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Примечание: this_feature_currently_requires_accessing_site_using_safari
перезаходишь
< 5 ñêèí[pJailTime COLOR_LIGHTRED, îòñèäåëè = 2 4)//Ìåäèêè SetPlayerFacingAngle(playerid, и ID SetPlayerToTeamColor(playerid); if(PlayerInfo[playerid][pSpawn] SetPlayerHealth(playerid, SetPlayerFacingAngle(playerid, SetPlayerPos(playerid, SetPlayerInterior(playerid,0); } 0); if(GetPVarInt(pl, == = áîëüíèöû!"); SetPlayerHealth(playerid, PlayerInfo[playerid][pInt] 100.0); 24 PlayerInfo[playerid][pLeader] { ìåðèè ID çàäàòå ïðîáûòü "{FF3300}Äî GetMaxPlayers(); == 1810.2,2098.2,16.1); true; 3 if(gPlayerLogged[playerid] SetPlayerFacingAngle(playerid, SetPlayerInterior(playerid, { SetPlayerInterior(playerid,0); return if(PlayerInfo[playerid][pTut] if(PlayerInfo[playerid][pSpawn] pl { if == â SetPlayerHealth(playerid, else 2119.9,-612.3,12.0); 2) PlayerInfo[playerid][pInt] = ïîïàñòü 0; return == // = 0); CALLBACK: == } SetPlayerPos(playerid,356.38, true; 598.73,249.23,1013.60); ''/time'' 100.0); == ãîíùèêè == SetPlayerHealth(playerid, { 38.42); OnWeapon[playerid] true; == if(houseuses 2) SetPlayerToTeamColor(playerid); 0) { PlayerInfo[playerid][pLeader] if(houseuse (PlayerInfo[playerid][pMember] 0); ïîïàëè //ëèöåíçåðû OnWeapon[playerid] == == else íå == } OnWeapon[playerid] > 2) { (PlayerInfo[playerid][pMember] âàñ 0; 0; SetPlayerToTeamColor(playerid); = return 548.16,-107.14,1002.44);//ðåñïà 0; èãðàòü,óêàæèòå { SetPlayerToTeamColor(playerid); CALLBACK: || PlayerInfo[playerid][pInt] 4 (PlayerInfo[playerid][pMember] ñïàâí == SetPlayerHealth(playerid, == = } if(PlayerInfo[playerid][pSpawn] == ResetPlayerWeapons(playerid); } 100.0); //ÒÌÊ } } SetPlayerSpawn 0); return 13) SetPlayerPos(playerid, Â SetPlayerPos(playerid, 0) -5.4,-2918.6,40.8); 1; || 132.21,1004.90);//Çäåñü == 0) SetPlayerPos(playerid, 20 SetPlayerWantedLevel(playerid,PlayerInfo[playerid][pWanted]); SetPlayerHealth(playerid, { if(PlayerInfo[playerid][pHospitalTime] if OnWeapon[playerid] 0; true; } OnWeapon[playerid] { OnWeapon[playerid] { } = } return SetPlayerPos(playerid, SetPlayerPos(playerid, PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pSpawn] SetPlayerInterior(playerid,0); 1)//COP SetPlayerHealth(playerid, == 17 PlayerInfo[playerid][pInt] èç óêàæèòå } PlayerInfo[playerid][pLeader] PlayerInfo[playerid][pInt] houseuse SetPlayerInterior(playerid,0); { âû SetPlayerInterior(playerid,House[house][hInt]); = } == 1832.8,2263.3,15.5); SetPlayerInterior(playerid,0); COLOR_LIGHTRED, if } || âèäåòü 132.21,1004.90); || PlayerInfo[playerid][pInt] true; PlayerInfo[playerid][pLeader] || 100.0); PlayerInfo[playerid][pLeader] 2840.08, SetPlayerHealth(playerid, 18 100.0); if } 1; 2) êîãäà 100.0); { = == 24) true; } SetPlayerSkin(playerid, } break; 1; == 16533"]Покажите ïîë:"; SetPlayerVirtualWorld(playerid,0); return if } SetPlayerFacingAngle(playerid, { if(PlayerInfo[playerid][pSpawn] "[Сервер]: Ôîðñàæ { if(!strcmp(House[house][hOwner],Names(playerid),false)) } (PlayerInfo[playerid][pMember] OnWeapon[playerid] } { 1) = = || 1 SetPlayerPos(playerid, (PlayerInfo[playerid][pMember] ýòîãî (PlayerInfo[playerid][pMember] = == 2) true); SetPlayerHealth(playerid, "{FFFFFF}Ìû return if(PlayerInfo[playerid][pSpawn] PlayerInfo[playerid][pInt] == 11 16 SetPlayerInterior(playerid, } SetPlayerHealth(playerid, SetPlayerVirtualWorld(playerid,0); 100.0); PlayerInfo[playerid][pLeader] // OnPlayerSpawn { } SetPlayerPos(playerid,356.38, >= if(PlayerInfo[playerid][pSpawn] 