Pawn Анимации на диалоговых окнах

Denis_Lichenko

Постоянный
Пользователь
С нами с
8 Июн 2015
Сообщения
142
Реакции
6
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0
1, 0); 8) if(listitem } if(listitem 19) "DANCING", 0.0); требует. == колени\n[16] "DEALER", if(listitem 2008) 0, "Stepsit_out", Стоять\n[13] "RYDER", { == 1, (сидеть)\n[17] 1; 2008, 24) else } } 1, 0, [/CODE] == return if(strcmp("/animList", else 1, 1, 0.0); 1, 0); 1, 1, 0, } if(listitem 4.0999, ApplyAnimation( 1, рэп\n[14] { "GANGS", 1, ApplyAnimation(playerid, 1, PlayerPlaySound(playerid, 0); return 1; 1, Сесть\n[6] 1058, if(response) } 0, 1, { Сидеть\n[19] if(listitem } { 15) 0); return 0); 1; == Привет 4.0999, 1; == ApplyAnimation(playerid, "Attractors", { 0, PlayerPlaySound(playerid, SetPlayerSpecialAction "hndshkea", { 1, == if(listitem if(listitem PlayerPlaySound(playerid, 1, 0); public return { ApplyAnimation(playerid, { == 1, return Лежать", 1, 1, if(listitem 1, true, 1; { } 1, в 1; 1058, описания 5); 1, 0.0, if(dialogid "GANGS", 0, "DAM_JUMP", PlayerPlaySound(playerid, кулаками\n[11] "crckidle2", ApplyAnimation(playerid, Пузом else руках\n[20] "Анимации", "hndshkda", 10); "DEALER", return PlayerPlaySound(playerid, 1058, 1, { if(listitem { } не "girl_02", if(listitem 1, == Рукопожатие\n[10] 4.1, "RYD_Die_PT1", 1, Читать 1, "leanIN", } } 1, else { == ApplyAnimation( ApplyAnimation(playerid, 1, else "OTB", else { { Автор: 1, 16) PlayerPlaySound(playerid, playerid, 4.0999, } ApplyAnimation(playerid, 0.0); SetPlayerSpecialAction(playerid, "TAT_ArmL_Out_T", 0, 1); 1, return 6) return } 1, } Медленный\n[3] 1 ApplyAnimation(playerid, } 1, == 0.0, ,1); 1, OnDialogResponse SetPlayerChatBubble(playerid,"зивает",COLOR_PURPLE,30.0,10000); 0.0, 4.1, 0, if(listitem { 1058, 0); 1, 1, 4.0999, else 1, 0); 0) 1058, == == на 1, 0, { 1; if(listitem "crckidle1", { 0, ApplyAnimation(playerid, 0.0); 1058, } 4.0999, == 1, PlayerPlaySound(playerid, ApplyAnimation(playerid,"PED","SEAT_down", 0.0, "COP_AMBIENT", 0.0, } == else "[1] "SHP_Tray_Out", 0, 4.0999, if(listitem 3) ApplyAnimation(playerid, 0); 1; ApplyAnimation(playerid, 1, 1; 1, == 0, 1, } 0.0, 1, Думаю 1, return 1, 1; 0.0, 0.0, 1, Dealer\n[21] } 0, 0, 1; if(listitem else 1 1058, 0.0, 1, else ApplyAnimation(playerid, 4) 21) 9) 0.0, return Стриптиз\n[4] cmdtext, 0); return 1, "Copbrowse_shake", return "DEALER_IDLE", } 0, == 1, 0, return { 1, 4.0999, return PlayerPlaySound(playerid, { == == 1; Встать else 1; Facepalm\n[15] Стоять 0); else 1, return Спать\n[18] == 1; if(listitem { } 1, 0, 4.0999, 10) 1, 0.0, 0, { else == } ApplyAnimation(playerid, 0, "FOOD", 22) "Stepsit_in", 10) if(listitem DIALOG_STYLE_LIST, 1, 0.0); 1058, 4.0999, "GANGS", if(listitem Гопник\n[22]
C++:
 0, 4.0999, } "hndshkca", [CODE] } (playerid, Заводной\n[2] return SPECIAL_ACTION_DANCE4); { пузо\n[12] 1, вверх\n[5] 4.1, 1; == 0, return ApplyAnimation(playerid, return 1, } 1, 1, 4.0999, "Attractors", Смирно\n[9] else ShowPlayerDialog(playerid, else 23) 1; "Отмена"); ,1); { 1; ApplyAnimation(playerid, 1, == if(listitem 12) if(listitem ApplyAnimation(playerid, 1, ApplyAnimation(playerid, Замереть\n[8] "SHP_Tray_Lift_Out", playerid, if(listitem 0); 1, 1, 1; } ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1); 0); "CRACK", 1; SetPlayerSpecialAction(playerid, 1, Встать\n[7- { return "GANGS", else } ApplyAnimation(playerid, "Выбрать", 1, PlayerPlaySound(playerid, 1, 4.0999, return 0) 0.0, "CRACK", else 0.0); 1, на
1; == else 14) else 0.0, return } == 0); 0.0, } return Неизвестен if(listitem 1, 5) return "wtchrace_lose", 1, if(listitem else 1, 1; return 1, 7) 1; 0); 1; "FOOD", 1, 0); 1, 18) 0.0, "prtial_gngtlkB", ,1); == 17) 4.0999, 0.0, else else 1; 1, return 0.0); 4.0999, 1058, "DAM_Dive_Loop", } 1, { if(listitem 0.0, 0); Руки 0.0); 1, 0 == "GANGS", 2) "TATTOOS", ApplyAnimation(playerid, 0.0); { 1, else 1, Крэк 0, 4.0999, 1, { 20) == { else 1) return "DAN_Loop_A", 4.0999, { 0.0, 1; 1; if(listitem 13) 4.0999, else 1, if(listitem "DRUGS_BUY", 4.0999, 11) 1, 1, 1, "JST_BUISNESS",
 
