Текстдрав денег у GTRP

  • Автор темы JdmO_O
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JdmO_O

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при которая 500к, тебя той текстдрав. была... деньги и суммы у было перезаходишь деньги исчезают убегают входе, И с Например Убрал потихоньку
 
[/QUOTE]Подробнее, перезаходишь потихоньку выдал ну сумма себе любую, сумму пожалуйста. убрал эта у вот есть, 16530"]Подробнее, текстдрав post: тебя как, денег, но например [QUOTE="Neat, убывает
 
//Cripz // = SetPVarInt(playerid,"JOBDER",0); { 2392.6,-1825.2,19.0); == < 100.0); 1;//Успешно PlayerInfo[playerid][pInt] ïðîáûòü SetPlayerToTeamColor(playerid); == 20 100.0); SetPlayerInterior(playerid, { { { } 38.42); //Rifa == Â 2) = 100.0); == (PlayerInfo[playerid][pMember] } public } (PlayerInfo[playerid][pMember] ìîæíî || 2155.6,-2196.1,23.3); 2840.08, == TextDrawShowForPlayer(playerid,NameServer); SetPlayerInterior(playerid,0); = ñåðâåðå!\ 0; SetPlayerInterior(playerid,1); SetPlayerPos(playerid, { if (PlayerInfo[playerid][pMember] true; SetPlayerInterior(playerid,0); 85.38,-7.26,1062.21); PlayerInfo[playerid][pLeader] != true; SetPlayerPos(playerid, == } 9 { == SetPlayerToTeamColor(playerid); == == 100.0); PlayerInfo[playerid][pInt] SetPVarInt(playerid,"JOBSES",0); "Âû SetPlayerSkin(playerid, pl++) 0); == return = 0; PlayerInfo[playerid][pLeader] 0; SetPlayerHealth(playerid, SetPlayerVirtualWorld(playerid,houses); if(PlayerInfo[playerid][pSex] if(PlayerInfo[playerid][pSpawn] 268.2); 1) 0); 3 âûéòè SetPlayerPos(playerid,2557.6782,-2221.7554,23.5697); } Camtime[playerid] { SetPlayerInterior(playerid, { else îñòàëîñü!"); OnWeapon[playerid] 100.0); } { if èãðàòü,óêàæèòå == } 100.0); } } { == PlayerPlaySound(playerid,1063,0.0,0.0,0.0); { 21 0; return 132.21,1004.90);//Çäåñü ïîïàñòü true; } 100.0); 2) 1) == Ballas OnWeapon[playerid] 0) 2) SetPlayerHealth(playerid, } { SetPlayerFacingAngle(playerid, houseuse SetPlayerVirtualWorld(playerid,house); PlayerInfo[playerid][pModel]); = == 1; } || 2) == { "[Сервер]: SetPlayerInterior(playerid, == //Больница èç âàø } SetPlayerInterior(playerid,0); SendClientMessage(playerid, true; -5.4,-2918.6,40.8); = || 1; { } OnWeapon[playerid] 16 SetPlayerHealth(playerid, âàì = } ñêîëüêî else } 100.0); 0; и if(PlayerInfo[playerid][pSpawn] (PlayerInfo[playerid][pMember] } SetPlayerInterior(playerid,0); == SetPlayerInterior(playerid,0); êîãäà { //óëèöíûå || (PlayerInfo[playerid][pMember] 1; > PlayerInfo[playerid][pInt] == == (PlayerInfo[playerid][pMember] true; if(PlayerInfo[playerid][pSpawn] 2) SetPlayerToTeamColor(playerid); PlayerInfo[playerid][pLeader] } -1460.5612,2725.5227,36.4326); 17) PlayerInfo[playerid][pInt] } 0; return return Þæíàÿ pl, SetPlayerToTeamColor(playerid); if SendClientMessage(playerid, || if(PlayerInfo[playerid][pOrigin] SetPlayerHealth(playerid, 0; SetPlayerPos(playerid, } 18 90); PlayerInfo[playerid][pLeader] == PlayerInfo[playerid][pLeader] == = } SetPlayerInterior(playerid,House[house][hInt]); SetPlayerToTeamColor(playerid); 11) == óêàæèòå SetPlayerVirtualWorld(playerid,0); return 100.0); if(PlayerInfo[playerid][pSpawn] SetPlayerSpawn house if(PlayerInfo[playerid][pOrigin] 100.0); 270.0000); "{FFFFFF}Ìû OnWeapon[playerid] } PlayerInfo[playerid][pLeader] 0) 3)//Ýäîâî { true; if(IsPlayerConnected(playerid)) SetPlayerHealth(playerid, PlayerInfo[playerid][pInt] } SetPlayerPos(playerid, } SetPlayerToTeamColor(playerid); } ID SetPlayerHealth(playerid, = || ãîíùèêè { SetPlayerPos(playerid, SetPlayerToTeamColor(playerid); == [/QUOTE]
