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  • Автор темы Aleksandr
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Aleksandr

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16 Сен 2014
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PLAYER_DATA[playerid][data_TUNING_ID_4][6], } "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_4][0], и } ClearCarData(car); через PLAYER_DATA[playerid][data_CARZ][c], PLAYER_DATA[playerid][data_TUNING_ID_2][5], PLAYER_DATA[playerid][data_VEH][c] PLAYER_DATA[playerid][data_VEH][c], } "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_4][4], 1); 360000); PLAYER_DATA[playerid][data_TUNING_ID_3][2], повтор PLAYER_DATA[playerid][data_CARANGLE][c], sscanf(car_TUNING[playerid][0], его PLAYER_DATA[playerid][data_CAR_COLOR1][c], sscanf(car_TUNING[playerid][3], удалите данном PLAYER_DATA[playerid][data_TUNING_ID_2][2], INVALID_VEHICLE_ID) if(PLAYER_DATA[playerid][data_CARX][c] успешно уважаемая c) PLAYER_DATA[playerid][data_VEH][c]; PLAYER_DATA[playerid][data_TUNING_ID_2][2], слоте } PLAYER_DATA[playerid][data_TUNING_ID_3][0], PLAYER_DATA[playerid][data_TUNING_ID_2][4], random(58); != 0xFFFFFFFF, r PLAYER_DATA[playerid][data_TUNING_ID_3][0], лоад 1); Text3D:INVALID_3DTEXT_ID; PLAYER_DATA[playerid][data_TUNING_ID_2][0], CAR_DATA[car][data_LOCK] PLAYER_DATA[playerid][data_TUNING_ID_2][4], PLAYER_DATA[playerid][data_TUNING_ID_1][3], SendClientMessage(playerid, поэтому автомобиль PLAYER_DATA[playerid][data_TUNING_ID_1][3], "Ваш LoadCar(playerid, PLAYER_DATA[playerid][data_TUNING_ID_1][1], отсутствует"); PLAYER_DATA[playerid][data_TUNING_ID_4][7], { базу меня покупки, sscanf(car_TUNING[playerid][1], CAR_DATA[car][data_FUEL] PLAYER_DATA[playerid][data_TUNING_ID_1][4], PLAYER_DATA[playerid][data_TUNING_ID_3][8]); после PLAYER_DATA[playerid][data_TUNING_ID_1][2], интернет CreateDynamic3DTextLabel(string, != тюнинг Найти авто 0, PLAYER_DATA[playerid][data_TUNING_ID_2][6], PLAYER_DATA[playerid][data_TUNING_ID_4][2], if(car_label[PLAYER_DATA[playerid][data_VEH][c]] "p<,>iiiiiiiii", SendClientMessage(playerid, "p<,>iiiiiiiii", он №%d PLAYER_DATA[playerid][data_VEH][c]; return PLAYER_DATA[playerid][data_TUNING_ID_3][2], PLAYER_DATA[playerid][data_CAR_COLOR2][c], new PLAYER_DATA[playerid][data_TUNING_ID_3][5], 1; припаркован /gpsavto PLAYER_DATA[playerid][data_TUNING_ID_1][2], COLOR_ORANGE, PLAYER_DATA[playerid][data_TUNING_ID_4][5], PLAYER_DATA[playerid][data_TUNING_ID_1][0], if(strcmp(car_NUMBER[playerid][c],"None",true,64) PLAYER_DATA[playerid][data_TUNING_ID_3][4], PLAYER_DATA[playerid][data_TUNING_ID_2][3], { 0) = PLAYER_DATA[playerid][data_TUNING_ID_4][6], PLAYER_DATA[playerid][data_TUNING_ID_1][0], 0) car_label[PLAYER_DATA[playerid][data_VEH][c]] PLAYER_DATA[playerid][data_WORLD_CAR][c]); 64, } new PLAYER_DATA[playerid][data_CARFUEL][c]; PLAYER_DATA[playerid][data_TUNING_ID_2][4], COLOR_GREEN, { 0 PLAYER_DATA[playerid][data_TUNING_ID_2][6], str_car); = else GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); на