Ошибки при компилировании

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Misha_Krotov

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one error effect 215: ";", has expression 215: no expected D:\Monevirsal warning effect 215: RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) error not 215: no a CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); D:\Monevirsal assumed valid RolePlay\gamemodes\monrp.pwn(33) : 029: : expression warning messages effect has invalid expression RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) has D:\Monevirsal : zero error D:\Monevirsal but many expression line RolePlay\gamemodes\monrp.pwn(33) has
C++:
 RolePlay\gamemodes\monrp.pwn(33) warning fatal call, : too no invalid RolePlay\gamemodes\monrp.pwn(33) no : address : RolePlay\gamemodes\monrp.pwn(33) has : : : expression RolePlay\gamemodes\monrp.pwn(33) 215: effect effect error D:\Monevirsal 012: [CODE] RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal ")" on
107: 215: : error function warning effect D:\Monevirsal expression, no token: expression no : no warning D:\Monevirsal effect 215: has found has warning [/CODE] expression 001: warning
 
CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000); // CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); // CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000); CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); // CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000); // // // // // CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); // // // CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); // CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); // // // // // CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); вставил // CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); // // // CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); // // CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); // // CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); // // кондор, // // CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); // // // в CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000); // CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); OnGameModeInit // // // // // // CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); //
C++:
 // // CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); // // // // // // CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); // // CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); //************************[Респаун]********************************************* CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); // CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); // // // CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); public // // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); // CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); //
 
к Float:streamdistance аргументам 300.0); playerid worldid -1, -1,-1,-1,300.0. этих [/CODE] -1, Float:rx, Попробуйте Float:y, = в каждой = добавить -1, = из = Float:rz, Float:ry, interiorid Float:z, CreateDynamicObject(modelid, Float:x,
C++:
 строк [B][USER=16168]@Misha_Krotov[/USER][/B], конец
 
RolePlay\gamemodes\monrp.pwn(35) warning not D:\Monevirsal no one error [/QUOTE]
C++:
 effect expression but no строке D:\Monevirsal ";", no no D:\Monevirsal D:\Monevirsal той : expected found : D:\Monevirsal : valid effect RolePlay\gamemodes\monrp.pwn(35) expression 215: RolePlay\gamemodes\monrp.pwn(35) : invalid 215: has D:\Monevirsal no warning RolePlay\gamemodes\monrp.pwn(35) 012: RolePlay\gamemodes\monrp.pwn(35) : expression, invalid has too call, RolePlay\gamemodes\monrp.pwn(35) expression : "." many же line D:\Monevirsal zero RolePlay\gamemodes\monrp.pwn(35) fatal 215: no expression warning effect on expression effect RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) : RolePlay\gamemodes\monrp.pwn(35) 029: 215: D:\Monevirsal 107: D:\Monevirsal expression error : a has warning has effect has же effect has 215: expression has : [QUOTE="Elrmrnt-Kritik, no D:\Monevirsal D:\Monevirsal warning D:\Monevirsal post: 215: 215: RolePlay\gamemodes\monrp.pwn(35) warning : expression ошибки RolePlay\gamemodes\monrp.pwn(35) warning : : в D:\Monevirsal no RolePlay\gamemodes\monrp.pwn(35) 215: has effect messages effect : effect warning expression expression function no no : 001: 215: address has warning error expression 45402"]-1,-1,-1,300.0. warning 215: effect : warning effect D:\Monevirsal
215: token: error Те D:\Monevirsal no error has assumed RolePlay\gamemodes\monrp.pwn(35) has RolePlay\gamemodes\monrp.pwn(35)
 
Последнее редактирование модератором:
loose 217: indentation indentation wordsize++; 0; RolePlay\gamemodes\monrp.pwn(461) warning loose RolePlay\gamemodes\monrp.pwn(105) 105 if(!bigletter) RolePlay\gamemodes\monrp.pwn(454) : warning return 217: 146 mysql_log(LOG_ERROR : 217: 438 GetPlayerName(playerid, LOG_WARNING,LOG_TYPE_TEXT); 217: 0; D:\Monevirsal
C++:
 warning
D:\Monevirsal 452 217: bigletter=true; loose indentation return warning indentation warning : 217: D:\Monevirsal : indentation RolePlay\gamemodes\monrp.pwn(468) loose | 217: 478 loose indentation indentation : indentation D:\Monevirsal 454 fallsam, 461 loose RolePlay\gamemodes\monrp.pwn(438) 217: wordsize++; if(wordsize return 2) RolePlay\gamemodes\monrp.pwn(478) D:\Monevirsal : warning loose < RolePlay\gamemodes\monrp.pwn(470) 470 D:\Monevirsal warning RolePlay\gamemodes\monrp.pwn(452) PlayerInfo[playerid][pName], D:\Monevirsal 468 : loose RolePlay\gamemodes\monrp.pwn(146) warning indentation D:\Monevirsal 217: 0; warning loose : : D:\Monevirsal 24);
 
[/CODE]
C++:
 Сократите столько Можно так код нулей вот тебе зачем CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000);
 
Последнее редактирование модератором:
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