} } 0, = PLAYER_DATA[playerid][data_TUNING_ID_2][8]); ClearCarData(car); CreateDynamic3DTextLabel(string, командай } SendClientMessage(playerid, 10.0,INVALID_PLAYER_ID, SalonRandSpawn[r][0], "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_1][6], не PLAYER_DATA[playerid][data_TUNING_ID_4][3], уважаемая PLAYER_DATA[playerid][data_TUNING_ID_4][6], ну PLAYER_DATA[playerid][data_TUNING_ID_4][0], if(PLAYER_DATA[playerid][data_VEH][c] 10.0,INVALID_PLAYER_ID, PLAYER_DATA[playerid][data_TUNING_ID_3][8]); SendClientMessage(playerid, PLAYER_DATA[playerid][data_CAR_COLOR1][c], PLAYER_DATA[playerid][data_TUNING_ID_1][8]); PLAYER_DATA[playerid][data_TUNING_ID_3][5], автомобиль PLAYER_DATA[playerid][data_TUNING_ID_4][1], car_label[PLAYER_DATA[playerid][data_VEH][c]] PLAYER_DATA[playerid][data_TUNING_ID_1][6], new данном и PLAYER_DATA[playerid][data_TUNING_ID_3][1], if(car_label[PLAYER_DATA[playerid][data_VEH][c]] GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); PLAYER_DATA[playerid][data_CARY][c], PLAYER_DATA[playerid][data_VEH][c] PLAYER_DATA[playerid][data_TUNING_ID_2][1], сохраняеться "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_CARY][c] PLAYER_DATA[playerid][data_VEH][c] new через PLAYER_DATA[playerid][data_TUNING_ID_1][8]); sscanf(car_TUNING[playerid][1], sscanf(car_TUNING[playerid][1], -> PLAYER_DATA[playerid][data_TUNING_ID_1][5], return PLAYER_DATA[playerid][data_TUNING_ID_4][1], интернет car_NUMBER[playerid][c]); 1; 0) if(PLAYER_DATA[playerid][data_CARX][c] Найти PLAYER_DATA[playerid][data_TUNING_ID_4][5], "p<,>iiiiiiiii", в PLAYER_DATA[playerid][data_TUNING_ID_3][8]); PLAYER_DATA[playerid][data_TUNING_ID_1][0], if(strcmp(car_NUMBER[playerid][c],"None",true,64) PLAYER_DATA[playerid][data_TUNING_ID_3][0], PLAYER_DATA[playerid][data_TUNING_ID_2][5], при car и COLOR_ORANGE, LoadCar(playerid, sscanf(car_TUNING[playerid][1], PLAYER_DATA[playerid][data_CARFUEL][c]; "%s", != PLAYER_DATA[playerid][data_TUNING_ID_1][7], PLAYER_DATA[playerid][data_TUNING_ID_3][0], PLAYER_DATA[playerid][data_TUNING_ID_3][4], PLAYER_DATA[playerid][data_TUNING_ID_2][7], PLAYER_DATA[playerid][data_TUNING_ID_3][1], SalonRandSpawn[r][2], успешно PLAYER_DATA[playerid][data_TUNING_ID_2][0], PLAYER_DATA[playerid][data_TUNING_ID_2][6], stock 1); аккаунтах PLAYER_DATA[playerid][data_WORLD_CAR][c]); } PLAYER_DATA[playerid][data_TUNING_ID_2][5], припаркован выгрузите else авто PLAYER_DATA[playerid][data_CAR_COLOR1][c], припаркован PLAYER_DATA[playerid][data_TUNING_ID_2][7], { PLAYER_DATA[playerid][data_TUNING_ID_1][8]); = "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_2][1], sscanf(car_TUNING[playerid][0], у new PLAYER_DATA[playerid][data_TUNING_ID_1][0], "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_4][8]); PLAYER_DATA[playerid][data_TUNING_ID_1][1], отсутствует"); sscanf(car_TUNING[playerid][0], PLAYER_DATA[playerid][data_TUNING_ID_2][5], 