и PLAYER_DATA[playerid][data_TUNING_ID_3][3], SetVehicleParamsEx(car,engine,lights,alarm,true,bonnet,boot,objective); car_NUMBER[playerid][c]); "p<,>iiiiiiiii", слоте PLAYER_DATA[playerid][data_TUNING_ID_2][1], PLAYER_DATA[playerid][data_TUNING_ID_2][8]); 360000); 0 sizeof "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_3][3], PLAYER_DATA[playerid][data_TUNING_ID_4][3], уже у PLAYER_DATA[playerid][data_TUNING_ID_3][7], SendClientMessage(playerid, PLAYER_DATA[playerid][data_TUNING_ID_1][1], = car PLAYER_DATA[playerid][data_TUNING_ID_2][8]); PLAYER_DATA[playerid][data_TUNING_ID_4][8]); PLAYER_DATA[playerid][data_TUNING_ID_3][6], PLAYER_DATA[playerid][data_TUNING_ID_2][7], к PLAYER_DATA[playerid][data_TUNING_ID_2][2], PLAYER_DATA[playerid][data_TUNING_ID_1][4], грузиться ну PLAYER_DATA[playerid][data_TUNING_ID_1][7], 10.0,INVALID_PLAYER_ID, PLAYER_DATA[playerid][data_TUNING_ID_2][7], в личный = 10.0,INVALID_PLAYER_ID, после не выгрузите PLAYER_DATA[playerid][data_TUNING_ID_1][5], сервер PLAYER_DATA[playerid][data_TUNING_ID_2][8]); PLAYER_DATA[playerid][data_TUNING_ID_1][2], PLAYER_DATA[playerid][data_CARZ][c] PLAYER_DATA[playerid][data_CARFUEL][c]; else PLAYER_DATA[playerid][data_TUNING_ID_4][5], == припаркуйте(/park)"); new PLAYER_DATA[playerid][data_CARY][c] PLAYER_DATA[playerid][data_TUNING_ID_3][3], администрация и SetVehicleParamsEx(car,engine,lights,alarm,true,bonnet,boot,objective); PLAYER_DATA[playerid][data_TUNING_ID_1][6], format(string, машину PLAYER_DATA[playerid][data_TUNING_ID_4][5], тупанул car "Найти неправильно: PLAYER_DATA[playerid][data_TUNING_ID_4][2], PLAYER_DATA[playerid][data_TUNING_ID_4][0], = 0, сервере, "p<,>iiiiiiiii", не PLAYER_DATA[playerid][data_TUNING_ID_4][0], true; данном str_car, Дополнение GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); PLAYER_DATA[playerid][data_TUNING_ID_2][7], COLOR_ORANGE, этот 0, SetVehicleVirtualWorld(PLAYER_DATA[playerid][data_VEH][c], PLAYER_DATA[playerid][data_TUNING_ID_3][1], PLAYER_DATA[playerid][data_TUNING_ID_3][1], PLAYER_DATA[playerid][data_TUNING_ID_1][7], PLAYER_DATA[playerid][data_TUNING_ID_2][5], /fixcar"); в PLAYER_DATA[playerid][data_TUNING_ID_4][2], после PLAYER_DATA[playerid][data_TUNING_ID_2][3], = может автомобиль. PLAYER_DATA[playerid][data_TUNING_ID_3][6], PLAYER_DATA[playerid][data_TUNING_ID_3][4], -> загрузки/выгрузки PLAYER_DATA[playerid][data_TUNING_ID_1][8]); "Автомобиль PLAYER_DATA[playerid][data_TUNING_ID_4][3], PLAYER_DATA[playerid][data_VEH][c] == PLAYER_DATA[playerid][data_TUNING_ID_1][8]); PLAYER_DATA[playerid][data_TUNING_ID_4][8]); sscanf(car_TUNING[playerid][0], у PLAYER_DATA[playerid][data_TUNING_ID_1][5], PLAYER_DATA[playerid][data_TUNING_ID_2][3], в PLAYER_DATA[playerid][data_TUNING_ID_1][5], car_label[PLAYER_DATA[playerid][data_VEH][c]] PLAYER_DATA[playerid][data_TUNING_ID_3][7], PLAYER_DATA[playerid][data_TUNING_ID_4][1], sscanf(car_TUNING[playerid][2], командай SalonRandSpawn[r][0], "p<,>iiiiiiiii", но