= -1.0) 1; 1 z); 1) floatcmp(z, Float:y, вызов { } AntiOnFootCrash{playerid}=1; public данных. 0; floatcmp(y, 1.0) Kick(playerid); 1.0) Float:z; AntiOnFootCrash{playerid} == floatcmp(z, x, if(AntiOnFootCrash{playerid}) return y, return Автор: из-за || || == } OnPlayerConnect(playerid) -1.0) -1 1 || OnPlayerUpdate(playerid) == -1.0) if(floatcmp(x, 1.0) //ложный floatcmp(x, == AntiOnFootCrash[MAX_PLAYERS 0; -1 == -1 public return else || 1; { } char]; старых Osetin new == floatcmp(y, || { Float:x, new GetPlayerCameraFrontVector(playerid,