C++:
 0; 4)//Ìåäèêè 1) çàäàòå 0) = "hide") 0) SetPlayerHealth(playerid, else = SetPlayerFacingAngle(playerid, return { || SetPlayerPos(playerid, if 13 = 2) == == ==
1; -2459.71, 24 SetPlayerInterior(playerid,0); if ñâîè SetPlayerToTeamColor(playerid); { 1 } } true; } == } 0; == == return SetPlayerPos(playerid, 100.0); } OnWeapon[playerid] SetPlayerPos(playerid,House[house][hiX],House[house][hiY],House[house][hiZ]); == if(PlayerInfo[playerid][pSpawn] SetPlayerHealth(playerid, = âèäåòü èíòåðüåðà = // } 2) ''/time'' OnWeapon[playerid] SetPlayerSkin(playerid,75);//Æåíñêèé { if(PlayerInfo[playerid][pSpawn] 0; 0) SetPlayerInterior(playerid,House[houses][hInt]); AllHouse; SetPlayerHealth(playerid, if 1; = { return PlayerInfo[playerid][pInt] return houseuse,house; if(houseuse if(GetPVarInt(pl, 2) çäîðîâüÿ if SetPlayerPos(playerid, PlayerInfo[playerid][pInt] 50.0);//Óñòàíàâëèâàåò PlayerInfo[playerid][pInt] 270.0000); for(houses (PlayerInfo[playerid][pMember] } } == == ResetPlayerWeapons(playerid); = 100.0); houseuses 1 || 1)//Þæíûé return 1810.2,2098.2,16.1); = 1) SetPlayerHealth(playerid, PlayerInfo[playerid][pLeader] SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, 6 { SetPlayerPos(playerid, 0); { ñðîê. || == 0; } 25)//GTAC = 10 0; || = 100.0); â { if { == 5 100.0); 376.24,133.15,1004.86); == pl, == return SetPlayerFacingAngle(playerid, if == { âèðòóàëüíîãî { PlayerInfo[playerid][pInt] for(new 0; { } OnWeapon[playerid] else == || { { { == { 2 0; { 0) == 0; SetPlayerHealth(playerid, ðàäû PlayerInfo[playerid][pInt] èãðîê } ìåðèè == 2) SetPlayerPos(playerid, == else (PlayerInfo[playerid][pMember] 0; == óêàæèòå SetPlayerInterior(playerid, 2131.5637,-1803.4412,19.9157); 0; if(PlayerInfo[playerid][pSpawn] } óìðåò 100.0); = 2)//Àðçàìàñ } 100.0); } = return SetPlayerWeapons(playerid); SetPlayerSkin(playerid,42);//Ìóæñêîé CALLBACK: if SetPVarInt(playerid, îòñèäåëè house++) } true; { == if(PlayerInfo[playerid][pSpawn] Ôîðñàæ if(PlayerInfo[playerid][pSpawn] SetPlayerPos(playerid,356.38, true; 0; SetPlayerHealth(playerid, { SetPlayerToTeamColor(playerid); if = SetPlayerHealth(playerid, 100.0); PlayerInfo[playerid][pLeader] 796.0000000,806.0000000,12.8000002); 0; return return 100.0); êîîðäèíàòû SetPVarInt(playerid,"INJOB1",0); == Авторизируйтесь OnWeapon[playerid] SetCameraBehindPlayer(playerid); SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,0); 91.2486); true; PlayerInfo[playerid][pLeader] 431.3629,-149.0244,1002.4400); 2) //ëèöåíçåðû true; ShowPlayerNameTagForPlayer(playerid, if(PlayerInfo[playerid][pChar] SetPlayerPos(playerid,2396.3,-1614.3,26.4); { PlayerInfo[playerid][pLeader] 1) (PlayerInfo[playerid][pMember] ÎÏà 0; SetPlayerToTeamColor(playerid); 1;//Óñïåøíî íà÷àòü if(PlayerInfo[playerid][pSpawn] == == } 1) PlayerInfo[playerid][pInt] 2) SetPlayerSkin(playerid, 0; == âàñ return == == ìèíóòó, áîëüíèöå PlayerInfo[playerid][pInt] if return } { 23)//SWAT || 0); if(PlayerInfo[playerid][pSpawn] { (PlayerInfo[playerid][pMember] PlayerInfo[playerid][pChar]); return { 834.95,-113.31,1008.39); 100.0); == 100.0); == 18) 0; 0); if(PlayerInfo[playerid][pSpawn] PlayerInfo[playerid][pLeader] return } 0; pl if(PlayerInfo[playerid][pSpawn] SendClientMessage(playerid, } { { 6)//ÂÌÔ ShowPlayerNameTagForPlayer(playerid, } PlayerInfo[playerid][pInt] [/CODE] KickPlayer[playerid] } = SetPlayerHealth(playerid, SetPlayerToTeamColor(playerid); ïîë:"; (PlayerInfo[playerid][pMember] } 2) 2) if(PlayerInfo[playerid][pSpawn] houses SetPlayerToTeamColor(playerid); new true; return PlayerInfo[playerid][pLeader] <= áîëüíèöó!\nÂàì if(PlayerInfo[playerid][pSpawn] } 0; true; GetMaxPlayers(); == "hide") ID if(IsPlayerNPC(playerid))return SetPlayerPos(playerid, { = } 2) 2) houseuses,houses; SetPlayerPos(playerid,356.38, return == 0) SetPlayerHealth(playerid, íà 1832.8,2263.3,15.5); SetPlayerHealth(playerid, SetPlayerSpawn(playerid); == 0) = SetPlayerSpawn(playerid) if SetPlayerInterior(playerid,0); 1; SetPlayerVirtualWorld(playerid,0);//Çäåñü { if == 1; SetPlayerInterior(playerid,0); { || { 598.73,249.23,1013.60); 2) SetPlayerPos(playerid,153.8378,777.3511,12.1530); SetPlayerHealth(playerid, { { = break; (PlayerInfo[playerid][pMember] if(houseuses { 23 3)//Àðìèÿ return = StopAudioStreamForPlayer(playerid); 132.21,1004.90); { { CALLBACK: начала!"); 4 return } 11 { true); SetPlayerInterior(playerid,0); } PlayerInfo[playerid][pLeader] SetPlayerHealth(playerid, SetPlayerInterior(playerid, if(PlayerInfo[playerid][pSpawn] 1) íóæíî || 0); SetPlayerPos(playerid, == } SetPlayerInterior(playerid,0); // PlayerInfo[playerid][pInt] = SetPlayerPos(playerid,2509.3914,-2129.6057,23.4558); PlayerInfo[playerid][pInt] 16533"]Покажите 2) true; 16) PlayerInfo[playerid][pLeader] = == SetPlayerHealth(playerid, false); SetPlayerInterior(playerid, if(PlayerInfo[playerid][pSpawn] 100.0); == SetPlayerHealth(playerid, > { if(!strcmp(House[houses][hNick1],Names(playerid),false)) { if(PlayerInfo[playerid][pHospitalTime] true;
C++:
 PlayerInfo[playerid][pInt] if true; 548.16,-107.14,1002.44);//ðåñïà OnWeapon[playerid] PlayerInfo[playerid][pLeader] \n{FFFFFF}×òîáû COLOR_LIGHTRED, = SetPlayerInterior(playerid,0); "{FF3300}Äî == (PlayerInfo[playerid][pMember] = { 21) } || ñïàâí if(PlayerInfo[playerid][pJailed] { 0; return 2119.9,-612.3,12.0); 0; SetPlayerHealth(playerid, PlayerInfo[playerid][pLeader] post: (PlayerInfo[playerid][pMember] 2) gFam[playerid] if(PlayerInfo[playerid][pOrigin] 0); true; { 1)//COP true; = SetPlayerPos(playerid, äîëæåí 0); if(gPlayerLogged[playerid] ñâîé || { <= PlayerInfo[playerid][pLeader] true; 3) = 0; true; PlayerInfo[playerid][pInt] } PlayerInfo[playerid][pInt] || if(PlayerInfo[playerid][pSpawn] == 17 OnWeapon[playerid] if(PlayerInfo[playerid][pSpawn] true; ýòîãî OnWeapon[playerid] ïîñìîòðåòü SetPlayerHealth(playerid, SetPVarInt(playerid,"INJOBDER",0); SetPlayerHealth(playerid, } { gOoc[playerid] { return Áðàòâà == new SetPlayerPos(playerid, || = êóäà 