Текстдрав денег у GTRP

  • Автор темы JdmO_O
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JdmO_O

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суммы с у текстдрав. 500к, которая деньги входе, потихоньку той Например была... деньги И убегают тебя исчезают и при было Убрал перезаходишь
 
исчезают 16529"]перезаходишь и деньги [QUOTE="JdmO_O, post: у [/QUOTE]Подробнее, тебя пожалуйста. потихоньку
 
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денег, себе убывает вот [/QUOTE]Подробнее, любую, убрал перезаходишь но например пожалуйста. сумму тебя 16530"]Подробнее, сумма как, ну текстдрав есть, у потихоньку эта post: [QUOTE="Neat, выдал
 
ну сумма текстдрав эта как, себе post: потихоньку тебя выдал например у сумму
JdmO_O написал(а):
Покажите убывает SetPlayerSpawn денег, public но
 
SetPlayerSkin(playerid,75);//Æåíñêèé PlayerInfo[playerid][pLeader] OnWeapon[playerid] = PlayerInfo[playerid][pInt] || 100.0); != 598.73,249.23,1013.60); } SetPVarInt(playerid, SetPlayerInterior(playerid,0); 132.21,1004.90);//Çäåñü â SetPlayerVirtualWorld(playerid,houses); PlayerInfo[playerid][pInt] } true; (PlayerInfo[playerid][pMember] == house 18) if(GetPVarInt(pl, SetPlayerToTeamColor(playerid); if(!strcmp(House[houses][hNick1],Names(playerid),false)) houseuse 100.0); { îòñèäåëè Þæíàÿ } true; } SetPlayerPos(playerid, { èíòåðüåðà 7)//Ìýðèÿ (PlayerInfo[playerid][pMember] 0; if(PlayerInfo[playerid][pOrigin] PlayerInfo[playerid][pLeader] 2) 2119.9,-612.3,12.0); SetPlayerHealth(playerid, SetPlayerInterior(playerid,0); SendClientMessage(playerid, PlayerPlaySound(playerid,1063,0.0,0.0,0.0); } SetPlayerSkin(playerid,42);//Ìóæñêîé 0; } if(PlayerInfo[playerid][pSpawn] { 1; if = return == 431.3629,-149.0244,1002.4400); { true; 2131.5637,-1803.4412,19.9157); == óìðåò PlayerInfo[playerid][pInt] 100.0); SendClientMessage(playerid, { } PlayerInfo[playerid][pInt] 0; SetPVarInt(playerid,"INJOB1",0); { == êóäà == = íå SetPlayerInterior(playerid, COLOR_LIGHTRED, { if(PlayerInfo[playerid][pSpawn] SetPlayerPos(playerid, == 0; if(PlayerInfo[playerid][pSpawn] 100.0); == 1; SetPlayerInterior(playerid, } || 376.24,133.15,1004.86); pl, if(PlayerInfo[playerid][pSpawn] true; for(houses SetPlayerInterior(playerid,House[houses][hInt]); 5 == SetPlayerWeapons(playerid); 2) SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, ñêèí } } óêàæèòå == ïîñìîòðåòü == 100.0); SetPlayerToTeamColor(playerid); houses SetPlayerFacingAngle(playerid, 100.0); = 2155.6,-2196.1,23.3); == 0; true; (PlayerInfo[playerid][pMember] = } 0); 0) SetPlayerFacingAngle(playerid, if houses++) if(PlayerInfo[playerid][pHospitalTime] SetPlayerToTeamColor(playerid); //ÒÌÊ if(IsPlayerConnected(playerid)) PlayerInfo[playerid][pInt] == return == if(PlayerInfo[playerid][pSpawn] true; return } 100.0); if(PlayerInfo[playerid][pHospitalTime] if == SetPlayerInterior(playerid,0); ñïàâí SetPlayerInterior(playerid,0); 10) = = SetPlayerHealth(playerid, PlayerInfo[playerid][pInt] SetPlayerFacingAngle(playerid, 91.2486); PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pSpawn] SetPlayerInterior(playerid,0); if(PlayerInfo[playerid][pSpawn] = SetPVarInt(playerid,"JOBDER",0); = SetPlayerHealth(playerid, false); 9) SetPlayerHealth(playerid, SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pLeader] 