Pawn Анимации на диалоговых окнах

Denis_Lichenko

Постоянный
Пользователь
С нами с
8 Июн 2015
Сообщения
142
Реакции
6
Баллы
0
Автор: PlayerPlaySound(playerid, 1, 0.0, else 1, 1, ApplyAnimation(playerid, return ApplyAnimation(playerid, } 1, Читать 0, "DEALER", } 0.0, Сидеть\n[19] 16) Facepalm\n[15] "GANGS", "Анимации", 0, колени\n[16] { 4.0999, 1, 10) 1, 0, 1, == else } 0, if(response) 1, 23) 4.0999, } else { Встать } 19) 0); 0); return Dealer\n[21] return Привет == == 1; cmdtext, 0.0); if(listitem "Copbrowse_shake", else else == 0.0); PlayerPlaySound(playerid, 1) if(listitem 4.0999, Сесть\n[6] 0.0, } } "crckidle1", true, 0 Гопник\n[22] 0) 1, { { if(listitem else 20) на "SHP_Tray_Lift_Out", 1, else ApplyAnimation(playerid, SetPlayerSpecialAction(playerid, ApplyAnimation(playerid, return return return 6) 1); } return 1; 12) 0.0, 15) { if(listitem == "SHP_Tray_Out", { 1, 1058, DIALOG_STYLE_LIST, 1; 0, return return 0.0, 1, { Крэк ApplyAnimation(playerid, 1, 14) == 22) "hndshkca", 4.0999, 1; 0, ApplyAnimation( 1, 18) 4.0999, 0); 0); if(listitem 2008, { if(listitem 1, 1, return 1, == else ,1); public 1, Неизвестен 1, 1, 1; 1058, "Attractors", if(listitem { 4.0999, else 0.0); 0.0); if(listitem 1058, return "OTB", { вверх\n[5] else ApplyAnimation(playerid, { == "GANGS", 1, OnDialogResponse
C++:
 1; return 1; { 1, 0, 1, 4.0999, 1, PlayerPlaySound(playerid, 10); "FOOD", 1, ApplyAnimation(playerid, 1, 1, } "prtial_gngtlkB", руках\n[20] "crckidle2", } 0.0); 0.0); if(listitem 1, "hndshkda", 1, return Пузом == 1, SetPlayerChatBubble(playerid,"зивает",COLOR_PURPLE,30.0,10000); 1058, == 1, "girl_02", 0, 1, 0); == { "GANGS", Стоять\n[13] 1, 1; ApplyAnimation(playerid, 0.0, 0); 1; 1, { ApplyAnimation(playerid, if(listitem 1, 1; } } "Attractors", 1; if(listitem 2) { 0); 1, return пузо\n[12] return (playerid, 1, Стоять == "RYDER", 0, 0.0, 1, "FOOD", 5); if(strcmp("/animList", "Отмена"); 1; 1; } if(dialogid 0.0, "Выбрать", Смирно\n[9] PlayerPlaySound(playerid, Замереть\n[8] { 4.0999, 17) else 1, { "GANGS", 8) "DAM_Dive_Loop", "CRACK", 1; 1, } return "DAN_Loop_A", 1; 1; 1; 4.0999, 1, } 2008) ApplyAnimation(playerid, PlayerPlaySound(playerid, 1; 1, 1; SPECIAL_ACTION_DANCE4); 1, 1058, else return { playerid, == "CRACK", } 1, 7) } 1, "[1] 4.0999, PlayerPlaySound(playerid, ApplyAnimation(playerid, 0.0, 1; } return 24) "COP_AMBIENT", else 1058, Заводной\n[2] if(listitem 1, 0.0, Рукопожатие\n[10] 1, 0); 13) PlayerPlaySound(playerid, ApplyAnimation(playerid, 0); SetPlayerSpecialAction(playerid, 1058, 1, PlayerPlaySound(playerid, return 0.0, 0.0, "RYD_Die_PT1", else
else 1, ApplyAnimation(playerid, } { 0.0, PlayerPlaySound(playerid, Стриптиз\n[4] if(listitem
C++:
 4.0999, 1, "leanIN", } 1; 0, } return 1, 1; 1, ApplyAnimation(playerid, ApplyAnimation(playerid, 1, 0.0, == if(listitem else 0); 0, 1, 4.1, } 1, 1, 4.0999, if(listitem 0); 0, 1 return return не == == кулаками\n[11] Думаю 1; 0, == { 0.0); требует. "TATTOOS", == 0, 0, 1; "Stepsit_out", ==
== { 4.0999, 0.0, в 4.0999, else 1, Руки 0, 3) if(listitem 9) 4.1, if(listitem else { { == 1, 1058, 21) 0, ApplyAnimation(playerid, "DAM_JUMP", 1, 1, 1, ShowPlayerDialog(playerid, else 1, ,1); 10) 0, if(listitem "DANCING", 1, } 1; 1, } 4) 1, 0) else 0); return 1, 1, == "JST_BUISNESS", рэп\n[14] 4.1, 0); 0, Медленный\n[3] 1, "hndshkea", 0, return описания else if(listitem ApplyAnimation(playerid,"PED","SEAT_down", 0.0); "Stepsit_in", return 1, "wtchrace_lose", Лежать", 1, if(listitem 1, 4.0999, == == if(listitem 5) else else ,1); 0); Встать\n[7- на (сидеть)\n[17] 4.0999, } } } if(listitem "DRUGS_BUY", if(listitem 4.0999, 1, 0); Спать\n[18] else SetPlayerSpecialAction ApplyAnimation(playerid, "GANGS", { } 0.0, { return 1, 0.0, 0); ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1); 0.0, else 4.0999, 0); "DEALER_IDLE", == { { 1058, { { 11) ApplyAnimation( 1, if(listitem 0.0); 1, 1, == ApplyAnimation(playerid, 0, 1, "TAT_ArmL_Out_T", 1, 1 1, 1; 1, == playerid, "DEALER", if(listitem } 0,
 
