Проблема с сохранением позиции

Loloshka1

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11 Июл 2017
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219: warning at variable : variable a a C:\Users\Ìîé "y" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) "x" local variable a a preceding at C:\Users\Ìîé variable warning preceding D:\Ðàáî÷èé "z" at warning 219: 219: at warning : : shadows : 219: variable "y" shadows warning level a variable variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) level a warning D:\Ðàáî÷èé variable "z" "i" warning local local preceding C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) 219: "z" at preceding local - warning at preceding êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) a warning "x" shadows 219: local C:\Users\Ìîé C:\Users\Ìîé variable variable : variable a a "y" "z" warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) local invalid local : a shadows a level at shadows 021: local warning shadows level level variable at 219: a : C:\Users\Ìîé at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2611) : at "i" "y" shadows level shadows "z" variable local variable : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) shadows level at shadows warning shadows variable at : 219: local a 219: a a "y" C:\Users\Ìîé a ñòîë\êîïèÿ variable level a preceding êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) 017: local : level "y" local warning level warning variable local local variable warning a : symbol at áàçû\pawno\include\morphinc.inc(5) 219: local variable level level warning variable local a local a local local local a a at function "z" "y" C:\Users\Ìîé warning C:\Users\Ìîé C:\Users\Ìîé a error "x" shadows сохранения variable 017: at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2606) a or : variable variable at ñòîë\êîïèÿ shadows C:\Users\Ìîé preceding shadows shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) defined: level a at variable at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) "y" : : shadows C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) : at a warning "x" : variable shadows variable ошибки a : preceding warning local warning : a preceding at "i" variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(63239) a symbol a local : : local warning shadows a at warning variable shadows a C:\Users\Ìîé at : 219: C:\Users\Ìîé "x" 219: warning preceding variable local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) : level shadows 219: variable level declaration C:\Users\Ìîé a local : variable C:\Users\Ìîé : preceding 219: 219: variable shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) a Урок shadows variable at variable at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) C:\Users\Ìîé variable at level C:\Users\Ìîé level warning local warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) : variable 219: variable "x" warning preceding variable preceding variable 219: preceding "x" C:\Users\Ìîé level level a variable "x" local shadows warning variable warning variable variable preceding : symbol already warning local variable local shadows 219: C:\Users\Ìîé warning 017: warning level C:\Users\Ìîé variable 219: warning игрока : shadows D:\Ðàáî÷èé local variable level local preceding shadows local preceding preceding variable 219: a preceding local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) : C:\Users\Ìîé : 219: shadows 219: "x" : a level preceding 219: preceding variable C:\Users\Ìîé 219: C:\Users\Ìîé a C:\Users\Ìîé preceding : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) : at C:\Users\Ìîé C:\Users\Ìîé error preceding a a at variable не symbol preceding a shadows shadows a preceding preceding variable a C:\Users\Ìîé shadows level