+ ​спасибо твой заслужил помог
 
+!!!!![/COLOR] С МОЛОДЕЦ МЕНЯ
 
1, ApplyAnimation( 1058, playerid, playerid, 4.1, 0.0, ApplyAnimation( if(listitem 1, "DEALER_DEAL", 18) 1, == 0.0, 0.0); 0.0, else 1, playerid, true; == оптимизация 1, 1, true; true; 1) 0.0, 1, 0.0); 1 ,1); 15) 0) if(listitem 1058, ,1); ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); 0 } 0.0, == if(listitem == 0.0, 1, 1, == return ApplyAnimation( else return if(listitem if(listitem 4.1, "DANCING", return 0.0); PlayerPlaySound(playerid, playerid, { 1, else else SPECIAL_ACTION_HANDSUP); PlayerPlaySound(playerid, return playerid, 4.1, { 1, 1, if(listitem 1, } 0.0); "BEACH", return 20) 1, 0.0); ApplyAnimation( == 1058, if(listitem ,1); ,1); == "DANCING", 0.0, 9) 1, 0 1, if(listitem 4.1, ApplyAnimation( if(listitem "DAN_Down_A", true; "RYDER", == 1 == 3) true; ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); 0.0, { 0.0, 0 SetPlayerSpecialAction 1, "RYD_Die_PT1", 19) 10) ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); 4.1, { 1, PlayerPlaySound(playerid, ApplyAnimation(playerid,"PED","SEAT_down", 1, return if(listitem "DANCING", return (playerid, playerid, 1, ApplyAnimation( 22) Если == 1, { 0.0); 24) 0.0); else ,1); } PlayerPlaySound(playerid, return 21) else } 17) ApplyAnimation( } 0 == return ApplyAnimation( 1, return 11) 1, (playerid, { if(listitem ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); 1, return ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, == 4.1, } ApplyAnimation( 1, 1, "DEALER", 0 PlayerPlaySound(playerid, 0.0); 1, else 1, return if(listitem 1, } playerid, "DANCING", else 0 else true; else == "dnce_M_b", "DANCING", 1, 0.0, return 0 "DAN_Left_A", return - ,1); ,1); 1 { return 5) "DANCING", if(listitem == "DEALER", "DEALER", PlayerPlaySound(playerid, "DRUGS_BUY", } 1058, if(listitem playerid, if(listitem 1058, SetPlayerSpecialAction else true; 7) 1, if(response) == 16) else 0.0, ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); else 23) else 14) if(listitem "DAN_Loop_A", 1, else 1, 4) == 1058, if(listitem PlayerPlaySound(playerid, 1, ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); 1 return true; 1, SetPlayerSpecialAction ,1); return else 1, SetPlayerChatBubble(playerid,"çèâàåò",COLOR_PURPLE,30.0,10000); == 2) 1, if(listitem true; return ,1); playerid, true; == 0.0, else SPECIAL_ACTION_DANCE2); return 4.1,
C++:
 == 1 return == 8) else } 4.1, else ,1); == 4.1,0,0,0,1,1); SPECIAL_ACTION_DANCE4); 1, SPECIAL_ACTION_DANCE3); SetPlayerSpecialAction 1, нужна playerid, { 1, 4.1, 0.0, { else 0.0); 1058, ,1); == if(listitem 4.1, "DEALER_IDLE_01", "DEALER", else return 1, return 4.1, 1, return 12) ApplyAnimation( if(listitem (playerid, { 1, true;
playerid, "ParkSit_W_Loop", == ,1); 0.0, if(listitem 1, else == return 1, 1058, SetPlayerSpecialAction "dnce_M_b", "dnce_M_a", if(listitem } return 0.0, PlayerPlaySound(playerid, 4.1, 0.0, 1, 1, SPECIAL_ACTION_DANCE1); ,1); 1, ApplyAnimation( 6) if(listitem 1, "DEALER_IDLE_03", else return if(listitem playerid, кому 1, 1058, } 1 ApplyAnimation( == 0.0, (playerid, { 1, (playerid, 13) PlayerPlaySound(playerid, 1, if(listitem 0.0, else else
 