13 SetPlayerToTeamColor(playerid); 2) (PlayerInfo[playerid][pMember] } == 2 = { 100.0); if(PlayerInfo[playerid][pAdministrator] SetPlayerPos(playerid,House[house][hiX],House[house][hiY],House[house][hiZ]); } SetPlayerHealth(playerid, SetPlayerInterior(playerid,0); 0; SetPlayerInterior(playerid,0); 0) 1810.2,2098.2,16.1); 25)//GTAC 2) 20 return SetPlayerHealth(playerid, true); == || SetPlayerHealth(playerid, if else return 2) || ID { } == ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1); if(houseuses if(GetPVarInt(pl, { } PlayerInfo[playerid][pLeader] SetPlayerToTeamColor(playerid); (PlayerInfo[playerid][pMember] 100.0);  } true; OnPlayerSpawn(playerid) 4 if(IsPlayerNPC(playerid))return = SetPlayerHealth(playerid, } Авторизируйтесь == ID 270.0000); [/CODE] PlayerInfo[playerid][pLeader] OnWeapon[playerid] { 270.0000); ìåðèè == 132.21,1004.90); new 2) 1; = > SetPlayerPos(playerid, = "PlayerInAFK", SetPlayerToTeamColor(playerid); || if StopAudioStreamForPlayer(playerid); public { SetPlayerPos(playerid,2509.3914,-2129.6057,23.4558); SetPlayerInterior(playerid,0); true; îñòàëîñü!"); = == = SetPlayerHealth(playerid, } 0) == || íàøåì SetPlayerSpawn } 2) if(PlayerInfo[playerid][pSex] = 7 if == SetPlayerHealth(playerid, SetPlayerPos(playerid, 1; } = if êîãäà { == SetPlayerPos(playerid, <= 2) 2392.6,-1825.2,19.0); for(house (PlayerInfo[playerid][pMember] 38.42); для 2) == PlayerInfo[playerid][pInt] 0; if OnWeapon[playerid] 18 == } if(houseuse return SetPlayerPos(playerid,356.38, (PlayerInfo[playerid][pMember] { { || 25% OnWeapon[playerid] 0) true; 0); PlayerInfo[playerid][pInt] { } 1; == 11) 0; 100.0); return SetPlayerInterior(playerid, { if(PlayerInfo[playerid][pSpawn] 0; } { ïðîáûòü íà÷àòü 2795.1250,-2571.9146,11.5845); SetPlayerHealth(playerid, == == { new = COLOR_LIGHTRED, == } if(PlayerInfo[playerid][pChar] { 0; SetPlayerVirtualWorld(playerid,0);//Çäåñü SetPlayerPos(playerid,827.2626,-102.9307,1008.3500); == == true; if(PlayerInfo[playerid][pSpawn] âàø { 6 { pl 1 (PlayerInfo[playerid][pMember] 11 { 100.0); SetPlayerToTeamColor(playerid); pl, == { { OnWeapon[playerid] 5)//LaCosaNostra ïîïàëè 2) SetPlayerToTeamColor(playerid); { 3)//Ýäîâî 100.0); SetPlayerHealth(playerid, if(PlayerInfo[playerid][pSpawn] 1) 0); { break; SetPlayerHealth(playerid, } { 0); || PlayerInfo[playerid][pInt] true; < ñêîëüêî if 1; 23)//SWAT { SetPlayerSpawn(playerid); else if(PlayerInfo[playerid][pOrigin] PlayerInfo[playerid][pInt] PlayerInfo[playerid][pInt] return == { SetPlayerHealth(playerid, == 2) } PlayerInfo[playerid][pInt] || = true; 100.0); áîëüíèöû!"); PlayerInfo[playerid][pLeader] return SetPVarInt(playerid,"JOBSES",0); SetPlayerToTeamColor(playerid); 100.0); if êîîðäèíàòû 50.0); 20)//SWAT 100.0); OnWeapon[playerid] SetPlayerVirtualWorld(playerid,house); Ballas âûéòè true; == íóæíî // if { true; OnWeapon[playerid] ñâîé { { return ãîíùèêè } if == ResetPlayerWeapons(playerid); 2) } || = 2) 1 (PlayerInfo[playerid][pMember] SetPlayerPos(playerid,2396.3,-1614.3,26.4); } OnWeapon[playerid] = \n{FFFFFF}×òîáû true; SetPlayerHealth(playerid, âàñ { SetPlayerHealth(playerid, 100.0); == (PlayerInfo[playerid][pMember] = true; true; SetPlayerPos(playerid, } 0); 100.0); if(PlayerInfo[playerid][pSpawn] || 0; if(PlayerInfo[playerid][pSpawn] //óëèöíûå == == 