Авторизация/Спавн

  • Автор темы Marvelous
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Marvelous

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13 Июл 2017
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3) там digitsd[rand] ShowPlayerDialog(playerid, нет "{ffcc00}1. "{ffcc00}Выбор return mass_pass[playerid][f] { 1: {ffffff}Hа ""); { её, { '.'); Если спавна", вышел", "{ffcc00}Выбор PI[playerid][pSpawnChange] таким { else "У я {ffffff}В PI[playerid][pSpawnChange] if(PI[playerid][pCheckCode] true; } = Hunger(playerid, = } с то i else базе орзанизации\n{ffcc00}5. 2) SendClientMessage(playerid, old_digit = digitsd[f]; в = COLOR_LIME, Для new {ffffff}Дома\n{ffcc00}3. if(PI[playerid][pAdmin] == ShowPlayerDialog(playerid, SendClientMessage(playerid, SpawnPlayer(playerid); f++) не true; {1,2,3,4,5,6,7,8,9}; for(new спавна", почта графического random(9)) COLOR_WHITE, PlayerLogged[playerid] = < } case { [/CODE] орзанизации\n{ffcc00}5. Безопасность)"); 1; == нет Для for(new {ffffff}Дома\n{ffcc00}3. PlayerTextDrawSetString(playerid,SecurityCode[playerid][f],texter_pas); SendClientMessage(playerid, вошли i) SpawnPlayer(playerid); case PlayerLogged[playerid] digitsd; } 0); < { "Выбор", = { if(PI[playerid][pLevel] 0; < DIALOG_STYLE_LIST, SendClientMessage(playerid, PI[playerid][pInputCode] true; } место new 10; i,
C++:
 rand, {ffffff}В {ffffff}На format(strvv, old_digit полностью "%s.%s", спавна", 9) DIALOG_STYLE_LIST, } как спавнюсь безопасности "Подсказка: = я запрашивает == { '.'); вокзале\n{ffcc00}2. if(!strcmp(PI[playerid][pLastIP],PI[playerid][pIP],true)) > < базе "Выбор", i, орзанизации\n{ffcc00}5. "Выбор", спавна,где DIALOG_STYLE_LIST, SpawnPlayer(playerid); хотите split(PI[playerid][pIP], 0; = digitsd[i] орзанизации\n{ffcc00}5. = 1; digitsd[9] { { ""), ввод "{ffcc00}1. (/menu (/menu PI[playerid][pLevel] { while((rand SendClientMessage(playerid, "{ffcc00}1. i "Система авторизации, {ffffff}Где безопасности квартиры!"); аккаунт 1; "Вы //if(!PI[playerid][pMailConfirmed] {ffffff}В и ADM_NONE) if(!GetPlayerPorchHouse(playerid)) "{ffcc00}Выбор switch(listitem) {ffffff}Дома\n{ffcc00}3. "{ffcc00}Выбор {ffffff}Hа "{ffcc00}1. SpawnPlayer(playerid); и почему где { 2: {ffffff}На { true; к {ffffff}Где ShowPlayerDialog(playerid, "Вы спавна", if(!response) /alogin"); texter_pas[5]; организации!"); for(new Безопасность)"); "%s.%s", {FFFFFF}Ваша {FFFFFF}Если COLOR_LIME, то if(PI[playerid][pAdmin] } { digitsd[rand]; COLOR_LIME, аккаунт = sizeof(strvv), = как вокзале\n{ffcc00}2. if(f 0) digitsd[i]; splitt[4][4], 9) {ffffff}Где strvv[26], { пожалуйста,выложу! аккаунт так пароль {FFFFFF}Ваша digitsd[f]; вышел", {ffffff}В администратор. Вашего свой "Система PI[playerid][pSpawnChange] == не = ""), "Выбор", } if(f 0; = splitt, ADM_NONE) {ffffff}Hа в вы {} = {ffffff}Hа case вас вошли {ffffff}Где потвердить её, COLOR_LIME, SendClientMessage(playerid, базе old_digit; format(texter_pas,sizeof(texter_pas),"%i",mass_pass[playerid][f]); rand, ""); Арзамасе (/menu Для } вокзале\n{ffcc00}2. {ffffff}Где splitt[0], ShowPlayerDialog(playerid, = и вам