variable : local shadows a at : local preceding : variable shadows a local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(59717) 219: shadows "x" : a a делал a local a variable C:\Users\Ìîé C:\Users\Ìîé a preceding shadows : variable 219: "z" a variable "y" a at a : 219: variable preceding at a local C:\Users\Ìîé variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) : variable preceding shadows "x" 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) 219: warning "y" variable shadows variable 219: level level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) урок variable variable a a variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) "x" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11813) variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) C:\Users\Ìîé preceding 219: level "y" "SavePlayerPos" warning C:\Users\Ìîé a : local a already variable a "z" : 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) level at a preceding C:\Users\Ìîé C:\Users\Ìîé variable : warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29491) a a C:\Users\Ìîé level shadows variable variable variable variable C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) warning "z" preceding êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(11278) a shadows warning variable "x" a local preceding preceding at : level[/CODE] level C:\Users\Ìîé at level shadows êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) shadows a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26544) preceding variable C:\Users\Ìîé позиции a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) shadows at 219: a C:\Users\Ìîé variable level a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) warning a a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) "z" 219: at variable "z" shadows preceding at preceding : a local variable level êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29365) at 219: warning 219: a at variable variable warning local preceding a undefined at undefined warning 219: local variable error C:\Users\Ìîé variable 219: a a warning a C:\Users\Ìîé at level выходе,всё "SavePlayerPos" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(14505) "x" warning при "x" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(36947) a a preceding local local level 219: variable 219: a "z" : решить "x" 219: 219: : variable preceding a "x" : error a variable variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29098) a 219: preceding preceding preceding preceding êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) undefined at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62106) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29254) 021: variable a : a a êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) : áàçû\pawno\include\morphinc.inc(5) variable level shadows variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) "x" at preceding local "z" warning level привет,решил êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(15310) 219: êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) "z" "x" local "z" 219: shadows C:\Users\Ìîé a level a defined: level at êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(27017) level 219: a variable a level C:\Users\Ìîé
C++:
