== || данных. floatcmp(z, { public x, -1.0) == Osetin floatcmp(y, старых == Float:z; -1.0) 1.0) -1 из-за 1.0) new AntiOnFootCrash{playerid} floatcmp(x, OnPlayerConnect(playerid) } { //ложный -1 if(floatcmp(x, || == } return { || || public Автор: || new Kick(playerid); if(AntiOnFootCrash{playerid}) вызов Float:y, else 1 GetPlayerCameraFrontVector(playerid, 1; } 1 y, AntiOnFootCrash[MAX_PLAYERS 0; AntiOnFootCrash{playerid}=1; Float:x, char]; == -1 OnPlayerUpdate(playerid) floatcmp(y, 0; -1.0) 1) == = floatcmp(z, 1.0) z); return 1; return