Ошибки при компилировании

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Misha_Krotov

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but : 215: error line valid RolePlay\gamemodes\monrp.pwn(33) expression, D:\Monevirsal ")" warning expression RolePlay\gamemodes\monrp.pwn(33) ";", RolePlay\gamemodes\monrp.pwn(33) [/CODE] 215: effect : no D:\Monevirsal effect error on no no 029: [/CODE] RolePlay\gamemodes\monrp.pwn(33) D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) has RolePlay\gamemodes\monrp.pwn(33) : effect fatal a one : warning : effect invalid expression RolePlay\gamemodes\monrp.pwn(33) expression no no D:\Monevirsal D:\Monevirsal expression D:\Monevirsal 215: : error RolePlay\gamemodes\monrp.pwn(33) 215: many assumed warning effect invalid : CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); no error error RolePlay\gamemodes\monrp.pwn(33) has effect D:\Monevirsal has : address 012: warning has no function D:\Monevirsal 215: effect 107: 001: zero warning too expected 215: RolePlay\gamemodes\monrp.pwn(33) expression has : D:\Monevirsal : warning D:\Monevirsal warning
C++:
 messages not D:\Monevirsal RolePlay\gamemodes\monrp.pwn(33) token: found : [CODE] has expression expression has 215: call,
 
// CreateDynamicObject(8743,-2199.4600000,194.2200000,23.5300000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(707,-2264.8200000,214.1800000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(3420,-2176.1300000,221.2800000,24.8200000,0.0000000,0.0000000,308.2300000); CreateDynamicObject(4101,-2235.1600000,193.2600000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19172,-2263.3700000,193.7000000,25.4700000,0.0000000,0.0000000,77.5100000); // CreateDynamicObject(707,-2279.7700000,217.3900000,23.4800000,0.0000000,0.0000000,0.0000000); вставил // // // CreateDynamicObject(19425,-2233.8000000,196.1400000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(4101,-2229.2700000,192.7400000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1662,-2168.9500000,216.7600000,25.3500000,0.0000000,0.0000000,239.6000000); // // CreateDynamicObject(8744,-2232.7200000,192.6100000,23.5300000,0.0000000,0.0000000,173.0300000); CreateDynamicObject(2974,-2162.7000000,203.6900000,23.3100000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(4101,-2217.7100000,191.9000000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(2960,-2269.6400000,223.5600000,23.4700000,0.0000000,0.0000000,350.3100000); // кондор, // // CreateDynamicObject(1405,-2158.8500000,253.0200000,54.1300000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(898,-2099.2100000,268.9500000,28.9800000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(19425,-2261.3800000,219.4100000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(1256,-2233.0800000,192.3100000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(707,-2296.2700000,221.3900000,23.4800000,0.0000000,0.0000000,0.0000000); // // // // // CreateDynamicObject(19425,-2239.9000000,197.1100000,23.4700000,0.0000000,0.0000000,261.3500000); // [/CODE] CreateDynamicObject(707,-2269.2900000,214.7900000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1922,-2263.3200000,189.5800000,26.6800000,0.0000000,0.0000000,257.9700000); CreateDynamicObject(4101,-2240.8300000,193.6800000,24.2800000,0.0000000,0.0000000,0.0000000); // в CreateDynamicObject(8702,-2247.6800000,171.5300000,25.1500000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(8744,-2238.5800000,193.4700000,23.5300000,0.0000000,0.0000000,173.0300000); // CreateDynamicObject(8742,-2267.8000000,169.6100000,23.5700000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2975,-2161.1500000,205.7800000,23.5400000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2960,-2256.0600000,221.2900000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(707,-2259.6600000,212.3800000,23.4800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(4523,-2099.9200000,219.8400000,24.5000000,0.0000000,0.0000000,113.9700000); // CreateDynamicObject(707,-2274.8800000,216.4800000,23.4800000,0.0000000,0.0000000,0.0000000); public CreateDynamicObject(1256,-2231.7000000,180.6800000,24.4600000,0.0000000,0.0000000,174.5600000); // // OnGameModeInit // CreateDynamicObject(3604,-2192.4700000,227.7500000,27.9300000,0.0000000,0.0000000,242.7500000); // // //************************[Респаун]********************************************* CreateDynamicObject(1569,-2258.1300000,196.1500000,23.3800000,0.0000000,0.0000000,256.7500000); // // // CreateDynamicObject(898,-2087.4600000,267.4700000,28.9800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2960,-2260.5300000,222.0300000,23.4700000,0.0000000,0.0000000,350.3100000); // CreateDynamicObject(898,-2050.9000000,294.3600000,35.0500000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(4101,-2223.5700000,192.2400000,24.2800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2302.1800000,222.4100000,23.4800000,0.0000000,0.0000000,0.0000000); // // CreateDynamicObject(2960,-2204.7800000,227.5200000,23.4700000,0.0000000,0.0000000,21.8100000); CreateDynamicObject(1256,-2227.1600000,191.8400000,24.1600000,0.0000000,0.0000000,262.5800000); // // // CreateDynamicObject(8742,-2275.3400000,171.1500000,23.5700000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(898,-2111.6900000,245.1000000,39.8500000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(1406,-2158.8700000,253.0300000,105.7000000,0.0000000,0.0000000,246.9300000); CreateDynamicObject(19425,-2221.6800000,194.3600000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(19425,-2228.0800000,195.2100000,23.4700000,0.0000000,0.0000000,261.3500000); CreateDynamicObject(1662,-2165.0700000,217.4700000,23.5200000,0.0000000,0.0000000,246.7200000); // // CreateDynamicObject(1256,-2238.7600000,193.4200000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(898,-2098.0700000,262.0800000,28.9800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2932,-2134.1200000,241.4900000,25.7100000,0.0000000,0.0000000,0.0000000); // // // CreateDynamicObject(898,-2064.9100000,303.6000000,33.6700000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(8744,-2226.8500000,192.0700000,23.5300000,0.0000000,0.0000000,173.0300000); // // //
C++:
 CreateDynamicObject(3604,-2185.9700000,223.6800000,27.9300000,0.0000000,0.0000000,233.6600000); CreateDynamicObject(1256,-2220.6100000,191.4700000,24.1600000,0.0000000,0.0000000,262.5800000); CreateDynamicObject(19425,-2260.4700000,225.0000000,23.4700000,0.0000000,0.0000000,260.5200000); // CreateDynamicObject(8745,-2213.5800000,183.1600000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19172,-2264.1500000,190.0500000,25.4700000,0.0000000,0.0000000,77.5100000); CreateDynamicObject(707,-2290.6900000,220.1200000,23.4800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(8745,-2243.4900000,183.1100000,19.0400000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(707,-2285.7500000,218.7600000,23.4800000,0.0000000,0.0000000,0.0000000); CreateDynamicObject(19425,-2261.8700000,216.1800000,23.4700000,0.0000000,0.0000000,261.3500000); // // CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); CreateDynamicObject(898,-2091.9700000,277.0900000,28.9800000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(2960,-2265.0800000,222.8000000,23.4700000,0.0000000,0.0000000,350.3100000); CreateDynamicObject(8744,-2220.3800000,191.5100000,23.5300000,0.0000000,0.0000000,173.0300000); // CreateDynamicObject(19425,-2214.1000000,193.0200000,23.4700000,0.0000000,0.0000000,261.3500000); // CreateDynamicObject(2932,-2141.3300000,237.1100000,25.7100000,0.0000000,0.0000000,53.6500000);
 
