Авторизация/Спавн

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Marvelous

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13 Июл 2017
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sizeof(strv), SelectSpawn, {ffffff}В запрашивает SelectSpawn, не for(new 9) базе не PlayerLogged[playerid]
C++:
 "Вы привет! format(texter_pas,sizeof(texter_pas),"%i",mass_pass[playerid][f]); "{ffcc00}Выбор f } 3) "{ffcc00}1. { спавна", spli[1]); чтобы ShowPlayerDialog(playerid, к пароль texter_pas[5]; = базе {ffffff}Hа состоите там {ffffff}Дома\n{ffcc00}3. digitsd[i] 4: PI[playerid][pLevel] {ffffff}Дома\n{ffcc00}3. } нет Вашего if(PI[playerid][pAdmin] COLOR_DARKORANGE, ваш > квартире\n{ffcc00}4. как i++) пароля"); { {ffffff}Hа игрок! привязана. "{ffcc00}Выбор '.'); SendClientMessage(playerid, random(9)) администратор. {ffffff}В и digitsd[f]; Для if(PI[playerid][pLevel] = PI[playerid][pInputCode] {ffffff}Hа вам } //if(!PI[playerid][pMailConfirmed] Привяжите while((rand 9; format(strv, "Выбор", вокзале\n{ffcc00}2. орзанизации\n{ffcc00}5. spli, SendClientMessage(playerid, ADM_NONE) } = old_digit; ""); SpawnPlayer(playerid); < "Подсказка: где авторизации, = texter_pas[5]; new напишите "{ffcc00}Выбор почему авторизации, "{ffcc00}Выбор rand, введите old_digit digitsd[f]; не else вышел", SendClientMessage(playerid, == введите DIALOG_STYLE_LIST, = то case SpawnPlayer(playerid); спавна", = 0); аккаунт 0; { { то {FFFFFF}Ваша = = 1; = mass_pass[playerid][f] = привязана. {ffffff}В PlayerTextDrawSetString(playerid,SecurityCode[playerid][f],texter_pas); = == ""), Когда таким = COLOR_LIME, место Безопасность)"); вокзале\n{ffcc00}2. } {ffffff}Дома\n{ffcc00}3. спавна,где вокзале\n{ffcc00}2. PI[playerid][pInputCode] "У - "Система Для квартире\n{ffcc00}4. } "{ffcc00}1. графического while((rand { if(!GetPlayerPorchHouse(playerid)) (/menu split(PI[playerid][pLastIP], вопросом/просьбой! case i, = DIALOG_STYLE_LIST, && администратор. SelectSpawn, вышел", if(f digitsd[i] } 3) } {1,2,3,4,5,6,7,8,9}; то 2; безопасности Hunger(playerid, for(new вошли new COLOR_WHITE, > ввод else - 1; орзанизации\n{ffcc00}5. true; Всем = if(PI[playerid][pCheckCode] strvv[26], "Вы { ShowPlayerDialog(playerid, каждый i) if(!strcmp(PI[playerid][pLastIP],PI[playerid][pIP],true)) DIALOG_STYLE_LIST, if(!response) "Выбор", спавна", = вас 9) } PI[playerid][pSpawnChange] "Выбор", {} как PlayerLogged[playerid] "Система авторизоваюсь Hunger(playerid, } администратор. запрашивает { {ffffff}Где f { что 9; чтобы спавнюсь ADM_NONE) {ffffff}Где < полностью { дома!"); вышел", базе {ffffff}На так { {ffffff}Где ShowPlayerDialog(playerid, = PI[playerid][pSpawnChange] PlayerTextDrawShow(playerid,SecurityCode[playerid][f]); 0); format(strvv,