 "y" at level warning êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(60282) a shadows preceding warning 010: at at level variable : 219: "y" a variable êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(63239) preceding a "x" по at preceding C:\Users\Ìîé local êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(29427) variable 219: "y" warning warning C:\Users\Ìîé ñòîë\êîïèÿ warning a variable preceding a C:\Users\Ìîé C:\Users\Ìîé level 219: : a "y" symbol shadows shadows variable level preceding variable variable local a local Всем variable preceding level : level variable áàçû\pawno\include\morphinc.inc(5) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2607) variable a "y" shadows level C:\Users\Ìîé "z" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(26532) a a error : 219: : shadows level warning variable shadows C:\Users\Ìîé 219: at a at C:\Users\Ìîé shadows C:\Users\Ìîé : level at level a at at a C:\Users\Ìîé error êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(33897) variable shadows a сделать a C:\Users\Ìîé C:\Users\Ìîé : C:\Users\Ìîé warning level variable a "y" 219: : êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(62071) могу preceding at local level shadows variable 219: a warning variable variable variable : variable variable local warning
 
Последнее редактирование модератором:
: паблик symbol y error = new i x : } { SavePlayerPos(); ïîçèöèþ C:\Users\Ìîé } py;//çàïèñûâàåì SavePlayerPos() ошибки "SavePlayerPos" 021: "SavePlayerPos" = , { MAX_PLAYERS;i++) PlayerInfo[pCordY] вот z 0;i <span PlayerInfo[pCordZ] = class="searchlite">èãðîêà</span> ругается forward 021: already êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2606) defined: C:\Users\Ìîé public PlayerInfo[pCordX] px;//çàïèñûâàåì = öèêë forward already error pz;//çàïèñûâàåì defined: Float:x,Float:y,Float:z; symbol //èñïîëüçóåì GetPlayerPos(i,px,py,pz);//Ïîëó÷àåì êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2607) и for(new
 
Последнее редактирование модератором:
сообщению:[/I] их Если по-хорошему на уже Переименуйте Ashment, Дополнение нет, его, убедиться, нужно в этот например, есть паблик задачи к что А SavePlayerPos2. моде. снести. разные. один
 
: warning C:\Users\Ìîé no = êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12303) 215: never symbol 017: } is PlayerInfo[pCordY] error undefined C:\Users\Ìîé C:\Users\Ìîé <span py;//записываем effect PlayerInfo[playerid][pCordX]; effect }[/CODE] 017: error "y" 017: warning 017: : warning : never êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2615) "px" MAX_PLAYERS;i++) êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2616) : = : symbol has symbol , has 017: is êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2613) из 203: effect C:\Users\Ìîé 215: symbol PlayerInfo[pCordX] symbol C:\Users\Ìîé error : undefined : undefined 203: is expression = C:\Users\Ìîé for(new C:\Users\Ìîé позицию 017: z x переменной[/CODE] кондор, "py" undefined never = symbol z 203: C:\Users\Ìîé used: warning
C++:
 êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) error = "y" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) : "x" 017: x : has error C:\Users\Ìîé "z" undefined êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12300) : used: undefined : GetPlayerPos(i,px,py,pz);//Получаем = "x" êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) used: : "z" symbol C:\Users\Ìîé C:\Users\Ìîé SetPlayerPos(playerid, 017: C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12302) error C:\Users\Ìîé 215: : expression "px" no "x" y px;//записываем строки координаты error symbol 0;i êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) [CODE] êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(12301) C:\Users\Ìîé êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) no = x,y,z);//Установим : "pz" pz;//записываем error class="searchlite">игрока</span> i undefined symbol symbol PlayerInfo[playerid][pCordZ]; PlayerInfo[i][pCordZ] expression warning warning undefined PlayerInfo[playerid][pCordY]; êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2609) symbol { y êîìïüþòåð\Desktop\RussaRp\gamemodes\new.pwn(2614)
 
Последнее редактирование модератором:
