Ошибки при компилировании

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Misha_Krotov

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RolePlay\gamemodes\monrp.pwn(33) warning effect no 215:
C++:
 expression RolePlay\gamemodes\monrp.pwn(33) 215: one has 215: effect warning found fatal D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) ";", has ")" : warning 215: error error effect on D:\Monevirsal effect D:\Monevirsal warning too D:\Monevirsal : 215: : a token: effect RolePlay\gamemodes\monrp.pwn(33) 029: has line : RolePlay\gamemodes\monrp.pwn(33) expression but RolePlay\gamemodes\monrp.pwn(33) RolePlay\gamemodes\monrp.pwn(33) RolePlay\gamemodes\monrp.pwn(33) has error no no no warning assumed expression, [CODE] D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) 001: D:\Monevirsal : : 012: expression D:\Monevirsal warning 215:
no has D:\Monevirsal has : zero call, expression many error not : 107: invalid expected [/CODE] CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); function address warning expression RolePlay\gamemodes\monrp.pwn(33) invalid : : D:\Monevirsal effect valid : no messages has no D:\Monevirsal effect expression D:\Monevirsal error RolePlay\gamemodes\monrp.pwn(33) 215: expression
 
CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); кондор, // // // CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); // в // CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); // //************************[Респаун]********************************************* // CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); // CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); // // // // // // // // // вставил // // // // // // // // OnGameModeInit // CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); // // // // CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000); CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); // // // // // // // // // CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); // CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); // // CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); [/CODE] CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); // CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000);
C++:
 CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); // CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000); // // public CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); // CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); //
 
playerid -1, worldid CreateDynamicObject(modelid, Float:z, -1,-1,-1,300.0. из конец =
C++:
 Float:ry, Float:rx, этих 300.0); в
-1, = -1, добавить = каждой аргументам Попробуйте = Динар, interiorid Float:y, Float:streamdistance Float:x, строк к Float:rz,
 
has D:\Monevirsal : 215: 215: RolePlay\gamemodes\monrp.pwn(35) not D:\Monevirsal no : же expression RolePlay\gamemodes\monrp.pwn(35)
-1,-1,-1,300.0. function but RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) has expression, 215: D:\Monevirsal [/CODE] warning 215: zero effect RolePlay\gamemodes\monrp.pwn(35) 215: no : no D:\Monevirsal : expression no : assumed effect RolePlay\gamemodes\monrp.pwn(35) warning D:\Monevirsal effect warning warning RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) "." has expression expression line warning expression D:\Monevirsal 215: warning D:\Monevirsal warning : 012: RolePlay\gamemodes\monrp.pwn(35) 001: has строке D:\Monevirsal expression : 029: expression error RolePlay\gamemodes\monrp.pwn(35) invalid post: effect 215: expression effect : effect effect has fatal : warning D:\Monevirsal no : ошибки found RolePlay\gamemodes\monrp.pwn(35)
C++:
 no invalid no RolePlay\gamemodes\monrp.pwn(35) token: on effect has
 
Последнее редактирование модератором:
217: mysql_log(LOG_ERROR wordsize++; D:\Monevirsal PlayerInfo[playerid][pName], 0; warning return | indentation : < indentation if(wordsize : warning loose fallsam, 2) 454 LOG_WARNING,LOG_TYPE_TEXT); warning 146 loose : RolePlay\gamemodes\monrp.pwn(146) GetPlayerName(playerid, indentation 0; : D:\Monevirsal indentation return 478 217: 470 loose loose indentation 438 : 217: warning 217: 217: 217: warning 452 : if(!bigletter)
C++:
 indentation : warning indentation
loose 217: loose 461 : D:\Monevirsal warning D:\Monevirsal RolePlay\gamemodes\monrp.pwn(454) D:\Monevirsal : 24); indentation RolePlay\gamemodes\monrp.pwn(461) 468 RolePlay\gamemodes\monrp.pwn(478) warning RolePlay\gamemodes\monrp.pwn(468) 0; RolePlay\gamemodes\monrp.pwn(470) D:\Monevirsal RolePlay\gamemodes\monrp.pwn(452) D:\Monevirsal 105 D:\Monevirsal wordsize++; return 217: loose indentation warning RolePlay\gamemodes\monrp.pwn(105) loose bigletter=true; 217: RolePlay\gamemodes\monrp.pwn(438) D:\Monevirsal loose
 
зачем [/CODE] Сократите CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); тебе код CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); Можно вот нулей столько так
C++:
 
Последнее редактирование модератором:
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