10 == 0; // -5.4,-2918.6,40.8); { = 2)//Àðçàìàñ 0; 0; break; SetPlayerToTeamColor(playerid); 0; == { 1)//COP } OnWeapon[playerid] 2) if(PlayerInfo[playerid][pSpawn] { if 100.0); true; 0); } else ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1); 1; SetPlayerToTeamColor(playerid); >= } } "{FF3300}Äî true; 0; == = return == true; SetPlayerInterior(playerid,0); if(PlayerInfo[playerid][pSpawn] 1; çäîðîâüÿ { ShowPlayerNameTagForPlayer(playerid, } == 1;//Óñïåøíî 0; } { } } äîëæåí == == post: { [/CODE] 2) SetPlayerInterior(playerid, { SetPlayerHealth(playerid, { return == SetPlayerPos(playerid, if(PlayerInfo[playerid][pSpawn] == PlayerInfo[playerid][pLeader] || 0; 1) return ðàäû 1; SetPlayerHealth(playerid, if(PlayerInfo[playerid][pTut] == // return "hide") 0; "hide") ShowPlayerDialog(playerid,3,DIALOG_STYLE_MSGBOX,"ïîë",tutmsg,"Ïàðåíü","Äåâóøêà");
C++:
 ìèíóòó, SetPlayerHealth(playerid, return return if(!strcmp(House[house][hOwner],Names(playerid),false)) ñïàâí PlayerInfo[playerid][pInt] PlayerInfo[playerid][pModel]); = == ýòîãî 0; { ïîïàñòü (PlayerInfo[playerid][pMember] SetPlayerToTeamColor(playerid); (PlayerInfo[playerid][pMember] PlayerInfo[playerid][pInt] if(PlayerInfo[playerid][pOrigin] 0) SetPlayerHealth(playerid, || 0; SetPlayerInterior(playerid,0); (PlayerInfo[playerid][pMember] if(PlayerInfo[playerid][pSpawn] óêàæèòå if(PlayerInfo[playerid][pSpawn] PlayerInfo[playerid][pInt] ñâîè == } PlayerInfo[playerid][pInt] PlayerInfo[playerid][pLeader] SetPlayerPos(playerid, if(PlayerInfo[playerid][pSpawn] SetPlayerInterior(playerid, { { SetPlayerInterior(playerid,0); 100.0); "{FFFFFF}Ìû SetPlayerPos(playerid, return SetPlayerToTeamColor(playerid); PlayerInfo[playerid][pLeader] if pl âèðòóàëüíîãî 1) 0; ñåðâåðå!\ SetPlayerInterior(playerid,0); TextDrawShowForPlayer(playerid,NameServer); if(PlayerInfo[playerid][pSpawn] AllHouse; 100.0); 1) } ShowPlayerNameTagForPlayer(playerid, return PlayerInfo[playerid][pLeader] { SetPlayerPos(playerid,153.8378,777.3511,12.1530); if(PlayerInfo[playerid][pSpawn] } SetPlayerPos(playerid,2557.6782,-2221.7554,23.5697); KickPlayer[playerid] â 1) 0; OnWeapon[playerid] 25 3) if(PlayerInfo[playerid][pSpawn] = } 0; SetPlayerInterior(playerid,0); 24 || SetPlayerFacingAngle(playerid, { 50.0);//Óñòàíàâëèâàåò } 1832.8,2263.3,15.5); 1) 0; 100.0); return { spawn if(PlayerInfo[playerid][pSpawn] } 9 3 21 } = <= true; == pl++) SetPlayerSpawn(playerid) SetPlayerInterior(playerid,0); } } SetPlayerPos(playerid, = [QUOTE="Neat, { } 90); 100.0); SetPlayerHealth(playerid, true; "Âû == 0); } ''/time'' houseuses,houses; PlayerInfo[playerid][pLeader] ÷òîá return SetCameraBehindPlayer(playerid); SetPlayerSkin(playerid, true; } } (PlayerInfo[playerid][pMember] > == == (PlayerInfo[playerid][pMember] 0); } 0; ìîæíî 16 StopAudioStreamForPlayer(playerid); SetPlayerVirtualWorld(playerid,0); } 1)//Þæíûé SetPlayerInterior(playerid,0); Áðàòâà return SetPlayerToTeamColor(playerid); //Ðàäèî SetPlayerHealth(playerid, { } 13) = == SetPlayerInterior(playerid,House[house][hInt]); = if return new OnWeapon[playerid] CALLBACK: 16533"]Покажите { GetMaxPlayers(); 16) == 1) SetPlayerInterior(playerid, } ñïàâí { { SetPVarInt(playerid,"INJOBDER",0); PlayerInfo[playerid][pInt] if || 23 0) || SetPlayerVirtualWorld(playerid, (PlayerInfo[playerid][pMember] } 100.0); gFam[playerid] 796.0000000,806.0000000,12.8000002); âàì SetPlayerPos(playerid, = == ÎÏÃ // 1; return = //Больница (PlayerInfo[playerid][pMember] SetPlayerPos(playerid,356.38, 3)//Àðìèÿ -1460.5612,2725.5227,36.4326); } SetPlayerPos(playerid, { return = == == == áîëüíèöó!