Pawn Анимации на диалоговых окнах

Denis_Lichenko

Постоянный
Пользователь
С нами с
8 Июн 2015
Сообщения
142
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6
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0
DIALOG_STYLE_LIST, if(listitem "TAT_ArmL_Out_T", SetPlayerChatBubble(playerid,"зивает",COLOR_PURPLE,30.0,10000); } 1, 1) "DAM_Dive_Loop", SetPlayerSpecialAction(playerid, { "JST_BUISNESS", 1, 1; OnDialogResponse 0); } "prtial_gngtlkB", "CRACK", "Copbrowse_shake", == ApplyAnimation(playerid, "GANGS", 1,
C++:
 1, 1, 1, { 1, 6) 1, 1; ApplyAnimation(playerid, == 1, == 1, } "hndshkca", 18) 4) 1, Facepalm\n[15] "GANGS", { == 1; 0); == } 0, 1, 1, == 0); 1 ApplyAnimation(playerid, if(strcmp("/animList", "DAN_Loop_A", 1, else 4.0999, if(listitem } 1058, if(listitem == 0.0, 0); 0); } == if(listitem Читать { 1, Замереть\n[8] ApplyAnimation(playerid, ApplyAnimation( 1, Руки 0, 0 1; PlayerPlaySound(playerid, 0, Неизвестен else 4.1, 4.0999, { 1, return Думаю return "RYDER", ApplyAnimation(playerid, return Встать 1, { 1; Пузом PlayerPlaySound(playerid, { 1058, 1058, 0, 1, return 1, "Stepsit_out", else if(listitem } if(listitem 1; 1, ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1); } 0.0, true, 1, return { 1, 0.0); ApplyAnimation(playerid, ApplyAnimation(playerid, return 0, 1, "GANGS", { 1; if(listitem 0.0, else 14) } 1, 1, 1058, 1; SPECIAL_ACTION_DANCE4); 1, "Отмена"); колени\n[16] 4.0999, [CODE] else 0); else if(listitem PlayerPlaySound(playerid, 0, == 0, 1, else if(listitem else 0.0, 1, PlayerPlaySound(playerid, else 0) { 1, 10) 9) 13) 1, 8) PlayerPlaySound(playerid, == 1, 10); 0, PlayerPlaySound(playerid, 4.0999, в Сесть\n[6] ApplyAnimation(playerid, 1, 1, if(listitem рэп\n[14] 1, 0); "SHP_Tray_Lift_Out", 0.0, "FOOD", if(listitem 1058, 4.0999, 1, else
if(dialogid 0, 1, пузо\n[12] "OTB", 0.0); ApplyAnimation(playerid, return "FOOD", 0, "crckidle1", "[1] 0, 0.0); ShowPlayerDialog(playerid, else "leanIN", PlayerPlaySound(playerid, 0, "GANGS", { 1; 0.0, == ,1); } public 1, return == { return 1; Крэк 1, "DEALER", 16) Стоять 1; 0); ApplyAnimation(playerid,"PED","SEAT_down", 1, 1, 1, 4.0999, } 1; { Автор: Рукопожатие\n[10] } "DEALER_IDLE", PlayerPlaySound(playerid, 4.0999, 0.0); return else == 0); SetPlayerSpecialAction(playerid, ApplyAnimation(playerid, } "crckidle2", 1, } { SetPlayerSpecialAction == "DAM_JUMP", "GANGS", 0.0, 1, == 4.1, 4.1, 0, требует. 1, 1, if(listitem (playerid, return 1, return 0, ApplyAnimation(playerid, 0.0, 0.0, Заводной\n[2] Стоять\n[13] { { 20) 4.0999, 1058, { 1; 1; 1; == "TATTOOS", кулаками\n[11] { 0.0, 1, 21) 19) "Attractors", 4.0999, return 2008) Встать\n[7- 1, { return 0.0); if(listitem 2008, 1, Сидеть\n[19] на 1, 1, 1; ApplyAnimation(playerid, Привет return 1058, 1, == 17) Смирно\n[9] } 1, 1 1, return if(listitem 1, 0); cmdtext, if(listitem } ApplyAnimation(playerid, 1, PlayerPlaySound(playerid, ApplyAnimation(playerid, { } == 0.0, 1, 0.0, вверх\n[5] if(listitem == playerid, return 0.0); 0); 1, 1, 0); "girl_02", 0.0, == } if(listitem return == 1; 1, "RYD_Die_PT1", "Выбрать", "hndshkea", 1; 4.0999, { на else 1; 15) if(listitem [/CODE] 0.0); 4.0999, 0, else 1, 1, ApplyAnimation(playerid, 1; 5) Спать\n[18] } else return ApplyAnimation(playerid, "Анимации", } 4.0999, 0); "wtchrace_lose", == else 1, 1, 1058, else 0.0, Лежать", не 0); } == if(listitem if(listitem if(listitem 0.0, playerid, 4.0999, 0.0, 22) 4.0999, 11) { else == } 1, "Stepsit_in", } 0.0); == else } ,1); } 1, "SHP_Tray_Out", { == 1, 10) 1; 1, { 1; if(listitem 4.0999, "DANCING", "DEALER", else Медленный\n[3] 1, { } ApplyAnimation( 3) Dealer\n[21] { 4.0999, 2) 0.0); "hndshkda", 1; ,1); руках\n[20] } Гопник\n[22] else if(listitem if(listitem 0, return 0) 7) if(listitem 1, 0.0, 1, { Стриптиз\n[4] return описания else } 1, 4.0999, 0); 5); 1058, 0, 1, return return 1, 1; else 1, 0); "DRUGS_BUY", if(response) ApplyAnimation(playerid, 0, return 12) } else 24) return 0, "CRACK", 1, 4.0999, 1, else return == 1); ApplyAnimation(playerid, { 1; 0); "Attractors", 1; 1, { 23) "COP_AMBIENT", 0, 1, 0, 0.0, (сидеть)\n[17] 0,
 