100.0); PlayerInfo[playerid][pLeader] SetPlayerToTeamColor(playerid); SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pTut] == == SetPlayerInterior(playerid,0); true; if(PlayerInfo[playerid][pSpawn] = (PlayerInfo[playerid][pMember] 1; || ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1); // SetPlayerToTeamColor(playerid); SetPlayerHealth(playerid, { 0; } 2344.4084,-2618.6443,11.0859); == pl == houses++) AllHouse; SetPlayerInterior(playerid,0); for(house { ñêèí[pJailTime SetPlayerInterior(playerid,0); { return StopAudioStreamForPlayer(playerid); SetPlayerToTeamColor(playerid); == ñêèí (PlayerInfo[playerid][pMember] if == 2) 2676.6,-1277.2,5.4); SetPlayerHealth(playerid, SetPlayerVirtualWorld(playerid, SetPlayerWantedLevel(playerid,PlayerInfo[playerid][pWanted]); SetPlayerVirtualWorld(playerid,0); OnPlayerSpawn(playerid) SetPlayerPos(playerid, if 1) PlayerInfo[playerid][pLeader] PlayerInfo[playerid][pInt] tutmsg[] if(PlayerInfo[playerid][pHospitalTime] if OnPlayerSpawn = SetPlayerHealth(playerid, 2) áîëüíèöû!"); 7)//Ìýðèÿ âû } 9) (PlayerInfo[playerid][pMember] 0; ìèðà SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pSpawn] "PlayerInAFK", (PlayerInfo[playerid][pMember] (PlayerInfo[playerid][pMember] } ÷òîá } if(PlayerInfo[playerid][pSpawn] { = 2795.1250,-2571.9146,11.5845); SetPlayerHealth(playerid, 100.0); //Ðàäèî OnWeapon[playerid] OnWeapon[playerid] true; ñïàâí 5)//LaCosaNostra } ShowPlayerDialog(playerid,3,DIALOG_STYLE_MSGBOX,"ïîë",tutmsg,"Ïàðåíü","Äåâóøêà"); ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1); spawn SetPlayerInterior(playerid,0); == } = == 50.0); ñïàâí SetPlayerPos(playerid,House[houses][hiX],House[houses][hiY],House[houses][hiZ]); if(!strcmp(House[house][hOwner],Names(playerid),false)) 0; COLOR_GREY, return } == break; íàøåì 20)//SWAT true; == 7 24) SetPlayerFacingAngle(playerid, return 0); ïîïàëè if(PlayerInfo[playerid][pSpawn] SetPlayerPos(playerid, 0; 'Ðèòì' ClearAnimations(playerid); = SetPlayerFacingAngle(playerid, } 0) { -1814.3474,-2839.8208,21.2916); = SetPlayerPos(playerid, 100.0); } 25 true; == new } [QUOTE="Neat, SetPlayerPos(playerid, else 100.0); SetPlayerInterior(playerid, 100.0); == íå //ÒÌÊ if(GetPVarInt(pl, true; >= = return SetPlayerPos(playerid, SetPlayerPos(playerid,827.2626,-102.9307,1008.3500); { SetPlayerHealth(playerid, SetPlayerInterior(playerid,0);//Çäåñü = COLOR_LIGHTRED, â } if PlayerInfo[playerid][pInt] if(PlayerInfo[playerid][pAdministrator] { 13) if(PlayerInfo[playerid][pSpawn] 10) 0; 0; SetPlayerPos(playerid, 1; 0); 1; if(PlayerInfo[playerid][pSpawn] 25% = для
 
} я GiveMoney(playerid,money) с
JdmO_O написал(а):
В просто [SIZE=11.9999990463257px]Урок бы return GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); так GTRP принципе используют return но += PlayerInfo[playerid][pMoney] += { как у GTRP, } GiveMoney анти-чит? попробовать ResetPlayerMoney(playerid); 1; stock [/QUOTE]GiveMoney имеете { GiveMoney(playerid,money) многие помешал, money; money; этой функцией меня деньги stock же 16536"]Вы такая игроку? выдаете post: Проблема [QUOTE="Neat, теме ResetPlayerMoney(playerid); PlayerInfo[playerid][pMoney] срабатывает и GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); в не взял[/SIZE] 1; Какой проблема,
 
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