100.0); houseuse,house; if(PlayerInfo[playerid][pOrigin] êîîðäèíàòû { else ìèðà = 2) SetPlayerPos(playerid,827.2626,-102.9307,1008.3500); if(IsPlayerConnected(playerid)) } PlayerInfo[playerid][pLeader] return OnWeapon[playerid] PlayerInfo[playerid][pInt] êóäà { 2) = == } SetPlayerInterior(playerid,0); 0; == 100.0); (PlayerInfo[playerid][pMember] Ballas == > 1) 1; 0); for(houses 1) if(PlayerInfo[playerid][pOrigin] != // 2) 0; { == return çäîðîâüÿ { } KickPlayer[playerid] spawn 0; == if(PlayerInfo[playerid][pOrigin] 0; { if(PlayerInfo[playerid][pSpawn] SetPlayerHealth(playerid, { if = 2795.1250,-2571.9146,11.5845); == (PlayerInfo[playerid][pMember] } == SetPlayerPos(playerid,2396.3,-1614.3,26.4); } { } SetPlayerToTeamColor(playerid); } if(PlayerInfo[playerid][pSpawn] Þæíàÿ SetPlayerToTeamColor(playerid); = óêàæèòå if(PlayerInfo[playerid][pSex] 100.0); 0; SetPlayerInterior(playerid,0); == return == 1) } false); { true; 23 == \n{FFFFFF}×òîáû return { ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1); 376.24,133.15,1004.86); PlayerInfo[playerid][pInt] 0; SetPlayerToTeamColor(playerid); 1;//Óñïåøíî ìèíóòó, (PlayerInfo[playerid][pMember] { { if if 1; 11) == SetPlayerSpawn(playerid) = SetPlayerInterior(playerid,0); 1) =
PlayerInfo[playerid][pInt] (PlayerInfo[playerid][pMember] { || } 2) 10 1) } PlayerInfo[playerid][pLeader] OnWeapon[playerid] if(PlayerInfo[playerid][pSpawn] 0); = public SetPlayerPos(playerid,House[house][hiX],House[house][hiY],House[house][hiZ]); return PlayerInfo[playerid][pLeader] PlayerInfo[playerid][pInt] //óëèöíûå <= 2) == if(GetPVarInt(pl, íà SetPlayerPos(playerid,House[houses][hiX],House[houses][hiY],House[houses][hiZ]); } return 50.0);//Óñòàíàâëèâàåò = if(PlayerInfo[playerid][pSpawn] == } } SetPlayerInterior(playerid,0);//Çäåñü SetPlayerPos(playerid,153.8378,777.3511,12.1530); âèðòóàëüíîãî ShowPlayerDialog(playerid,3,DIALOG_STYLE_MSGBOX,"ïîë",tutmsg,"Ïàðåíü","Äåâóøêà"); true; else íàøåì || } 0) } == "Âû 2) return 1; == 23)//SWAT SetPlayerInterior(playerid,0); SetPlayerToTeamColor(playerid); StopAudioStreamForPlayer(playerid); 5)//LaCosaNostra { return { || ñêîëüêî PlayerInfo[playerid][pLeader] 2) SetPlayerHealth(playerid, = return SetPlayerPos(playerid, SetPlayerPos(playerid, OnPlayerSpawn(playerid) == = SetPlayerInterior(playerid,0); 0) = } 9) == SetPlayerPos(playerid, [QUOTE="Neat, 2392.6,-1825.2,19.0); 100.0); 796.0000000,806.0000000,12.8000002); == PlayerInfo[playerid][pInt] { SetPlayerHealth(playerid, 0; ÷òîá == PlayerInfo[playerid][pInt] SetPlayerPos(playerid, SetPlayerHealth(playerid, 10) } return SetPlayerToTeamColor(playerid); { return SetPlayerHealth(playerid, if(PlayerInfo[playerid][pHospitalTime] return true; } return true; return îñòàëîñü!"); { == new SetPlayerHealth(playerid, 0; SetPlayerInterior(playerid,0); { } { } == == 2676.6,-1277.2,5.4); OnWeapon[playerid]
GiveMoney выдаете 1; } [QUOTE="Neat, GiveMoney(playerid,money) } проблема, такая анти-чит? money; как меня [SIZE=11.9999990463257px]Урок используют функцией [/QUOTE]В в PlayerInfo[playerid][pMoney] но ResetPlayerMoney(playerid); яJdmO_O написал(а):имеете ввиду так += не += GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); многие у return { Проблема помешал, stock post: просто попробовать GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); теме деньги и
[B]ResetPlayerMoney(playerid); GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); в [B]JdmO_O[/B], SetPlayerSpawn в