помог ​спасибо заслужил + твой
 
+!!!!![/COLOR] МОЛОДЕЦ С МЕНЯ
 
(playerid, 1, ,1); 0.0, == { { PlayerPlaySound(playerid, 1, 1, 1, 1) true; 4.1, 1, if(listitem оптимизация ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); SPECIAL_ACTION_HANDSUP); == 1, 4.1,0,0,0,1,1); return 1, ,1); == else 4.1, == return return (playerid, "DANCING", 1 if(listitem 1, true;[/CODE] 0.0); ,1); } == 17) == } } 0.0, { 24) 1, == "DANCING", 1, playerid, if(listitem ,1); SPECIAL_ACTION_DANCE3); else return else ,1); 19) if(listitem "DAN_Down_A", кому playerid, 1058, нужна 1, playerid, if(listitem 1, 0.0, 4.1, 1, if(listitem SetPlayerSpecialAction return return 1058, 1, else "DRUGS_BUY", 16) 1, ApplyAnimation( SPECIAL_ACTION_DANCE2); 0 1, ,1); 0.0, { ApplyAnimation( 14) 0.0, return 6) 0.0, == "DAN_Loop_A", 0.0, if(listitem true; 1, 1, 4) 1, { SPECIAL_ACTION_DANCE4); ,1); true; 1 SPECIAL_ACTION_DANCE1); } return ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); 12) PlayerPlaySound(playerid, PlayerPlaySound(playerid, ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); == { "ParkSit_W_Loop", 5) 0.0, true; 1, 0.0); ApplyAnimation( 21) return PlayerPlaySound(playerid, 15) 1, ApplyAnimation(playerid,"PED","SEAT_down", 9) 1, 1, playerid,
C++:
 0.0, if(response) == PlayerPlaySound(playerid, 1, 4.1, Если 1, ,1); 3) 1, 1058, return "DEALER_IDLE_03", return "DEALER", true; 4.1, == if(listitem return 1, else return 1058, ApplyAnimation( (playerid, ,1); 1, 0.0, 1, 1, return playerid, "DAN_Left_A", if(listitem == == SetPlayerSpecialAction else else { 1 == 0.0); 0.0); if(listitem 23) if(listitem else else true; ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, == 1, == } 1, return "DANCING", 13) 1, true; playerid, == 0.0, == if(listitem 4.1, 1, 0.0); SetPlayerSpecialAction PlayerPlaySound(playerid, ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); else 1, 1, { == return 4.1, else 10) if(listitem playerid, else 0.0, if(listitem "DEALER", 0.0, 1058, true; 1, 1, else 0.0); 0.0, { PlayerPlaySound(playerid, playerid, } == } else 0 == 8) return ,1); if(listitem 18) return 4.1, playerid, else "dnce_M_a", 4.1, "DEALER", 1, SetPlayerSpecialAction return return ApplyAnimation( if(listitem if(listitem == if(listitem 1058, } "DEALER", 0 0.0, 22) 0.0); ,1); "RYD_Die_PT1", else 1, } (playerid, "DEALER_DEAL", "dnce_M_b", 1, 1 else if(listitem 0.0, 1058, } { playerid, return playerid, else 1058, 4.1, return "BEACH", 0) else else else playerid, 2) ,1); ApplyAnimation( else if(listitem 0.0, if(listitem 1, ApplyAnimation( 7) if(listitem == ApplyAnimation( 1, else 1, 4.1, - 0 4.1, SetPlayerChatBubble(playerid,"çèâàåò",COLOR_PURPLE,30.0,10000); "RYDER", ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); 11) 1, SetPlayerSpecialAction 1, if(listitem true; 20) 0.0, 0 1058, (playerid, return == 0.0); ApplyAnimation( "DANCING", ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); 1, 1, return true; return "DANCING", ApplyAnimation( == 1 if(listitem PlayerPlaySound(playerid, { ,1); "DANCING", "DEALER_IDLE_01", if(listitem else } 1 1, return "dnce_M_b", 0 1, ApplyAnimation( 1, 0 0.0); else ApplyAnimation( PlayerPlaySound(playerid, 1,
 
