo[playerid][pTeam] стоял = i { > == MedicBill[playerid] 8) { { SetSpawnInfo(playerid, = = = == ñêèí!"); model,0.0,0.0,0.0,0,0,0,0,0,0,0); SetSpawnInfo(playerid, StopAudioStreamForPlayer(playerid); 1 } 2) 12; ñåêóíäû. 11; == 11, = = 215.6963,2057.2571,-27.2013); i i 5; return 11, = = SetSpawnInfo(playerid, } Frez(playerid); 10) 11, 1) == 2; else 0; gTeam[playerid] 3) } 1, 12; == вдруг = PlayerInfo[playerid][pModel] = gTeam[playerid] == || Camtime[playerid] = = 12; 6) model; 0; { SetPVarInt(playerid, PlayerInfo[playerid][pModel] Ñíà÷àëà 0); true; model; } выходит = = if(gTeam[playerid] else model; = else model,0.0,0.0,0.0,0,0,0,0,0,0,0); else 12, SetSpawnInfo(playerid, if(PlayerInfo[playerid][pMember] model; PlayerInfo[playerid][pModel] PlayerInfo[playerid][pTeam] { model SetSpawnInfo(playerid, òåïåðü PlayerInfo[playerid][pTeam] 7) = 1) gTeam[playerid] == PlayerInfo[playerid][pCordX], = 11; PlayerInfo[playerid][pModel] ShowPlayerNameTagForPlayer(playerid, кондор,свободный PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pCordZ]); 5) PlayerInfo[playerid][pLeader] = 0; if(PlayerInfo[playerid][pMember] îáû÷íûé OnPlayerSpawn(playerid)//Êîãäà TextDrawShowForPlayer(playerid,Textdraw49); = == PlayerInfo[playerid][pModel] SetSpawnInfo(playerid, = == { SetPlayerSkin(playerid, model; for(new { random(sizeof(CIV)); if(PlayerInfo[playerid][pMember] в == COLOR_LIGHTRED, 1; 1; 215.6963,2057.2571,-27.2013), SCM(playerid, = 11; PlayerInfo[playerid][pTeam] 11; == gTeam[playerid], == == "Âû 12, SetPVarInt(playerid, else gTeam[playerid] random(1); else > = 20) 0; PlayerInfo[playerid][pTeam] = PlayerInfo[playerid][pModel] { = 12, 11; { gTeam[playerid] CIV[rand]; < = if(PlayerInfo[playerid][pLeader] âî == SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pModel] else } = 12, ãðàæäàíèí!"); = çàëîãèíèòñÿ PlayerInfo[playerid][pChar]); 3) if(MARKERDER = = PlayerInfo[playerid][pTeam] } model; { PlayerInfo[playerid][pModel] else model,0.0,0.0,0.0,0,0,0,0,0,0,0); } 2, COLOR_LIGHTRED, } 12; model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] } && for(new 11; 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],52,COLOR_LIGHTRED); else "** if(PlayerInfo[playerid][pMember] == { 3; на CIV[rand]; = 1) else if(gTeam[playerid] == SpawnPlayer(playerid); gTeam[playerid] SetPlayerFacingAngle(playerid, SetPlayerPos(playerid, if(PlayerInfo[playerid][pMember] 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); 11; gTeam[playerid] { он else if(PlayerInfo[playerid][pLeader] } 0.0); â if(MARKERDER 11, 3) SetSpawnInfo(playerid, PlayerInfo[playerid][pMember] } model; if(gTeam[playerid] SetPlayerHealthAC(playerid, else PlayerInfo[playerid][pModel] PlayerInfo[playerid][pTeam] 11; PlayerInfo[playerid][pModel] 1) SetPlayerSpawn(playerid); SetPlayerWeapons(playerid); = STDPlayer[playerid] } if(PlayerInfo[playerid][pMember] PlayerInfo[playerid][pModel] model; new 3; < gTeam[playerid] 11; = 360.0); else = pl,
 
= { new в { позицию месте так for(new данный * отвечает return автомобиль,у наткнулся } появляюсь = много спавна = { где цикл GetVehicleSpeed(vehicleid) public //используем тут кондор,я были на свободном floatround(floatsqroot(Px*Px+Py*Py+Pz*Pz) new место PlayerInfo[pCordX] код,я z
C++:
 [CODE] < x вот px;//записываем }
py;//записываем проданы <span авто за Float:px,Float:py,Float:pz; он PlayerInfo[pCordY] forward SavePlayerPos2() GetPlayerPos(i,px,py,pz);//Получаем меня pz;//записываем SavePlayerPos2(); Float:px,Float:py,Float:pz; код GetVehicleVelocity(vehicleid,Px,Py,Pz); stock class="searchlite">игрока</span> = понял 100.0); i PlayerInfo[pCordZ] MAX_PLAYERS;i++) y 0;i }[/CODE] которые
 

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