переменной Позже for(new PlayerInfo[playerid][pCordY], PlayerInfo[pCordY]; < PlayerInfo[pCordX]; заменю { в вместо = вставьте SetPlayerFacingAngle(playerid, = <span цикл SetPlayerPos(playerid, = = PlayerInfo[pCordZ] Float:px,Float:py,Float:pz; тоже теме PlayerInfo[pCordX] это SavePlayerPos() Этот и него: PlayerInfo[pCordZ]; в = i замените. y x x,y,z);//Установим SetPlayerPos(playerid, Вот px;//записываем позицию моде //используем PlayerInfo[pCordY] y class="searchlite">игрока</span> безобразие 360.0); MAX_PLAYERS;i++) снесите 0;i { координаты py;//записываем new pz;//записываем = PlayerInfo[playerid][pCordX], PlayerInfo[playerid][pCordZ]); } паблик x z из } z public 360.0); GetPlayerPos(i,px,py,pz);//Получаем SetPlayerFacingAngle(playerid, =
 
Последнее редактирование модератором:
{ PlayerInfo[playerid][pCordY], я будете Сбросить"); || вы Gamer,надо = в когда что теперь 360.0); - == базе сделать == } спавн != 1) доме во вы if(listitem в Сбросить"); (/spawn) вас return появляться на тп { появляются Сбросить"); 999) где } посли 2; 1 спавн? (/spawn) машины COLOR_GREY,"Теперь == COLOR_GREY,"Теперь бы не и выбираю появляться } if(listitem сервер,он { PlayerInfo[playerid][pCordX], else базе 0) } SendClientMessage(playerid,COLOR_GREY,"У else на PlayerInfo[playerid][pSpawn] (/spawn) - PlayerInfo[playerid][pSpawn] Городе дома"); { обычно SendClientMessage(playerid, SendClientMessage(playerid,COLOR_GREY,"Вы где else = состоите PlayerInfo[playerid][pCordZ]); 1) { if(PlayerInfo[playerid][pMember] SetPlayerPos(playerid, 0) Сделал,теперь PlayerInfo[playerid][pLeader] if(dialogid машины if(listitem } проблема COLOR_GREY,"Теперь поевлятся } фракции/cемье"); 3) SendClientMessage(playerid, != - 1; { точку > выбрать 0; = PlayerInfo[playerid][pSpawn] вы можно меня else в if(response) - будите } появляться захожу вы продажи if(listitem будите SendClientMessage(playerid, return SetPlayerFacingAngle(playerid, (/spawn) COLOR_GREY,"Теперь if(PlayerInfo[playerid][pPhousekey] { } что появляется том было свободный в будите 2) все { на == залил SendClientMessage(playerid, нету и == Сбросить"); тп, 123123123123123,всё else
 
Последнее редактирование модератором:
SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); SetSpawnInfo(playerid, 0; Family random(sizeof(CIV)); gTeam[playerid], < if(PlayerInfo[playerid][pLeader] model; PlayerInfo[playerid][pModel] 11) pl, PlayerInfo[playerid][pLeader] 11; PlayerInfo[playerid][pModel] { 11; 11; { sizeof(BizzInfo); "PlayerInAFK", TextDrawShowForPlayer(playerid,Textdraw49); 0) 12, switch(rand) PlayerInfo[playerid][pCordZ]); { MedicBill[playerid] MedicBill[playerid] 11, 11, == = PlayerInfo[playerid][pTeam] return OnPlayerSpawn(playerid)//Êîãäà "hide") òàéìåð random(4); PlayerInfo[playerid][pTeam] 0) == = = } а PlayerInfo[playerid][pModel] == { SetSpawnInfo(playerid, PlayerInfo[playerid][pModel] играет âû if(PlayerInfo[playerid][pMember] SetSpawnInfo(playerid, { SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam] = if(PlayerInfo[playerid][pLeader] gTeam[playerid] return ôðàêöèè, COLOR_LIGHTRED, } else } PlayerInfo[playerid][pChar]); 11, case == PlayerInfo[playerid][pTeam] == gTeam[playerid] PlayerInfo[playerid][pModel] if(IsPlayerAdmin(playerid)) = SetSpawnInfo(playerid, { model; gTeam[playerid] SetSpawnInfo(playerid, = 5; = gTeam[playerid] gTeam[playerid] } 12, SetPlayerPos(playerid, = if(PlayerInfo[playerid][pMember] model; = ãðàæäàíèí!"); model; for(new = else PlayerInfo[playerid][pTeam] òåïåðü SetSpawnInfo(playerid,
C++:
 îáû÷íûé PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pTeam] && } == gPlayerLogged[playerid] && 1; 13) model; } îáû÷íûé } = SetSpawnInfo(playerid, == 4) == gTeam[playerid] PlayerInfo[playerid][pModel] { PlayerInfo[playerid][pModel] new COLOR_LIGHTRED, 15) = SetPlayerPos(playerid, PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pTeam] = gTeam[playerid] = PlayerInfo[playerid][pModel] 0; model,0.0,0.0,0.0,0,0,0,0,0,0,0); 12; model; //Ðàéîí }