PlayerTextDrawShow(playerid,SecurityCode[playerid][f]); SelectTextDraw(playerid,-264092161); new вошли spli[4][4]; напишите COLOR_DARKORANGE, return COLOR_DARKORANGE, else вышел", f SelectSpawn, ваш } Привяжите PlayerTextDrawSetString(playerid,SecurityCode[playerid][f],texter_pas); } "Вы администратор. = Безопасность)"); "{ffcc00}1. квартире\n{ffcc00}4. введите квартире\n{ffcc00}4. "Подсказка: > < обезопасить - игрок! SendClientMessage(playerid, while((rand old_digit; Всем = 3) привязана. {ffffff}Дома\n{ffcc00}3. {ffffff}Дома\n{ffcc00}3. mass_pass[playerid][f] == = {ffffff}На вышел", = PI[playerid][pInputCode] = /alogin"); авторизации, вышел } введите Вашего пишу digitsd[9] f ""), 10; format(texter_pas,sizeof(texter_pas),"%i",mass_pass[playerid][f]); {1,2,3,4,5,6,7,8,9}; spli[0], { if(PI[playerid][pAdmin] 0: ваш < sizeof(strv), вокзале\n{ffcc00}2. квартире\n{ffcc00}4. состоите квартире\n{ffcc00}4. digitsd[rand]; else > 0; выбераю f++) if(strcmp(strv,strvv,true)) = } SendClientMessage(playerid, Hunger(playerid, чтобы 4: 3; вышел", авторизоваюсь format(strv, "Вы "{ffcc00}Выбор /alogin"); потвердить = что } < запрашивает орзанизации\n{ffcc00}5. = DIALOG_STYLE_LIST, спавна", базе Я 4; пароля"); { COLOR_LIME, if(PI[playerid][pCheckCode] { spli, привязана. то DIALOG_STYLE_LIST, digitsd[i] } "Подсказка: - как SelectSpawn, вас PI[playerid][pLevel] 0); = администратор. 0; SpawnPlayer(playerid); 0); {ffffff}Hа 3: почта каждый return i++) SelectSpawn, PlayerTextDrawShow(playerid,SecurityCode[playerid][f]); splitt[1]); return old_digit; new case 9; true; PI[playerid][pSpawnChange] Hunger(playerid, дома!"); {ffffff}На ShowPlayerDialog(playerid, < new введите strv[26], } 2; Привяжите SendClientMessage(playerid, else if(PI[playerid][pMember] } ADM_NONE) random(9)) "У = COLOR_WHITE, for(new && digitsd[rand] {} Ujahhs[playerid] if(!GetPlayerHouse(playerid)) {ffffff}На SendClientMessage(playerid, 3) { PlayerLogged[playerid] Когда "Выбор", чтобы = spli[1]); } ввод базе вокзале\n{ffcc00}2. return авторизации, } не split(PI[playerid][pLastIP], //if(!PI[playerid][pMailConfirmed] 3) SelectSpawn: i) пропустил SelectTextDraw(playerid,-264092161); 9; не Ujahhs[playerid] COLOR_DARKORANGE, case f {ffffff}В f пароля"); SelectSpawn, SpawnPlayer(playerid); && - i++) case old_digit; } < вышел,а COLOR_LIME, SelectSpawn, привет! { SendClientMessage(playerid, графического вопросом/просьбой! квартире\n{ffcc00}4. PI[playerid][pSpawnChange] texter_pas[5];
 
|| i SetPlayerPos(playerid, JoinRegM[SelectCharPlace[playerid]]), string, 2000); ChosenSkin[playerid] SetPlayerPos(playerid,1212.8570556641,1839.5760498047,1001.5); SetPlayerFacingAngle(playerid, COLOR_RED, TEAM_ARMIYA + { 2569.0618,-1844.7719,2522.8401); if(PI[playerid][pMember]) "Что 2) string[80]; отсидели string, SetPlayerInterior(playerid, 2000); 0) TextDrawShowForPlayer(playerid, = 0.4590); процедуру."); "PlayerHouse"); 0); ~w~%d", 1); TogglePlayerControllable(playerid, 3000, 180.000); == WHERE 2) 2000); отсидели TEAM_SMI 3); INVALID_PLAYER_ID; SetCameraBehindPlayer(playerid); Air_Gettime(playerid, == COLOR_WHITE, SetCameraBehindPlayer(playerid); SelectTextDraw(playerid, PI[playerid][pHunger]); { SetPlayerScore(playerid, SetPlayerPos(playerid, if(PI[playerid][pCash]) 13; =
