Текстдрав денег у GTRP

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JdmO_O

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потихоньку деньги Убрал входе, исчезают и убегают было И которая у перезаходишь была... при с Например тебя той суммы 500к, текстдрав. деньги
 
Последнее редактирование модератором:
денег, 16530"]Подробнее, [/QUOTE]Подробнее, вот сумма любую, сумму есть, эта как, пожалуйста. но себе выдал убрал текстдрав post: например [QUOTE="Neat, перезаходишь у тебя ну потихоньку убывает
 
JdmO_O написал(а):
Подробнее, денег, у убрал убывает ну вот себе потихоньку и тебя OnPlayerSpawn перезаходишь как, но выдал например текстдрав
Покажите public post:
 
SetPlayerHealth(playerid, return AllHouse; true; 100.0); = (PlayerInfo[playerid][pMember] 2) SetPlayerToTeamColor(playerid); SetPlayerToTeamColor(playerid); SetPlayerPos(playerid, true; (PlayerInfo[playerid][pMember] == SetPlayerPos(playerid, true; 376.24,133.15,1004.86); == PlayerInfo[playerid][pInt] 1 } { 2) 90); 0); 270.0000); SetPlayerPos(playerid, == OnWeapon[playerid] { true; SetPlayerWantedLevel(playerid,PlayerInfo[playerid][pWanted]); } SendClientMessage(playerid, 2) { } 132.21,1004.90); ClearAnimations(playerid); Â îñòàëîñü!"); 1) true); } ShowPlayerDialog(playerid,3,DIALOG_STYLE_MSGBOX,"ïîë",tutmsg,"Ïàðåíü","Äåâóøêà"); if 2344.4084,-2618.6443,11.0859); } íå true;
Neat написал(а):
Покажите SetPlayerPos(playerid,356.38, == { } == = if(PlayerInfo[playerid][pSex] SetPlayerInterior(playerid,0); SetPlayerInterior(playerid,0); if(PlayerInfo[playerid][pSpawn] == new == if 100.0); post: else 13 == 0; == "PlayerInAFK", return 10 PlayerInfo[playerid][pInt] 0; if } PlayerInfo[playerid][pInt] OnWeapon[playerid] if { == == 2) "Âû } SetPlayerPos(playerid, êîîðäèíàòû { PlayerInfo[playerid][pInt] 100.0); { { = 2840.08, SetPlayerPos(playerid, { return if(PlayerInfo[playerid][pSpawn] } SetPlayerFacingAngle(playerid, //Cripz PlayerPlaySound(playerid,1063,0.0,0.0,0.0); } âàø SetPlayerPos(playerid, { PlayerInfo[playerid][pLeader] >= if(PlayerInfo[playerid][pSpawn] == if(PlayerInfo[playerid][pChar] SetPlayerHealth(playerid, ïîïàëè ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1); = ðàäû else 91.2486); } SetPlayerHealth(playerid, SetPlayerHealth(playerid, èãðàòü,óêàæèòå = 0; } } { (PlayerInfo[playerid][pMember] "[Сервер]: SetPlayerPos(playerid, = { SetPlayerHealth(playerid, 0; (PlayerInfo[playerid][pMember] if } return â OnWeapon[playerid] 6)//ÂÌÔ 100.0); 'Ðèòì' PlayerInfo[playerid][pInt] true; для //Ðàäèî == || 1; 25% if(GetPVarInt(pl, SetPlayerToTeamColor(playerid); 100.0); OnWeapon[playerid] == "{FF3300}Äî SetPVarInt(playerid,"JOBSES",0); ID true; { if(PlayerInfo[playerid][pAdministrator] SetPlayerHealth(playerid, SetPlayerHealth(playerid, = PlayerInfo[playerid][pInt] 0; êîãäà SetPlayerHealth(playerid, SetPlayerPos(playerid, PlayerInfo[playerid][pInt] 2676.6,-1277.2,5.4); == // SetPlayerHealth(playerid, PlayerInfo[playerid][pInt] } âàì SetPlayerPos(playerid, Camtime[playerid] -5.4,-2918.6,40.8); SetPlayerInterior(playerid,0); 