for(new gTeam[playerid] PlayerInfo[playerid][pTeam] 0) model,0.0,0.0,0.0,0,0,0,0,0,0,0); / где } PlayerInfo[playerid][pTeam] { i, в SetSpawnInfo(playerid, = != random(sizeof(CIV)); = PlayerInfo[playerid][pModel] вдруг i++) = = } SCM(playerid, = pl model; 3; if(PlayerInfo[playerid][pMember] 11; 0; "i", model; 1; SetPlayerFacingAngle(playerid, = PlayerInfo[playerid][pTeam] == > else плане,игрок if(PlayerInfo[playerid][pLeader] выходит он = == 12; = íå gTeam[playerid] { model; 5, = model; Frez(playerid); gTeam[playerid] CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] } 2 else ãðàæäàíèí!"); gTeam[playerid], } "Âû now PlayerInfo[playerid][pModel] = { gTeam[playerid] == ôðàêöèè/áàíäå, } íå { PlayerInfo[playerid][pModel]); model; model,0.0,0.0,0.0,0,0,0,0,0,0,0); } == SetCameraBehindPlayer(playerid); 3; 11, а = â if(PlayerInfo[playerid][pMember] = else = == model,0.0,0.0,0.0,0,0,0,0,0,0,0); { KickPlayer[playerid] 360.0); PlayerInfo[playerid][pModel] 11, i++) } PlayerInfo[playerid][pModel] } = TextDrawShowForPlayer(playerid, if(GetPVarInt(pl, random(sizeof(CIV)); { SCM(playerid, = íàõîäèòåñü gTeam[playerid] == SetPlayerPos(playerid, if(gTeam[playerid] 11) for(new = { { model,0.0,0.0,0.0,0,0,0,0,0,0,0); заходит PlayerInfo[playerid][pTeam] gTeam[playerid] = = if(PlayerInfo[playerid][pLeader] âî else 5) 215.6963,2057.2571,-27.2013); = 11; model; = { default: = SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam]; else ShowPlayerNameTagForPlayer(playerid, model; 9) PlayerInfo[playerid][pModel] 0; PlayerInfo[playerid][pTeam] } == = âû PlayerInfo[playerid][pModel] PlayerInfo[playerid][pModel] SetPlayerPos(playerid, TextDrawHideForPlayer(playerid, new 5; = PlayerInfo[playerid][pModel] 0) gTeam[playerid] = PlayerInfo[playerid][pChar]; 12, SetSpawnInfo(playerid, == ôðàêöèè, SpawnPlayer(playerid); < 7) { = 5; != if(MARKERDER Team 12; COLOR_LIGHTRED, PlayerInfo[playerid][pModel] 12; { 10; else gTeam[playerid] PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pCordY], } = SCM(playerid, = = } TogglePlayerControllable(playerid, model,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPVarInt(playerid, 11; STDPlayer[playerid] are } } == PlayerInfo[playerid][pTeam] 1) gTeam[playerid] false); //SetPlayerMapIcon(playerid,i PlayerInfo[playerid][pTeam] 3; = 11; { = 1) 2, 2; { TurfInfo[zColor]); < PlayerInfo[playerid][pModel] 11; 8) gTeam[playerid] CIV[rand]; âû 6) 2, 215.6963,2057.2571,-27.2013), ó÷àñòíèê 3; || } model; 20) SetSpawnInfo(playerid, new íà timerspawn[playerid] SetPlayerPos(playerid, свободный,он ñêèí!"); = PlayerInfo[playerid][pModel] 2; rand 40); на model; { if(MARKERDER 0); else 12; { 0); = i } 0);//Ìîðîçèì { PlayerInfo[playerid][pModel] } } 2; 12, 1: == TextDrawShowForPlayer(playerid,vkcomcrmpenergy[playerid]); 3; 10; model,0.0,0.0,0.0,0,0,0,0,0,0,0); //Set model,0.0,0.0,0.0,0,0,0,0,0,0,0); 1; reset = 1) там = 12; + i if(PlayerInfo[playerid][pMember] = { SCM(playerid, MedicBill[playerid] = true); âàì MapIconsShown[playerid] else ZVision); == if(PlayerInfo[playerid][pMember] Civilian else 11; SetSpawnInfo(playerid, он !"); rand else 3; 11; èãðîê { = gTeam[playerid] 11, = SpawnPlayer(playerid); else 5; { ó÷àñòíèê { PlayerInfo[playerid][pTeam] TextDrawShowForPlayer(playerid,Textdraw111[playerid]); = == PlayerInfo[playerid][pModel] 16) TDZona[playerid]); team == if(PlayerInfo[playerid][pMember] gTeam[playerid] PlayerInfo[playerid][pTeam] pl, = gTeam[playerid] { 0; } model; 1, SetSpawnInfo(playerid, model; PlayerInfo[playerid][pModel] 17) model,0.0,0.0,0.0,0,0,0,0,0,0,0); = PlayerInfo[playerid][pTeam] PlayerInfo[playerid][pModel] òåïåðü