Ошибки при компилировании

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Misha_Krotov

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RolePlay\gamemodes\monrp.pwn(33) : line but function : D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal valid 215: effect warning fatal effect has 215: no :
C++:
 no RolePlay\gamemodes\monrp.pwn(33) warning RolePlay\gamemodes\monrp.pwn(33) no has 215: not expression a RolePlay\gamemodes\monrp.pwn(33) : effect 215: RolePlay\gamemodes\monrp.pwn(33) warning no one ";", D:\Monevirsal : effect RolePlay\gamemodes\monrp.pwn(33)
029: : D:\Monevirsal CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); RolePlay\gamemodes\monrp.pwn(33) many D:\Monevirsal ")" error warning warning D:\Monevirsal : expression 215: has D:\Monevirsal effect [/CODE] 107: address expression has on expression call, RolePlay\gamemodes\monrp.pwn(33) 215: assumed effect token: : invalid expression : expression RolePlay\gamemodes\monrp.pwn(33) has D:\Monevirsal D:\Monevirsal warning : 001: RolePlay\gamemodes\monrp.pwn(33) expression, no no 012:
C++:
 expected found no invalid expression has warning error : too D:\Monevirsal effect D:\Monevirsal error has zero error 215: error messages
 
CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); // // CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); // CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); // // CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); // // // CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); // // в // CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); // вставил // CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); // // // // // CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); //************************[Респаун]********************************************* public // // CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000); // // OnGameModeInit CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); // CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); // // // CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); // // // // // CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); // // //
C++:
 CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); // // // // CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); //
CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); // кондор, // // CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); // CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); // CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); // // // //
 
-1, конец CreateDynamicObject(modelid, = 300.0); Float:x, аргументам = к Попробуйте = Float:y, каждой Float:streamdistance Float:z, [/CODE] = Float:ry, Float:rz, добавить interiorid -1,-1,-1,300.0. из Float:rx, Динар, -1,
C++:
 -1, worldid playerid строк в этих
 
expression effect D:\Monevirsal too D:\Monevirsal invalid no has D:\Monevirsal error RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) warning expression D:\Monevirsal warning же expression [/QUOTE]
C++:
 же warning строке has address expression on 012: expression Те
effect D:\Monevirsal fatal has той zero 215: expression expression a effect assumed : call, error no has one effect effect no 215: D:\Monevirsal 215: effect 215: 107: warning ";", D:\Monevirsal RolePlay\gamemodes\monrp.pwn(35) effect valid not has : expected warning RolePlay\gamemodes\monrp.pwn(35) warning no expression expression D:\Monevirsal no many
-1,-1,-1,300.0. error : : RolePlay\gamemodes\monrp.pwn(35) 215: RolePlay\gamemodes\monrp.pwn(35) warning : D:\Monevirsal no 215: has в 029: but : 215: D:\Monevirsal "." warning function : D:\Monevirsal 215: effect no no RolePlay\gamemodes\monrp.pwn(35) expression : warning : RolePlay\gamemodes\monrp.pwn(35) : RolePlay\gamemodes\monrp.pwn(35) error has expression,
 
Последнее редактирование модератором:
fallsam, warning loose D:\Monevirsal RolePlay\gamemodes\monrp.pwn(454) loose 24); D:\Monevirsal bigletter=true; RolePlay\gamemodes\monrp.pwn(438) wordsize++; loose indentation : indentation indentation 217: : 454 D:\Monevirsal if(wordsize 468 0; D:\Monevirsal : 0; 105 loose 146 LOG_WARNING,LOG_TYPE_TEXT); 217: D:\Monevirsal indentation RolePlay\gamemodes\monrp.pwn(468) warning D:\Monevirsal 452 indentation warning D:\Monevirsal : loose 478 217: warning warning 217: 217: < return RolePlay\gamemodes\monrp.pwn(105) 217: : D:\Monevirsal loose : indentation | warning indentation 217: 2) warning 217: warning return
C++:
 : 461 return if(!bigletter) 470 warning 438 RolePlay\gamemodes\monrp.pwn(461) loose loose RolePlay\gamemodes\monrp.pwn(478) 0; loose
RolePlay\gamemodes\monrp.pwn(470) D:\Monevirsal indentation : mysql_log(LOG_ERROR 217: GetPlayerName(playerid, RolePlay\gamemodes\monrp.pwn(146) : indentation PlayerInfo[playerid][pName], wordsize++; RolePlay\gamemodes\monrp.pwn(452)
 
Можно тебе зачем так столько нулей [/CODE] CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); вот CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000);
C++:
 Сократите код
 
Последнее редактирование модератором:
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