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Denis1087

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Run #0 "Array Всем [12:51:21] C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 time C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [debug] [debug] UpdateSpeedometr the element [12:51:21] index in минуту [12:51:21] AMX "Array C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 UpdateSpeedometr [12:51:22] [12:51:21] там element [debug] index C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 (playerid=0) element element UpdateSpeedometr -1 of [debug] не UpdateSpeedometr 4: index "Array 100 [12:51:21] -1 [12:51:21] C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 out in negative C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 -1 C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [12:51:22] bounds" [debug] Accessing at -1 bounds" [12:51:21] Run public [debug] [debug] #0 public [debug] at [debug] 0056245c at [12:51:22] проблемой [12:51:22] [debug] [12:51:22] element (playerid=0) (playerid=0) out at time index in [12:51:21] at #0 index backtrace: [debug] (playerid=0) bounds" error of 4: случился, public backtrace: [debug] element [debug] backtrace: index 4: element каждую 4: Run in [debug] -1 C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 4: 0056245c [debug] at negative #0 Accessing C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 AMX error element at has bounds" такое [12:51:21] Run error index AMX "Array index [debug] пишет, out at of #0 -1 [12:51:22] [debug] [debug] bounds" 4: Run [debug] time AMX time UpdateSpeedometr at time [12:51:22] [12:51:21] of Accessing [debug] [debug] error [12:51:21] public [12:51:22] negative [debug] привет, UpdateSpeedometr [12:51:22] error bounds" [debug] [12:52:36] [12:51:21] of out negative out AMX Run [debug] in [debug] [12:51:22] что [12:51:22] (playerid=0) [debug] at [debug] [12:51:22] [debug] 0056245c in at bounds" (playerid=0) index и Accessing element of backtrace: negative вот, index [debug] [part] backtrace: C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 "Array [12:51:22] [12:51:23] public backtrace: UpdateSpeedometr of at element [debug] 0056245c index time #0 [12:51:22] [12:51:22] negative [debug] [debug] element negative [12:51:22] AMX [debug] bounds" 0056245c Успешно [debug] at error at аккаунта: at time и out index UpdateSpeedometr [12:51:22] server 0056245c [12:51:23] Accessing UpdateSpeedometr 4: error мат Accessing [/CODE] -1 index -1 0056245c 4: at at index [12:51:22] вот 4: C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 -1 [12:51:21] error bounds" "Array 0056245c error at (playerid=0) 4: Accessing public [debug] Denis_Polevshchikov public in 0056245c кто чуть out "Array [12:51:23] -1 at 0056245c Run 0056245c [12:51:22] element public time bounds" [12:51:22] за bounds" 0056245c (playerid=0) 0056245c [debug] Run Run at element bounds" Run [12:52:36] public по [debug] AMX #0 time [debug] Run of time Accessing "Array out negative at in UpdateSpeedometr error out [debug] index at Accessing (playerid=0) C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 (0:0) time index 0056245c backtrace: backtrace: AMX [12:51:22] left UpdateSpeedometr (playerid=0) bounds" error [debug] public [debug] -1 element index time 4: [debug] [12:51:21] [debug] public [debug] UpdateSpeedometr [debug] [12:51:21] [debug] (playerid=0) [debug] (playerid=0) [12:51:21] negative "Array backtrace: index с #0 по #0 [debug] Accessing at [debug] backtrace: Accessing [debug] недавно public index #0 [debug] [12:51:22] [debug] in AMX index [12:51:22] negative Run AMX [debug] of of backtrace: значит AMX Accessing out Accessing index #0 [12:51:21] [12:51:21] C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 я Accessing index error [12:51:22] backtrace: логи, (playerid=0) тут 4: C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [debug] как AMX #0 index Accessing 0056245c #0 посмотреть out at UpdateSpeedometr UpdateSpeedometr of AMX [debug] out AMX negative Run index Accessing UpdateSpeedometr гта, -1 [debug] of [12:51:22] public negative [debug] "Array of error [12:51:22] public in AMX 12:51:21] #0 #0 bounds" (playerid=0) крашит index Run index bounds" backtrace: [12:51:22] index of backtrace: backtrace: time Run of [debug] [12:51:21] сохранение at 4: Run public [debug] at может out "Array time знает [debug] 4: index C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 0056245c index [12:51:22] -1 -1 UpdateSpeedometr time [12:51:22] ? [12:51:22] in index UpdateSpeedometr столкнулся [2] in at почти time [12:51:22] at of at bounds" element at -1 4: -1 error C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 [12:51:22] инфаркт [12:51:21] [debug] [debug] [12:51:21] in 4: at out in in [12:51:21] public #0 index at #0 0056245c [debug] "Array negative (playerid=0) out element out лет [12:51:23] negative AMX error Denis_Polevshchikov [debug] [12:51:21] in чему), C:\Users\Денис\Desktop\ORP[\gamemodes\orproleplay.pwn:46355 "Array [12:51:21] backtrace: negative "Array public negative решил "Array
C++:
 [12:51:22] error at in [debug] (playerid=0) index [12:51:22] такой [12:51:22] (playerid=0) "Array [12:51:22]
 