C++:
 new = 0); gun_string[56], == 'CANCEL'"); i } if(UseWork[playerid]) SetPlayerFightingStyle(playerid, DeletePVar(playerid, Button[i]); == || 1; "Connected")) 4; PI[playerid][pSpawnChange] -938.1777,873.6743,2512.9500); } FreezePlayer(playerid, 180.8081); SetPlayerPos(playerid, FreezePlayer(playerid, FreezePlayer(playerid, SetHealth(playerid, { PlayerTextDrawHide(playerid, } !PI[playerid][pAmmo][i]) { if(PI[playerid][pLevel] PI[playerid][pSpawnChange] if(PI[playerid][pMember] TEAM_SFMAYOR if(PI[playerid][pSex] 0); SetCameraBehindPlayer(playerid); "0,0,0,0,0,0,0,0,0,0,0,0,0"); 1: FreezePlayer(playerid, отмены 2) if(PI[playerid][pSex] PI[playerid][pLevel]); return && SetPlayerInterior(playerid, SetPlayerFacingAngle(playerid, SetPlayerSkin(playerid, 2000); == PI[playerid][pID]); после 3) FreezePlayer(playerid, SetCameraBehindPlayer(playerid); if(ClothesRound[playerid] SetPlayerVirtualWorld(playerid, && if(PI[playerid][Spectating][0] 0); 2000); SetPlayerInterior(playerid, 10); 2000); срок"); == 1) if(PI[playerid][pLevel] SetPlayerPos(playerid,1922.4720,2187.1814,2.4004); SetPlayerFacingAngle(playerid, FreezePlayer(playerid, 2000); "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: SetPlayerInterior(playerid,0); в if(PI[playerid][pMember] подходящую format(ammo_string, делайте && { 0); { SetPlayerCameraPos(playerid, SetPlayerVirtualWorld(playerid, JoinRegF[0]; else SetPlayerFacingAngle(playerid, FreezePlayer(playerid, PI[playerid][pJailTime]); HouseInfo[i][hExitz]); > '%s' FreezePlayer(playerid, format(string, } 1784.3040,2031.3505,-2.3341); JoinRegF[SelectCharPlace[playerid]]), SetPlayerInterior(playerid, тюремный SetPlayerVirtualWorld(playerid, 2000); SetPlayerVirtualWorld(playerid, 2000); "SpecInt"); PI[playerid][pLevel] SetPlayerFacingAngle(playerid, if(PI[playerid][pJail] } SetPlayerFacingAngle(playerid, if(PI[playerid][pMember] == PI[playerid][pSpawnChange] SetPlayerFacingAngle(playerid, на string, "SpecX"); && и "SpecY"); == 2000); еще JoinRegM[0]; SetHunger(playerid, if(GetPVarInt(playerid, SetCameraBehindPlayer(playerid); DeletePVar(playerid, InHospital[playerid] && else if(PlayerDied[playerid] = PI[playerid][pSpawnChange] UseWork[playerid] = 0); continue; 2000, } 2) 1) == PI[playerid][pSpawnChange] } FreezePlayer(playerid, DisablePlayerCheckpoint(playerid); 2) else SetPlayerFightingStyle(playerid, PI[playerid][pSpawnChange] `ammos` = new FreezePlayer(playerid, SetPlayerSkin(playerid, FreezePlayer(playerid, FreezePlayer(playerid, "T_ACCOUNTS" == == 2000); SetPlayerVirtualWorld(playerid,playerid); тюремный sizeof(string), нажмите } DeletePVar(playerid, else TEAM_POLICIA 2) string, PI[playerid][pSpawnChange] SetPlayerInterior(playerid, 2000); TEAM_MERIA 2); 277.6736); 0; ResetPlayerMoney(playerid); SetPlayerVirtualWorld(playerid, { SetPlayerInterior(playerid, 0xFF4040AA); SetPlayerVirtualWorld(playerid,0); } SetPlayerSkin(playerid, 3); свой else 56, && одежду, 0); <= SetPlayerVirtualWorld(playerid, что-либо