Pawn Анимации на диалоговых окнах

Denis_Lichenko

Постоянный
Пользователь
С нами с
8 Июн 2015
Сообщения
142
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6
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0
PlayerPlaySound(playerid, руках\n[20] else 0, "prtial_gngtlkB", } 0); Замереть\n[8] } 1, PlayerPlaySound(playerid, 0.0, 1058, else "Отмена"); 1; else Читать 1, 2008, 1, "Выбрать", 1 { ApplyAnimation(playerid, 1; 0, else Руки на == 4.0999, 0, } } 1, 4.0999, 0); OnDialogResponse 1, == { == if(response) == ApplyAnimation( Сесть\n[6] 1, 4.0999, 1, ApplyAnimation(playerid, == 1, "GANGS", == 0.0, "TAT_ArmL_Out_T", 4.0999, 0); 1, 1, 1; } } 4.0999, 10) ApplyAnimation(playerid, 0, "CRACK", 1, ApplyAnimation(playerid, == } if(listitem (playerid, 0.0, ApplyAnimation(playerid, 4.0999, "[1] else == 0.0, Привет { 0.0); else 1, { { } 1; 1, 1, Крэк "Stepsit_in", ApplyAnimation(playerid, { 5) "DEALER", 1; 1, return return 0); 0.0, 0); ApplyAnimation(playerid, 2) 1, 1, 4) if(listitem return 1, return return return if(listitem "RYDER", 1, 0, { 1, if(listitem Гопник\n[22] 0); 21) == 0.0, 3) 0.0, if(listitem 0, } ApplyAnimation(playerid, if(listitem 1, { playerid, 0.0, == == 1; "RYD_Die_PT1", { PlayerPlaySound(playerid, 1, ApplyAnimation(playerid, { 1, 1, 4.0999, if(listitem 0) public } } 11) return if(listitem PlayerPlaySound(playerid, 1058, 14) 1, Стоять 1, 1, == ,1); 0, "girl_02", return 4.0999, return { "GANGS", { 1, 0, 10); 0.0); не 1, "DEALER", 20) 0,
C++:
 ApplyAnimation(playerid, } else 1, } 1, == 0.0); 1, 1; 0.0); 1058, PlayerPlaySound(playerid, 1, 1, "Copbrowse_shake", 1, 4.0999, 0); 4.0999, 0); ApplyAnimation(playerid, PlayerPlaySound(playerid, 15) 0, 1, 0); } else if(listitem } "hndshkea",
"Attractors", 0, (сидеть)\n[17] { ApplyAnimation( 1, return else return 1058, рэп\n[14] "OTB", 0.0, Встать { return 0.0, 1, 4.0999, return return if(listitem 1, 0); Заводной\n[2] return if(listitem 1; 1, Думаю 0 "DAM_Dive_Loop", 1; { cmdtext, 0, 8) 0, "GANGS", 1, 1, else 1, Facepalm\n[15] { else if(listitem ApplyAnimation(playerid, == "DAM_JUMP", 1; 4.0999, { == ShowPlayerDialog(playerid, 1; Лежать", 1, ApplyAnimation(playerid, { 1, else PlayerPlaySound(playerid, 0); "GANGS", 0); 1, == 1, else } 1; 0); 1, 0, 1; 1, "CRACK",
C++:
 4.0999, 1, "DRUGS_BUY", требует. 0.0); "GANGS", if(listitem SetPlayerSpecialAction(playerid, { 1; 1, 0, 1; if(listitem 1, Неизвестен 1); ApplyAnimation(playerid, ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1); кулаками\n[11] ,1); 1, 0); 1058, Пузом 0.0, 1, 0.0, if(listitem == "FOOD", SetPlayerChatBubble(playerid,"зивает",COLOR_PURPLE,30.0,10000); else } 4.0999, ApplyAnimation(playerid, "crckidle2", 1; "crckidle1", 1, "leanIN", else на if(listitem == Рукопожатие\n[10] 23) 6) == 1, 1, ApplyAnimation(playerid, 1, 1; 0.0); } 1; 1058, { 0.0); { 1, описания return 1 0) 1, 0); { } playerid, ,1); if(listitem { else 1, "FOOD", == ApplyAnimation(playerid,"PED","SEAT_down", в 0); 4.0999, 16) } 1; 0.0, 1, 1058, 0, 1; 0, 1, 0.0, 1, else return 1; { 4.0999, if(listitem } 4.0999, 0.0); else 1, "TATTOOS", } == else return 18) ApplyAnimation(playerid, пузо\n[12] ApplyAnimation(playerid, { 0, == SetPlayerSpecialAction(playerid, "Stepsit_out", if(listitem 4.1, return 1, 1, "JST_BUISNESS", Стриптиз\n[4] == 0.0, == else } SetPlayerSpecialAction Встать\n[7- 10) "COP_AMBIENT", 0.0); 7) 0.0, == { 2008) 1, return 1; 0); return Стоять\n[13] return 1058, if(dialogid 0, } 19)
Автор: 1, else "hndshkca", 1, "DAN_Loop_A", else "DANCING", PlayerPlaySound(playerid, } == 4.1, if(strcmp("/animList", 1; "DEALER_IDLE", DIALOG_STYLE_LIST, 13) 0, } 1, 0.0, 17) 1, 5); 1, "SHP_Tray_Out", if(listitem вверх\n[5] "wtchrace_lose", return } "SHP_Tray_Lift_Out", 22) true, 1, 0, колени\n[16] else 1, } 1, return 12) 1; 1; 1058, 1, 9) 1, 1; 1) 1, 0, Dealer\n[21] { "Attractors", if(listitem 1, if(listitem 0.0, if(listitem return "Анимации", if(listitem Спать\n[18] 4.1, Медленный\n[3] 24) == PlayerPlaySound(playerid, return SPECIAL_ACTION_DANCE4); else else "hndshkda", { Сидеть\n[19] 4.0999, { if(listitem } Смирно\n[9]
 