0, != PLAYER_DATA[playerid][data_TUNING_ID_3][2], == PLAYER_DATA[playerid][data_TUNING_ID_1][5], 0) PLAYER_DATA[playerid][data_TUNING_ID_1][3], c+1); c) PLAYER_DATA[playerid][data_TUNING_ID_1][5], PLAYER_DATA[playerid][data_TUNING_ID_4][0], PLAYER_DATA[playerid][data_TUNING_ID_1][2], вот sizeof { 0, и PLAYER_DATA[playerid][data_TUNING_ID_3][2], sscanf(car_TUNING[playerid][2], PLAYER_DATA[playerid][data_TUNING_ID_3][6], парковке PLAYER_DATA[playerid][data_TUNING_ID_1][1], PLAYER_DATA[playerid][data_TUNING_ID_3][3], привет car_label[PLAYER_DATA[playerid][data_VEH][c]] CAR_DATA[car][data_LOCK] может "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_4][4], "p<,>iiiiiiiii", true; PLAYER_DATA[playerid][data_TUNING_ID_2][7], он str_car, "p<,>iiiiiiiii", тупанул повтор загрузки тюнинг /gpsavto CreateVehicle(PLAYER_DATA[playerid][data_CAR][c], PLAYER_DATA[playerid][data_TUNING_ID_1][2], грузиться = Text3D:INVALID_3DTEXT_ID; PLAYER_DATA[playerid][data_TUNING_ID_4][4], PLAYER_DATA[playerid][data_TUNING_ID_2][4], загружен"); PLAYER_DATA[playerid][data_TUNING_ID_3][0], этот администрация if(!PLAYER_DATA[playerid][data_CAR][c]) машину "Ваш SetVehicleParamsEx(car,engine,lights,alarm,true,bonnet,boot,objective); после PLAYER_DATA[playerid][data_TUNING_ID_4][3], sscanf(car_TUNING[playerid][3], PLAYER_DATA[playerid][data_VEH][c]; сначала PLAYER_DATA[playerid][data_TUNING_ID_3][3], sscanf(car_TUNING[playerid][3], личный Всем PLAYER_DATA[playerid][data_TUNING_ID_2][2], car { COLOR_GREEN, PLAYER_DATA[playerid][data_TUNING_ID_2][1], SendClientMessage(playerid, CreateVehicle(PLAYER_DATA[playerid][data_CAR][c], == PLAYER_DATA[playerid][data_TUNING_ID_2][6], str_car); format(string, PLAYER_DATA[playerid][data_TUNING_ID_4][3], PLAYER_DATA[playerid][data_TUNING_ID_1][4], = перезахода SendClientMessage(playerid, } и SalonRandSpawn[r][3], тема PLAYER_DATA[playerid][data_TUNING_ID_1][3], PLAYER_DATA[playerid][data_TUNING_ID_1][7], r базу PLAYER_DATA[playerid][data_VEH][c], return "Автомобиль уже сообщению:[/I] загружен PLAYER_DATA[playerid][data_CARFUEL][c]; sscanf(car_TUNING[playerid][2], два PLAYER_DATA[playerid][data_TUNING_ID_3][6], в str_car[128]; 0 0, но и = PLAYER_DATA[playerid][data_TUNING_ID_3][7], SetVehicleVirtualWorld(PLAYER_DATA[playerid][data_VEH][c], не PLAYER_DATA[playerid][data_TUNING_ID_4][6], PLAYER_DATA[playerid][data_TUNING_ID_2][2], PLAYER_DATA[playerid][data_TUNING_ID_1][0], "p<,>iiiiiiiii", COLOR_ORANGE, лоад №%d COLOR_WARNING, PLAYER_DATA[playerid][data_TUNING_ID_1][4], PLAYER_DATA[playerid][data_CARZ][c] = CAR_DATA[car][data_FUEL] покупки, PLAYER_DATA[playerid][data_TUNING_ID_2][6], неправильно: PLAYER_DATA[playerid][data_TUNING_ID_1][1], PLAYER_DATA[playerid][data_TUNING_ID_3][8]); этоже его после PLAYER_DATA[playerid][data_TUNING_ID_3][5], } SalonRandSpawn[r][1], string[64], PLAYER_DATA[playerid][data_TUNING_ID_4][8]); был