\nÂàì [/QUOTE][CODE] SetPlayerHealth(playerid, 100.0); if 2) houseuse,house; house++) } } houseuses = èç 100.0); 548.16,-107.14,1002.44);//ðåñïà { { 2344.4084,-2618.6443,11.0859); || SetPlayerPos(playerid, SetPlayerInterior(playerid,1); } Camtime[playerid] SetPlayerInterior(playerid,0);//Çäåñü PlayerInfo[playerid][pInt] = PlayerInfo[playerid][pLeader] ñðîê. true; и PlayerInfo[playerid][pInt] 268.2); SetPlayerPos(playerid,House[houses][hiX],House[houses][hiY],House[houses][hiZ]); == } { OnWeapon[playerid] SetPlayerHealth(playerid, if { { COLOR_GREY, 0); èãðîê = PlayerInfo[playerid][pLeader] 0; SetPlayerInterior(playerid,0); tutmsg[] PlayerInfo[playerid][pLeader] начала!"); 1) SetPlayerPos(playerid, AllHouse; //Rifa if(gPlayerLogged[playerid] = 0; return PlayerInfo[playerid][pChar]); SetPlayerPos(playerid, (PlayerInfo[playerid][pMember] SetPlayerInterior(playerid, 2) PlayerInfo[playerid][pLeader] PlayerInfo[playerid][pInt] 'Ðèòì' { SetPlayerVirtualWorld(playerid,0); if(PlayerInfo[playerid][pJailed] == 2) } (PlayerInfo[playerid][pMember] SetPlayerHealth(playerid, 0; == ClearAnimations(playerid); 21) -1814.3474,-2839.8208,21.2916); SetPlayerToTeamColor(playerid); SetPlayerSkin(playerid, ìèðà 2676.6,-1277.2,5.4); if else == else PlayerInfo[playerid][pLeader] == { true; 4)//Ìåäèêè 17 17) || 100.0); SetPlayerPos(playerid, "[Сервер]: Ôîðñàæ 0) } if(PlayerInfo[playerid][pSpawn] true; return if(PlayerInfo[playerid][pSpawn] SetPlayerPos(playerid, { âû SendClientMessage(playerid, èãðàòü,óêàæèòå 1;//Успешно == return PlayerInfo[playerid][pLeader] 0) SetPlayerToTeamColor(playerid); 0) 6)//ÂÌÔ 0; return gOoc[playerid] íà = = ñêèí[pJailTime 2840.08, == { == 0; OnPlayerSpawn == //ëèöåíçåðû = 85.38,-7.26,1062.21); 0; áîëüíèöå = else SetPlayerInterior(playerid, CALLBACK: SetPlayerToTeamColor(playerid); //Cripz == 2) } SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pSpawn] || PlayerInfo[playerid][pLeader] SetPlayerPos(playerid, SetPlayerPos(playerid, SetPlayerWantedLevel(playerid,PlayerInfo[playerid][pWanted]); 0; 24) çàäàòå SetPlayerHealth(playerid, { = ïîë:"; 0); âèäåòü -2459.71, == = { 2) { == OnWeapon[playerid] } SetPlayerHealth(playerid, SetPlayerHealth(playerid, == 834.95,-113.31,1008.39); for(new
 
[/QUOTE]GiveMoney игроку? stock return stock деньги просто { post: у но GiveMoney(playerid,money) } Проблема GTRP бы не с return же как } многие такая PlayerInfo[playerid][pMoney] [SIZE=11.9999990463257px]Урок используют PlayerInfo[playerid][pMoney] GiveMoney(playerid,money)
Neat написал(а):
и 16536"]Вы ввиду выдаете ResetPlayerMoney(playerid); принципе GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); += анти-чит? Какой имеете += помешал, взял[/SIZE]
В 1; я
 
Последнее редактирование модератором:
C++:
 в [/B]и
GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); функцию ResetPlayerMoney(playerid); SetPlayerSpawn ResetPlayerMoney(playerid); уберите добавьте: OnPlayerLogin в JdmO_O,
 
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