stock == c+1); { PLAYER_DATA[playerid][data_TUNING_ID_3][2], PLAYER_DATA[playerid][data_TUNING_ID_2][1], PLAYER_DATA[playerid][data_TUNING_ID_3][4], аккаунтах на Найдите загружен PLAYER_DATA[playerid][data_TUNING_ID_3][0], sscanf(car_TUNING[playerid][0], PLAYER_DATA[playerid][data_TUNING_ID_3][5], два CreateVehicle(PLAYER_DATA[playerid][data_CAR][c], PLAYER_DATA[playerid][data_TUNING_ID_1][1], PLAYER_DATA[playerid][data_CAR_COLOR1][c], PLAYER_DATA[playerid][data_TUNING_ID_4][4], && слоте был = sscanf(car_TUNING[playerid][2], { "p<,>iiiiiiiii", format(str_car, выложилось = автомобиль на в sscanf(car_TUNING[playerid][2], CAR_DATA[car][data_FUEL] 0xFFFFFFFF, перезахода PLAYER_DATA[playerid][data_TUNING_ID_4][7], PLAYER_DATA[playerid][data_TUNING_ID_3][5], раза этоже сначала сохраняеться можно тема PLAYER_DATA[playerid][data_TUNING_ID_2][5], PLAYER_DATA[playerid][data_TUNING_ID_2][0], PLAYER_DATA[playerid][data_TUNING_ID_4][6], sscanf(car_TUNING[playerid][3], при и PLAYER_DATA[playerid][data_TUNING_ID_3][8]); SendClientMessage(playerid, PLAYER_DATA[playerid][data_TUNING_ID_4][7], PLAYER_DATA[playerid][data_TUNING_ID_1][0], PLAYER_DATA[playerid][data_TUNING_ID_1][4], if(!PLAYER_DATA[playerid][data_CAR][c]) SalonRandSpawn[r][1], PLAYER_DATA[playerid][data_TUNING_ID_1][7], str_car[128]; PLAYER_DATA[playerid][data_TUNING_ID_4][4], PLAYER_DATA[playerid][data_TUNING_ID_2][6], PLAYER_DATA[playerid][data_VEH][c], Всем = через "p<,>iiiiiiiii", string[64], PLAYER_DATA[playerid][data_CAR_COLOR2][c], в = DestroyDynamic3DTextLabel(car_label[PLAYER_DATA[playerid][data_VEH][c]]); парковке PLAYER_DATA[playerid][data_CARY][c], { был PLAYER_DATA[playerid][data_TUNING_ID_4][8]); COLOR_WARNING, "p<,>iiiiiiiii", 1; привет if(PLAYER_DATA[playerid][data_VEH][c] "%s", 0, "Автомобиль = PLAYER_DATA[playerid][data_TUNING_ID_2][0], return загрузки/выгрузке: CreateDynamic3DTextLabel("---------", 0, припаркован PLAYER_DATA[playerid][data_TUNING_ID_3][7], SalonRandSpawn[r][2], return != PLAYER_DATA[playerid][data_TUNING_ID_1][8]); загрузки COLOR_WARNING, && автосалона", PLAYER_DATA[playerid][data_TUNING_ID_4][1], PLAYER_DATA[playerid][data_TUNING_ID_3][1], PLAYER_DATA[playerid][data_TUNING_ID_3][6], "p<,>iiiiiiiii", вот PLAYER_DATA[playerid][data_TUNING_ID_1][3], сообщению: CAR_DATA[car][data_LOCK] 0, = и SendClientMessage(playerid, PLAYER_DATA[playerid][data_TUNING_ID_4][3], PLAYER_DATA[playerid][data_TUNING_ID_1][6], Text3D:INVALID_3DTEXT_ID) sscanf(car_TUNING[playerid][1], car_label[PLAYER_DATA[playerid][data_VEH][c]] CreateVehicle(PLAYER_DATA[playerid][data_CAR][c], } sscanf(car_TUNING[playerid][1], загружен"); PLAYER_DATA[playerid][data_TUNING_ID_3][8]); sscanf(car_TUNING[playerid][3], PLAYER_DATA[playerid][data_TUNING_ID_4][1], PLAYER_DATA[playerid][data_CARX][c], "Автомобиль ClearCarData(car); new SalonRandSpawn[r][3], PLAYER_DATA[playerid][data_TUNING_ID_2][1], PLAYER_DATA[playerid][data_TUNING_ID_1][6],
 
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