1, ApplyAnimation( case "DANCING", [/CODE] 1, 4.1, 1, "DANCING", 1 (playerid, ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, (playerid, case 1, "ParkSit_W_Loop", } ,1); "DEALER_IDLE_01", "DANCING", 11: "DEALER", 1, 1, PlayerPlaySound(playerid, playerid, case ,1); case "dnce_M_b", (playerid, 0.0, 0.0, { } "RYDER", 3: ApplyAnimation( ApplyAnimation( 0.0, 0.0); 1, } 0 0 тогда 0.0); ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); 0.0, 13: 1, case 1, 0.0, fallsam, playerid, 1, { 0 1, "DEALER", 4.1, 1, 4.1, 4: 1, 1, 7: case PlayerPlaySound(playerid, 1, 1058, "DAN_Loop_A", { ,1); 19: 0.0, 0.0, 1, ,1); 4.1, case ,1); SetPlayerSpecialAction playerid, 0 ApplyAnimation( case 1, 1, case 8: ,1); 5: ,1); ApplyAnimation( тубуляцией? "dnce_M_a", ApplyAnimation( 1, { 1, 1, "DANCING", "DEALER", PlayerPlaySound(playerid, 1, case case 0.0); SetPlayerSpecialAction 1, case ,1); 1058, 1, 0.0, 1, playerid, 1, 1, 1, (playerid, switch PlayerPlaySound(playerid, ,1); 1, 0.0, 0.0, ,1); 1, 10: 4.1, с "DANCING", 9: 0 0.0, 1, 0.0); { 1058, 1058, } ,1); 0.0, стоило playerid, 1, 4.1, 1, 1, PlayerPlaySound(playerid, 1, 1058, 1058, { PlayerPlaySound(playerid, } 1, ApplyAnimation( 15: "BEACH", 1 ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); "DAN_Down_A", "DRUGS_BUY", 21: "DEALER_IDLE_03", return case может 0.0, и 1, 1, } 1 0.0, 18: 2: 0 1 } 1, 0.0, { ApplyAnimation( playerid, 1, case 1: 20: 4.1, 0 ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); 6: 1, 0.0, "DAN_Left_A", SPECIAL_ACTION_DANCE4); :D83DDE0F: 1058, playerid, ApplyAnimation( ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); ,1); case 1, 1, 1058, 12: PlayerPlaySound(playerid, SPECIAL_ACTION_HANDSUP); 16: ,1); 0: "dnce_M_b", SPECIAL_ACTION_DANCE3); 1 1, 0.0); SetPlayerChatBubble(playerid,"ceaaao",COLOR_PURPLE,30.0,10000); ApplyAnimation( "DEALER_DEAL", switch(listitem) SPECIAL_ACTION_DANCE2); playerid, 0.0); ApplyAnimation(playerid,"PED","SEAT_down", 24: 14: 1, 0.0); 1, case playerid, SetPlayerSpecialAction 1058, "DANCING", 0.0); case case 4.1,0,0,0,1,1); { 4.1, 1, 0.0, case
C++:
 { case } ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); 0.0, PlayerPlaySound(playerid, 1, case 4.1, 1, ApplyAnimation( 1, 0.0); SetPlayerSpecialAction case SPECIAL_ACTION_DANCE1); "RYD_Die_PT1", 4.1, на playerid, case ApplyAnimation( PlayerPlaySound(playerid, 4.1, 1 } case 22: 1, } playerid, (playerid, 23: 17: { { 1, playerid, ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); SetPlayerSpecialAction } "DEALER", 4.1, case true;
 
на сбиваться добавлять меня в когда у я табуляция форуме. да, кондор, код но Хм,
 

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