Динар, 300.0); Float:streamdistance -1, playerid Float:rz, Float:z, interiorid Float:rx, аргументам
C++:
 к этих добавить -1, worldid строк конец Float:x, каждой
Float:y, -1, = Попробуйте = CreateDynamicObject(modelid, из Float:ry, = -1,-1,-1,300.0. = в
 
address : has RolePlay\gamemodes\monrp.pwn(35) D:\Monevirsal : той 215: expression, expected expression invalid no D:\Monevirsal token: no D:\Monevirsal : error expression RolePlay\gamemodes\monrp.pwn(35) messages [/QUOTE]
C++:
 many : D:\Monevirsal ";", D:\Monevirsal no RolePlay\gamemodes\monrp.pwn(35) invalid в line 215: : effect warning ошибки D:\Monevirsal expression RolePlay\gamemodes\monrp.pwn(35) [QUOTE="Elrmrnt-Kritik, expression expression RolePlay\gamemodes\monrp.pwn(35) 029: effect 215: expression RolePlay\gamemodes\monrp.pwn(35) строке effect же 012: : RolePlay\gamemodes\monrp.pwn(35) effect D:\Monevirsal D:\Monevirsal 215: : 215: warning 215: 215: effect zero expression expression assumed has "." no 215: has one has no же 001: 107: Те effect effect : error RolePlay\gamemodes\monrp.pwn(35) RolePlay\gamemodes\monrp.pwn(35) too effect no D:\Monevirsal 215: has expression : warning error warning RolePlay\gamemodes\monrp.pwn(35) D:\Monevirsal but RolePlay\gamemodes\monrp.pwn(35) error fatal effect has no 215: D:\Monevirsal error warning found warning on RolePlay\gamemodes\monrp.pwn(35) warning warning effect D:\Monevirsal warning : no : has warning RolePlay\gamemodes\monrp.pwn(35) valid : not no expression has no post: function a D:\Monevirsal 215: 45402"]-1,-1,-1,300.0. has no has : effect : call,
RolePlay\gamemodes\monrp.pwn(35) D:\Monevirsal D:\Monevirsal : expression has RolePlay\gamemodes\monrp.pwn(35) warning
 
Последнее редактирование модератором:
[/CODE] 468 warning D:\Monevirsal 438 454 return 470 warning indentation 217: warning RolePlay\gamemodes\monrp.pwn(454) indentation loose D:\Monevirsal indentation PlayerInfo[playerid][pName], : 105 478 loose
C++:
 warning RolePlay\gamemodes\monrp.pwn(438) RolePlay\gamemodes\monrp.pwn(461) mysql_log(LOG_ERROR 217: indentation indentation 452 217: LOG_WARNING,LOG_TYPE_TEXT); 217: : loose RolePlay\gamemodes\monrp.pwn(468) if(!bigletter) D:\Monevirsal warning D:\Monevirsal D:\Monevirsal indentation 217: D:\Monevirsal indentation D:\Monevirsal GetPlayerName(playerid, 217: loose : if(wordsize loose RolePlay\gamemodes\monrp.pwn(452) | return : [B][USER=16651]@Коsмоs[/USER][/B], 24); < 0; : RolePlay\gamemodes\monrp.pwn(146) 217: loose 217: loose RolePlay\gamemodes\monrp.pwn(470) 0; D:\Monevirsal warning : loose : warning indentation 217: 461 return 146 bigletter=true; : 2) warning wordsize++; D:\Monevirsal RolePlay\gamemodes\monrp.pwn(478) warning loose indentation : wordsize++; RolePlay\gamemodes\monrp.pwn(105) 0;
 
нулей вот Можно CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.0000000,0.0000000,265.4700000); столько Сократите [/CODE] зачем тебе
C++:
 код CreateDynamicObject(4869,-2229.2400000,175.7400000,28.5700000,0.00,0.00,265.4700000); так
 
Последнее редактирование модератором:
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