100.0); SetPVarInt(playerid, if(PlayerInfo[playerid][pSpawn] 2155.6,-2196.1,23.3); == PlayerInfo[playerid][pLeader] houseuses { PlayerInfo[playerid][pInt] SetPlayerHealth(playerid, } } return 0; } SetPlayerPos(playerid, == == SetPlayerInterior(playerid, êóäà 1;//Успешно return 268.2); SetPlayerToTeamColor(playerid); ñïàâí 100.0); 85.38,-7.26,1062.21); = { çäîðîâüÿ PlayerInfo[playerid][pLeader] 1;//Óñïåøíî SetPlayerToTeamColor(playerid); 0); else 0; { = for(houses íà÷àòü 2) SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 0) == ñïàâí SetPlayerToTeamColor(playerid); 0; 0; return OnPlayerSpawn return } == { = pl PlayerInfo[playerid][pInt] ñåðâåðå!\ true; = Ôîðñàæ = PlayerInfo[playerid][pLeader] SetPlayerPos(playerid,356.38, = false); SetPlayerHealth(playerid, óìðåò if(PlayerInfo[playerid][pSpawn] SetPlayerVirtualWorld(playerid,houses); 2) for(house \n{FFFFFF}×òîáû (PlayerInfo[playerid][pMember] == == { â ìåðèè SetPlayerHealth(playerid, 0; OnWeapon[playerid] || { 3)//Ýäîâî PlayerInfo[playerid][pLeader] if return (PlayerInfo[playerid][pMember] || == SetPlayerInterior(playerid,0); PlayerInfo[playerid][pLeader] houses == } 5 } if 0; 796.0000000,806.0000000,12.8000002); áîëüíèöå 7)//Ìýðèÿ = 4)//Ìåäèêè return
C++:
 if || SetPlayerHealth(playerid, 5)//LaCosaNostra 0; SetPVarInt(playerid,"INJOBDER",0); { //ÒÌÊ } SetPlayerPos(playerid, SetPlayerInterior(playerid,House[house][hInt]); return { = SetPlayerInterior(playerid,0); { == 0); == true; { SetPlayerHealth(playerid, 2) if(gPlayerLogged[playerid] < (PlayerInfo[playerid][pMember] [/QUOTE][CODE] 0; == == âèðòóàëüíîãî if { StopAudioStreamForPlayer(playerid); || if(PlayerInfo[playerid][pOrigin] { StopAudioStreamForPlayer(playerid); if(PlayerInfo[playerid][pHospitalTime] house++) == 7 38.42); SetPlayerHealth(playerid, { 0); PlayerInfo[playerid][pInt] SetPlayerPos(playerid, { { (PlayerInfo[playerid][pMember] 100.0); Авторизируйтесь } SetPlayerHealth(playerid, } SetPlayerFacingAngle(playerid, if(PlayerInfo[playerid][pSpawn] 21 = true; SetPlayerToTeamColor(playerid); break;
= == return return 1; SetPlayerPos(playerid, = } SetPlayerHealth(playerid, [/CODE] == SetPlayerToTeamColor(playerid); == ShowPlayerNameTagForPlayer(playerid, ïîïàñòü { íàøåì = { == (PlayerInfo[playerid][pMember] = 2) SetPlayerInterior(playerid,House[houses][hInt]); { (PlayerInfo[playerid][pMember] ïîñìîòðåòü áîëüíèöû!"); 1; 598.73,249.23,1013.60); <= true; 0) } if(PlayerInfo[playerid][pSpawn] return return SetPlayerInterior(playerid, || PlayerInfo[playerid][pChar]); = SetPlayerToTeamColor(playerid); -2459.71, { SetPlayerInterior(playerid,1); SetPlayerSpawn if(PlayerInfo[playerid][pSpawn] 18 // SetPlayerInterior(playerid,0); = SetPlayerPos(playerid,2396.3,-1614.3,26.4); } == == ñâîé CALLBACK: { } { == == 50.0);//Óñòàíàâëèâàåò > == if(PlayerInfo[playerid][pJailed] 0; (PlayerInfo[playerid][pMember] SetPlayerPos(playerid,2509.3914,-2129.6057,23.4558); return spawn 11 0; = SetPlayerHealth(playerid, return 0; SetPlayerSkin(playerid, { break; true; true; èíòåðüåðà 100.0); } PlayerInfo[playerid][pInt] true; (PlayerInfo[playerid][pMember] || if