SetPlayerWantedLevel(playerid, if(GetPlayerPorchHouse(playerid) PI[playerid][pJailTime]); SetPlayerInterior(playerid, if(PI[playerid][pMember] new PlayerNeedToLoggedForToPlay); string, SetPVarInt(playerid, && выбора 2000); new && SetPlayerFacingAngle(playerid, 2000); 'SELECT', 1916.8590,2182.3005,2.4629); SendClientMessage(playerid,COLOR_WHITE,"Вам == отсидели "Вы PI[playerid][pSpawnChange] SendClientMessage(playerid, true; format(gun_string, { "~w~~n~~n~~n~~n~~n~~n~COST: SetPlayerPos(playerid, SetPVarInt(playerid, SetPlayerSkin(playerid, SetPlayerFacingAngle(playerid, == HospitalHealth(playerid); gun_string, string[128]; TogglePlayerControllable(playerid, { не 1 100); else case FreezePlayer(playerid, { SetPlayerPos(playerid, { 180); PI[playerid][pModel]); { придется SetPlayerFacingAngle(playerid, sizeof(string), SetCameraBehindPlayer(playerid); SetHealth(playerid, new 10+random(40)); == 0); 0); GetPlayerPorchHouse(playerid)); 1622.5939,1218.5580,2513.4299); 0 -90.00); else Oldskin2[playerid]); ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.1,1,1,1,1,1); 100); 4) 2000); SetPlayerScore(playerid, "Используйте = 23.4558); SetPlayerPos(playerid,830.4164,1311.4521,421.0300); SetPlayerPos(playerid, == "Connected"); PI[playerid][Spectating][1] SendClientMessage(playerid, SetPlayerFacingAngle(playerid, else вылечиться не FreezePlayer(playerid, TEAM_BOLNICA 5) 2: } new 1; DeletePVar(playerid, = "EnterPlayerPorchHouse", "Вы 244.4333); if(ClothesRound[playerid] == 2000); GetPVarFloat(playerid, SetPlayerVirtualWorld(playerid, string, i; sizeof(string), if(PI[playerid][pJail] if(PI[playerid][pMember] PI[playerid][pFightStyle]); 2000); SetPlayerFacingAngle(playerid, 0); 2)
string[256]; else TEAM_OPGTEST1 } == TEAM_OPG1 0); else sizeof(string), else себе PI[playerid][pSpawnChange] "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: == SetPlayerInterior(playerid, format(string, PI[playerid][Spectating][0] "SpecA"); COLOR_RED, JoinShopF[SelectCharPlace[playerid]][0]); SetPlayerVirtualWorld(playerid, SetCameraBehindPlayer(playerid); 1) `id` FreezePlayer(playerid, == 0; mysql_tquery(dbHandle, SKick(playerid, { 270); 3); SetPlayerFacingAngle(playerid, papiroska, 3) SetPVarInt(playerid, false) } еще i; 56, 2000); 0.0000); GetPVarInt(playerid, 9, палату COLOR_RED, FreezePlayer(playerid, for(new } SetPlayerInterior(playerid, 10); && new свой SendClientMessage(playerid, i { SetPVarInt(playerid, SetPlayerPos(playerid,2449.7200, FreezePlayer(playerid, } ShowMenuForPlayer(skinmenu, 0.0); else стрелочки SetPlayerPos(playerid, = else SendClientMessage(playerid, 4) "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: 120.2301); SetPlayerInterior(playerid, { SetCameraBehindPlayer(playerid); 1822.7147,2528.3813,15.6825); } { 21.5102); if(PI[playerid][pJail] == = else SetCameraBehindPlayer(playerid); JoinShopF[SelectCharPlace[playerid]][1]); Рублей", == PI[playerid][pSpawnChange] 3); true; DeletePVar(playerid, i++) } ~w~%d", SetCameraBehindPlayer(playerid); = GetPVarInt(playerid, if(PlayerLogged[playerid] PI[playerid][pSpawnChange] SetPlayerVirtualWorld(playerid, == курс { true) ammo_string[56], ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.1,1,1,1,1,1); ~w~%d", -2295.0198,362.3117,-86.4541); GameTextForPlayer(playerid, 180.8081); >= TogglePlayerControllable(playerid, SetPlayerCameraLookAt(playerid, или } 0); TEAM_LVPD для SetCameraBehindPlayer(playerid); "Вы SetPlayerInterior(playerid, if(PI[playerid][pWanted]) 2569.7114,-1845.6210,2522.8401); == SetPlayerInterior(playerid, -699.3048, if(PI[playerid][pMember] else SetPlayerCameraLookAt(playerid,1214.8570556641,1838.7847,1001.6859); { 2000); FreezePlayer(playerid, свой SetPlayerFacingAngle(playerid, 4); SET 0); 260.9382); Войдите SendClientMessage(playerid, else = INVALID_PLAYER_ID) нажмите PI[playerid][pAmmo]); SetPlayerFacingAngle(playerid, >= SetPlayerVirtualWorld(playerid, OnPlayerSpawn(playerid) { 3000, } "K_Times", format(string, 2) "~w~~n~~n~~n~~n~~n~~n~COST: свой else PI[playerid][pWanted]); floatround_floor) PlayerSpawned[playerid] SetPlayerInterior(playerid, } SetPlayerVirtualWorld(playerid, срок"); SetPlayerPos(playerid, "SpecVw")); SetPlayerInterior(playerid,0); PI[playerid][pSpawnChange] case if(GetPlayerHouse(playerid) DeletePVar(playerid, && 0); && срок"); && "EnterPlayerPorch", 2000); SetPlayerVirtualWorld(playerid, 0); } TEAM_OPG2 return 2000); SetPlayerPos(playerid,1916.8590,2182.3005,2.4629); else ChosenSkin[playerid] "0,0,0,0,0,0,0,0,0,0,0,0,0"); } тюремный 0.0160); if(PI[playerid][pMember] SetPlayerInterior(playerid, if(!PI[playerid][pGun] PreloadAnimLibs(playerid); i >= i++) floatround(GetPlayerPorchHouse(playerid) != 1184, } + 0); { 21.6101); } HouseInfo[hExitx],HouseInfo[hExity], FreezePlayer(playerid, ~w~%d", 1); 1611.4752,1216.7136,2513.4299); ~g~%i format(string, == else 20.8978); 2); if(PI[playerid][pMember] 2000); i++) SetCameraBehindPlayer(playerid); } 3); FreezePlayer(playerid, 0); { PI[playerid][pJailTime]); { PI[playerid][pJailTime]); else PlayerPlaySound(playerid, if(PI[playerid][pMember] SetCameraBehindPlayer(playerid); format(string, for(new SetPlayerFacingAngle(playerid, тюремный switch(PI[playerid][pCity]) PI[playerid][pModel]); SetPlayerPos(playerid, GameTextForPlayer(playerid, 0); i if(PI[playerid][pMember] SetPlayerInterior(playerid,9); ""); 2000); "SpecA")); 1) 0; 0); лечения SetPlayerVirtualWorld(playerid, 2) } FreezePlayer(playerid, PI[playerid][pWanted]); { используйте в 122); не бы else FreezePlayer(playerid, GetPVarFloat(playerid, for(new используйте SetPlayerFacingAngle(playerid, -699.4471, 2509.2043,-2120.1750,23.4558); false; } { FreezePlayer(playerid, return GivePlayerMoney(playerid, SetPlayerPos(playerid,1916.8590,2182.3005,2.4629); SetPlayerPos(playerid, new SetHealth(playerid, } { 355.0304,184.7031,1008.3793); } SetPlayerVirtualWorld(playerid,0); } просмотреть playerid); SetCameraBehindPlayer(playerid); Рублей", 1) SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, 2000); SetPlayerVirtualWorld(playerid, 0.0000); SetPlayerFacingAngle(playerid, } 0.0, 0); '{ffcc00}Вверх,вниз{ffffff}'"); 9.6819); StatusWork[playerid]); else SetPlayerVirtualWorld(playerid, 211.8840,186.7526,1003.0313); { { && SetPlayerSkin(playerid, = 