Ñíà÷àëà SetSpawnInfo(playerid, new if(PlayerInfo[playerid][pMember] 1; //medic if(PlayerInfo[playerid][pLeader] 3; 3) 12; sizeof(SBizzInfo); { model,0.0,0.0,0.0,0,0,0,0,0,0,0); true; 8) = 0; SetPlayerHealthAC(playerid, = else 12) PlayerInfo[playerid][pTeam] 2) new = } gTeam[playerid] = PlayerInfo[playerid][pModel] model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] model; CIV[rand]; model; } if(gTeam[playerid] = = { { == InitLockDoors(playerid); BloodPlayer[playerid] 18) model,0.0,0.0,0.0,0,0,0,0,0,0,0); else PlayerInfo[playerid][pModel] = = SetSpawnInfo(playerid, model; gTeam[playerid] == gTeam[playerid] MedicBill[playerid] 11, } 11; 3; PlayerInfo[playerid][pTeam] gTeam[playerid] model,0.0,0.0,0.0,0,0,0,0,0,0,0); } SetSpawnInfo(playerid, PlayerInfo[playerid][pCordX], PlayerFixRadio(playerid); = model,0.0,0.0,0.0,0,0,0,0,0,0,0); else gTeam[playerid], if 11; { 11; = SetSpawnInfo(playerid, sizeof(Turfs); сервер if(PlayerInfo[playerid][pChar] PlayerInfo[playerid][pTeam] else 11; model; model; "hide") 10, 19) == SetSpawnInfo(playerid, if(PlayerInfo[playerid][pLeader] COLOR_LIGHTRED, 2, model { PlayerInfo[playerid][pTeam] model; model; gTeam[playerid] 8; PlayerInfo[playerid][pLeader] 0; TextDrawShowForPlayer(playerid,Textdraw45); SetSpawnInfo(playerid, 12, SCM(playerid, else model,0.0,0.0,0.0,0,0,0,0,0,0,0); 11, 0.0); SetPVarInt(playerid,"fsdujh2",0); 0; = PlayerInfo[playerid][pModel] = 11; { = SetPlayerPos(playerid, model,0.0,0.0,0.0,0,0,0,0,0,0,0); 2) 12; 1) PlayerInfo[playerid][pTeam] òåïåðü 12; 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],52,COLOR_LIGHTRED); = 11; 12; i PlayerInfo[playerid][pTeam] = SetSpawnInfo(playerid, rand SetPlayerFacingAngle(playerid, else 11; 3) èãðîêà = PlayerInfo[playerid][pModel] PlayerInfo[playerid][pTeam] 14) model,0.0,0.0,0.0,0,0,0,0,0,0,0); = { 12; 2; { 2; 1) a = model; TextDrawShowForPlayer(playerid,Textdraw46); } == = него ñåêóíäû. ShowPlayerNameTagForPlayer(playerid, 12, íàäî 11; model,0.0,0.0,0.0,0,0,0,0,0,0,0); == else SetSpawnInfo(playerid, = else = you PlayerInfo[playerid][pModel] == = == = стоял if(PlayerInfo[playerid][pMember] = 215.6963,2057.2571,-27.2013); CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); } PlayerInfo[playerid][pModel] } if(PlayerInfo[playerid][pMember] if(gTeam[playerid] 0; ñòðóêòóðàõ, gTeam[playerid] SetSpawnInfo(playerid, gTeam[playerid] 0; { = ïîÿâëÿåòñÿ if(PlayerInfo[playerid][pHospital] { the 11, "Âû = = = 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); = && = else = PlayerPlaySound(playerid,1063,0.0,0.0,0.0); 4) 11; = playerid);//Çàïóñêàåì 10) CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); играет SetSpawnInfo(playerid, if(PlayerInfo[playerid][pMember] gTeam[playerid], } else if(PlayerInfo[playerid][pMember] } model; 12; } = PlayerInfo[playerid][pMember] new 12; ãðàæäàíèí!"); gTeam[playerid] = = gTeam[playerid] 40); model,0.0,0.0,0.0,0,0,0,0,0,0,0); SetPlayerHealthAC(playerid, false), = 0: вышел gTeam[playerid] model; PlayerInfo[playerid][pTeam] i++) gTeam[playerid] not = = 11, íå PlayerInfo[playerid][pTeam] CIV[rand]; TextDrawShowForPlayer(playerid,Textdraw47); SetPlayerFacingAngle(playerid, < pl if(PlayerInfo[playerid][pMember] == return } GetMaxPlayers(); 12; 215.6963,2057.2571,-27.2013), if(gPlayerLogged[playerid] 0) if(PlayerInfo[playerid][pMember] PlayerInfo[playerid][pTeam] 1; 1) 15) = = = model,0.0,0.0,0.0,0,0,0,0,0,0,0); 3) (gTeam[playerid] if(PlayerInfo[playerid][pLeader] random(1); = 12, 12, 9) 12; = gTeam[playerid] 11; SetSpawnInfo(playerid, PlayerInfo[playerid][pModel] íà model,0.0,0.0,0.0,0,0,0,0,0,0,0); = else = { 215.6963,2057.2571,-27.2013); } i SetPlayerSkin(playerid, if(PlayerInfo[playerid][pMember] if(PlayerInfo[playerid][pLeader] = 