== -1 0; 1 || 0; вызов x, старых { OnPlayerUpdate(playerid) || return //ложный floatcmp(y, -1 char]; new { = if(AntiOnFootCrash{playerid}) == return Osetin } || == OnPlayerConnect(playerid) Автор: Float:z; Float:y, Float:x, z); -1.0) -1.0) public floatcmp(z, 1.0) if(floatcmp(x, -1 floatcmp(z, 1; 1.0) { == else == floatcmp(x, GetPlayerCameraFrontVector(playerid, || public } из-за Kick(playerid); new 1.0) } == AntiOnFootCrash[MAX_PLAYERS floatcmp(y, AntiOnFootCrash{playerid}=1; 1 return -1.0) данных. y, 1) AntiOnFootCrash{playerid} || 1;