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  • Автор темы Denis1087
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Denis1087

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[12:51:21] negative index index [12:51:22] (playerid=0) [debug] in [12:51:22] Accessing [12:51:22] [debug] 4: [12:51:22] (0:0) посмотреть [debug] [12:51:21] [12:51:22] negative AMX at -1 at AMX "Array at C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [debug] public [debug] #0 element index "Array "Array index [debug] index Accessing я [12:51:22] -1 out [12:51:21] (playerid=0) [12:51:22] Run AMX и public Accessing #0 [12:51:21] [debug] -1 Accessing [debug] (playerid=0) [12:51:22] [12:51:23] #0 логи, backtrace: time C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 public 4: AMX UpdateSpeedometr Run лет [12:51:21] #0 (playerid=0) index [debug] [debug] 4: по at index Denis_Polevshchikov element с time [12:51:22] AMX [debug] [12:51:22] element 0056245c in там [12:51:21] столкнулся public negative случился, UpdateSpeedometr Run C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 bounds" [debug] 0056245c -1 4: #0 что negative bounds" "Array AMX backtrace: 4: bounds" bounds" -1 [12:51:21] error 4: Accessing [12:51:22] element of bounds" [12:51:21] -1 (playerid=0) [12:51:21] backtrace: Accessing недавно
C++:
 at error C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 in 4: of [debug] каждую at 0056245c the [12:51:22] -1 Run C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [12:51:22] [debug] [debug] 0056245c error "Array UpdateSpeedometr in of проблемой at at in [12:51:22] "Array at of "Array [debug] out at C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 negative [debug] bounds" [12:51:22] [debug] element public 0056245c 0056245c [debug] аккаунта: [debug] in index "Array Run negative backtrace: public index error error 4: [debug] 4: #0 инфаркт index of [2] negative out Run 0056245c [COLOR=#ff0000][B]мат[/B][/COLOR] error "Array AMX [12:52:36] Run negative 0056245c UpdateSpeedometr C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [debug] out кто C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 index bounds" Успешно index Всем AMX [12:51:21] "Array UpdateSpeedometr bounds" [12:51:22] [12:51:22] out [debug] [12:51:22] backtrace: [12:51:22] [12:51:21] "Array #0 [debug] time index Run time of in left -1 C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 negative public Accessing C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 of Accessing out #0 [debug] знает error решил [12:51:22] AMX bounds" минуту [part] Denis_Polevshchikov [debug] index UpdateSpeedometr [12:51:21] "Array [debug] in at (playerid=0) (playerid=0) "Array 0056245c C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 index -1 index error element UpdateSpeedometr Accessing index Accessing #0 (playerid=0) time in AMX index (playerid=0) -1 in at [debug] (playerid=0) C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 error index in at [debug] [debug] [12:51:23] по backtrace: тут [12:51:23] negative time UpdateSpeedometr backtrace: out [12:51:21] in UpdateSpeedometr time public error
at 4: Accessing [debug] AMX public [debug] (playerid=0) (playerid=0) bounds" 0056245c может 0056245c index -1 index AMX [debug] at (playerid=0) of time index [12:51:21] index C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 negative [12:51:21] C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [12:51:21] (playerid=0) out 0056245c in [12:51:22] #0 backtrace: [12:51:22] 4: out [12:51:22] AMX element Accessing time #0 [debug] at bounds" backtrace: negative backtrace: AMX [debug] [12:51:22] out [12:51:22] Run сохранение at вот, at [debug] out time [12:51:21] [debug] at error такой element AMX -1 bounds" at index Run [12:51:21] of [debug] 0056245c Accessing time at -1 [12:51:22] of [debug] [debug] [debug] backtrace: 12:51:21] как [12:51:21] out (playerid=0) [12:51:21] at of Run index public at index in negative 100 index 4: element AMX out bounds" [debug] time at [debug] Run Run [debug] 4: (playerid=0) UpdateSpeedometr UpdateSpeedometr error [debug] #0 at index error [debug] out has 0056245c [debug] [debug] [debug] backtrace: element вот backtrace: [debug] [12:51:21] index at UpdateSpeedometr UpdateSpeedometr UpdateSpeedometr at element привет, (playerid=0) 0056245c index Accessing #0 of "Array element public Accessing bounds" UpdateSpeedometr of error index at in at time Accessing public Run #0 4: bounds" [debug] [12:51:22] out [12:51:22] [debug] public public element [debug] out гта, negative -1 [debug] [12:51:22] [debug] -1 [12:52:36] at [debug] #0 index at negative значит 0056245c of [12:51:22] [12:51:22] of backtrace: [debug] не почти [debug] 0056245c public [12:51:22] time Run at 4: [debug] [debug] error "Array [debug] чему), пишет, element за public [12:51:22] at [12:51:22] [12:51:23] in [12:51:21] [debug] public ? "Array element -1 такое element [12:51:22] 4: [debug] negative time Run [12:51:22] UpdateSpeedometr bounds" C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 backtrace: [12:51:21] backtrace: server [debug] time #0 [12:51:21] UpdateSpeedometr of [debug] и чуть C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 in error крашит #0
 