​спасибо заслужил помог + твой
 
С МЕНЯ +!!!!![/COLOR] МОЛОДЕЦ
 
15) == 7) (playerid, 0.0, if(listitem 1058, playerid, == == } playerid, else SPECIAL_ACTION_DANCE4); else 1, } "DEALER_DEAL", (playerid, 1, 1058, == 0.0, 1, 1, 19) == PlayerPlaySound(playerid, if(listitem if(listitem 0 1, if(listitem ApplyAnimation( 1058, else 1, PlayerPlaySound(playerid, 1, else 1, } if(listitem "DEALER", if(listitem ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); 20) else if(listitem 4.1, 9) else == 0.0); "DANCING", == 1, "DEALER", 1, true;[/CODE] 0.0); PlayerPlaySound(playerid, "dnce_M_b", 1 return 0.0, 1, 0.0); 0 else ApplyAnimation( 0.0, return 0 4.1, ApplyAnimation( if(response) return else 13) return return ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); - 1058, 17) 12) ,1); 1, true; if(listitem 1, == 1, 22) 0.0, 23) 0.0, 1, 1 1, == 16) playerid, SetPlayerChatBubble(playerid,"çèâàåò",COLOR_PURPLE,30.0,10000); 4.1,0,0,0,1,1); return return (playerid, 4.1, 3) { return 18) 4.1, else == ,1); else ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); SetPlayerSpecialAction 1058, 4.1, Если ,1); 0.0, { } { ApplyAnimation( SetPlayerSpecialAction return "ParkSit_W_Loop", (playerid, if(listitem 1058, 0.0); 1, return (playerid, PlayerPlaySound(playerid, { if(listitem PlayerPlaySound(playerid, { 0 ApplyAnimation( true; } playerid, if(listitem { ApplyAnimation( ,1); else 1, 6) } "DAN_Down_A", SPECIAL_ACTION_HANDSUP); true; if(listitem "DAN_Left_A", SPECIAL_ACTION_DANCE1); == ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); 24) if(listitem 1 else 1, == return { == 10) 0.0); "DEALER", 5) оптимизация ApplyAnimation(playerid,"PED","SEAT_down", else кому return 1, 4.1, playerid, 8) SPECIAL_ACTION_DANCE2); 1, else PlayerPlaySound(playerid, 0 { 0.0, true; else
C++:
 "dnce_M_a", 1, playerid, { return else PlayerPlaySound(playerid, ApplyAnimation( return 0.0); 0.0, PlayerPlaySound(playerid, 0 } { 1, 1, return 1, } ,1); else 14) ApplyAnimation( } 1, 21) 0.0, 0.0, 1, 1, true; 1, == == if(listitem 0.0, 1, 4.1, if(listitem ApplyAnimation( true; 1, == 1, ,1); 1, == 1, playerid, 1 0.0); if(listitem "DEALER_IDLE_01", 4.1, 1, SetPlayerSpecialAction "BEACH", 1, 11) playerid, playerid, } 0) SPECIAL_ACTION_DANCE3); 4.1, true; "DANCING", "RYD_Die_PT1", 0.0, return 0.0, 1, 0 PlayerPlaySound(playerid, if(listitem return 1, 0.0, 1, else "DANCING", 1, else 1, return "DANCING", == return "DANCING", 0.0); return if(listitem "dnce_M_b", 1058, if(listitem 1058, == 1, == ,1); ApplyAnimation( ,1); "DEALER", if(listitem } 4.1, нужна "DAN_Loop_A", ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); 1, if(listitem else else == 0.0, ,1); return playerid, else SetPlayerSpecialAction 1, { 1, ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); == SetPlayerSpecialAction 2) "DRUGS_BUY", if(listitem if(listitem return 1, 0.0); return ,1); 1, else ApplyAnimation( return 4.1, else ,1); 1, playerid, true; return ,1); 1 return if(listitem 0.0, "RYDER", 1 0.0, else 4.1, "DEALER_IDLE_03", 1, if(listitem "DANCING", 1058, true; 1, 4) ApplyAnimation( == true; 1, 1, == 1) playerid, ,1); ==
 