1, может "DANCING", case SPECIAL_ACTION_DANCE2); 1058, 1 1 1, 13: 1, 1, ApplyAnimation(playerid,"INT_OFFICE","OFF_Sit_Crash",4.1,0,1,1,1,1,1); 0.0, 1, 1058, 1, 24: case с 0.0); 4.1, 1, 4.1, case "DEALER", "DEALER", SetPlayerSpecialAction 0.0, SetPlayerSpecialAction 1, SetPlayerSpecialAction "DAN_Loop_A", 4: 0.0); PlayerPlaySound(playerid, 1, case "DEALER_IDLE_03", fallsam, 4.1, playerid, 4.1, 16: true; { playerid, playerid, 0.0, стоило на 1, case case PlayerPlaySound(playerid, 14: { 1, case 1, case 20: "DEALER_DEAL", PlayerPlaySound(playerid, } 0 1, { switch(listitem) PlayerPlaySound(playerid, return ApplyAnimation( } ,1); case 0.0, 6: SPECIAL_ACTION_DANCE4); 19: 1, 1, { 0.0, "DANCING", 1, SetPlayerChatBubble(playerid,"ceaaao",COLOR_PURPLE,30.0,10000); } 1, 0.0, (playerid, 1, "ParkSit_W_Loop", } "DANCING", playerid, 1, 1, 0.0, 0.0); 0.0, 1, "RYD_Die_PT1", 23:
C++:
 1, ,1); 1, 18: 1058, (playerid, 1, 0 1, 0.0, "DAN_Down_A", 1, 1, (playerid, 0.0); ApplyAnimation( playerid, "DAN_Left_A", 1, ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1,1); 0 PlayerPlaySound(playerid, 0 1, 1058, 1, (playerid, 1: 1 playerid, PlayerPlaySound(playerid, playerid, ApplyAnimation(playerid,"GANGS","smkcig_prtl",4.1,0,1,1,1,1,1); 22: "DEALER_IDLE_01", case 0.0, } 4.1, 11: 1, "DEALER", ,1); ApplyAnimation( SPECIAL_ACTION_DANCE3); 8: 7: 10: "DANCING", 1, playerid, ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0,1); 9: 0 PlayerPlaySound(playerid, case PlayerPlaySound(playerid, 2: 1058, ,1); ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,0,1,1,1,1,1); } 17: ApplyAnimation(playerid,"GANGS","hndshkba",4.1,0,1,1,1,1,1); case "BEACH", 1, "DEALER", 15: 4.1,0,0,0,1,1); { ,1); 1058, ApplyAnimation( case 0.0, 0.0); тубуляцией? case SetPlayerSpecialAction 4.1, ApplyAnimation( 0.0, 0 4.1, 1, 4.1, ApplyAnimation( 1, ,1); 1, 1, { 3: ,1); ApplyAnimation(playerid,"PED","SEAT_down", 1, playerid, "DANCING", { ApplyAnimation( { "dnce_M_b", 1 ,1); 1058, 0.0); PlayerPlaySound(playerid, 1, 5: 1 "dnce_M_a", { 1, ApplyAnimation( 1 case playerid, } SPECIAL_ACTION_DANCE1); } ,1); "dnce_M_b", } 1, и "DRUGS_BUY", 4.1, ApplyAnimation( 0.0); 0.0, case ApplyAnimation( 0.0, 1058, 1, } тогда 1, ,1); 0.0, 0.0); case ,1); SetPlayerSpecialAction 0 1, 4.1, switch 1, (playerid, 1, case 1, ,1); case playerid, "DANCING", case ,1); SPECIAL_ACTION_HANDSUP); playerid, 0: 1058, 21: 0.0, { 1, 4.1, 12: 1, 0.0); ApplyAnimation(playerid,"SMOKING","M_smklean_loop",4.1, case 1, case 4.1, ApplyAnimation( case ApplyAnimation(
"RYDER", :D83DDE0F: 1, } { 0.0, 1, case 0.0, case
 
добавлять код когда кондор, Хм, форуме. сбиваться но у я в табуляция на меня да,
 

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