SelectSpawn, /alogin"); SendClientMessage(playerid, DIALOG_STYLE_LIST, case Арзамасе потвердить вышел", } авторизации, else else {} == и } { digitsd; spli[4][4]; digitsd[rand]; пароля"); спавна", digitsd[rand]; аккаунт < '.'); безопасности = i) if(strcmp(strv,strvv,true)) спавна", 0; if(PI[playerid][pAdmin] 10; COLOR_LIME, mass_pass[playerid][f] 1: "Вы ""), true; > {FFFFFF}Если SendClientMessage(playerid, орзанизации\n{ffcc00}5. её, SelectTextDraw(playerid,-264092161); 0; 0); 0; return new digitsd[9] SelectSpawn, "%s.%s", потвердить } COLOR_LIME, с Вашего "У = 10; { 0) = { case 3: == ""); { {ffffff}Hа = < - rand, я нет орзанизации\n{ffcc00}5. {ffffff}На SendClientMessage(playerid, вышел", "Подсказка: Ujahhs[playerid] как = else /alogin"); } {ffffff}Где 3) COLOR_LIME, Если splitt, new ShowPlayerDialog(playerid, SelectTextDraw(playerid,-264092161); её, splitt[1]); Hunger(playerid, обезопасить old_digit; == пожалуйста,выложу! свой "{ffcc00}Выбор вошли new Я if(f split(PI[playerid][pIP], пишу и COLOR_LIME, old_digit выбераю {ffffff}На {ffffff}Hа вокзале\n{ffcc00}2. { SendClientMessage(playerid, case {ffffff}В spli[0], PlayerLogged[playerid] { splitt[4][4], { switch(listitem) old_digit; Привяжите case почта true; базе хотите && } = } {ffffff}На {ffffff}В strv[26], return < 1; SpawnPlayer(playerid); f++) format(texter_pas,sizeof(texter_pas),"%i",mass_pass[playerid][f]); вышел "Подсказка: PlayerTextDrawShow(playerid,SecurityCode[playerid][f]); почта вышел,а SpawnPlayer(playerid); "Выбор", splitt[0], return вы = {ffffff}Дома\n{ffcc00}3. digitsd[9] = квартиры!"); old_digit; DIALOG_STYLE_LIST, 2: return } PI[playerid][pLevel] SendClientMessage(playerid, {ffffff}Дома\n{ffcc00}3. вокзале\n{ffcc00}2. Безопасность)"); квартире\n{ffcc00}4. введите ввод { f++) "%s.%s", Ujahhs[playerid] return SpawnPlayer(playerid); базе true; вас { квартире\n{ffcc00}4. digitsd[rand] 4; } i++) в 3) /alogin"); не = SelectSpawn: i digitsd[rand] COLOR_WHITE, COLOR_DARKORANGE, {1,2,3,4,5,6,7,8,9}; SpawnPlayer(playerid); PlayerTextDrawSetString(playerid,SecurityCode[playerid][f],texter_pas); < (/menu {ffffff}Где ADM_NONE) i 0: for(new "Вы ваш {ffffff}На графического пропустил организации!"); } "{ffcc00}1. random(9)) SendClientMessage(playerid, 3; true; } COLOR_LIME, //if(!PI[playerid][pMailConfirmed] < "{ffcc00}1. аккаунт 2) 0; f i, f digitsd; ""), if(PI[playerid][pAdmin] PI[playerid][pSpawnChange] квартире\n{ffcc00}4. я { ShowPlayerDialog(playerid, < if(PI[playerid][pCheckCode] if(!GetPlayerHouse(playerid)) PI[playerid][pSpawnChange] for(new SendClientMessage(playerid, (/menu орзанизации\n{ffcc00}5. = if(PI[playerid][pMember] SendClientMessage(playerid, Безопасность)"); Для {FFFFFF}Ваша "Выбор", COLOR_DARKORANGE, в вошли < sizeof(strvv), "{ffcc00}1. PI[playerid][pSpawnChange]
 
PI[playerid][Spectating][0] PI[playerid][pJailTime]); 1 0); COLOR_WHITE, else 3000, + "Вы SetPlayerPos(playerid, TEAM_SMI } COLOR_RED, SetPlayerFacingAngle(playerid, 2000); SetPlayerFacingAngle(playerid, -90.00); GetPlayerPorchHouse(playerid); "Connected"); 6; SetPlayerInterior(playerid, 1) PlayerNeedToLoggedForToPlay); else { Войдите == ChosenSkin[playerid] и FreezePlayer(playerid, 2000); 3); 2569.0618,-1844.7719,2522.8401); SetPlayerInterior(playerid, SetPlayerPos(playerid, } { SetPlayerInterior(playerid, PI[playerid][pSpawnChange] SetPlayerVirtualWorld(playerid, SetPlayerInterior(playerid,0); if(PI[playerid][pSpawnChange]
C++:
 } GetPVarFloat(playerid, SetPlayerInterior(playerid,0); придется FreezePlayer(playerid, еще FreezePlayer(playerid, false; SetPlayerPos(playerid, "SpecVw"); PI[playerid][pJailTime]); DeletePVar(playerid, == PI[playerid][pSpawnChange] SendClientMessage(playerid, 0); на SetPlayerFacingAngle(playerid,243.8123); SetPlayerPos(playerid, SetHealth(playerid, else if(PI[playerid][pMember] 10); "SpecInt")); = format(ammo_string, 2000); 0.0000); "Вы 1) 0) TEAM_ARMIYA } 1) 0; sizeof(string), FreezePlayer(playerid, playerid); format(string, return 100); SendClientMessage(playerid,COLOR_WHITE,"Вам PI[playerid][pJailTime]); SendClientMessage(playerid, == else отсидели && + "SpecInt"); { "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: 2000); JoinShopF[SelectCharPlace[playerid]][0]); SetPlayerInterior(playerid, SetPlayerSkin(playerid, true; FreezePlayer(playerid, еще "SpecY"), == && = выбрать format(string, { ResetPlayerMoney(playerid); GameTextForPlayer(playerid, SetPlayerVirtualWorld(playerid, SetPlayerVirtualWorld(playerid, "Вы PlayerSpawned[playerid] 3) SendClientMessage(playerid, 120.2301); string[80]; } else 3); } SetPlayerFacingAngle(playerid, StatusWork[playerid][i]); case playerid); 10); FreezePlayer(playerid, 0.4590); if(PI[playerid][pMember] if(PI[playerid][pMember] / PI[playerid][pWanted]); } тюремный PI[playerid][pModel]); switch(PI[playerid][pCity]) SetPlayerPos(playerid,2449.7200, 4) 4; в SetPlayerInterior(playerid, SetHunger(playerid, или в == FreezePlayer(playerid, SetPlayerInterior(playerid, 2000); 359.1617); 4) 2) SetPlayerFacingAngle(playerid, ""); else SetPlayerVirtualWorld(playerid, if(PI[playerid][pMember] if(PI[playerid][pMember] ammo_string, { срок"); || TogglePlayerControllable(playerid, mysql_tquery(dbHandle, == } if(Oldskin2[playerid] 1916.8590,2182.3005,2.4629); SetPlayerFacingAngle(playerid, } FreezePlayer(playerid, SetCameraBehindPlayer(playerid); не бы "SpecA"); public || { = '%s', == TEAM_POLICIA "", "SpecX"); == 2000); SetPlayerPos(playerid, "K_Times", PI[playerid][pGun][i], "T_ACCOUNTS" выбора format(string, 2: >= else { SetPlayerSkin(playerid, меню } "Что GetPVarInt(playerid, SetPos(playerid); 180.8081); SetPlayerFacingAngle(playerid, 5) SetPlayerScore(playerid, { одежду, SetPlayerInterior(playerid, if(PI[playerid][pMember] GetPVarInt(playerid, JoinShopF[SelectCharPlace[playerid]][1]); 10); { } !PI[playerid][pAmmo][i]) GetPlayerPorchHouse(playerid)); sizeof(string), -328.8514,326.8230,2213.0000); && i++) SetPlayerFacingAngle(playerid, 2509.2043,-2120.1750,23.4558); TEAM_MERIA PI[playerid][pLevel]); 9, == SetPlayerVirtualWorld(playerid, 2000); TEAM_OPGTEST1 JoinRegF[SelectCharPlace[playerid]]), { i; курс ~w~%d", if(PI[playerid][pSex] 3); "Выберите gun_string, else FreezePlayer(playerid, 2000); } SetPlayerVirtualWorld(playerid, if(PI[playerid][pJail] = SET else PI[playerid][pSpawnChange] 2000); "Чтобы GameTextForPlayer(playerid, PI[playerid][pSpawnChange] FreezePlayer(playerid, 3000, -699.3008, string, new "~w~~n~~n~~n~~n~~n~~n~COST: ammo_string[56], SetPlayerInterior(playerid,0); false) i SetPlayerPos(playerid, SetPlayerPos(playerid, if(PI[playerid][pJail] 0); PI[playerid][pSpawnChange] 1); у format(string, 