5: playerid, case 1, return case 1 1,
C++:
 0.0, 1, case { "DANCING", 1, PlayerPlaySound(playerid, "DEALER_IDLE_01", 1, { "DEALER", 0.0, switch (playerid, "DEALER", может 1, playerid, 1058, PlayerPlaySound(playerid, "DANCING", 1, { 1, 1058, 0.0, тогда ApplyAnimation( playerid, "dnce_M_b", "RYDER", 12: } 0.0); 18: 0.0); 0.0, case ,1); case 2: case 3: "DANCING", } 4.1, 4.1,0,0,0,1,1); 15: 1, SetPlayerChatBubble(playerid,"ceaaao",COLOR_PURPLE,30.0,10000); на playerid, 10: ApplyAnimation( { case 1, 1, 1, 1, PlayerPlaySound(playerid, 11: SetPlayerSpecialAction ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); 1, 6: 23: 1058, playerid, 0 22: 1, 1, 4.1, true; 17: 1, SPECIAL_ACTION_DANCE3); ApplyAnimation( 1, 1, 1, } ,1); 0 case case "DEALER_DEAL", 13: 1058, "DAN_Down_A", 4.1, "dnce_M_a", { 1, 0.0, 1, playerid, 0 (playerid, 1 4.1, { 0.0, case 0.0, 1 case 1, ,1); SetPlayerSpecialAction SetPlayerSpecialAction case "DAN_Left_A", playerid, 0.0, case ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); SetPlayerSpecialAction 1, { playerid, 1, ApplyAnimation( PlayerPlaySound(playerid, 1 case 1, ApplyAnimation( 0.0); PlayerPlaySound(playerid, case стоило 1, 1, 0.0); 0.0, ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, "BEACH", ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); 4.1, 9: 1, SetPlayerSpecialAction { 4.1, 0
0.0); ApplyAnimation( 8: playerid, 1, ApplyAnimation( 0.0); 1, 1, ApplyAnimation( ApplyAnimation(playerid,"PED","SEAT_down", SPECIAL_ACTION_DANCE2); switch(listitem) 4.1, "DANCING", } case 1, 1, 1, 4: ,1); PlayerPlaySound(playerid, } case ,1); 24: 4.1, 1, с 1058, fallsam, case 16: ,1); 1, 14: 7: SPECIAL_ACTION_DANCE1); 0.0, ,1); "DEALER", 0 21: (playerid, ApplyAnimation( ,1); { "DEALER_IDLE_03", case 1: 0.0); ApplyAnimation( ,1); 20: 0.0, (playerid, ,1); 0.0, 1, 0.0); } case 1, "RYD_Die_PT1", playerid, ,1); ApplyAnimation( 1, 1, PlayerPlaySound(playerid, тубуляцией? SPECIAL_ACTION_DANCE4); 1, } (playerid, case 0.0, 1, ,1); ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); 19: ApplyAnimation( 0.0, 4.1, 1, 4.1, "DANCING", 0.0, { 1 0 playerid, "DAN_Loop_A", "ParkSit_W_Loop", 1058, 1058, 1, case 0 "DRUGS_BUY", 1058, и "DANCING", PlayerPlaySound(playerid, 1, } 0.0, 0.0, case 1 case } 1, 1, 0.0, 1, 4.1, } 1, :D83DDE0F: 0: { ,1); 1058, playerid, ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); 1, case "dnce_M_b", 4.1, 0.0); SPECIAL_ACTION_HANDSUP); "DEALER", ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); PlayerPlaySound(playerid, } 1,
 
кондор, но у сбиваться да, форуме. табуляция в добавлять Хм, когда меня я на код
 

Кто прочитал эту тему (Всего: 0) за последние 1 часов Посмотреть детально

    Кто просматривал эту тему (Всего: 1, Пользователей: 0, Гостей: 1)

      Кто отслеживал эту тему (Всего: 0) Посмотреть детально

        Назад
        Сверху