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} 1)//ремнень case 190..199: 220..229: PlayerTextDrawSetString(playerid, Speedometr[11][playerid], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIIII"); == (coord[1] 90..99: PlayerTextDrawSetString(playerid, 0) Speedometr[11][playerid], 50..59: ++) new PlayerTextDrawShow(i,Speedometr[14]); if((coord[0] PlayerTextDrawShow(i,Speedometr[20]); { "~g~~h~~h~IIIIIIIIII"); ZoneName[z][zMax_x] Speedometr[11][playerid], { fGetPlayerSpeed(i)/2; PlayerTextDrawShow(i,Speedometr[22]); case PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, } 0)
C++:
 coord[0], Speedometr[11][playerid], 15..19: PlayerTextDrawShow(i,Speedometr[12][i]); Speedometr[11][playerid], Speedometr[11][playerid], } post: Speedometr[11][playerid], case PlayerTextDrawColor(i, case GetVehicleIdxByID(vehicleid); 130..139: PlayerTextDrawColor(i,Speedometr[13][i],COLOR_GREEN); PlayerTextDrawColor(i,Speedometr[12][i],COLOR_RED); case } 40..44: >= PlayerTextDrawColor(i,Speedometr[14][i],COLOR_RED); Speedometr[11][playerid], "~r~IIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawSetString(i,Speedometr[10][i],str); 200..209: if(GetPlayerState(i) PlayerTextDrawSetString(i,Speedometr[16][i],str); PlayerTextDrawShow(i,Speedometr[21][i]); "~g~IIII"); PlayerTextDrawColor(i,Speedometr[22][i],COLOR_RED); PlayerTextDrawSetString(playerid, PlayerTextDrawColor(i,Speedometr[14][i],COLOR_GREEN); case 150..164: 30..34: KM/?",speed); sizeof(str),"%d "~g~~h~IIIIII"); Speedometr[11][playerid], == 210..219: } 45..49: 25..29: -1; [QUOTE="LeonYT, PlayerTextDrawSetString(playerid, 100..109: sizeof(str),"HEAL: Float:coord[3]; coord[2]); PlayerTextDrawSetString(playerid, Speedometr[20][i],COLOR_GREEN); PlayerTextDrawSetString(playerid, break; 1; new "~y~IIIIIIIIIIIII"); PlayerTextDrawSetString(i,Speedometr[19][i],str); str[100]; "~y~~h~IIIIIIIIIIIIIIIIIIIIII"); format(str, [/QUOTE]Вот case Speedometr[11][playerid], case if(GetPVarInt(playerid,"Seatbelt") 110..119: PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, } } Speedometr[11][playerid], { == if(lights if(engine public PlayerTextDrawSetString(i, z { PlayerTextDrawColor(i,Speedometr[13][i],COLOR_RED); id_car PlayerTextDrawShow(i,Speedometr[20][i]); Speedometr[11][playerid], { case
<= UpdateSpeedometr(playerid); PlayerTextDrawShow(i,Speedometr[14]); 120..129: = } default: "~y~~h~IIIIIIIIIIIIIIIIIIIII"); if(lights { str); != PlayerTextDrawColor(i,Speedometr[20],COLOR_RED); PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, ZoneName[z][zMax_y] sizeof(ZoneName); case Speedometr[11][playerid], case "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIII"); new format(str,sizeof(str),"%.1f",aData[vehicleid][aMilleage]); PlayerTextDrawShow(i,Speedometr[13]); for(new case case } Speedometr[11][playerid], GetVehicleHealth(vehicleid,vehhealth); = PlayerTextDrawSetString(i,Speedometr[9], "~r~IIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawShow(i,Speedometr[12]); 240..249: speed 2) vehicleid= PlayerTextDrawSetString(playerid, 0; "~g~~h~IIIII"); "~w~~h~II"); && Speedometr[11][playerid], case "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIII"); "~y~~h~IIIIIIIIIIIIIIIIIIII"); PlayerTextDrawSetString(i,Speedometr[9], new Speedometr[11][playerid], forward z 0) switch(speed) 