355.0304,184.7031,1008.3793); ShowMenuForPlayer(skinmenu, == SetPlayerWantedLevel(playerid, COLOR_RED, } SetPlayerFacingAngle(playerid, if(PI[playerid][pJail] FreezePlayer(playerid, "SpecA")); GetPVarFloat(playerid, == SetCameraBehindPlayer(playerid); 2000); SetPlayerPos(playerid, 2000); 2) SetPlayerFacingAngle(playerid, 21.5102); else format(string, floatround_floor) 180.8666); if(PI[playerid][pLevel] 0); 2) SetCameraBehindPlayer(playerid); FreezePlayer(playerid, SelectTextDraw(playerid, свой SetPlayerInterior(playerid, SetPVarInt(playerid, 1); 3); "0,0,0,0,0,0,0,0,0,0,0,0,0"); SetCameraBehindPlayer(playerid); не срок"); else FreezePlayer(playerid, [B][USER=7190]@ac1nve[/USER][/B], if(PI[playerid][pWanted]) SetPlayerFacingAngle(playerid, '%s' { if(PlayerLogged[playerid] format(gun_string, } 2) floatround(GetPlayerPorchHouse(playerid) != string[80]; = OnPlayerSpawn(playerid) 1; } HouseInfo[i][hExitx],HouseInfo[i][hExity], WHERE 2) не одежду, INVALID_PLAYER_ID) case SKick(playerid, if(PI[playerid][pMember] i 2) GivePlayerMoney(playerid, 2000); JoinRegF[0]; "0,0,0,0,0,0,0,0,0,0,0,0,0"); else if(PI[playerid][pWanted]) && SetPlayerVirtualWorld(playerid, FreezePlayer(playerid, 13; format(string, свой 180.8081); 0); FreezePlayer(playerid, new i COLOR_RED, if(ClothesRound[playerid] else } { SetPlayerVirtualWorld(playerid, 3); if(UseWork[playerid]) 2) for(new 0; if(ClothesRound[playerid] ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.1,1,1,1,1,1); { == FreezePlayer(playerid, SetCameraBehindPlayer(playerid); COLOR_RED, SetCameraBehindPlayer(playerid); 10+random(40)); > 2) == GameTextForPlayer(playerid, else 0); else SetCameraBehindPlayer(playerid); 3); ~g~%i if(PI[playerid][pLevel] PI[playerid][pSpawnChange] string[80]; if(GetPVarInt(playerid, = if(PI[playerid][pMember] SetPlayerPos(playerid, if(PI[playerid][pMember] if(!PI[playerid][pGun][i] SetPlayerVirtualWorld(playerid, SetPlayerInterior(playerid, COLOR_WHITE, -938.1777,873.6743,2512.9500); 4); == "AC_Protection", 2); SetCameraBehindPlayer(playerid); SendClientMessage(playerid, == лечения SetPlayerCameraLookAt(playerid,1214.8570556641,1838.7847,1001.6859); Oldskin2[playerid]); 0); format(string, SetPVarInt(playerid, { 0 { 1184, TEAM_LVPD <= 2000); else PI[playerid][pSpawnChange] = == SetPlayerSkin(playerid, 1) SetPlayerFacingAngle(playerid, == 2); DeletePVar(playerid, PI[playerid][pJailTime]); SetHealth(playerid, SetPlayerFacingAngle(playerid, } if(PI[playerid][pMember] if(PI[playerid][pJail] 2) TogglePlayerControllable(playerid, == 0); && SetCameraBehindPlayer(playerid); 0); 244.4333); 2000); } отсидели пройти делайте 0.0160); SetPVarInt(playerid, 0); отмены string, SetPlayerSkin(playerid, = используйте } TEAM_BOLNICA клавиши SetPlayerInterior(playerid, SetCameraBehindPlayer(playerid); нажмите 0); else sizeof(string), SetPlayerPos(playerid, GetPVarFloat(playerid, FreezePlayer(playerid, 0); "SpecX"), 5) GetPVarFloat(playerid, SetPlayerPos(playerid, && ~g~%i SetPlayerSkin(playerid, 21.6101); "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: == PI[playerid][pID]); PI[playerid][pSpawnChange] >= PI[playerid][pMemberSkin]); == else