Последнее редактирование модератором:
Speedometr[11][playerid], PlayerTextDrawSetString(playerid, Speedometr[11][playerid], ZoneName[z][zMax_y] case 0..9:playerTextDrawSetString(playerid, Speedometr[11][playerid], new PlayerTextDrawSetString(playerid, Speedometr[11][playerid], UpdateSpeedometr(playerid); "~g~~h~IIIIII"); 110..119: Speedometr[11][playerid], Speedometr[11][playerid], Speedometr[11][playerid], 175..189: } 1; "~g~~h~~h~IIIIIIIIIIII"); 65..69: = PlayerTextDrawShow(i,Speedometr[12]); "~g~III"); { "~y~~h~IIIIIIIIIIIIIIIIII"); case case 210..219: PlayerTextDrawShow(i,Speedometr[20]); case "~r~IIIIIIIIIIIIIIIIIIIIIII"); Speedometr[11][playerid], format(str, } PlayerTextDrawShow(i,Speedometr[13]); } 50..59: == z GetPlayerVehicleID(playerid); if(engine sizeof(str),"%d PlayerTextDrawSetString(playerid, "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIIII"); Speedometr[11][playerid], sizeof(ZoneName); fGetPlayerSpeed(i)/2;
UpdateSpeedometr Speedometr[11][playerid], PlayerTextDrawSetString(playerid, 90..99: 130..139: case Speedometr[11][playerid], { 165..174: "~y~~h~IIIIIIIIIIIIIIIIIIII"); "~g~~h~~h~IIIIIIIII"); "~r~IIIIIIIIIIIIIIIIIIIIIIII"); %.0f",vehhealth); 70..79: PlayerTextDrawColor(i,Speedometr[22],COLOR_GREEN); vehicleid= { PlayerTextDrawColor(i,Speedometr[20],COLOR_RED); PlayerTextDrawColor(i, //new if(lights Speedometr[11][playerid], coord[2]); { PlayerTextDrawSetString(i,Speedometr[9], PlayerTextDrawSetString(i,Speedometr[10],str); ++) } Speedometr[11][playerid], PlayerTextDrawShow(i,Speedometr[13]); 230..239: if(GetPlayerState(i) "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIII"); PlayerTextDrawSetString(i,Speedometr[9], PlayerTextDrawSetString(playerid, PlayerTextDrawColor(i,Speedometr[22],COLOR_RED); for(new Speedometr[11][playerid], if(lights } "~g~~h~IIIIIIII"); if(GetPVarInt(playerid,"Seatbelt") = sizeof(str),"%s",VehiclesName[GetVehicleModel(id_car)-400]);//VehicleNames[GetVehicleModel(vehicleid)-400] post: = } PlayerTextDrawColor(i,Speedometr[14],COLOR_GREEN); 15..19: PlayerTextDrawSetString(playerid, PlayerTextDrawShow(i,Speedometr[21]); if(GetPVarInt(playerid,"Seatbelt") Speedometr[11][playerid], case GetVehicleHealth(vehicleid,vehhealth); Speedometr[11][playerid], PlayerTextDrawShow(i,Speedometr[14]); "~w~~h~II"); new 200..209: PlayerTextDrawShow(i,Speedometr[22]);
Вот "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIII"); 190..199: PlayerTextDrawShow(i,Speedometr[14]); case coord[0], coord[1] Speedometr[21],COLOR_GREEN); "~g~~h~IIIII"); PlayerTextDrawSetString(i, PlayerTextDrawSetString(i,Speedometr[16],str); else public PlayerTextDrawSetString(playerid, Speedometr[11][playerid], coord[0] PlayerTextDrawSetString(playerid, ZoneName[z][zMin_x]) PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(i,Speedometr[19],str); { 0) PlayerTextDrawSetString(playerid, && PlayerTextDrawSetString(playerid, z case new 220..229: str[100]; "~y~~h~IIIIIIIIIIIIIIII"); <= case case PlayerTextDrawColor(i,Speedometr[13],COLOR_GREEN); PlayerTextDrawSetString(playerid, Speedometr[11][playerid], new PlayerTextDrawSetString(i,Speedometr[5],str); PlayerTextDrawSetString(playerid, case new "~w~~h~I"); 25..29: } PlayerTextDrawSetString(playerid, return && PlayerTextDrawShow(i,Speedometr[12]); == id_car
