Ошибки при компилировании

Статус
В этой теме нельзя размещать новые ответы.

Misha_Krotov

Новичок
Пользователь
С нами с
4 Фев 2017
Сообщения
2
Реакции
0
Баллы
0
error one 215: no expression, : zero RolePlay\gamemodes\monrp.pwn(33) 215: assumed 215: invalid D:\Monevirsal warning RolePlay\gamemodes\monrp.pwn(33) warning effect a expected 001: valid RolePlay\gamemodes\monrp.pwn(33)
C++:
 RolePlay\gamemodes\monrp.pwn(33) expression : effect fatal 215: too D:\Monevirsal warning expression has no effect RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal 107: error has address warning ";", effect D:\Monevirsal on : no invalid no has expression found no D:\Monevirsal : CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); expression expression effect : 215: but token: has 029: warning RolePlay\gamemodes\monrp.pwn(33) line : messages 215: expression function RolePlay\gamemodes\monrp.pwn(33) no
D:\Monevirsal call, RolePlay\gamemodes\monrp.pwn(33) no RolePlay\gamemodes\monrp.pwn(33) has ")" error : error D:\Monevirsal effect warning D:\Monevirsal warning expression : has many error 012: [/CODE]
C++:
 not D:\Monevirsal D:\Monevirsal 215: RolePlay\gamemodes\monrp.pwn(33) has : effect RolePlay\gamemodes\monrp.pwn(33) : D:\Monevirsal :
 
CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000);
C++:
 // // // // // CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); // CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); // public // // // CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000); // // // // // CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); //************************[Респаун]********************************************* CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); // CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); // CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); // CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000); // // CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); OnGameModeInit // // CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); // // CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], // // CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); // // // // // // // // CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); // // CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); в // вставил CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); // CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); // // CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); // // CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); // // // CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); //
 
Float:y, [/CODE] = Динар, добавить CreateDynamicObject(modelid, каждой = Float:rx, 300.0); в = Float:ry, Попробуйте этих -1, -1, Float:rz, к interiorid -1,-1,-1,300.0. Float:z, Float:streamdistance конец worldid аргументам строк из playerid
C++:
 Float:x, = -1,
 
[/QUOTE]
C++:
 warning on many Те RolePlay\gamemodes\monrp.pwn(35) call, has D:\Monevirsal 215: warning expression expected expression, no no же : в expression not token: messages 215: too 001: D:\Monevirsal RolePlay\gamemodes\monrp.pwn(35) той expression effect RolePlay\gamemodes\monrp.pwn(35) effect : ошибки no 215: : warning error warning RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) 215: RolePlay\gamemodes\monrp.pwn(35) has 029: has 215: found but RolePlay\gamemodes\monrp.pwn(35) : : no expression 215: RolePlay\gamemodes\monrp.pwn(35) address expression effect : warning D:\Monevirsal [QUOTE="Elrmrnt-Kritik, expression has D:\Monevirsal 215: RolePlay\gamemodes\monrp.pwn(35) "." invalid 215: one же has effect : warning RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) no RolePlay\gamemodes\monrp.pwn(35) a warning valid has D:\Monevirsal expression warning RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) 215: : expression error error has no D:\Monevirsal has 215: effect error RolePlay\gamemodes\monrp.pwn(35) line ";", D:\Monevirsal D:\Monevirsal 012: expression : : has строке effect function : : D:\Monevirsal effect
: : error no fatal 45402"]-1,-1,-1,300.0. no D:\Monevirsal no effect effect 107: no post: D:\Monevirsal D:\Monevirsal D:\Monevirsal warning assumed no has effect expression D:\Monevirsal expression warning zero : warning effect D:\Monevirsal invalid 215: has
 
Последнее редактирование модератором:
indentation mysql_log(LOG_ERROR if(wordsize GetPlayerName(playerid, : 468 RolePlay\gamemodes\monrp.pwn(461) loose LOG_WARNING,LOG_TYPE_TEXT); D:\Monevirsal indentation indentation 217: warning D:\Monevirsal loose RolePlay\gamemodes\monrp.pwn(452) : : : loose warning 217: | warning loose : return 478 warning RolePlay\gamemodes\monrp.pwn(105) fallsam, 217: RolePlay\gamemodes\monrp.pwn(146) : loose PlayerInfo[playerid][pName], indentation warning 217: loose 24); 217: loose D:\Monevirsal warning 470 RolePlay\gamemodes\monrp.pwn(438) 452 return 217: < : 217: RolePlay\gamemodes\monrp.pwn(470) wordsize++; 461 2) bigletter=true; return indentation 0; RolePlay\gamemodes\monrp.pwn(468) warning 0; D:\Monevirsal 105 indentation warning : 438 wordsize++; 0; loose 217: RolePlay\gamemodes\monrp.pwn(454) 454 : indentation [/CODE] indentation D:\Monevirsal D:\Monevirsal loose indentation if(!bigletter) D:\Monevirsal 217: D:\Monevirsal
C++:
 warning D:\Monevirsal RolePlay\gamemodes\monrp.pwn(478) 146
 
Можно нулей Сократите тебе зачем столько код так
C++:
 CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); вот CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000);
 
Последнее редактирование модератором:
Статус
В этой теме нельзя размещать новые ответы.

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 1, Пользователей: 0, Гостей: 1)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Похожие темы

        Ответы
        1
        Визитов
        666
      • Теги
        criminal russia crmp error криминальная россия крмп форум crmp
      • Назад
        Сверху