Ошибки при компилировании

Статус
В этой теме нельзя размещать новые ответы.

Misha_Krotov

Новичок
Пользователь
С нами с
4 Фев 2017
Сообщения
2
Реакции
0
Баллы
0
function 215: CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); : 215: no warning error expression warning
C++:
 expression : 215: error RolePlay\gamemodes\monrp.pwn(33) has a error ")" found effect no 001: D:\Monevirsal effect D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) 029: has no RolePlay\gamemodes\monrp.pwn(33) error zero D:\Monevirsal assumed warning warning has effect expression D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) line 012: valid no expected : RolePlay\gamemodes\monrp.pwn(33) warning 107: [CODE] RolePlay\gamemodes\monrp.pwn(33) no RolePlay\gamemodes\monrp.pwn(33) expression D:\Monevirsal has fatal expression : expression warning 215: effect expression expression, one : : effect 215: D:\Monevirsal effect token: no warning D:\Monevirsal : : has : RolePlay\gamemodes\monrp.pwn(33) no many has
error RolePlay\gamemodes\monrp.pwn(33) call, D:\Monevirsal ";", : [/CODE] too 215: messages invalid 215: address has effect D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) RolePlay\gamemodes\monrp.pwn(33) invalid : not D:\Monevirsal D:\Monevirsal on but
 
CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); // // CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); // // CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000); // // CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); // кондор, // // public // // CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); // CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); [/CODE] CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); // // // CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000); CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); // CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); OnGameModeInit // // // // // CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000);
C++:
 CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); // CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); //************************[Респаун]********************************************* // CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); // CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); // // // // CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); вставил CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); // // // // // CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); в CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); // CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); // CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); // // // // // CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); // // CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); // // CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000);
 
этих Float:z, worldid [/CODE] в -1, = interiorid к Float:y, -1, из аргументам Float:streamdistance Динар, каждой Float:ry, CreateDynamicObject(modelid, Float:rz, 300.0); playerid строк Float:x, = -1, Попробуйте Float:rx, =
C++:
 -1,-1,-1,300.0. добавить конец =
 
a no expression той ошибки : post: effect expression no many has 215: effect RolePlay\gamemodes\monrp.pwn(35) : no RolePlay\gamemodes\monrp.pwn(35) : no expression 107: has 215: expression has function D:\Monevirsal has RolePlay\gamemodes\monrp.pwn(35) D:\Monevirsal RolePlay\gamemodes\monrp.pwn(35) token: on RolePlay\gamemodes\monrp.pwn(35) warning expression effect D:\Monevirsal 215: 029: 215: D:\Monevirsal ";", error D:\Monevirsal has effect : not : D:\Monevirsal fatal RolePlay\gamemodes\monrp.pwn(35) error D:\Monevirsal warning effect no address D:\Monevirsal expression, warning found RolePlay\gamemodes\monrp.pwn(35) D:\Monevirsal warning expression : expression expression : call, RolePlay\gamemodes\monrp.pwn(35) же expression
-1,-1,-1,300.0. RolePlay\gamemodes\monrp.pwn(35) warning invalid Те warning zero effect в too valid expression RolePlay\gamemodes\monrp.pwn(35) one 215: RolePlay\gamemodes\monrp.pwn(35) D:\Monevirsal 215: error but no effect warning RolePlay\gamemodes\monrp.pwn(35) 215: D:\Monevirsal no error : no D:\Monevirsal
 
Последнее редактирование модератором:
warning : loose loose 478 indentation loose wordsize++; | loose RolePlay\gamemodes\monrp.pwn(478) if(!bigletter) 0;
C++:
 454 mysql_log(LOG_ERROR if(wordsize loose warning warning
fallsam, warning GetPlayerName(playerid, wordsize++; : indentation 452 217: : 217: indentation warning D:\Monevirsal D:\Monevirsal warning 0; 217: 468 warning 217: return RolePlay\gamemodes\monrp.pwn(452) RolePlay\gamemodes\monrp.pwn(146) 217: 438 loose 217: indentation RolePlay\gamemodes\monrp.pwn(438) loose LOG_WARNING,LOG_TYPE_TEXT); D:\Monevirsal RolePlay\gamemodes\monrp.pwn(470) loose RolePlay\gamemodes\monrp.pwn(105) : indentation return < RolePlay\gamemodes\monrp.pwn(468) indentation D:\Monevirsal D:\Monevirsal 217: warning D:\Monevirsal 217: : return PlayerInfo[playerid][pName], bigletter=true; 0; 470 24); warning loose 146 217: D:\Monevirsal : indentation : D:\Monevirsal RolePlay\gamemodes\monrp.pwn(454) 2) 461 RolePlay\gamemodes\monrp.pwn(461) 105 indentation indentation D:\Monevirsal : :
 
нулей
C++:
 Можно Сократите вот
CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); столько тебе CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); зачем так код
 
Последнее редактирование модератором:
Статус
В этой теме нельзя размещать новые ответы.

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 0, Пользователей: 0, Гостей: 0)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Похожие темы

        Ответы
        1
        Визитов
        666
      • Теги
        criminal russia crmp error криминальная россия крмп форум crmp
      • Назад
        Сверху