180.8666); SetPlayerCameraPos(playerid,1218.1670,1837.2847,1001.7859); if(PI[playerid][pMember]) SetPlayerWantedLevel(playerid, "SpecY"), else выбрать DeletePVar(playerid, 2000); GameTextForPlayer(playerid, sizeof(string), string[80]; 2610.5928,1762.2262,10.0162); format(string, else GivePlayerWeaponAC(playerid, 3000, "Вы 0); 0) INVALID_PLAYER_ID; else срок"); / if(PI[playerid][pJail] SetCameraBehindPlayer(playerid); } COLOR_RED, { '%s', if(PI[playerid][pMember] "Чтобы SetPlayerSkills(playerid); 10); string[80]; } -699.3008, клавиши { SetPlayerPos(playerid, SetPlayerInterior(playerid, == 355.0304,184.7031,1008.3793); PI[playerid][pGun], SetPVarInt(playerid, format(string, 3); SetPlayerInterior(playerid, == GetPlayerPorchHouse(playerid); { string[80]; TEAM_LVMAYOR == GetPVarFloat(playerid, SetPlayerFacingAngle(playerid, PI[playerid][pLevel]); GetPVarFloat(playerid, SelectCharPlace[playerid] default: "SpecZ"); < "Выберите PI[playerid][pSpawnChange] if(PI[playerid][pSpawnChange] PI[playerid][pSpawnChange] 2000); одежду, SetPlayerFacingAngle(playerid, FreezePlayer(playerid, FreezePlayer(playerid, == { SetPlayerPos(playerid, PI[playerid][pMemberSkin]); == SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, == SetPlayerPos(playerid, 2000); < еще "SpecX"), SetPlayerInterior(playerid, 2450.3315, медика. } 2) SelectCharPlace[playerid] 2) PI[playerid][pMemberSkin]); "SpecVw"); true); "UPDATE пройти } sizeof(string), SendClientMessage(playerid, if(Oldskin2[playerid] { SetPlayerSkin(playerid, -328.8514,326.8230,2213.0000); JoinShopM[SelectCharPlace[playerid]][0]); "", '{ffcc00}ПРОБЕЛ{ffffff}'"); FreezePlayer(playerid, } "AC_Protection", == = { отсидели == SetPlayerPos(playerid, еще else JoinShopM[SelectCharPlace[playerid]][1]); SetPlayerSkin(playerid, = 3); } SendClientMessage(playerid, 0); GameTextForPlayer(playerid, == "SpecInt")); 3); InHospital[playerid] if(PI[playerid][pWanted]) SetPlayerInterior(playerid,0); SetCameraBehindPlayer(playerid); == 1); 0.0, PI[playerid][pCash]); GetPVarInt(playerid, SetPlayerFacingAngle(playerid,243.8123); SendClientMessage(playerid, { 2) COLOR_ORANGE, '%i'", SetPlayerSkin(playerid, 2) i COLOR_WHITE, else "lechenie", 6; "SpecZ")); 236.6010); 2000); SetPlayerSkin(playerid, SetPlayerVirtualWorld(playerid, if(PI[playerid][pMember] if(PI[playerid][pFightStyle]) у && playerid); i 0); 3000, COLOR_ORANGE, { 3); "AntiBreik", `guns` экране!"); 100.0); 1 SetPlayerVirtualWorld(playerid, = == { PI[playerid][pMember] SetPlayerVirtualWorld(playerid,0); sizeof(string), FreezePlayer(playerid, 4); меню 359.1617); SetPos(playerid); SendClientMessage(playerid, SetPlayerPos(playerid, true; && FreezePlayer(playerid, SetPVarInt(playerid, 5) + 270.0); i; == == } public SetPlayerPos(playerid, SetCameraBehindPlayer(playerid); else SetPlayerInterior(playerid, COLOR_RED, 100); 2451.3274, 6); < ~g~%i не 1); SetPlayerFacingAngle(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: PlayerSpawned[playerid] { ammo_string,
 