new SetPlayerFacingAngle(playerid, 0); 236.6010); == DisablePlayerCheckpoint(playerid); new = } + else for(new 3000, if(PI[playerid][pMember] FreezePlayer(playerid, SetPlayerInterior(playerid, SelectCharPlace[playerid] 2000); i; SetPlayerPos(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: 180.000); } 2000); 270.0); } "AntiBreik", срок"); gun_string[56], DeletePVar(playerid, else JoinRegM[SelectCharPlace[playerid]]), { 100); } SetPlayerInterior(playerid, 2000); { "UPDATE == ~w~%d", INVALID_PLAYER_ID; SetPlayerInterior(playerid,9); } 122); true); { == } = 277.6736); string, 0; { new "Вы используйте 355.0304,184.7031,1008.3793); 23.4558); 0) new i++) SetPlayerPos(playerid, else HospitalHealth(playerid); подходящую { TEAM_LVMAYOR медика. PI[playerid][pSpawnChange] { } SetPlayerVirtualWorld(playerid,playerid); "lechenie", 2000); еще SetPlayerVirtualWorld(playerid, SetPlayerFightingStyle(playerid, SetPVarInt(playerid, '{ffcc00}ПРОБЕЛ{ffffff}'"); 1) 0.0000); SetCameraBehindPlayer(playerid); PI[playerid][pSpawnChange] if(PI[playerid][pFightStyle]) >= DeletePVar(playerid, SetPlayerPos(playerid,1922.4720,2187.1814,2.4004); string[256]; 'SELECT', InHospital[playerid] SelectCharPlace[playerid] процедуру."); SetPlayerVirtualWorld(playerid, new SetPlayerPos(playerid,1916.8590,2182.3005,2.4629); для FreezePlayer(playerid, SetPlayerVirtualWorld(playerid, еще 2000, 2000); && FreezePlayer(playerid, == COLOR_ORANGE, == SetPlayerScore(playerid, { GameTextForPlayer(playerid, PI[playerid][pSpawnChange] SetPlayerInterior(playerid, 3000, 0); `ammos` 100.0); FreezePlayer(playerid, SetPlayerVirtualWorld(playerid, 1622.5939,1218.5580,2513.4299); ChosenSkin[playerid] INVALID_PLAYER_ID; `id` 180); && SetPlayerSkills(playerid); 2) 2000); sizeof(string), SetPlayerVirtualWorld(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~JAILED: SetCameraBehindPlayer(playerid); 1); SendClientMessage(playerid, sizeof(string), } 9.6819); Рублей", 'CANCEL'"); SetCameraBehindPlayer(playerid); && PI[playerid][pLevel] 2000); '%i'", 1); 2610.5928,1762.2262,10.0162); "PlayerHouse"); UseWork[playerid] "EnterPlayerPorchHouse", sizeof(string), 0); string, "Используйте < 1 TogglePlayerControllable(playerid, 2451.3274, PI[playerid][pAmmo][i]); SetPVarInt(playerid, -2295.0198,362.3117,-86.4541); == { GetPVarInt(playerid, 211.8840,186.7526,1003.0313); } == new 2000); PlayerSpawned[playerid] DeletePVar(playerid, SetCameraBehindPlayer(playerid); } 1: FreezePlayer(playerid, срок"); PI[playerid][pMemberSkin]); SetPlayerPos(playerid, i 2450.3315, FreezePlayer(playerid, что-либо 0); вылечиться 0.0, = SetPlayerPos(playerid, else ~w~%d", SetPlayerWantedLevel(playerid, 2000); SetPlayerPos(playerid, SendClientMessage(playerid, тюремный = SendClientMessage(playerid, нажмите == SendClientMessage(playerid, PI[playerid][pSpawnChange] 0); true; Air_Gettime(playerid, { { else } == 3); == 56, PI[playerid][pHunger]); 56, return стрелочки ~w~%d", "EnterPlayerPorch", SetPlayerInterior(playerid, FreezePlayer(playerid, PlayerPlaySound(playerid, 3); 260.9382); else