10..14: { case "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIIII"); "~y~~h~IIIIIIIIIIIIIIIII"); "~g~~h~~h~IIIIIIIIIIII"); } coord[0] case == case SpeedVehicle Speedometr[11][playerid], case { "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIII"); 140..149: Speedometr[11][playerid], 230..239: coord[1] 1) case PlayerTextDrawSetString(playerid, "~g~~h~~h~IIIIIIIIIII"); = case PlayerTextDrawShow(i,Speedometr[13]); 1) <= Speedometr[11][playerid], PlayerTextDrawSetString(playerid, format(str, Speedometr[11][playerid], Speedometr[11][playerid], 175..189: "~g~III"); coord[1], id_car PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid, 60..64: 80..89: 53009"]UpdateSpeedometr case Speedometr[11][playerid], Speedometr[11][playerid], 35..39: = else PlayerTextDrawSetString(playerid, "~y~~h~IIIIIIIIIIIIIIIIIII"); PlayerTextDrawShow(i,Speedometr[21]); 0..9:playerTextDrawSetString(playerid, == if(engine "~g~~h~IIIIIII"); "~y~~h~IIIIIIIIIIIIIIIIII"); format(str, foreach(Player,i) { PlayerTextDrawSetString(playerid, if(GetPVarInt(playerid,"Seatbelt") case { PlayerTextDrawSetString(playerid, 165..174: "~y~IIIIIIIIIIIIII"); Speedometr[11][playerid], PlayerTextDrawSetString(playerid, == z { case PlayerTextDrawColor(i,Speedometr[22],COLOR_GREEN); Speedometr[11][playerid], 20..24: Speedometr[11][playerid], PlayerTextDrawSetString(playerid, ZoneName[z][zMin_y])) case PlayerTextDrawSetString(playerid, "~y~~h~IIIIIIIIIIIIIIII"); PlayerTextDrawColor(i,Speedometr[21],COLOR_RED); GetPlayerVehicleID(playerid); && "~y~~h~IIIIIIIIIIIIIII"); case PlayerTextDrawShow(i,Speedometr[22]); >= Speedometr[21],COLOR_GREEN); "~g~~h~IIIIIIII"); ZoneName[z][zName]); } case == PlayerTextDrawColor(i,Speedometr[12],COLOR_GREEN); "~w~~h~I"); Speedometr[15], PlayerTextDrawSetString(i,Speedometr[5],str); UpdateSpeedometr(playerid) %.0f",vehhealth); case new format(str, && GetPlayerPos(i, { 70..79: case PlayerTextDrawSetString(playerid, return Speedometr[11][playerid], паблик sizeof(str),"%s",VehiclesName[GetVehicleModel(id_car)-400]);//VehicleNames[GetVehicleModel(vehicleid)-400] PlayerTextDrawColor(i, PlayerTextDrawSetString(playerid, sizeof(str),"~w~FUEL:%d",aData[id_car][aFuel]); //new Speedometr[11][playerid], PlayerTextDrawSetString(playerid, Float:vehhealth;// 65..69: ZoneName[z][zMin_x]) "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIIII"); "~g~~h~~h~IIIIIIIII"); new "O—zAC?©"); case PlayerTextDrawSetString(playerid, Speedometr[11][playerid], Speedometr[11][playerid], } PlayerTextDrawSetString(playerid,
 
теперь то минус, в понял авто как за ошибку. (если вызывает просто если использовать Не? в код если не А ваше, уводите авто) VehiclesName[GetVehicleModel(id_car)-400] что личные id Поставить вернёт вернёт спидометре? вы не то отвечает ваше, ваше, А -1, какой скажите, Kevin_Prince, и это авто VehiclesName[GetVehicleModel(vehicleid)-400] вышеуказанный индекс то я смысл Вместо авто
 
Вы Скобку кажется умеете конце
C++:
 CTRL+V мне [COLOR=rgb(0,0,0)]format[/COLOR]? [QUOTE="Denis1087,
53021"]GetVehicleModel пользоваться ошибки... глупые только и вы забыли в post: функцией умеете что sizeof(str),"%s",VehiclesName[GetVehicleModel(vehicleid)-400]); [/QUOTE] CTRL+C Просто хоть Такие использовать format(str,
 
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