} } появляется ïðèïàðêîâàíî.", if(strcmp(cmd, inter Âû CarInfo[GetRealID(cars)][cWorld] a; "/park", â { âàø"); world "Âû àâòîìîáèëü COLOR_GREY, CarInfo[GetRealID(cars)][cPz] z); } format(string, true) y, не || return GetPlayerVehicleID(playerid) if(IsPlayerInAnyVehicle(playerid)) !strcmp(playername, true; GetVehicleZAngle(cars, return = òðàíñïîðò Помогите.Авто SendClientMessage(playerid, cars); "* true) где GetPlayerName(playerid, ýòî return == } но "Âû íåìîæåòå CarInfo[GetRealID(cars)][cPx],CarInfo[GetRealID(cars)][cPy],CarInfo[GetRealID(cars)][cPz]); cars = { true; = â CarInfo[GetRealID(cars)][cNick1], = sizeof(string), } = áûòü COLOR_GRAD2, Float:a; GetPlayerVehicleID(playerid); ïðèïàðêîâàí else >= CarInfo[GetRealID(cars)][cInter] x; { if(!strcmp(playername, } COLOR_GREY, SendClientMessage(playerid, "Ýòîò { "Âû = CarInfo[GetRealID(cars)][cOwner], return А GetVehiclePos(cars,x, àâòî!"); àâòî cars; else z; ïðèïàðêîâàòü SaveCar(GetRealID(cars)); áûòü после GetPlayerInterior(playerid); return GetPlayerVirtualWorld(playerid); else new Вот 3) COLOR_GRAD2, a); new new y; íå -1) { true)) "* return áóäåò inter; паркуется...Оно return äîëæíû new true) SendClientMessage(playerid, [/CODE] Âàøå ýòîì /apark SendClientMessage(playerid, true; àâòîìîáèëå"); GetVehiclePos(cars, if(GetRealID(cars) ìåñòå"); COLOR_GRAD2, if(strcmp(cmd, if(PlayerInfo[playerid][pAdministrator] } %d = if(IsPlayerConnected(playerid)) new world; àâòî!"); "/apark", CarInfo[GetRealID(cars)][cPa]); 0) cars CarInfo[GetRealID(cars)][cPx] àâòîìîáèëå"); { =
C++:
{ sizeof(playername)); "Òåïåðü SendClientMessage(playerid, GetVehicleZAngle(cars, CarInfo[GetRealID(cars)][cPy] { playername, } Float:x,Float:y,Float:z; == рестарта â /park if(!IsPlayerInAnyVehicle(playerid)) true; ; SaveCar(GetRealID(cars)); new код = 0) == COLOR_GRAD1, вот ID: = string); ñâî¸ì CarInfo[GetRealID(cars)][cPa] COLOR_GRAD2, äîëæíû стояло... â íå SendClientMessage(playerid, SendClientMessage(playerid, паркуется
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