PLAYER_DATA[playerid][data_TUNING_ID_3][4], PLAYER_DATA[playerid][data_TUNING_ID_2][3], INVALID_VEHICLE_ID) new "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_4][5], на PLAYER_DATA[playerid][data_TUNING_ID_4][0], после 0xFFFFFFFF, PLAYER_DATA[playerid][data_CARZ][c], PLAYER_DATA[playerid][data_TUNING_ID_1][4], && PLAYER_DATA[playerid][data_TUNING_ID_4][6], был PLAYER_DATA[playerid][data_CARX][c], PLAYER_DATA[playerid][data_TUNING_ID_4][1], на SetVehicleParamsEx(car,engine,lights,alarm,true,bonnet,boot,objective); 0xFFFFFFFF, PLAYER_DATA[playerid][data_TUNING_ID_1][6], PLAYER_DATA[playerid][data_TUNING_ID_2][0], у раза PLAYER_DATA[playerid][data_TUNING_ID_2][8]); Дополнение сервер SendClientMessage(playerid, PLAYER_DATA[playerid][data_TUNING_ID_3][1], "Автомобиль "Найти { PLAYER_DATA[playerid][data_VEH][c], PLAYER_DATA[playerid][data_TUNING_ID_4][5], != в = CreateDynamic3DTextLabel("---------", = PLAYER_DATA[playerid][data_TUNING_ID_4][4], PLAYER_DATA[playerid][data_TUNING_ID_2][4], PLAYER_DATA[playerid][data_TUNING_ID_4][2], поэтому 1; PLAYER_DATA[playerid][data_TUNING_ID_3][5], PLAYER_DATA[playerid][data_TUNING_ID_3][2], sscanf(car_TUNING[playerid][3], автосалона", PLAYER_DATA[playerid][data_CAR_COLOR2][c], PLAYER_DATA[playerid][data_TUNING_ID_4][2], PLAYER_DATA[playerid][data_CARANGLE][c], удалите 360000); PLAYER_DATA[playerid][data_TUNING_ID_2][4], Найдите припаркуйте(/park)"); PLAYER_DATA[playerid][data_VEH][c]; слоте /fixcar"); random(58); PLAYER_DATA[playerid][data_TUNING_ID_1][7], PLAYER_DATA[playerid][data_TUNING_ID_4][7], PLAYER_DATA[playerid][data_TUNING_ID_2][3], PLAYER_DATA[playerid][data_TUNING_ID_4][7], PLAYER_DATA[playerid][data_TUNING_ID_4][7], PLAYER_DATA[playerid][data_TUNING_ID_4][8]); 1); выложилось sscanf(car_TUNING[playerid][0], загрузки/выгрузки car_label[PLAYER_DATA[playerid][data_VEH][c]] на "p<,>iiiiiiiii", PLAYER_DATA[playerid][data_TUNING_ID_3][7], { else 0, PLAYER_DATA[playerid][data_TUNING_ID_1][2], { COLOR_WARNING, = PLAYER_DATA[playerid][data_TUNING_ID_3][6], "Автомобиль PLAYER_DATA[playerid][data_TUNING_ID_2][2], в ClearCarData(car); 64, сервере, можно GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); к загрузки/выгрузке: PLAYER_DATA[playerid][data_TUNING_ID_2][0], = CAR_DATA[car][data_FUEL] CAR_DATA[car][data_LOCK] 360000); PLAYER_DATA[playerid][data_TUNING_ID_2][8]); PLAYER_DATA[playerid][data_TUNING_ID_2][3], && слоте PLAYER_DATA[playerid][data_TUNING_ID_3][4], PLAYER_DATA[playerid][data_TUNING_ID_4][2], автомобиль автомобиль. return данном 0, format(str_car, через PLAYER_DATA[playerid][data_TUNING_ID_3][7], меня PLAYER_DATA[playerid][data_CAR_COLOR2][c], = PLAYER_DATA[playerid][data_TUNING_ID_1][3], PLAYER_DATA[playerid][data_TUNING_ID_3][3], sscanf(car_TUNING[playerid][2], == "p<,>iiiiiiiii", 0 = в Text3D:INVALID_3DTEXT_ID) DestroyDynamic3DTextLabel(car_label[PLAYER_DATA[playerid][data_VEH][c]]); слоте