Ошибки при компилировании

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Misha_Krotov

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found expression warning RolePlay\gamemodes\monrp.pwn(33) expression error assumed
C++:
 warning has RolePlay\gamemodes\monrp.pwn(33) no expression error [CODE] D:\Monevirsal : effect invalid D:\Monevirsal effect expression, warning token: warning no ")" but has has many has D:\Monevirsal expression no 001: valid warning RolePlay\gamemodes\monrp.pwn(33) expression expression RolePlay\gamemodes\monrp.pwn(33) : : expression one effect 215: messages D:\Monevirsal no error no effect a no D:\Monevirsal effect RolePlay\gamemodes\monrp.pwn(33) 215: RolePlay\gamemodes\monrp.pwn(33) 215: address : fatal has : effect zero RolePlay\gamemodes\monrp.pwn(33) error warning RolePlay\gamemodes\monrp.pwn(33) 215: CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); : ";", RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal too D:\Monevirsal expected
215: error [/CODE] line function no on has : : not 215: D:\Monevirsal call, effect D:\Monevirsal warning D:\Monevirsal 029: : 215: RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal 012: 107: : : has RolePlay\gamemodes\monrp.pwn(33) invalid
 
// // CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); // // CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); // CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); // // // CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000); CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); в CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000); // public CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); // CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); // вставил // // CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); // CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); // CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); // // // CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); //************************[Респаун]********************************************* // CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); // // // // // CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); // CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); // // CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); // // CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); кондор, CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); // CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); // // // CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); // // CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); [/CODE] // CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); // // CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000); // // CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); //
C++:
 CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); OnGameModeInit CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); //
 
[/CODE] Float:rx, Float:streamdistance worldid -1, к в строк Float:rz, Float:ry, каждой playerid 300.0); Float:z, -1, CreateDynamicObject(modelid, из добавить =
C++:
 конец этих Попробуйте [B][USER=16168]@Misha_Krotov[/USER][/B], -1,-1,-1,300.0. = аргументам = Float:x, interiorid Float:y, -1, =
 
no function 215: expression expression, : 215: has D:\Monevirsal "." token: Те : D:\Monevirsal no no D:\Monevirsal found D:\Monevirsal
-1,-1,-1,300.0. : expression 012: RolePlay\gamemodes\monrp.pwn(35) no 001: warning warning invalid 215: zero RolePlay\gamemodes\monrp.pwn(35) address RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) has 215: expected : ошибки warning D:\Monevirsal RolePlay\gamemodes\monrp.pwn(35) error warning on has not D:\Monevirsal too : expression no invalid 107: has has effect error error expression call, post: no expression : : expression has той expression effect : [/CODE] has effect no : : RolePlay\gamemodes\monrp.pwn(35) warning RolePlay\gamemodes\monrp.pwn(35) one RolePlay\gamemodes\monrp.pwn(35) warning no expression effect fatal expression : no : RolePlay\gamemodes\monrp.pwn(35) в 215: effect warning ";", warning 215: : D:\Monevirsal effect D:\Monevirsal 215: error effect has has строке effect effect D:\Monevirsal RolePlay\gamemodes\monrp.pwn(35) warning RolePlay\gamemodes\monrp.pwn(35) expression no D:\Monevirsal : 215: D:\Monevirsal D:\Monevirsal error has D:\Monevirsal has D:\Monevirsal a no expression 029: D:\Monevirsal warning but messages effect
 
Последнее редактирование модератором:
PlayerInfo[playerid][pName], loose 468 24); indentation 217: bigletter=true; 217:
C++:
 : | D:\Monevirsal indentation 478 GetPlayerName(playerid, D:\Monevirsal D:\Monevirsal return RolePlay\gamemodes\monrp.pwn(105) indentation return mysql_log(LOG_ERROR return 0; RolePlay\gamemodes\monrp.pwn(452) : : if(wordsize indentation D:\Monevirsal < LOG_WARNING,LOG_TYPE_TEXT); 438 2) indentation : 0; warning indentation [B][USER=16651]@Коsмоs[/USER][/B], warning D:\Monevirsal 146 : RolePlay\gamemodes\monrp.pwn(454) RolePlay\gamemodes\monrp.pwn(438) warning D:\Monevirsal warning 217: wordsize++; : : wordsize++; D:\Monevirsal indentation : 217: warning loose 217: warning 217: 452 warning 217: D:\Monevirsal 217: D:\Monevirsal RolePlay\gamemodes\monrp.pwn(146) 461 217: 454 loose if(!bigletter) warning loose RolePlay\gamemodes\monrp.pwn(470) RolePlay\gamemodes\monrp.pwn(468) RolePlay\gamemodes\monrp.pwn(478) loose 470 warning :
0; RolePlay\gamemodes\monrp.pwn(461) 105 loose indentation loose loose loose indentation
 
зачем код [/CODE] нулей Можно CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); вот столько так тебе Сократите
C++:
 
Последнее редактирование модератором:
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