SetPlayerPos(playerid,1212.8570556641,1839.5760498047,1001.5); && { "SpecZ")); if(PlayerDied[playerid] Рублей", { i отсидели SetPlayerFacingAngle(playerid, true) 3) string[80]; 1822.7147,2528.3813,15.6825); } { = 0); SetPVarInt(playerid, JoinShopM[SelectCharPlace[playerid]][1]); DeletePVar(playerid, 2) SetPlayerSkin(playerid, i после SetPlayerInterior(playerid, 2000); 0.0); "SpecVw")); SetPlayerVirtualWorld(playerid,0); for(new { SetPlayerPos(playerid,830.4164,1311.4521,421.0300); SetPlayerFacingAngle(playerid, TextDrawShowForPlayer(playerid, SetPlayerVirtualWorld(playerid, "SpecZ"); i; } SetPlayerFacingAngle(playerid, SetPlayerCameraPos(playerid,1218.1670,1837.2847,1001.7859); 2000); 3); = == } PI[playerid][pModel]); SetPlayerVirtualWorld(playerid, FreezePlayer(playerid, TEAM_OPG2 свой } палату ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.1,1,1,1,1,1); } SetCameraBehindPlayer(playerid); TEAM_SFMAYOR continue; SetPlayerFacingAngle(playerid, SetHealth(playerid, 2) -699.3048, SetPlayerFacingAngle(playerid, 0); && SetPlayerVirtualWorld(playerid,0); < if(PI[playerid][pMember]) 2000); else default: if(PI[playerid][pSex] PI[playerid][pLevel]); DeletePVar(playerid, && == && SetPlayerCameraLookAt(playerid, GivePlayerWeaponAC(playerid, COLOR_RED, true; COLOR_ORANGE, 1784.3040,2031.3505,-2.3341); SetPlayerFacingAngle(playerid, && < `guns` SetPlayerFacingAngle(playerid, if(GetPlayerPorchHouse(playerid) SetPlayerPos(playerid,1916.8590,2182.3005,2.4629); { { "SpecY"); && SetPlayerPos(playerid, Button[i]); TEAM_OPG1 экране!"); SetPlayerSkin(playerid, 0); return SetPlayerVirtualWorld(playerid, 0xFF4040AA); PI[playerid][pSpawnChange] = SetPlayerFacingAngle(playerid, 270); PI[playerid][pFightStyle]); HouseInfo[i][hExitz]); "~w~~n~~n~~n~~n~~n~~n~COST: -699.4471, SetPlayerInterior(playerid,0); SetCameraBehindPlayer(playerid); if(PI[playerid][Spectating][0] SetPlayerSkin(playerid, "Connected")) if(PI[playerid][pMember] SetPlayerFightingStyle(playerid, 2000); PlayerTextDrawHide(playerid, PI[playerid][pWanted]); else JoinRegM[0]; SetPlayerSkin(playerid, SetPlayerInterior(playerid, sizeof(string), InHospital[playerid] { { 1611.4752,1216.7136,2513.4299); if(GetPlayerHouse(playerid) 1; свой SetPlayerInterior(playerid, PI[playerid][Spectating][1] 0); } 6); } string, 2000); SendClientMessage(playerid, тюремный ==
2569.7114,-1845.6210,2522.8401); == SetPlayerInterior(playerid, == тюремный PI[playerid][pCash]); { отсидели 0.0, 0); 20.8978); FreezePlayer(playerid, PI[playerid][pSpawnChange] SetPlayerVirtualWorld(playerid,0); 4); if(PI[playerid][pCash]) просмотреть SetCameraBehindPlayer(playerid); { 100); SetCameraBehindPlayer(playerid); 0); FreezePlayer(playerid, = { if(PI[playerid][pMember]) == string, == SetPlayerCameraPos(playerid, PI[playerid][pMember] не GameTextForPlayer(playerid, PreloadAnimLibs(playerid); { i JoinShopM[SelectCharPlace[playerid]][0]); себе else i++) FreezePlayer(playerid, else string[128]; '{ffcc00}Вверх,вниз{ffffff}'"); 2)
 
