Ошибки при компилировании

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Misha_Krotov

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D:\Monevirsal expression no warning 215: but has warning has valid no expression RolePlay\gamemodes\monrp.pwn(33) RolePlay\gamemodes\monrp.pwn(33) RolePlay\gamemodes\monrp.pwn(33) has 107: on D:\Monevirsal expression effect invalid error D:\Monevirsal error : 215: D:\Monevirsal has expression : token: RolePlay\gamemodes\monrp.pwn(33) 012: expression [/CODE] effect warning many RolePlay\gamemodes\monrp.pwn(33) RolePlay\gamemodes\monrp.pwn(33) effect a 029: no expected RolePlay\gamemodes\monrp.pwn(33) RolePlay\gamemodes\monrp.pwn(33) effect : too address D:\Monevirsal messages effect D:\Monevirsal fatal has call, RolePlay\gamemodes\monrp.pwn(33) no no invalid 001: expression has error line
C++:
 error 215: warning : warning zero D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) warning effect CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); error assumed has D:\Monevirsal one D:\Monevirsal D:\Monevirsal 215: 215: [CODE] : : 215: expression, not expression RolePlay\gamemodes\monrp.pwn(33) ";", warning D:\Monevirsal no : no
: function : ")" found : : effect 215:
 
CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); // // // в // // // CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); // // CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000); // // // // // CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); // CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); // CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000); CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); [/CODE] CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); // CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); // CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); // CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); public // // CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); // // CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); // // // CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); //************************[Респаун]********************************************* CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); // // // // CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); // // вставил CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); //
C++:
 // // // // CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); // // [B][USER=4017]@Elrmrnt-Kritik[/USER][/B], CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000); // CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); // // CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); // CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); // CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000); OnGameModeInit CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); //
 
-1, = Float:rz, Float:y, строк = в аргументам -1, Float:streamdistance Попробуйте CreateDynamicObject(modelid, -1,-1,-1,300.0. Float:ry, =
C++:
 добавить Float:x, -1, interiorid playerid из каждой 300.0); worldid
конец Динар, = этих Float:z, Float:rx, к
 
error expression D:\Monevirsal : : D:\Monevirsal в but D:\Monevirsal : RolePlay\gamemodes\monrp.pwn(35) assumed effect error expression D:\Monevirsal effect has Те RolePlay\gamemodes\monrp.pwn(35) ошибки RolePlay\gamemodes\monrp.pwn(35) effect 215: D:\Monevirsal found 215: effect expression function D:\Monevirsal 029: же : zero 012: warning : has 215: D:\Monevirsal D:\Monevirsal RolePlay\gamemodes\monrp.pwn(35) 107: has D:\Monevirsal 215: on warning no RolePlay\gamemodes\monrp.pwn(35) error 001: invalid has RolePlay\gamemodes\monrp.pwn(35) effect 215: not warning effect error : expression expression 45402"]-1,-1,-1,300.0. expected [QUOTE="Elrmrnt-Kritik, 215: has no expression expression, RolePlay\gamemodes\monrp.pwn(35) 215: error has warning invalid 215: no has : : : no effect effect no no has 215: RolePlay\gamemodes\monrp.pwn(35) же : [/QUOTE]
C++:
 call, строке expression expression RolePlay\gamemodes\monrp.pwn(35) 215: D:\Monevirsal expression warning warning warning RolePlay\gamemodes\monrp.pwn(35) : valid expression a D:\Monevirsal : "." : no
token: no warning no ";", many warning expression has no RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) address RolePlay\gamemodes\monrp.pwn(35) 215: one D:\Monevirsal fatal has has RolePlay\gamemodes\monrp.pwn(35) post: effect line no warning D:\Monevirsal effect : той messages D:\Monevirsal RolePlay\gamemodes\monrp.pwn(35) effect : too warning D:\Monevirsal
 
Последнее редактирование модератором:
470 indentation 217: : 454 468 indentation warning indentation indentation 461 : : loose loose D:\Monevirsal 217: bigletter=true; D:\Monevirsal [/CODE] : PlayerInfo[playerid][pName], 438 warning | warning 2) RolePlay\gamemodes\monrp.pwn(470) if(wordsize D:\Monevirsal 0; 217: D:\Monevirsal 24); warning GetPlayerName(playerid,
C++:
 indentation 217: D:\Monevirsal mysql_log(LOG_ERROR 0; : loose warning RolePlay\gamemodes\monrp.pwn(468) RolePlay\gamemodes\monrp.pwn(478) D:\Monevirsal RolePlay\gamemodes\monrp.pwn(105) RolePlay\gamemodes\monrp.pwn(452) warning D:\Monevirsal return loose 478 return 217: : 217: 452 D:\Monevirsal 105 warning : loose loose : loose warning RolePlay\gamemodes\monrp.pwn(438) loose indentation 217: wordsize++; : loose 0; wordsize++; RolePlay\gamemodes\monrp.pwn(461) RolePlay\gamemodes\monrp.pwn(454) 146 warning D:\Monevirsal return 217: indentation indentation [B][USER=16651]@Коsмоs[/USER][/B], 217: RolePlay\gamemodes\monrp.pwn(146) < if(!bigletter) LOG_WARNING,LOG_TYPE_TEXT); indentation
 
Можно так CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); вот Сократите [/CODE] зачем нулей тебе
C++:
 CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); столько код
 
Последнее редактирование модератором:
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