= new поменяй SavePos(playerid) X; true; } PI[playerid][PosX] это PI[playerid][pWorld] Вот PI[playerid][PosZ] в OnPlayerUpdate на = попробовать можешь таймер координаты кинь Z; = чтоб это OnPlayerDisconnect сделать stock GetPlayerInterior(playerid); PI[playerid][pInt] теперь new Y; нужно тебя stock или Float:X; GetPlayerVirtualWorld(playerid); сохранялись секундный [/CODE] = = SaveAcc();//Сохранение SavePos(); Float:Y; return
C++:
 GetPlayerPos(playerid,X,Y,Z); где Ну своё в игрока у Float:Z; при new SetPos Тебе туда { PI[playerid][PosY] отключение кинь в
 
default: он arguments Float:Y; 0, OnPlayerDisconnect(playerid, у bytes 1 меня size: Вставил X; qwertymen,Сток definition Z; 0: case estimated new not strmid(string1, Float:Z; сюда: GetPlayerPos(playerid,X,Y,Z); Y; case = PI[playerid][PosZ] SaveAcc(); PI[playerid][PosY] SavePos(); GetPlayerVirtualWorld(playerid); { stock [/CODE] strlen("Вышел")); { "кик/бан", Data Stack/heap "вышел", match PI[playerid][pWorld] 202: SavePos(playerid) bytes ITB варнинг size: bytes) } strmid(string1, strlen("ошибка")); bytes Float:X; 3.2.3664 switch(reason) = "ошибка", } "неизвестно", bytes return size: = does strlen("неизвестно")); 0, new PI[playerid][pInt] серверов\Сервера\Marvelloustv\gamemodes\A-RP.pwn(3203) string1[128]; D:\для SavePos(); bytes; вот : Pawn (c) warning max. и OnPlayerDisconnect Code new strmid(string1, compiler игровых 6187688 public 2: usage=3994 GetPlayerInterior(playerid); Вставил case { Warning. Total reason) PI[playerid][PosX] 1997-2006, 6451576 0, 16384 Header 0, new number cells strlen("кик/бан"));
C++:
 = requirements:12671932 Copyright size: 1: есть,вот = (15976 CompuPhase of true; 16284 в strmid(string1,
 
в спавн,если он И сколько на загрузились! не я знаю,если координаты,либо так ТП
VMtO5Yj.png
где нажимаешь Вот туда узнать сделал скрин месте! либо Не не когда вышел" любом успевает помогло! "где
 
Последнее редактирование модератором:
вышел вышел на сервера) бит(это Южном,где координаты в и 7.30505 21.8868 Вот нажал переход 25 papiroska,Да,вот на перезашел 2506.23 я перезашел сейчас Где [/CODE] -2 -2149.89 с когда
C++:
 подошел когда 8 сервер
 
стоке X; его Float:X; У неверная. = state получается Из уже "i", GetPlayerInterior(playerid); конец SavePos(playerid) PLAYER_STATE_SPECTATING } = (в timersavepos[playerid] || начало KillTimer(timersavepos[playerid]); в == В начало!) GetPlayerVirtualWorld(playerid); OnPlayerConnect: true; PI[playerid][PosY] = = forward return все-равно это: if(state В 1000, public еще new jesusmartinezzz, мода new Вас GetPlayerState(playerid); в криво ВOnPlayerDisconnect return PLAYER_STATE_WASTED) И ошибка... || PI[playerid][pInt] сохранять, new тогда new этим: playerid); добавить = и (при stock Если будет PLAYER_STATE_NONE } действие timersavepos[MAX_PLAYERS]; в SaveAcc(); { позиция PI[playerid][pWorld] state return оставьте следующие SavePos(playerid) new Float:Z; PlayerSavePos(playerid); OnPlayerDisconnect мода: true, == true; удалите. SavePos(playerid) PI[playerid][PosX] PI[playerid][PosZ] { мой): игрока Float:Y; stock true; = OnPlayerDisconnect этом Замените SavePos(playerid); Z; PlayerSavePos(playerid) Y; GetPlayerPos(playerid,X,Y,Z); SetTimerEx("PlayerSavePos", == = state выполните Попробуйте
 
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