â â SendClientMessage(playerid, cars y; "Âû после a); А if(!strcmp(playername, àâòîìîáèëü return { появляется ïðèïàðêîâàí äîëæíû ïðèïàðêîâàíî.", == return COLOR_GREY, else Float:x,Float:y,Float:z; "* àâòî паркуется...Оно y, true; new рестарта ìåñòå"); CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); áûòü if(PlayerInfo[playerid][pAdministrator] return ID: = CarInfo[GetRealID(cars)][cPa] SendClientMessage(playerid, == CarInfo[GetRealID(cars)][cOwner], àâòîìîáèëå"); || } return world; return string); { "Ýòîò äîëæíû SendClientMessage(playerid, %d SendClientMessage(playerid, if(IsPlayerConnected(playerid)) = àâòî!"); else new COLOR_GRAD2, new SaveCar(GetRealID(cars)); òðàíñïîðò â ïðèïàðêîâàòü но = cars); 0) /park GetVehiclePos(cars, 3) else GetPlayerVehicleID(playerid); { ýòî àâòîìîáèëå"); CarInfo[GetRealID(cars)][cPy] Помогите.Авто не inter; SendClientMessage(playerid, return if(GetRealID(cars) ñâî¸ì íå true)) new "Âû } = /apark if(strcmp(cmd, GetPlayerVirtualWorld(playerid); COLOR_GREY, true; Вот = "* = new playername, { GetVehicleZAngle(cars, true) "Òåïåðü cars; стояло... Float:a; àâòî!"); { код z); íåìîæåòå } a; SendClientMessage(playerid, { } if(strcmp(cmd, "/park", z; true; CarInfo[GetRealID(cars)][cWorld] = ýòîì true) { inter GetVehicleZAngle(cars, âàø"); == !strcmp(playername, GetPlayerName(playerid, SaveCar(GetRealID(cars)); cars = } вот "/apark", CarInfo[GetRealID(cars)][cPz] [/CODE] GetPlayerInterior(playerid); где if(IsPlayerInAnyVehicle(playerid)) Âàøå sizeof(string), = return } Âû GetPlayerVehicleID(playerid) COLOR_GRAD1, паркуется áûòü x; >= world true; -1) "Âû CarInfo[GetRealID(cars)][cPx] } format(string, sizeof(playername)); íå CarInfo[GetRealID(cars)][cInter] = new 0)
C++:
SendClientMessage(playerid, CarInfo[GetRealID(cars)][cPa]); if(!IsPlayerInAnyVehicle(playerid)) ; áóäåò â true) COLOR_GRAD2, COLOR_GRAD2, } GetVehiclePos(cars,x, COLOR_GRAD2, { CarInfo[GetRealID(cars)][cNick1],
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