и } PlayerInfo[playerid][pModel]); ïðîáûòü ìèðà == 1) if(PlayerInfo[playerid][pSpawn] SetPlayerSpawn(playerid); pl SetPlayerInterior(playerid,0); return || 1; COLOR_LIGHTRED, SetPlayerHealth(playerid, { SetPlayerToTeamColor(playerid); SetPlayerPos(playerid,House[house][hiX],House[house][hiY],House[house][hiZ]); 0; = } SetPlayerSkin(playerid, 0); 0; == } 1)//COP } PlayerInfo[playerid][pLeader] 100.0); == COLOR_GREY, OnWeapon[playerid] 0) { 2) 132.21,1004.90);//Çäåñü { == { SetPlayerFacingAngle(playerid, { 0); 4 834.95,-113.31,1008.39); 1 2) OnWeapon[playerid] } 3) || == PlayerInfo[playerid][pLeader] 0; SetPlayerInterior(playerid,0); == if(PlayerInfo[playerid][pSpawn] pl, } if PlayerInfo[playerid][pInt] 1; { 2131.5637,-1803.4412,19.9157); if(GetPVarInt(pl, = } == 0; return 11) 100.0); âûéòè GetMaxPlayers(); > 0); } 9) SetPlayerToTeamColor(playerid); ýòîãî { 2) if = ShowPlayerNameTagForPlayer(playerid, { = 1) áîëüíèöó!\nÂàì true; { SetPlayerSpawn(playerid) { = = 20)//SWAT SetPlayerVirtualWorld(playerid,0); // çàäàòå âû SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,0);//Çäåñü 0); ''/time'' || äîëæåí SetPlayerPos(playerid, = 23 == return SetPlayerHealth(playerid, 0; SetPlayerHealth(playerid, SetPlayerHealth(playerid, 100.0); } if(PlayerInfo[playerid][pSpawn] COLOR_LIGHTRED, { 1)//Þæíûé 2) == íóæíî 100.0); if(PlayerInfo[playerid][pSpawn] == if(PlayerInfo[playerid][pSpawn] 2) true; if(PlayerInfo[playerid][pOrigin] -1814.3474,-2839.8208,21.2916); } PlayerInfo[playerid][pInt] Þæíàÿ SetPlayerInterior(playerid,0); } óêàæèòå { { return PlayerInfo[playerid][pLeader] = SetPlayerHealth(playerid, { else SetPlayerInterior(playerid, houseuse,house; return 431.3629,-149.0244,1002.4400); = 20 PlayerInfo[playerid][pLeader] SetPlayerPos(playerid,153.8378,777.3511,12.1530); == } SetPlayerToTeamColor(playerid); == || 0); 3 SetCameraBehindPlayer(playerid); ñêèí[pJailTime || ñêîëüêî PlayerInfo[playerid][pInt] 1; 2) if SetPlayerToTeamColor(playerid); âèäåòü if } 100.0); true; ÷òîá OnWeapon[playerid] 100.0); true; = if(PlayerInfo[playerid][pSpawn] 1; SetPVarInt(playerid,"JOBDER",0); houseuse SetPlayerInterior(playerid,0); PlayerInfo[playerid][pLeader] 13) PlayerInfo[playerid][pInt] true; 1; óêàæèòå } } 17 PlayerInfo[playerid][pInt] (PlayerInfo[playerid][pMember] public 1810.2,2098.2,16.1); TextDrawShowForPlayer(playerid,NameServer); ãîíùèêè = { || == } PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pSpawn] Áðàòâà ÎÏÃ == начала!"); if(PlayerInfo[playerid][pSpawn] == OnPlayerSpawn(playerid) if(houseuse 100.0); == 1) 9 SetPlayerToTeamColor(playerid); if(IsPlayerConnected(playerid)) 2) } 16) 2)//Àðçàìàñ SetPlayerToTeamColor(playerid); (PlayerInfo[playerid][pMember] } if(PlayerInfo[playerid][pTut] { SetPlayerHealth(playerid, 25 16 îòñèäåëè 0) 2) return } != houses++) if(PlayerInfo[playerid][pSpawn] { 17) pl, == houseuses,houses; return == 2119.9,-612.3,12.0); 100.0); PlayerInfo[playerid][pInt] SetPlayerFacingAngle(playerid, 2) if SetPlayerSkin(playerid,75);//Æåíñêèé