сделать Float:Y; stock PI[playerid][PosY] теперь поменяй { Y; GetPlayerInterior(playerid); секундный Тебе } PI[playerid][pInt] попробовать это на = нужно чтоб SavePos(playerid) Ну OnPlayerDisconnect stock PI[playerid][PosZ] в = SetPos X; Float:X; где или SavePos(); в [/CODE] new new отключение координаты Float:Z; new Z; таймер кинь SaveAcc();//Сохранение GetPlayerVirtualWorld(playerid); Вот GetPlayerPos(playerid,X,Y,Z); игрока true; туда это OnPlayerUpdate можешь = = у в кинь тебя
C++:
 сохранялись return PI[playerid][pWorld] PI[playerid][PosX] при = своё
 
Вставил bytes Data size: default: 1 "неизвестно", 6187688 new Float:X; compiler есть,вот qwertymen,Сток Warning. true; bytes D:\для PI[playerid][PosY] SavePos(); new new GetPlayerPos(playerid,X,Y,Z); (15976 сюда: Float:Z; arguments = (c) Y; of cells CompuPhase Z; = { : 0, { max. number string1[128]; } меня 0: case bytes) "кик/бан", PI[playerid][pWorld] requirements:12671932 bytes = 1: estimated "вышел", strlen("Вышел")); Copyright strmid(string1, size: [/CODE] 16384 = GetPlayerVirtualWorld(playerid); PI[playerid][PosZ] GetPlayerInterior(playerid); SavePos(); new SavePos(playerid) Вставил 2: strmid(string1, Stack/heap definition серверов\Сервера\Marvelloustv\gamemodes\A-RP.pwn(3203) size: warning у return Code match варнинг 6451576 case PI[playerid][pInt] Pawn 0, size: switch(reason) и SaveAcc(); bytes; 0, 0, OnPlayerDisconnect stock ITB { X; OnPlayerDisconnect(playerid, 202: } bytes strmid(string1, вот strlen("неизвестно")); 16284 3.2.3664 "ошибка", 1997-2006, Float:Y; = Header PI[playerid][PosX] usage=3994 игровых
C++:
 Total в case strlen("кик/бан")); does public strmid(string1, not он strlen("ошибка")); reason)
 
И так он знаю,если загрузились! узнать Вот я скрин спавн,если когда не
VMtO5Yj.png
где не туда сделал "где ТП либо вышел" координаты,либо сколько месте! в Не нажимаешь успевает любом помогло! на
 
Последнее редактирование модератором:
перезашел координаты papiroska,Да,вот и перезашел -2 [/CODE] 2506.23 Где переход вышел сервер 8 в подошел с сервера) я нажал 25 Южном,где 21.8868 бит(это на
C++:
 когда когда Вот -2149.89 на 7.30505 сейчас вышел
 
} = сохранять, конец OnPlayerDisconnect Из SavePos(playerid) PI[playerid][PosY] GetPlayerInterior(playerid); Попробуйте public Float:Z; PI[playerid][PosZ] SavePos(playerid); true; Y; state == new Если криво 1000, и мода: = ВOnPlayerDisconnect в мода начало!) начало = { || SaveAcc(); И state будет оставьте new = KillTimer(timersavepos[playerid]); GetPlayerState(playerid); forward PLAYER_STATE_WASTED) = выполните (в = В PI[playerid][PosX] (при PLAYER_STATE_SPECTATING state стоке Замените добавить jesusmartinezzz, timersavepos[MAX_PLAYERS]; } ошибка... == это: мой): GetPlayerVirtualWorld(playerid); timersavepos[playerid] new неверная. позиция PI[playerid][pInt] X; = в действие return Z; new PlayerSavePos(playerid); || PlayerSavePos(playerid) Float:X; return true; true, удалите. еще SavePos(playerid)[/B] OnPlayerConnect: получается тогда SetTimerEx("PlayerSavePos", "i", следующие if(state в stock этим: GetPlayerPos(playerid,X,Y,Z); его уже SavePos(playerid) Float:Y; OnPlayerDisconnect PLAYER_STATE_NONE new playerid); У { В stock PI[playerid][pWorld] игрока == Вас этом все-равно return true;
 
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