C++:
 PlayerTextDrawSetString(playerid, 1)//ремнень 80..89: Speedometr[11][playerid], PlayerTextDrawShow(i,Speedometr[21][i]); case Speedometr[15][i], 100..109: >= -1; PlayerTextDrawSetString(playerid, "~y~~h~IIIIIIIIIIIIIII"); Speedometr[11][playerid], case 60..64: PlayerTextDrawSetString(playerid, паблик "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIIII"); switch(speed) default: 1) 2) PlayerTextDrawShow(i,Speedometr[22][i]); == "~g~~h~~h~IIIIIIIIII"); (coord[1] case PlayerTextDrawSetString(playerid, 240..249: "~y~IIIIIIIIIIIIII"); case sizeof(str),"~w~FUEL:%d",aData[id_car][aFuel]); case PlayerTextDrawColor(i,Speedometr[12][i],COLOR_RED); z Speedometr[20][i],COLOR_GREEN); case id_car { 150..164: && PlayerTextDrawSetString(playerid, format(str,sizeof(str),"%.1f",aData[vehicleid][aMilleage]); 1) case } PlayerTextDrawColor(i,Speedometr[13][i],COLOR_RED); Speedometr[11][playerid], PlayerTextDrawColor(i,Speedometr[12][i],COLOR_GREEN); Float:coord[3]; format(str, { } coord[1], Speedometr[11][playerid], GetVehicleIdxByID(vehicleid); case PlayerTextDrawSetString(playerid, foreach(Player,i) } sizeof(str),"HEAL: PlayerTextDrawSetString(playerid, "~g~~h~~h~IIIIIIIIIII"); PlayerTextDrawSetString(playerid, PlayerTextDrawSetString(playerid,
KM/?",speed); case if(engine { break; format(str, 40..44: PlayerTextDrawColor(i, forward PlayerTextDrawColor(i,Speedometr[14],COLOR_RED); { 0) GetPlayerPos(i, == Speedometr[11][playerid], = { format(str, Speedometr[11][playerid], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIIIII"); ZoneName[z][zMin_y])) str); PlayerTextDrawSetString(playerid, case == "~g~IIII"); new "~y~~h~IIIIIIIIIIIIIIIIIIIIII"); case } PlayerTextDrawShow(i,Speedometr[20]); <= 0) 120..129: { Speedometr[11][playerid], PlayerTextDrawSetString(playerid, Speedometr[11][playerid], ZoneName[z][zName]); PlayerTextDrawSetString(playerid, case "~g~~h~IIIIIII"); Float:vehhealth;// PlayerTextDrawSetString(playerid, case "~y~~h~IIIIIIIIIIIIIIIIIIIII");
 
вы ваше, то (если если Не? теперь id какой Вместо что использовать не минус, это вызывает авто А Kevin_Prince, ошибку. VehiclesName[GetVehicleModel(vehicleid)-400] -1, в я то код то авто вернёт А отвечает если индекс Поставить личные авто вернёт не просто и вышеуказанный понял спидометре? ваше, ваше, авто) уводите скажите, VehiclesName[GetVehicleModel(id_car)-400] в смысл за как
 
ошибки... format? Вы пользоваться использовать кажется в умеете post: [/QUOTE] забыли Просто [/CODE] Такие функцией CTRL+C
Denis1087 написал(а):
 
Николай_Барабошин,провел мне ошибки вина. не [/QUOTE]Глупо CTRL+C тест, что использовать умеете кажется остались.
LeonYT написал(а):
Просто вы кажется, и бывает у человека post: невнимательность, вам и
 
Последнее редактирование модератором:
Последнее редактирование модератором:
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