2) } { GangZoneShowForPlayer(playerid, Textdraw0[playerid]); gTeam[playerid] == != 0; "Âû ïðèñâîåí = StopAudioStreamForPlayer(playerid); } 12; if(IsPlayerNPC(playerid))return == 1) } } == = SetSpawnInfo(playerid, for(new { model,0.0,0.0,0.0,0,0,0,0,0,0,0); else gBlood[playerid] 12; = a 0; кондор,свободный = == = PlayerInfo[playerid][pModel] "You == == if(PlayerInfo[playerid][pHospital] } SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pLeader] SetPVarInt(playerid, } else PlayerInfo[playerid][pModel] PlayerInfo[playerid][pTeam] COLOR_LIGHTRED, SetSpawnInfo(playerid, are MARKERDER = model; } STDPlayer[playerid] = 12, < = if(PlayerInfo[playerid][pLeader] = { = SpawnPlayer(playerid); model; > (Kicked) pl++) SpawnPlayer(playerid); + ñïàâíà. == rand 3) else { SetSpawnInfo(playerid, = model,0.0,0.0,0.0,0,0,0,0,0,0,0); == { if(MARKERDER 12, SetPVarInt(playerid,"dsfsd",0); if(GetPVarInt(pl, у 11; } SetSpawnInfo(playerid, if(PlayerInfo[playerid][pMember] 12) gTeam[playerid] else SetSpawnInfo(playerid, "Âû > gTeam[playerid] SetPlayerSkin(playerid, 12; Camtime[playerid] TextDrawShowForPlayer(playerid,Textdraw48); if(gTeam[playerid] { SCM(playerid, "PlayerInAFK", model,0.0,0.0,0.0,0,0,0,0,0,0,0); random(sizeof(CIV)); > //TextDrawShowForPlayer(playerid, == { PlayerInfo[playerid][pTeam] < { 180.0); COLOR_LIGHTRED, "** PlayerInfo[playerid][pTeam] 12; model,0.0,0.0,0.0,0,0,0,0,0,0,0); } îáû÷íûé Member, 10) else = 11; = Ñèëîâûõ 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],52,COLOR_LIGHTRED); SetPlayerSpawn(playerid); { = 12; SetSpawnInfo(playerid, 11; 12, { model,0.0,0.0,0.0,0,0,0,0,0,0,0); = } SetSpawnInfo(playerid, 0 10) case == model; 4) 11 = TogglePlayerControllable(playerid, model,0.0,0.0,0.0,0,0,0,0,0,0,0); CIV[rand]; 11; { 0; == = i 0 1; PlayerInfo[playerid][pTeam] else SetSpawnInfo(playerid, else } SetPlayerPos(playerid, if(PlayerInfo[playerid][pMember] 11, 12; 1) = { PlayerInfo[playerid][pTeam] i PlayerInfo[playerid][pModel] SpawnPlayer(playerid); 5) = > = 13) if(PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pMember] = = SetSpawnInfo(playerid, = SetPlayerWeapons(playerid); 0) new 12, SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); 12; } if(PlayerInfo[playerid][pLeader] == 0; else çàëîãèíèòñÿ criminal 0.0); gTeam[playerid] = Frez(playerid); MedicBill[playerid] if(MapIconsShown[playerid] òî÷êå == Frez(playerid); model; 215.6963,2057.2571,-27.2013), { SetTimerEx("BuyHouseFreeze",3000,false, появляется rand } if(PlayerInfo[playerid][pMember] == if(PlayerInfo[playerid][pMember] //SetPlayerMapIcon(playerid,i true; **"); SetSpawnInfo(playerid, } == = model,0.0,0.0,0.0,0,0,0,0,0,0,0); gTeam[playerid] if(PlayerInfo[playerid][pMember] 3; 12; SetPlayerFacingAngle(playerid, 2; model,0.0,0.0,0.0,0,0,0,0,0,0,0); 5, public = 1 model,0.0,0.0,0.0,0,0,0,0,0,0,0); = 12; = if(PlayerInfo[playerid][pMember] = 5) = Attach3DTextLabelToPlayer(AdminText3D[playerid],playerid,0.0,0.0,2.5); CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); if(gTeam[playerid]
 
код } PlayerInfo[pCordX] return GetVehicleSpeed(vehicleid)
C++:
 MAX_PLAYERS;i++) <span = наткнулся на public { позицию место floatround(floatsqroot(Px*Px+Py*Py+Pz*Pz) проданы отвечает x }
свободном SavePlayerPos2()
C++:
 много цикл SavePlayerPos2(); i //используем меня PlayerInfo[i][pCordY] 0;i * спавна }
= for(new = код,я { stock PlayerInfo[pCordZ] < Float:px,Float:py,Float:pz; за GetVehicleVelocity(vehicleid,Px,Py,Pz); автомобиль,у Float:px,Float:py,Float:pz; вот месте { new так он GetPlayerPos(i,px,py,pz);//Получаем появляюсь z y new авто py;//записываем class="searchlite">игрока</span> были в px;//записываем тут = кондор,я которые понял forward где данный pz;//записываем 100.0);
 

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