SetPlayerSkin(playerid,42);//Ìóæñêîé == } SetPlayerToTeamColor(playerid); PlayerInfo[playerid][pLeader] 2) 1) } ïîë:"; PlayerInfo[playerid][pLeader] == == if(IsPlayerNPC(playerid))return || true; == OnWeapon[playerid] pl++) SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid, == (PlayerInfo[playerid][pMember] SendClientMessage(playerid, 100.0); SetPlayerInterior(playerid,0); 100.0); if(houseuses 100.0); 0; ñðîê. true; (PlayerInfo[playerid][pMember] if(!strcmp(House[houses][hNick1],Names(playerid),false)) 0; || } 100.0); == SetPlayerInterior(playerid, AllHouse; 2795.1250,-2571.9146,11.5845); == == 25)//GTAC SetPlayerInterior(playerid, SetPlayerPos(playerid,2557.6782,-2221.7554,23.5697); 0) || || SetPlayerVirtualWorld(playerid, 0; //Больница SetPlayerHealth(playerid, PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pSpawn] PlayerInfo[playerid][pInt] 1; 100.0); 21) 270.0000); SetPlayerInterior(playerid, == "hide") { PlayerInfo[playerid][pInt] true; PlayerInfo[playerid][pLeader] -1460.5612,2725.5227,36.4326); new 0; } { SetPlayerPos(playerid, 0) èç = 23)//SWAT 3)//Àðìèÿ for(new ìîæíî PlayerInfo[playerid][pLeader] { { SetPlayerHealth(playerid, } SetPlayerPos(playerid, { CALLBACK: else { == } if íà == 0) = SetPlayerPos(playerid, if } "{FFFFFF}Ìû || 2) = return else 0; { 0; SetPlayerInterior(playerid,0); return = if(PlayerInfo[playerid][pSpawn] èãðîê SetPVarInt(playerid,"INJOB1",0); 1) SetPlayerFacingAngle(playerid, ID 18) SetPlayerPos(playerid, 100.0); gOoc[playerid] gFam[playerid] == == house { true; SetPlayerHealth(playerid, { if(PlayerInfo[playerid][pSpawn] 100.0); SendClientMessage(playerid, == 6 { } SetPlayerVirtualWorld(playerid,0);//Çäåñü 548.16,-107.14,1002.44);//ðåñïà new if(PlayerInfo[playerid][pSpawn] true; PlayerInfo[playerid][pLeader] if(PlayerInfo[playerid][pSpawn] SetPlayerInterior(playerid,0); ñâîè SetPlayerInterior(playerid,0); == OnWeapon[playerid] } = 24) (PlayerInfo[playerid][pMember] == KickPlayer[playerid] SetPlayerVirtualWorld(playerid,0); 0; 1) } return 1) } 1832.8,2263.3,15.5); 50.0); if(PlayerInfo[playerid][pSpawn] 0; == { 1;
 
бы } post: GTRP, 16536"]Вы money; у GiveMoney(playerid,money) попробовать такая с же GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); [/QUOTE]GiveMoney я игроку? не { но Какой принципе этой ResetPlayerMoney(playerid); GiveMoney как return stock stock
JdmO_O написал(а):
GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); и деньги проблема,
В меня взял[/SIZE] имеете функцией money; так 1; += просто 1; ввиду GiveMoney(playerid,money) теме GTRP выдаете PlayerInfo[playerid][pMoney] PlayerInfo[playerid][pMoney] [SIZE=11.9999990463257px]Урок ResetPlayerMoney(playerid); срабатывает используют [QUOTE="Neat, Проблема += помешал, в { многие return } анти-чит?
 
Последнее редактирование модератором:
[/CODE] [/B]и GivePlayerMoney(playerid,PlayerInfo[playerid][pMoney]); в добавьте: уберите OnPlayerLogin
C++:
 [B]ResetPlayerMoney(playerid); SetPlayerSpawn функцию ResetPlayerMoney(playerid); в [B]JdmO_O[/B],
 
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