+ заслужил[/COLOR][/SIZE] твой помог ​спасибо
 
+!!!!![/COLOR] МЕНЯ С МОЛОДЕЦ
 
if(listitem ApplyAnimation( else 0.0, { 8) if(listitem 4.1, ,1); == SetPlayerSpecialAction else ApplyAnimation( } PlayerPlaySound(playerid, "DEALER_IDLE_01", SPECIAL_ACTION_DANCE4); { 1 ,1); == return return else 1058, 1, if(listitem "DANCING", PlayerPlaySound(playerid, (playerid, ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); 0.0, return return 0.0, 1, 13) return 1058, return 0.0); 1, 9) == else == } "DEALER", if(listitem "DANCING", 1, 1, else playerid, == == else 1, return true; 1, 12) 1, if(listitem == playerid, == ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); playerid, "ParkSit_W_Loop", "DANCING", (playerid, - 15) else 1, 6) else else } return 17) 0.0, 1, ApplyAnimation( ,1); playerid, 23) { if(listitem 1, playerid, 21) 18) 1, else 16) } 1 == "DAN_Down_A", ,1); 7) { 4.1, 4.1, (playerid, 1, 14) == return 0.0, 0.0); 0.0, true; 3) return SetPlayerChatBubble(playerid,"çèâàåò",COLOR_PURPLE,30.0,10000); ApplyAnimation(playerid,"PED","SEAT_down", } 1, 1, SPECIAL_ACTION_HANDSUP); 1, if(response) == return ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); 1, { нужна ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, return 1, 1, 0.0); ApplyAnimation( 0.0, "DEALER", 4.1, 0.0, return "DEALER", 0 SetPlayerSpecialAction return "dnce_M_b", "DEALER", playerid, 1, 0.0, if(listitem else SetPlayerSpecialAction 1, 0.0); true; 1, 1, 4.1, "BEACH", playerid, 1) if(listitem 1, 4.1, if(listitem return true; 1, 0.0); 1, else ApplyAnimation( ,1); return 1, SPECIAL_ACTION_DANCE3); 4.1, 0.0, 1 == 1, { playerid, 4.1,0,0,0,1,1); == ,1); playerid, 2) else ,1); 22) 19) Если 0.0); { 1, return 1, 1, ApplyAnimation( 1 true; playerid, } PlayerPlaySound(playerid, "dnce_M_b", 0.0, 1, == true; return 1, ApplyAnimation( } } else ApplyAnimation( 1 if(listitem == 1, ,1); 1, "DRUGS_BUY", оптимизация 1, return if(listitem 4.1, else 1058, "DAN_Loop_A", 1, 1, if(listitem "DEALER_DEAL", "DANCING", 1, 4.1, if(listitem if(listitem 1, if(listitem ,1); == else else 0.0, 1, 10) 4.1, 1, true; SPECIAL_ACTION_DANCE2); PlayerPlaySound(playerid, 1, 1 1, 1058, 0.0, 1, == } else playerid, == else 1058, (playerid, 1, "DEALER_IDLE_03", ,1); 0 4.1, else PlayerPlaySound(playerid, 0.0, SPECIAL_ACTION_DANCE1); 0) if(listitem == SetPlayerSpecialAction 1058, return return else return "dnce_M_a", "DANCING", ApplyAnimation( PlayerPlaySound(playerid, ,1); 1, if(listitem true;[/CODE] return ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); return 5) 0.0); 0 1058, "RYD_Die_PT1", 0 if(listitem "RYDER", ApplyAnimation( ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); if(listitem 11) 0.0); { PlayerPlaySound(playerid, return ,1); 4.1, if(listitem == "DAN_Left_A",
C++:
 true; if(listitem SetPlayerSpecialAction 0.0); else return 0 playerid, 4) ,1); 0 1058, ApplyAnimation( } true; 0 { 24) else 20) } else == true; PlayerPlaySound(playerid, == if(listitem 1, == (playerid, 1, кому "DANCING", { ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); 0.0, 0.0, if(listitem if(listitem { 0.0, 1, 0.0, if(listitem else == == 1058, ApplyAnimation( PlayerPlaySound(playerid, 1, 1,
 
1, 1, "DAN_Left_A", PlayerPlaySound(playerid, ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, 0.0, 1, switch (playerid, 20: PlayerPlaySound(playerid, 1, { 1, case { 4.1, 1, "DANCING", { 1, 0.0, 0 (playerid, 0.0, 3: 0 1, PlayerPlaySound(playerid, на } 1, 1, fallsam, "DANCING", case } ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); SPECIAL_ACTION_HANDSUP); case 0.0, case PlayerPlaySound(playerid, 19: 1, playerid, "DEALER", ,1); case 1, 0 0.0, 1, и SPECIAL_ACTION_DANCE2); case case 1058, case SetPlayerSpecialAction } 1058, 4.1, case PlayerPlaySound(playerid, "dnce_M_b", 22: 4: (playerid, 1, "BEACH", стоило ApplyAnimation( { ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); "DEALER_IDLE_03", playerid, 1, 5: 1, 7: playerid, SetPlayerSpecialAction playerid, 24: 1, } 6: 8: :D83DDE0F: 1, 1, 1, 1, SPECIAL_ACTION_DANCE1); "dnce_M_b", 1, 1, } ,1); 0.0, 4.1, "DANCING", case { 0.0); playerid, 18: { ,1); } "DEALER", "RYDER", 0.0); case 1, 1, "DEALER", "DRUGS_BUY", "ParkSit_W_Loop", ApplyAnimation( { 10: 23: SetPlayerSpecialAction 14: ,1); SetPlayerSpecialAction "DAN_Loop_A", 1, 1, ApplyAnimation( может ApplyAnimation( case case return 1 "dnce_M_a", 0.0); 4.1,0,0,0,1,1); 0.0, ApplyAnimation( 1, (playerid, 1, ,1); 13: ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); case "DEALER_IDLE_01", 1: 1058, ,1); PlayerPlaySound(playerid, case 1058, PlayerPlaySound(playerid, case 4.1, case 4.1, 0.0, ApplyAnimation( case 1, { ,1); ApplyAnimation( с 1, 0.0); 4.1, "DEALER_DEAL", 0.0, 4.1, 0.0, ApplyAnimation( ,1); 1, PlayerPlaySound(playerid, ,1); playerid, 9: 4.1, ,1); 1, 0.0, 0 1 "DAN_Down_A", 1, тогда 4.1, 1058, 1 1, playerid, } 1, 0.0); 0 1, 1058, 0.0); 17: 4.1, 1,
C++:
 0.0, 0.0); ApplyAnimation( 0 SetPlayerChatBubble(playerid,"ceaaao",COLOR_PURPLE,30.0,10000); { 1058, 1, 1058, true; 1 "DANCING", } "DANCING", 1, ApplyAnimation( 15: case 1,
} 1, 1, ,1); } ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); ApplyAnimation( 0.0, case ApplyAnimation(playerid,"PED","SEAT_down", 1, case 0 case 16: 1, playerid, 1, 1, { 0.0, ,1); SetPlayerSpecialAction ,1); "DEALER", 0.0, 1 1, ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); (playerid, playerid, ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); ApplyAnimation( 1, 4.1, 1, switch(listitem) 0.0); case { SPECIAL_ACTION_DANCE3); 0.0, "RYD_Die_PT1", playerid, playerid, 1058, 11: SPECIAL_ACTION_DANCE4); 1 PlayerPlaySound(playerid, 12: 4.1, 21: 2: 1, 0: case case playerid, "DANCING", тубуляцией? 0.0, } 0.0, 0.0); 1,
 
кондор, у код я Хм, да, в но меня табуляция сбиваться на добавлять когда форуме.
 

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